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Epic Games' new Unreal Engine 4 subscription plan detailed


Impressions from first demonstration
Mar 19
// Dale North
Epic Games announced a new subscription model for Unreal Engine 4 this morning. Any user can gain full access to their tools and source code for only $19 a month and 5% revenue. Developers can deploy to PC, Mac, iOS, and Andr...

Epic Games announces new $19.99/mo Unreal Engine 4 subscription plan

Mar 19 // Dale North
Here's a message to Sweeney himself: [embed]272174:53046:0[/embed] Some notes from a Q&A session after the announcement: Sweeney says that free-to-play games will not have to pay any royalties While support platforms' source for past projects will be provided with the plan, console support and source will not be available. For console access, Epic negotiates on a case-by-case basis "We are not shipping an Unreal Tournament game" alongside this engine announcement
UE4 goes subscription  photo
$19.99 a month, 5% of revenue, starts today
Anyone can gain access to Unreal Engine 4 now with a new subscription plan, priced at $19.99 a month. This was announced this morning in a GDC press conference by Epic co-founder Tim Sweeney.  With this new plan, users c...

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The Unreal Engine 4 now runs in Firefox


Next-gen browser gaming
Mar 12
// Hamza CTZ Aziz
Browser based gaming just took a giant leap forward with this demonstration of the Unreal Engine 4 running in Firefox at near-native speeds. The demo you see shows Epic's Soul and Swing Ninja, and this is the first glimpse o...
Epic Games photo
Epic Games

Epic: Unreal Engine 4 games aiming for Christmas, Q1 2015


Company will make its own announcements at GDC
Jan 27
// Jordan Devore
Epic Games hasn't been talking much about Fortnight and now it's sold the Gears of War rights to Microsoft. What's going on over there? Unreal Engine 4 work and lots of it, from the sound of things. Speaking to Edge, EU terri...
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Nvidia's Tegra K1 GPU has 192 cores, can match Xbox 360


'Next-gen graphics capabilities'
Jan 06
// Dale North
Nvidia kicks off CES with their new mobile processor, dubbed the Tegra K1. This super chip features first 192-core GPU based on the Kepler architecture, powered by DirectX 11, and supporting Unreal Engine 4 and OpenGL 4.4. T...
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Epic

See all the pretty particles in this Unreal Engine 4 vid


VFX in the Infiltrator demo
Oct 22
// Dale North
It's crazy to see just how much work went into the Unreal Engine 4 Infiltrator demo that we saw at GDC earlier this year. Epic's new series of videos gives us a look under the hood of UE4, with this newest video focusing on ...
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Mighty No. 9

Here's a test video of Mighty No. 9 on Unreal Engine


Inafune's latest is getting the Guilty Gear Xrd treatment
Sep 30
// Tony Ponce
No time to rest! The Mighty No. 9 train keeps right on rolling through the final day! Choo choo! The Monday update brings word that Mighty will take a page out of the Guilty Gear Xrd playbook and run on the Unreal Engine. A ...
Unreal Engine photo
Unreal Engine

Dig into the Unreal Engine 4 in this character trailer


Epic's Jordan Walker and Zak Parrish talk character aesthetics
Sep 25
// Chris Carter
I always like learning how an engine is made from the ground up -- especially one as prestigious and highly used as the Unreal Engine. Here in the above video you can do just that with Epic's Jordan Walker and Zak Parrish, a...
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Gunner Z for the iOS looks pretty damn amazing


Blow up all the things!
Jul 18
// Hamza CTZ Aziz
Oh great, yet another zombie shooter. Wait, what's this? This looks pretty badass! That was pretty much my thought process as I watched the Gunner Z trailer. The Unreal powered game is the latest from developers BitMonster, ...
Batman: Arkham Origins photo
Batman: Arkham Origins

Batman: Arkham Origins E3 trailer delivers the hits


DAT JOKER
Jun 10
// Tony Ponce
Warner Bros. has posted the E3 gameplay trailer for the upcoming prequel, Batman: Arkham Origins, and it delivers the hits... literally. Black Mask puts a bounty on Batman's head, which brings the combined might of Bane, Dea...
Oculus Rift and Unreal 4 photo
Oculus Rift and Unreal 4

