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7:30 AM on 09.19.2014

Offscreen Tales of Zestiria footage shows rolling hills and fierce battles

I had the chance to go hands on with the latest in Bandai Namco's flagship RPG series, Tales of Zestiria. I came away from the demo feeling pretty excited for the fast paced combat, but I also managed to get a couple of offs...

Elliot Gay


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Terra Battle In-Game Giveaway

Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..




7:00 AM on 09.19.2014

First gameplay footage of Battleborn's cooperative campaign

In a whopping 18-minute video released today, Gearbox Software's Andrew Goldfarb, Aaron Linde, and Randy Varnell discussed the factions and characters in the multiplayer shooter Battleborn, before showing off the first gamep...

Darren Nakamura

1:00 AM on 09.19.2014

Star Trek Online goes to the Delta Quadrant in October

Get your replicator rations ready, folks, because Star Trek Online is about to get itself catapulted by weird aliens to the Delta Quadrant, which was last visited in the 1990's by the Star Trek: Voyager TV series. ...

Josh Tolentino

12:00 AM on 09.19.2014

What the best Smash Bros. player in the world wants you to know about Smash 4

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Sup Holmes is taking a bre...

Jonathan Holmes



Former Final Fantasy devs team with European studio on JRPG Zodiac photo
Former Final Fantasy devs team with European studio on JRPG Zodiac
by Steven Hansen

French developer Kobojo has announced a new game, Zodiac, made in collaboration with frequent Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) and sound designer Masaaki Kaneko.

The team describes the completely hand drawn turn-based RPG as, "Final Fantasy meets Valkyrie Profile and Dragon's Crown in a new online multiplayer experience." 

Kobojo, which has Paris and Scotland-based studios, started as a social game developer, but has since shifted focus to developing high quality role-playing games for mobile devices. It is showing Zodiac at TGS on iOS and PlayStation Vita, but there is no lead platform for the loose 2015 release date.

CEO Mario Rizzo explained that things like platform and price model will need to be worked out on the business side. "It could be Xbox," he said, and noted that it is a Unity game so PC and console versions are all viable (it was being demoed with a controller). Cross platform compatibility, too, will be completely dependent on platform holders, as there are "no technical restrictions" on being able to play the game on your phone, then pick up the same character on your Vita or elsewhere. "Only business restrictions," Rizzo said.

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9:00 PM on 09.18.2014

A bunch of skeletons explode in the first 20 minutes of Hellraid

Techland's decision to delay Hellraid and move it to PS4, Xbox One, and PC seems to be paying off. That said, you may want to skip the first half of this 20-minute video -- it begins with the first level, which is slow to ge...

Jordan Devore



Hardline 29: Destiny's lukewarm reception, first taste of Smash Bros., and the world is a vampire photo
Hardline 29: Destiny's lukewarm reception, first taste of Smash Bros., and the world is a vampire
by Jordan Devore

Hardline is back! For this week's episode, Max filled in to speak with me and Bill about Destiny and how the game fails to live up to Bungie's pedigree in some areas. Super Smash Bros., on the other hand, is just plain great, even if the 3DS demo is on the short side.

Max also became obsessed with Goat Simulator clones on the App Store and shared his idea for a potential Duke Nukem / Aliens crossover game that would be amazing, in the right hands.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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5:30 PM on 09.18.2014

Legend of Grimrock 2 gets a pre-order trailer and an October release date

The highly anticipated sequel to 2012's first-person dungeon crawler Legend of Grimrock is nearly upon us. Finnish indie development studio Almost Human has released a stunning new trailer for it that demonstrates some of th...

Rob Morrow

5:00 PM on 09.18.2014

Here's our first glimpse at the gameplay of Torment: Tides of Numenera

I've been playing inXile Entertainment's Wasteland 2 before its full release on Friday but I have to say, I'm even more excited for the studio's other title, Torment: Tides of Numenera. We've now got our first good glimpse a...

