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Darksiders devs speak out on not being credited (Update) photo
Darksiders devs speak out on not being credited (Update)
by Allistair Pinsof

[Update: In addition to a response from Vigil Games' general manager, I received an email from an ex-Vigil employee who worked on game for 2+ years but did not receive credit. He says he's not the only one. Updates are after the jump.]

After being unexpectedly fired by Vigil Games and having his life in shambles due to relocating, Darksiders II UI designer Xander Davis took to Twitter when he found out that his name didn't make the credits of the game that caused him so much misery.

"What's crazy is most aspiring game developers have no idea yet how shitty it is to work in triple-A. My life has been a nightmare for 3 yrs," Davis tweeted last night. He said this is common in the industry and he isn't the only one complaining about not being credited by THQ and Vigil.

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10:00 PM on 08.14.2012

We reviewed Darksiders II, Sleeping Dogs, and Last Story!

With gamescom kicking off its onslaught of news, the Destructoid frontpage has been alight with posts today. In fact, it's been so busy that you might have managed to miss three pretty big reviews. We reviewed Sleeping Dogs, ...

Jim Sterling



Review: Darksiders II  photo
Review: Darksiders II
by Jim Sterling

Every now and then, a game comes along that seems to have the right stuff -- it's got an unforgettable visual style, a quality studio, a respectable marketing budget, and the kind of gameplay that should go over damn well with a crowd. Every now and then, a game can have all that and just be unlucky.

Darksiders was one such game. One of my favorites of 2010, Vigil Games' appealing (yet ridiculous) action title took the core of The Legend of Zelda and wrapped it in some highly original (and violent) clothes. It should have been a hit. It's criminal that it wasn't.

And if Darksiders II goes the same way, criminal won't even be the word for it.

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2:30 PM on 08.09.2012

THQ sends literal death threat to celebrate Darksiders II

No sooner had I put the finishing touches on the upcoming review for Darksiders II than this ... thing arrived. I would like you all to serve as witnesses in the event of my disappearance, because I am fairly certain this can...

Jim Sterling

12:00 PM on 08.07.2012

Final Darksiders II trailer gets to know Death

THQ has released the last gameplay trailer for Darksiders II before its launch next week. The video, titled "Know Death," is narrated by the skull-masked misery-guts himself, as Death provides his perspective on the latest D...

Jim Sterling

10:00 AM on 08.07.2012

Darksiders II has New Game Plus, survival mode

Vigil Games is keen on keeping you playing Darksiders II beyond the main game, and has two tricks up its sleeve to extend your investment. Beating the game unlocks a New Game + mode, which allows you to carry over Death's equ...

Jim Sterling







Darksiders II Collector's Edition Unboxing  photo
Darksiders II Collector's Edition Unboxing
by Jim Sterling

THQ cobbled together an extra Darksiders II Collector's Edition from bits and pieces of the dead, allowing Destructoid to show you what it looks like a little bit. I unbox it with a really inconvenient camera angle because that is the kind of thing you do on the Internet. 

I'm playing the game right now and the review will up on August 14. I think. Somewhere near there, anyway. In the meantime, watch my gammon hands play with some bullshit for your Sunday fun!

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9:30 PM on 08.03.2012

Latest Darksiders II trailer is all emotional and stuff

The top YouTube comment for this video says, "Man, that girl from Dead Island ends up on all the worst vacations." That got me. The newest CG trailer for Darksiders II isn't exactly pulling a Dead Island, but its simila...

Brett Zeidler

1:30 PM on 07.25.2012

Darksiders II gets its first full gameplay trailer

After ten billion years of pre-rendered videos and developer diaries, Darksiders II gets its first all-gameplay trailer featuring nothing but footage from the software itself. It only took until less than a month before laun...

Jim Sterling

1:30 PM on 07.19.2012

Vigil discusses the near-limitless loot of Darksiders II

I'm a sucker for loot. Who doesn't like loot? Bad people don't like loot. The addition of boundless gear in Darksiders II is one of the aspects I'm most excited about, and I love that Vigil's committed to putting a lot more ...