Unreal Engine 4 will support Oculus Rift


Virtual reality made easy
Jun 06
// Joshua Derocher
The Oculus Rift is the latest rage with all the cool tech kids these days, and the future looks bright for this virtual-reality headset. The Unreal Engine 4 will be able to take full advantage of the headset with support buil...
Heavy Gear Assault photo
Heavy Gear Assault

Mech game Heavy Gear Assault gets a Kickstarter


Developer Stompy Bot resurrects the franchise
May 23
// Chris Carter
Developer Stompy Bot Productions has launched a Kickstarter for a new mech game called Heavy Gear Assault, based on the popular Heavy Gear franchise. Their goal is $800,000 for this free-to-play multiplayer shooter, and only ...
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd -SIGN- uses Unreal Engine 3


Franchise tech reboot
May 23
// Dale North
Remember that Guilty Gear Xrd -SIGN- trailer from a few days back?  We have a few new details on the partnership between this studio and Epic Games. Xrd uses Unreal Engine 3, kicking off a new chapter for the popula...
Guilty Gear Xrd  photo
Guilty Gear Xrd

Arc returns to their roots with Guilty Gear Xrd -SIGN-


I can't believe it's not buttery-smooth sprite animation
May 19
// Jonathan Holmes
When Arc Systems Works created BlazBlue, many assumed that Guilty Gear as we knew it was over. Guilty Gear 2: Overture certainly wasn't very encouraging. Well surprise surprise, Guilty Gear is back, with series co-creat...
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Epic Citadel tech demo puts Rude House tech in browsers


Firefox can run Unreal, but at what rude cost!?
May 03
// Jim Sterling
Epic Games has teamed up with Mozilla to show the impressive results of running its Unreal 3 Epic Citadel demo in browsers. If you have the latest version of Firefox, you can go here and check out a real-time demonstration of...
Unreal Steam bundle photo
Unreal Steam bundle

Real savings on this Unreal Steam bundle


The Ball, Dungeon Defenders, Q.U.B.E., and more
Apr 30
// Darren Nakamura
Just when you thought your wallet was safe from Steam sales, something like this bundle drops. In it we see seven games, each using the Unreal engine, for just twenty bucks. These aren't just any Unreal engine games either; t...
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Fortnite

Epic: Fortnite might be the best thing we've ever done


Mark Rein sort of explains what the hell's going on with it
Apr 04
// Brett Makedonski
Epic Games seems to be pretty proud of Fortnite. So proud, in fact, that they're keeping a lot of details close to the hip. Mark Rein, the studio's vice president, spoke with CVG, and he couldn't help but say a few glowi...
Heavy Gear photo
Heavy Gear

Unreal Engine 4-powered Heavy Gear Assault goes all out


'The first next-generation mecha game'
Apr 04
// Alessandro Fillari
The folks at MekTek Studios are pulling out all the stops for their new mecha game, Heavy Gear Assault. A new title in the fan-favorite giant robot action game, MekTek and Stompy Bot Productions are looking to satisfy fans o...
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Next-gen engines

GDC: Unreal Engine 4 and Frostbite 3 won't support Wii U


We still like you anyway, Wii U
Mar 29
// Jordan Devore
Setting the record straight at the Game Developers Conference, Epic Games co-founder Mark Rein said in straightforward terms that, no, Unreal Engine 4 will not support Wii U. "I just laugh at the question...Unreal Engine 4, w...
Unreal Engine 4 photo
Unreal Engine 4

GDC: Epic shows off Unreal Engine 4 Infiltrator tech demo


Go ninja go
Mar 29
// Jordan Devore
Epic Games has once again used the Game Developers Conference to show off Unreal Engine 4. In this new "Infiltrator" demonstration video, we're shown a gritty world that, while I don't think it showcases the visual fide...
Daylight trailer photo
Daylight trailer

Exclusive: Debut trailer for Zombie Studios' Daylight


New psychological horror game for PC
Mar 20
// Jordan Devore
Zombie Studios has shared details and screenshots for its procedurally-generated horror title Daylight, but now we're getting to see the Unreal Engine 4 game in motion. While the video is indeed a teaser, it should help put ...
Unreal Engine 4 photo
Unreal Engine 4