Alasdair Duncan



Horseback riding and takedowns abound in this 21-minute MGSV demo photo
Horseback riding and takedowns abound in this 21-minute MGSV demo
by Brittany Vincent

Previously we had a glimpse of Quiet's escapades with the full version of the Metal Gear Solid V: The Phantom Pain teaser posted earlier this week. Now feast your eyes on this 21-minute gameplay demo straight from TGS 2014.

In the video, Quiet and Snake are infiltrating an outpost in what looks to be a jungle biome rather than the desert, and we finally get to see more of Quiet in action. I don't know about you, but I was waiting for an abundance of gameplay like this, and it's looking solid. Get it? I crack me up.

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3:00 PM on 09.18.2014

Devolver Digital's Heavy Bullets leaves Early Access

Publisher Devolver Digital and game developer Terri Vellmann are pleased to announce that the gloriously neon-soaked, procedurally generated first-person shooter, Heavy Bullets, is leaving Steam Early Access today. It's avai...

Rob Morrow





2:30 PM on 09.18.2014

Spinning limousine game Roundabout is round-a-out today

For those who have been waiting patiently for the 1970s B-movie live action and nonsensical spinning limo gameplay of Roundabout, the wait is over. We knew it was releasing today on Steam and the Humble Store, and now it is ...

Darren Nakamura

2:00 PM on 09.18.2014

Ori and the Blind Forest looks crazy good

I keep forgetting that Moon Studios' platform adventure game Ori and the Blind Forest is coming to PC as well as Xbox One, despite being published by Microsoft Studios. Big thing to forget! My takeaway from Brett's preview o...

Jordan Devore

1:30 PM on 09.18.2014

Bad dog! Outpost 13 basically lets you play as The Thing

This is why you name a dog Fluffy or Fido or Spot. When you go and give it a name like Fenrir, after a mythological wolf monster, it gets taken over by an alien being and wants nothing more than to devour your flesh and bone...

Darren Nakamura

12:00 PM on 09.18.2014

This new TGS Deep Down Japanese trailer is in English

I know a lot of people have no faith in Capcom these days, but Deep Down looks interesting to me every time I see it. It doesn't look quite as good as a Souls game mechanically, but I'll take everything I can get i...

Chris Carter



I sure did kill a lot of giant bugs in the new Earth Defense Force on PS4 photo
I sure did kill a lot of giant bugs in the new Earth Defense Force on PS4
by Brett Makedonski

In the course of covering videogames, sometimes you go into an appointment knowing exactly what's going to happen. You know precisely how the game will play and what the demo will be like -- everything's just crystal clear. That's how my first look at Earth Defense Force 4.1: The Shadow of New Despair on PS4 went. There sure are a lot of bugs, and oh boy, do you ever kill them.

Dropped off in the middle of a giant city, I was given ten minutes to defend Earth with my forces. Equipped with a machine gun and a rocket launcher, I set off to blow as many giant ants into rust-colored oblivion as I possibly could. Real talk: If the game kept track of this sort of thing, I may have done more damage than good. But, we're here to fulfill our exterminator superhero fantasies, so let's not dwell on semantics.

Anyone that's familiar with the franchise won't be surprised to find out that The Shadow of New Despair isn't going to push the PS4 to its visual limitations. Right now, everything looks pretty rough, and I'd doubt it ever gets significantly better. Every asset in the game is just more jagged than we're used in 2014 (and the past several years), but that's to be expected with EDF. It's almost a calling card of sorts.

Another calling card is just how much cathartic, dumb fun it can be. Yep, good thing I killed those huge bugs so now I can go take care of the giant ants climbing on the skyscraper and then I can massacre this other group of them. Relentless, unceasing insect murdering. It's not for everyone, but it looks as if The Shadow of New Despair will be right up EDF fans' alley. And, that alley will probably house some bugs that needs blown up.

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