hot  /  reviews  /  video  /  blogs  /  forum

Virtua Fighter 5

 photo

SEGA Cup: Virtua Fighter Tournament 2013 dated


April 20, 2013 in Los Angeles
Dec 20
// Dale North
Sega has announced the SEGA Cup: Virtua Fighter Tournament 2013, which is set to take place at the Super Arcade in Los Angeles on April 20, 2013. The tournament, held in partnership with Level|Up, will use the PS3 v...

Review: Virtua Fighter 5: Final Showdown

Jun 25 // Brett Zeidler
Virtua Fighter 5: Final Showdown (PlayStation Network, Xbox Live Arcade [reviewed])Developer: Sega-AM2Publisher: SegaReleased: June 5, 2012 (PSN), June 6, 2012 (XBLA)MSRP: $14.99, 1200 Microsoft Points This is a very different game from the one we received five years ago. What's readily apparent is that Final Showdown is a title for the dedicated, competitive fans, but also a welcoming entry for newcomers alike. The rich single-player experience has been all but done away with. What solo players are left with is Arcade, Score Attack, License Challenge, Special Sparring (which requires you to own all of the DLC item packs), and the Dojo. Arcade has one fighting their way through a set of opponents, while Score Attack is almost the exact same thing but the goal being to get the highest score possible. License Challenge is a tiered mode that puts the player up against a themed wave of challenges, which unlocks a new rank in their license after completing a certain amount. Think of the Challenge Tower from Mortal Kombat, but less fun and more tedious. Having said that, it definitely succeeds in providing the perfect way to understand the mechanics of the game better or to get an overall mastery of them. Dojo is where one goes to engrave those finger-blistering combos into their psyche. If you have never played a Virtua Fighter title, this is the first place you should visit. A tutorial that baby-steps the player through the very basics of the game can be found here, as well as Command Training for the more advanced player. And, of course, there's Free Training which lets you beat a dummy player senseless. The biggest changes can be found in the rest of the game. Animations and graphics look more refined and sharper than ever before, adding an even greater level of precision. The online multiplayer has seen a huge overhaul as well, with an improved eight-player lobby system in which I had no lag during the time I spent with it. And yes, this is the first time PS3 players will be able to take the fight online. Too bad they had to wait so long just for these additions. Even though costumes didn't particularly add anything to the experience, the only way the player can now dress up their characters in absolutely ridiculous outfits is if they shell out money for the nineteen day-one DLC item packs. Sold individually at 400 Microsoft Points ($4.99), or bundled into two packs at 1200 Microsoft Points ($14.99), it's a bit unfortunate that Sega wouldn't allow at least some of the over 14,000 custom parts to be added into the overall package. If you really want to play dress up, be prepared to spend the cash. At the end of the day, Virtua Fighter 5: Final Showdown is well worth the cost of admission. Designed equally with hardcore fans and new players in mind, it's simple enough to pick up and play, but takes a sheer amount of dedication to master the seemingly endless amount of combos for each individual character. Even though the single-player modes leave something to be desired, this is simply the best version of Virtua Fighter 5 yet. With the market now full of unbelievably fantastic fighting games, and it being a revision of a five-year-old title, Virtua Fighter 5: Final Showdown still manages to stand head and shoulders above most of its competition. It may not have the install base of other fighters, but it's still one of the deepest fighting game experiences to date.
 photo

Before Street Fighter IV completely revamped excitement in the fighting game scene back in 2009, Virtua Fighter was still going strong with the fifth installment hitting a couple years earlier. Even though the arcade, PlaySta...

 photo

Catching up with Virtua Fighter 5: Final Showdown


Apr 13
// Jordan Devore
I was worried that we'd have a hard time getting anyone to go see Virtua Fighter 5: Final Showdown at PAX East (nothing personal!), but then Jonathan Holmes stepped up like a true champ. Little-known fact: all you really nee...

 photo

Virtua Fighter's Akira Yuki revealed for DOA 5


Mar 07
// Liam Fisher
It seems Team Ninja isn't about to let Street Fighter x Tekken have all of the cross-fighter fun this year. The Dead or Alive series is no stranger to guest characters with DOA 4 featuring a non-canonical...