Spec Ops developer licenses Unreal Engine 4 for next game


Next-gen game to be unveiled 'in the coming months'
Mar 14
// Keith Swiader
Spec Ops: The Line developer Yager today announced their licensing of Epic Games' Unreal Engine 4, making them the first independent studio to do so in Europe. Yager will utilize the new engine on their next project, "a ...
Unreal Engine 4 photo
Unreal Engine 4

MMO giant NCSoft is on board with Unreal Engine 4


First Korean studio to license the engine
Feb 14
// Jordan Devore
Epic Games Korea has licensed the use of Unreal Engine 4 to MMO developer and publisher NCSoft, it was announced today. Of course, this is all talk for now -- the company didn't have any specifics to share regarding its upcom...
Daylight screenshots photo
Daylight screenshots

New screenshots of Unreal Engine 4 horror game Daylight


Zombie Studios wants to play a little game
Feb 12
// Jordan Devore
Although we already got the first details on Zombie Studios' PC horror game Daylight from an interview last week, the company has put out a proper announcement for the title. Built using Unreal Engine 4, Daylight focuses on r...
Dtoid Show photo
Dtoid Show

Half-Life & Portal Movies? Rayman Delayed? What MADNESS!


Also: The Destructoid Show is being weird and stupid again
Feb 08
// Max Scoville
What a bunch of wacky news today about the video games! There's the ongoing Rayman Legends debacle, with it being delayed for a multi-platform release, causeing devs and fans to speak out. Meanwhile, J.J. Abrahms a...
Daylight photo
Daylight

Horror game Daylight relies on procedural generation


Developed by Zombie Studios using Unreal Engine 4
Feb 07
// Jordan Devore
Blacklight Retribution developer Zombie Studios had previously shared a few details on its unnamed horror game, though there was a bit too much left to the imagination. As we now know via IGN, Daylight will utilize procedura...
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Phosphor: Unreal Engine 4 'the best engine available'


Awakened dev bigs up Epic's next-gen engine
Feb 04
// Jim Sterling
In our exclusive look at the reawakened Project Awakened, Phosphor Games revealed the Kickstarter-backed sandbox game will rock Unreal Engine 4 in its final build. It already looked promising in UE3, but the team hopes to be ...
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Zombie Studios next game will use Unreal Engine 4


And it's a psychological thriller
Dec 18
// Hamza CTZ Aziz
Zombie Studios, makers of awesome games such as Frogger: Hyper Arcade Edition (For real, it's super fun) and Blacklight Retribution, have announced their next game will be utilizing Unreal Engine 4. This now makes them the se...