Jim Sterling

5:00 PM on 07.06.2012

Darksiders II: Death's Door digital comic now on sale

Darksiders II: Death's Door is now available to purchase exclusively from Dark Horse's digital store. The first issue will set you back $0.99, and can be obtained for both iOS and Android devices.  "Death’s mission...

Jim Sterling



E3: Jimpressions of Darksiders II photo
E3: Jimpressions of Darksiders II
by Jim Sterling

After being turned away from the booth of a publisher that shall remain unnamed, I bumped into a cadre of developers from Vigil Studios who were more than happy to shelter me for an hour. After making my way to THQ's super secret fortress in the offices of the convention center, I finally sat down and played me some Darksiders II

As readers will know, I am a big fan of the last game, so I am pleased to report the core of the game remains intact. Once again, combat feels meaty as muscular entities slug it out with ridiculously huge weapons. As Death scales surfaces, runs on walls, and leaps from pillars, I can note that the fast-paced environmental exploration is just as conveniently gratifying as ever. The fundamentals are all in place, and unchanged. 

The added depth that comes from the enhanced roleplaying elements, however, really adds a new level. Now armed with a full-on loot system, Darksiders II isn't shy about showering players with new greaves, gloves, and immense secondary weapons. A box of stat changes for each bit of new gear appears as Death stands near it, and you can pick it up or equip it at the touch of the button. The new equipment will also appear on Death's body as soon as it's worn, which is always an important flourish. The convenience of the system is great -- the loot hoarding of a dungeon-crawler, without the need to delve into menus and fiddle with statistics. A dungeon crawler for the gamer on the go.

Visually, the game is looking a little rough around the edges, with some screen tearing and jagged edges. Hopefully that's the drawback of an early build, because the art direction is as solid as ever and deserves to be presented well. In any case, I got a great first Jimpression from the game and can't wait for more!

[Check out our full E3 preview here!]

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War and Death battle it out in Darksiders II photo
War and Death battle it out in Darksiders II
by Hamza CTZ Aziz

Whoa hold the phone! War and Death fighting each other?! That would be a cool plot twist, but it's not as it seems. The War you see there is actually someone named Crowfather, disguised as War, and you come across him right at the beginning of Darksiders II.

THQ gave us another hands-on opportunity to play the game, right from the start up until this first boss fight of sorts. The level is pretty straight forward and simple, as it mostly serves as a tutorial guide.

Once you get to Crowfather, you find out he knows the secret behind the conspiracy that accuses Death's brother for bringing about the apocalypse sooner than planned. Crowfather won't tell Death the truth, and instead engages him in battle disguised as his brother War. Crowfather doesn't stand a chance and is quickly killed off.

There's not really much else to say from what we were shown, especially as our preview back in March has a ton of information based on a section we got to play further into Darksiders II. Check that out for a fully detailed preview, otherwise enjoy these new screenshots.

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12:00 PM on 05.17.2012

Death strikes again in new Darksiders II trailer

A while ago, THQ released a Darksiders II trailer in which Death jumps around and hits stuff. Here's part two, with Death jumping around even more and hitting even more stuff. He also turns into the Grim Reaper, which jumps around and hits stuff. Cool.  I'm pumped enough for the game and can't wait to get my salty digits on it. Looking forward to it indeedy-do!

Jim Sterling

11:30 AM on 04.18.2012

Darksiders II delayed to August

THQ has announced that Darksiders II will be pushed back from June to August, allowing Vigil more time to polish the final product. A more solid release date will be revealed in the next few days.  The publisher has pree...

Jim Sterling

2:30 PM on 03.29.2012

Warhammer 40,000: Dark Millennium won't release as an MMO

THQ has announced that Warhammer 40,000: Dark Millennium Online isn't going to release as a massively multiplayer online game as originally expected. The title has been "refocused" as an "immersive single player and online mu...

Jordan Devore