Checking out Virtua Fighter 5: Final Showdown at PAX

Aug 30 // Jesse Cortez
Virtua Fighter 5: Final Showdown is the second major upgrade to Virtua Fighter 5 in America since it was released in 2007. In this version, due to come out in the summer of 2012, one of the most noticeable changes is the addition of two characters. Taka-Arashi from Virtua Fighter 3 makes his return after being considered too difficult to incorporate into VF4 and VF5. The second character is French karate fighter Jean Kujo. Besides these two new characters, Final Showdown also boasts new stages, such as a retangular stage that allows for ring outs only on one side and several new stages with breakable walls. Cosmetically, this version looks great, with improved animations and lighting, as well as making it easier for people to see things such as block animations. Under the hood, the fighting system has been retooled to make this game more accessible to series beginners while trying to maintain the mind games and balanced gameplay that seasoned players enjoy. In other words, Sega wanted to make sure the core system was the same, while simplifying some controls to make most moves easier to pull off for newcomers. According to Patrick, Sega was committed to listening to the fighting game community, and while they couldn't deliver on a famous petition to bring a previous iteration of Virtua Fighter 5 to the states, that petition encouraged them to work on bring something to the vocal and passionate fanbase of the Virtua Fighter series. Those who are dedicated to the series and have had a chance to play Final Showdown in Japan have apparently been fans of the changes. It remains to be seen what the reception will be like in the States. As for any news of a completely new game, while there is nothing to report for a possible Virtua Fighter 6, right now they are committed to making VF5 the best it can be. And when asked about the price of this title, all he had to say was that, being a standalone digital title, it will therefore be a competitive price. If you are a fan of hardcore fighting games, look forward to dishing out some money on this standalone title next year.
 photo

The recent announcement of Virtua Fighter 5: Final Showdown for Xbox Live Arcade and PlayStation Network during the summer of 2012 was great news to many fans in the fighting game community. The Virtua Fighter series is regar...

 photo

Inbox spam reminds me of Dead Space


Jan 18
// Dale North
Here's what I got in our tips inbox this morning: Subject: PLASMA CUTTER HELLO MY NAME IS DAVID JOE I SEND THIS ENQUIRY TO YOUR COMPANY IN REGARDS TO ORDER SOME( Plasma Cutter)..I WILL LIKE YOU TO EMAIL ME BACK WITH THE P...
 photo

Shocker: Yu Suzuki still works at Sega; meanwhile, sky continues to be blue


Aug 12
// Joseph Leray
While Yu Suzuki, famed creator of Virtua Fighter and Shenmue, has kept a relatively low profile of late -- he's been working on some arcade racing titles, but that's about it -- he is still an employee of Sega Corporation, sa...
 photo

Goodsmile Vocaloid accessories now in Virtua Fighter 5 R


Aug 03
// 8BitBrian
[As originally posted on Japanator] If you're a hardcore arcade play -- hardcore enough to go to Japan to play Virtua Fighter 5 R -- then you're sure to love the latest wave of accessories. They've gone ahead and released a s...