Preview: Bless may be the most beautiful MMO yet

Nov 13 // Dale North
[embed]238497:45756[/embed] When was the last time you saw a beautiful MMO? I mean a real head-turner. I'm not talking about the situation where a newer game is running on a monster rig, but game that is just plain lovely from the ground up.   Upcoming Neowiz MMO Bless is a head-turner, and easily fits all the above criteria. This includes nearly photorealistic environments, impressively detailed characters and enemies, and glorious lighting. Bless has pushed the online game bar quite a bit farther up as far as visuals goes, and I think it's going to be awhile until something else looks anywhere near as nice. Epic's Unreal Engine 3 is the muscle under the hood for Bless, supporting its striking visuals. Neowiz explained how they squeezed every last ounce of power out of the engine, and then went in to modify it in cooperation with Epic Games Korea to squeeze out even more power. These modifications let the team introduce new features to the base engine, giving them the ability to do things that UE3 wouldn't normally be able to pull off. Neowiz explained that UE3, given its FPS roots, isn't able to show vast areas. One of their new co-developed tools, which they call Landscape, let them go beyond the engine's ability to display the expansive world in Bless. Another modification enables seamless and realistic day-to-night lighting transitions. I saw shadows shift as the sun's position changed, and was impressed by the lighting during sunsets and dusk. The overall look of Bless leans toward photorealistic with its locales, while its buildings and land formations fall firmly in the fantasy realm, with plenty of real-world inspirations tied in. Endless deserts, overgrown ruins, dense forests, and massive castles dazzled in flyovers. There's nothing else out there that even comes close to touching the detail shown in this game. [embed]238497:45756[/embed] Characters from game's ten races are beautifully detailed and impeccably rendered on-screen, though they don't feel especially original. Imagine more shapely, Korean-tinged adapations of Final Fantasy Online characters and you'll have a good idea of what the characters of Bless look like. Outside of your standard low-level creatures, like spiders, all of the enemies I saw during gameplay and previews, from the sublimely animated tree nymphs to sparkling unicorns, were remarkable. Neowiz says that they had nearly 200 devs and in-house artists working on Bless, and it seems that they all worked hard to make this game as lovely as possible. Looks aren't everything, but they were far more prominent than any other aspect of the game, as Bless is still in the pre-alpha stage.   Examples of combat looked very nice in action. Fantastic scenes showed heavy axes coming down in heated battles, or swords slashing into clinks in duels. Cat ladies shooting arrows and pretty girls on mounts flying into sunsets cut to magical blasts, earth rumbling, and then to air-to-ground fire. Mounted pursuits led to a massive dragon emerging from the fog. All of these impressive scenes were rendered with the game's engine, using no CG. But I experienced none of this. In fact, what I experienced in gameplay was quite standard. Neowiz says that the combat in Bless was designed to be familiar. It seems that they've knocked that goal out of the park as there is nothing you'll have to learn or adapt to in Bless, at least in this state. No learning curve whatsoever. At this point, as far as combat is concerned, this is as standard as MMOs get. The promise is that Bless will eventually have a lot to do with interacting with other classes, and will have a focus on party roles, but for now it was mostly just me as a solo paladin, taking on kill quests. My hands-on time with the early build had only the base framework of combat available. I was able to move, target, and attack, but planned aspects like active dodging and blocking were not available. In a sort of staged, abbreviated version of what I'm guessing will be Bless' natural progression, I accepted my first quest (after some language help, as the game only had Korean as an available language at this point) and took on the assigned orc killing quest in a scenic port village. In a very standard affair, I disposed of these using the provided base-level magic attacks to clear the way to take on a giant orc, and then I reported back to a NPC that sent me into the next stage of my kind of guided tour.  I later moved onto a forest area where I took on trees and spiders, and then some "corrupted unicorns" to earn more bits of armor and more attack types. The last bit of the demo had me going up against countless undead attackers, where the super powerful (and super pretty) AOE attacks that magically among my abilities proved to be quite useful.  In between each of these segments I was treated to a mounted flyover of the world. At this early stage, full control was not yet possible, but at least I was able to take screenshots, some of which are shown below. In my playtime I got nothing in the way of experience that I could tell, and I know nothing of the details of aspects like crafting or looting, as none of this was available in this abbreviated experience. Neowiz says that it's just too early right now. All we have at this point is promises of what's to come.  The story of Bless sounds promising. Neowiz says that they've crafted an emotional, interactive background story for this game that centers around its 10 races and two factions. The character classes include: Guardian, Berserker, Paladin, Ranger, Assassin, Mage, Warlock and Mystic. Deep lore and history will provide a backdrop to a new conflict started by humans and their desire for power.   Gameplay sounds like it could be interesting in the end, though this early demo was no indication of that. Expect PvP, RvR, and and endgame that has max level players coming back knighted after accruing fame and fortune, able to take on new Royal Quests.  I hate that the best I can do for you in this preview is tell you that Bless sounds quite interesting and is pretty. It is very, very pretty. Again, no MMO looks anywhere close to this. Their tweaks to Unreal Engine 3 and their outstanding artwork have made for a staggering game.  But the problem may lie in that other MMOs do play like this. While admittedly early, my playtime with the game pointed to nothing special about it. Perhaps the striking, expansive world and the promised deep backstory will be enough for potential players. Perhaps the familiarity and approachability will be a plus to some potential players. If nothing else, Bless should be on your radar as an MMO to watch out for. It's certainly beautiful, but it's going to be all about the execution. It could go either way right now, so let's hope for the best.
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Preview: Bless
Neowiz Games unveiled their work on upcoming massively multiplayer online RPG Bless at the G-Star trade show last weekend in Busan, Korea. I had the chance to get a good look at the latest build of this beautiful, vast MMO as...

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The DTOID Show: GTA V, Elder Scrolls Online & Navy SEALs


Plus: RIP X-Men Destiny
Nov 09
// Max Scoville
Here's today's action-packed Destructoid Show! Bethesda has released a big ol' video about The Elder Scrolls Online, Call of Duty: Black Ops 2 is allowing the internet teenagers to livestream their online gun-shooting right f...

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