Destructoid Review: Virtua Fighter 5 Online

Nov 08 // Earnest Cavalli
Virtua Fighter 5 Online (Xbox 360)Developed by Sega-AM2Released on October 30, 2007  Virtua Fighter 5 has never been the sort of fighting game that creates some deep, dramatic backstory for each of its characters to preface the fighting action. Sure, there's some snippets in the handbook about a corporation creating a tournament, and pieces here and there about why each character has entered. It's your standard fighting game pabulum: Kage wants to save his mother, Akira wants to prove he's the greatest fighter alive, and Jeffry wants to rescue a shark. Now that I mention it, that last one is kind of bizarre, but it's in keeping with his "wacky Jamaican fisherman" motif, and what would a Sega game be without colorful, eccentric characters?The story is actually so lacking that unless you go searching for it -- if you happen to need motivation for punching others -- you'll never encounter it during the game. Thankfully, it's almost completely unnecessary. Virtua Fighter 5 exists for one reason: quick, technical hand-to-hand combat.On that front it's miles ahead of its competitors. The entire game is controlled with a stick and three buttons (punch, kick, and guard), and while that scheme may seem simple compared to Capcom's six-button fighters or Tekken's one-button-per-limb approach, the simplicity of the control scheme belies the most complex fighting engine ever created. Each character comes equipped with literally hundreds of moves, and in the time it would take to master every character in Tekken, a person playing VF5 will have maybe learned a single character's moveset. On top of that, half the gameplay relies on situational awareness -- Lei Fei, a shaolin monk, has an entire series of moves that can only be pulled off when standing with your back to your foe and being within two or three feet of a wall. Obviously such depth could come off as horribly inapproachable to the casual gamer (or hardcore fighting fans even), but VF5 goes further than any of its predecessors in making the title accessible to people of all skill levels. The aforementioned monk, and a Vale Tudo fighter named Vanessa, for instance, allow for long chains of attacks using only what is commonly referred to as "button mashing" tactics. In that way new players can learn to compete at a reasonable level without having to spend years of their life devoted to mastering Virtual Monkey Kung-Fu.Some of you might be thinking the presence of characters who can win simply by rolling your fingers across the attack buttons would unbalance the game, and in a way it does. If a beginner player chooses one of the more complex fighters and attempts to fight another beginner playing as either of the two above virtual combatants, odds are they'll lose quickly and horribly. But Virtua Fighter 5 always provides a rock to your opponents scissors: more experienced players, when facing a button masher have a wealth of options from ridiculously fast sidesteps to defensive counters to the sort of offensive counters that Dead or Alive fans are so fond of. Unlike that game though, the defensive tactics are different for each character, so figuring out how to best counter kicks with Aoi is completely different from how a Jacky player would counter the same. The end result of this complex system is a game in which you can spend years mastering a single character, and in fact specialization in one or two fighters is almost required even to beat the standard Arcade mode. I spent four hours practicing the sidestep and learning to mix up throws and sweeps before I was able to beat the entirety of the basic Arcade game, and I still failed to beat the bonus end boss, Dural. The game is much more than just a home version of the arcade title though. It also includes a pseudo-RPG-esque Quest mode, which is where the bulk of a player's time will be spent. Quest mode mimics the life of a professional VF5 player within a Sega-centric meta-universe; you travel to different Sega themed arcades challenging players -- with play and character styles based on real professional VF5 players -- and earning cash and items to customize your chosen character. If it sounds familiar to the recent Tekken games, it is. Customization pieces range from hats to eye colors, but unlike Tekken, the amount of customization you can put into each character is utterly ridiculous. It's not only possible, but it's quite easy to completely change the way a character looks. Often in these arcades you'll encounter an Eileen that looks like Natalie Portman's violent twin, or a Kage made up to look like Joe Musashi from Sega's own Shinobi series. Collecting all of your character's costume options is also a time-consuming affair, as between the various visual tweaks and emblems present for collection, each character's pieces easily number above 1000.As much fun as it is to play dress-up with fictional entities, the goal of Quest mode is actually to attain higher ranks of mastery. As you defeat opponents of similar skill levels, you'll be granted experience which is applied to your current ranking. In total there are 27 ranks to attain, and while you can easily get through the first 20 in 200 or so fights, the last 7 take some real skill. On top of that, there are three separate paths of 7 final ranks to attain based on your win percentage. While it would be disingenuous to say that there are 41 possible ranks, it's not entirely untrue either. Ultimately, to attain the highest rank, you're going to have to have a win percentage better than 80%, and just based on my rough estimate, you're looking at around 1500-2000 fights, for each character. That's a lot of game. VF5 also includes a Dojo mode, which serves as the game's training feature. While it's easily as useful and fleshed out as those found in Tekken 5 or Soul Calibur 3, it lacks the AI mode that the home version of Virtua Fighter 4 introduced. In short, the AI mode was a training option where you could "train" the computer character to perform as you would in a real fight. You could then use that AI as a sparring partner, or unleash your pugilistic HAL 9000 on the competition in the other game modes. It would have been a nice addition had VF5 kept it, but even without the AI mode, the Dojo is quite good at teaching newer players the ins and outs of their character. While Sega ditched the AI mode that I was so affectionate about, it also added two new characters to the fight: Eileen, an adorable Monkey Style Kung-Fu practitioner from China and El Blaze, a bouncy Mexican luchador. Never one to overwhelm players with the number of characters present, Sega added these two while maintaining a perfect balance with their older, more established pugilists. Neither character manages to break the game, and both fit in very well with the roster of combatants. The biggest addition to the Xbox 360 version of VF5 is the online multiplayer. It allows players from around the world to beat each other senseless, and it does a much better job of it than Dead or Alive 4's similar attempt. VF5's version is quite barebones (only offering Ranked or Player Matches, and completely lacking an online lobby), but when entering a game you notice a distinct lack of network lag. In the few hundred matches I've logged so far, I've encountered one match with noticeable lag, and I think it was a result of my opponent having a terrible connection, as he vanished seconds later. The online mode uses the same ranking system as the Quest mode, allowing for a realistic skill-based stratification of the player-base. Sadly, I can't advise new players to jump right into it, as they will be destroyed, but if they're realistic about the fact that they're going to lose often and quickly to begin with, it's the best way to become more proficient in the title.I've saved this section for last because I think it's going to garner a lot of controversy: even without taking the online multiplayer into account, Virtua Fighter 5 Online looks and plays better than the earlier PlayStation 3 release. While the PS3 might be the more powerful system, Sega made the graphics on the Xbox 360 identical to those found in the arcade version, and the entire thing runs at a constant 60 frames per second. While the PS3 version looked good, it wasn't quite perfect, and it had occasional framerate issues. That said, the PS3 version is still a phenomenal game, but if any of you were looking for a reason other than the online multiplayer to buy the Xbox 360 release over the PlayStation 3 one, this is a pretty big one. I can't possibly recommend this game any higher. Assuming you don't have some unnatural slant against fighting games, VF5 Online is neck and neck with The Orange Box in the race for finest game on the system. If you have ever enjoyed a fighting title, punching someone, or ninjas in general, you'll be a fan. Score: 9.5
 photo

When Virtua Fighter 5 hit the PlayStation 3 earlier this year, everyone loved it. On a system lacking in quality software, it was hailed as the second coming of Christ (albeit, Christ with a wicked left hook and lightning fas...

 photo

Virtua Fighter 5 (360) goes gold, I hate Miguel [UPDATE]


Oct 12
// Earnest Cavalli
Team Xbox has news that Sega's Virtua Fighter 5 for the Xbox 360 has finally gone gold and will be shipping on October 30, 2007. I could go into detail on why this title is so utterly amazing, especially in this incarnation, ...
 photo

Japan may not see Virtual Fighter 5 360, five Japanese people angry


Aug 29
// Nick Chester
Virtua Fighter 5 lead designer Tohru Murayama isn't sure whether or not they'll be releasing the 360 version of the game in Japan. Hold on just a minute -- the Xbox 360 was released in the Japan?Speaking to Eurogamer at the L...
 photo

PAX 2007: Virtua Fighter 5 Arcade in US confirmed


Aug 27
// Dale North
Remember when we told you that we heard that Japanese-style Virtua Fighter 5 arcade cabinets were on their way to the United States? We can now confirm that. What? How do we know? We played it! Yours truly took on varied atte...
 photo

Virtua Fighter 5 to come to U.S. arcades


Aug 14
// Dale North
Just when you thought that arcade gaming was dying, Arcade Heroes catches word that 3D fighter Virtua Fighter 5 will be coming to arcades in the United States, going head-to-head with the upcoming Tekken 6 from Namco.Sega's V...
 photo

Sega confirms Virtua Fighter 5 will be online for the 360


Jul 06
// Jim Sterling
According to Gamefront in all its direct-link-lacking glory, Sega has confirmed that the Xbox 360 version of Virtua Fighter 5 will be online-compatible, allowing gamers to play via Xbox Live. This might come as a kick of san...
 photo

Virtua Fighter 5 on the 360 looking kinda sorta OK


May 11
// Nick Chester
If a recent Games Rader hands-on preview of the Xbox 360 version of Virtua Fighter 5 is to be believed, the game is looking better than it ever has. Writer Christian Nutt (har har) raved about his time with the game, saying ...
 photo

Winds of change? PS3 game tops Japanese sales list


Feb 20
// Robert Summa
Hard to believe it has happened this early, but I suppose the Japanese really love Virtua Fighter because the 5th version of the game has made its mark as the first PlayStation 3 title to break the country's top 10 in sal...
 photo

Get your Virtua Fighter 5 virtual swag


Feb 14
// Dale North
Despite some assumptions in the reactions to this post from last week, I truly am looking forward to Virtua Fighter 5's Feburary 20th release - and to stay somewhat flamebait free (although there is no esca...
 photo

North American Virtua Fighter 5 ad heals the sick, grows hair on your chest


Feb 10
// Earnest Cavalli
Virtua Fighter 5, or as I like to call it: The Only Reason To Own A PS3, looks amazing. I know I have said in the past that it looks like a total rehash of Virtua Fighter 4, but I'm beginning to think that I just don...
 photo

Virtua Fighter 5 'Features' trailer leaves Nex cold, surprisingly lonely


Feb 03
// Earnest Cavalli
Here it is. The most comprehensive video yet of the latest iteration of the most technical, hardcore three-dee fighting game available.So why am I unimpressed?Sure, it looks pretty. Sure, I'm pleased that they aren'...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -