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Unreal Engine

Unreal photo
Unreal

The original Spyro in Unreal Engine 4 is making me nostalgic


What's next?! Unreal Tournament?!
Feb 01
// Chris Carter
Have you seen [x] game in Unreal Engine 4? Crazy! But for real, someone is recreating the original Spyro game in Unreal, and it really makes me pine for the original again. There's probably a fat chance we'll actually se...
Happy ending? photo
Happy ending?

Muslim man blocked from Paragon beta sign-up for his name


Epic apologizes and promises a fix
Jan 12
// Jed Whitaker
Muhammad Khan attempted to sign up for the Paragon beta -- Epic's upcoming MOBA -- and was surprised to receive the following message:
Final Fantasy VII Remake photo
Final Fantasy VII Remake

Kitase speaks about Final Fantasy VII Remake's 'multi-part' format


In the vaguest terms possible
Dec 10
// Zack Furniss
Last weekend, at PlayStation Experience, Square Enix showed the first gameplay for the Final Fantasy VII Remake, and (according to our comments) people either shat their pants in gleeful excitement or disappointed rage. ...

Final Fantasy VII Remake 'would not fit into a single release,' includes cross-dressing and new ATB combat

Dec 07 // Steven Hansen
[embed]324562:61408:0[/embed] Final Fantasy VII Remake also aims for, "a seamless active battle." Again with the lengthier answer, Nomura says, "Regarding the battle speed and tempo, for the sake of a stress-free battle, we want to do something on the level of Dissidia Final Fantasy. As far as the degree of action goes, it’s Dissidia Final Fantasy, then Kingdom Hearts, then Final Fantasy VII Remake. There won’t be any actions that require a technique. By using the new system, we want to do action battles while also being able to fight while thinking strategically."  The ATB gauge (and Limit Breaks) still exists despite this, but "with new ways to be used." You can see the gauge in the video and should pay attention to when it fills and turns red (Barret's attack at 1:22 in the trailer). There will still be three party members, but you can switch freely between them (or just play as one of them, which means AI will handle the others and you can do a Final Fantasy VII run through as just Yuffie). Cloud still cross-dresses for Don Corneo, too. Though there will be other story changes, according to Kitase, "I don’t want the remake to end as something nostalgic. I want to get the fans of the original version excited.We’ll be making adjustments to the story with this feeling in mind." Other tidbits: there are other external collaborators besides just CyberConnect2, "Final Fantasy VII Remake" is the full title (if you couldn't tell), and Advent Children's character models are too old and "deformed" (the bodies are too unrealistic) to be used. From the Famitsu interview, it's noted that, " CyberConnect2’s production tastes differ from that of Square Enix" and that, "Director Tetsuya Nomura was annoyed by the direction of the latest trailer, so Square Enix changed it to be closer to its own style," which I guess implies CyberConnect2 produced it first? Also, I'm starting a tech sex startup called Cyber2Connect. ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!? [Famitsu]『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る[Dengeki]Final Fantasy VII Remake details: reason for multi-part release, CyberConnect2 collaboration, more [Gematsu]
FFVII Remake details photo
Three person party with free switching
Now that we have the first in-game (Unreal Engine 4) trailer for Final Fantasy VII Remake, people are facing the tangible result of months-long concern over Square's previously discussed decision to change the battle system. ...


FFVII Remake is Unreal photo
FFVII Remake is Unreal

Final Fantasy VII Remake is Unreal


Life is strange
Dec 07
// Steven Hansen
Square Enix is known for using its own, internally developed tech for Final Fantasy games. The White Engine, later known as Crystal Tools, seems to be one of the reasons Final Fantasy XIII was delayed for so long and Final F...
Majora's Mask Unreal photo
Majora's Mask Unreal

Zelda: Majora's Mask rendered in Unreal 4 is somehow less creepy


N64 visuals for life
Sep 28
// Chris Carter
Another day, another Unreal Engine 4 demo. This time, CryZENx brings us a rendition of The Legend of Zelda: Majora's Mask, complete with transformations and Fierce Deity Link. Somehow, despite the more realistic look, th...
Ethan Carter Redux photo
Ethan Carter Redux

The Vanishing of Ethan Carter Redux is a free update on PC


Remade with Unreal Engine 4
Sep 11
// Jordan Devore
The Vanishing of Ethan Carter looked great as is, but now it's even sharper. The Astronauts rebuilt the eerie adventure game in Unreal Engine 4 and released it as a free update on Steam. Tweaks were made to address common com...
Kirby in Unreal photo
Kirby in Unreal

Kirby on Unreal 4 is, uh, kind of unsettling


And other classics
Jul 27
// Brett Makedonski
Just like the Dtoid staff's attempt at drawing him last year, Kirby on Unreal Engine 4 just doesn't quite sit right. Maybe it's the way his gums (gums?) flap open to suck up a whole lot of nothing. Maybe it's a gritty filter...
PS4 / UE4 Ethan Carter photo
PS4 / UE4 Ethan Carter

The Vanishing of Ethan Carter looks better on PS4 but runs worse


There are some frame rate issues
Jul 16
// Jed Whitaker
It hasn't been highly publicized, but the PlayStation 4 version of The Vanishing of Ethan Carter was rebuilt from the ground up in Unreal Engine 4. The current PC version runs in UE 3. Due to the new engine, this mysteri...
Weird engine tests photo
Weird engine tests

Mario, but completely covered in fur thanks to Unreal 4


More weird engine tests
Jul 07
// Steven Hansen
Do you remember how many Super Mario Bros. recreations littered LittleBigPlanet? Mario is iconic. He is video games. So it's not surprising folks messing around in Unreal Engine 4 continue to use the model. It's more fun in ...
Endless Cylinder photo
Endless Cylinder

Toothcrotch aliens threaten cute lil' dicknose


Not to mention hippo trucks
Jul 06
// Zack Furniss
ACE team has created some bizarre stuff in the past (Zeno Clash, Rock of Ages, anyone?), but co-founder Carlos Bordeu has pushed even further with Endless Cylinder. You hatch from an egg on a strange planet as a small bi...
This is Unreal photo
This is Unreal

Mario looks shiny and new in Unreal 4


Princess is in another castle
Jun 28
// Jed Whitaker
This fan-made mod of Mario in Unreal Engine 4 looks fantastic, and makes me want another 3D Super Mario game stat. I'm actually really surprised that Nintendo didn't announce at least some DLC for Super Mario 3D World&n...
Gears of War creator photo
Gears of War creator

Cliffy B's sci-fi shooter Project BlueStreak running in Unreal 4


Gears of War creator's next arena shooter
Mar 10
// Steven Hansen
Clifford Bleszinski (Gears of War, Unreal Tournament) is working on a new sci-fi arena shooter, code named BlueStreak. While it still doesn't have a final name, it does have an engine. Bleszinski's Boss Key studio is wo...
Free Unreal Engine 4 photo
Free Unreal Engine 4

Go build something: Unreal Engine 4 is free to use


That's not a real room
Mar 02
// Jordan Devore
Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross re...
AIPD GDC trailer photo
AIPD GDC trailer

Beautiful UE4-powered shooter AIPD coming to GDC


This GDC trailer is chock-full of glowey, shooty twin-stick goodness
Feb 27
// Rob Morrow
Artificial Intelligence Police Department, or AIPD for short, is an upcoming top-down, twin-stick shooter from Frankfurt-based studio Blazing Badger. It recently released this luminous new trailer for its debu...
Unreal Engine 4 photo
Unreal Engine 4

Epic's offering $5M in grants to get devs on Unreal 4


'No strings attached'
Feb 19
// Brett Makedonski
To foster a healthy ecosystem for its gaming framework, Epic needs a stable of developers that are comfortable, well-versed, and dedicated to creating games around Unreal Engine 4. A fair share of large studios build their ga...
RE 2 fan remake photo
RE 2 fan remake

This full remake of Resident Evil 2 in Unreal Engine 3 shows some real dedication


Enter the world of survival horror
Feb 01
// Jason Faulkner
While Capcom is spinning its wheels on the series (although Resident Evil HD Remastered was good and Resident Evil: Revelations 2 looks promising), YouTube user Rod Lima has finished a complete remake of Resident Evil 2 in U...
Crazy tech demo photo
Crazy tech demo

Unreal 4 can help make some ridiculously photo realistic apartments


Can I live here? It must still be cheaper than San Francisco
Jan 27
// Steven Hansen
3D artist and level designer Benoît Dereau, who has previously worked on Dishonored, has made one of the most impressive Unreal Engine 4 tech demos I've seen, as far as photo realism goes. It makes PT lo...
Kingdom Hearts III photo
Kingdom Hearts III

Kingdom Hearts III will run on Unreal Engine 4 from now on


Square Enix's Luminous Engine is no longer the golden child
Oct 07
// Brittany Vincent
Tetsuya Nomura has revealed to a recent issue of Famitsu that Kingdom Hearts III will no longer be using Square Enix’s Luminous Engine going forward. Instead, it will be using Unreal Engine 4 while continuing developmen...
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Epic Games gives Unreal Engine 4 to schools for free


Prove to dad you're not a fool
Sep 04
// Dale North
Schools and universities have free, unlimited access to Unreal Engine 4 now, thanks to Epic Games. These organizations need only to visit Epic's dedicated page for access for their staff and students.  When I was in scho...
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Oh hey! You can be playing the new Unreal Tournament RIGHT NOW


Just be aware it's in pre-alpha
Aug 12
// Hamza CTZ Aziz
Epic is making the big leap by embracing live and open development with the new Unreal Tournament. We're seeing this game getting built from the ground up and as it turns out, you can be playing it right now!  This NeoGA...
Epic Games UK photo
Epic Games UK

Epic Games UK set up to work on Unreal Engine 4


Formerly Pitbull Studio
Aug 05
// Jordan Devore
Most of us won't recognize Pitbull Studio by name, but the company has worked with Epic Games in the past on Gears of War: Judgment and, most notably, Unreal Engine 4. Now, the two are further extending their partnership as P...
Unreal Tournament photo
Unreal Tournament

Unreal Tournament footage: 'We have a game now'


Checking in with the latest build
Jul 29
// Jordan Devore
I came in expecting little from this latest Unreal Tournament footage considering how not far along the game was in the last video, but this one is much more worthy of your time. Movement mechanics, levels, weapons, and team...
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Also, Raiden gets even more annoying moves
For whatever reason, AOL accidentally let the cat out of the bag about Tekken 7, which is going to be running on Unreal Engine 4, and now we have a big ol' trailer for the game. Meanwhile, in a different game about guys with dumb hair hitting each other, Raiden has been revealed for Mortal Kombat X, and he seems to have a very loose understanding of what thunder can and can't block out.

Simulation photo
Simulation

Unreal Engine 4 for Train Simulator and a Fishing sim are next at Dovetail


Huh, that might be good
Jul 03
// Jordan Devore
Dovetail Games, the company behind Train Simulator, said last year that it planned to break into other types of simulation games in the future. One such title is Dovetail Games Fishing, coming to PC in late 2014 with more pla...
Yager photo
Yager

Yager announces PC dogfighting game Dreadnought


More Unreal Engine 4 multiplayer ship battles
Jun 10
// Jordan Devore
The next game from Spec Ops: The Line developer Yager is an aerial dogfighting title for PC called Dreadnought. If CG trailers aren't your thing, hit the gallery below for screenshots. This is being built in Unreal Engine 4,...
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News that's good to the last drop
There's a hot drizzle of news leading up to E3, and Max is here to suck it down and spit it back at you! A sequel to Homefront is actually happening, for some reason. Ed Boon officiates the new MK as Mortal Kombat X (as in E...

Murdered trailer photo
Murdered trailer

Murdered: Soul Suspect trailer does a terrible job naming killers


They need Steven Hansen on the case
Jun 03
// Brett Makedonski
The police of Salem, Massachusetts are obviously tapped out creatively. What else would be their reasoning for naming a murderer whose calling card is drawings of bells, the pun-deficient "Bell Killer?" Seriously, not even a...

Review: Murdered: Soul Suspect

Jun 03 // Brittany Vincent
Murdered: Soul Suspect (Xbox One [reviewed], Xbox 360, PS4, PS3, PC)Developer: Airtight Games, Square Enix Japan Publisher: Square EnixReleased: June 3, 2014MRSP: $59.99 It's a shame, too -- Ronan O'Connor is exactly the sort of protagonist I'd normally be drawn to. He's a detective taking a page out of the Handbook for the Recently Deceased, except his version of the Deetz's house is a seemingly never-ending lead on a serial killer in Salem, Massachusetts. Sans fedora, he's the kind of neo-noir tough-as-nails gumshoe I'd be rooting for in any other game. Having been taken out by the Bell Killer during a particularly violent scuffle, O'Connor is doomed to walk the earth until he uncovers the identity of the one who took his life. Luckily, he's got a plucky sidekick to help him through all the tough times - and despite her hilariously over-acted dialogue, I can live with her, too. In fact, I quite like the cast, honestly -- any excuse to make me feel as though I'm the earnest young detective looking to learn from the wizened oldie on the team really revs my motor. It's unfortunate then, that there simply isn't much else to love about the game. I could admire Airtight Games' attempt to instill a sense of duality with the spirit plane and the human world, especially the fact that there's an entire world to excavate right alongside the land of the living. Humans simply glide along through every day life, touching pieces of a ghostly realm that they'll never see. It's a stark reminder of how the two worlds can collide, but they'll never fully be intertwined again. And for a moment, when you're scouring a crime scene in-game for clues, you reflect on what could have been before you realize you're being dragged along on a glorified hidden-picture hunt that's better left to one of the best Big Fish games, only with better production values. Hunting for clues isn't the only thing Ronan can do, but it certainly feels like the most useful. You can inhabit the bodies of the townsfolk around you and read their mind or control them, but this is a fairly useless mechanic that isn't good for much else besides gleaning additional information about the plot that isn't exactly helpful. It feels much more like a gimmick than a useful tool in uncovering the truth behind the Bell Killer, but then so do most of the things you end up doing as Ronan throughout the game. Considering the rest of your time is spent aiding ghosts who need some assistance in coming to terms with their deaths and residual feelings, the ability to "mindjack" acts as a bit of padding to the rest of the game's barebones structure. It's not that it's all bad -- it's just painfully bland, with no real direction. [embed]275828:54161:0[/embed] For a game that places such emphasis on story (which crashes and burns about halfway through), Murdered: Soul Suspect shoehorns in some particularly boring segments that center around ghouls that have lingered on in the land of the living far too long. Suddenly, an area you're casing for clues will force you to come face to face with a quick time event to banish the ghastly ghoulies from this plane. It's not engaging, and acts as a minor annoyance. Scary? Not even. Creepy? I suppose, if all it takes to get the hair on the back of your neck to raise is a bit of moaning and somewhat "scary" imagery. It all feels like a bid to make the game something that it's not -- engaging, perhaps, is the word I'm looking for. And when you can't truly "fail" when it comes to combing scenes for clues and combining them with the ideas and information you've collected in a meaningful way. You simply try again and again until you come to the conclusion the game is looking for. What's more, things will "click" for you much quicker and in a much more cohesive manner than they will for the characters in the game, which is frustrating beyond belief. At one particular moment I found myself pulling a "scary movie" and yelling at my screen. How were the police so dim-witted that they couldn't put two and two together? And why did I even care enough to continue playing if I had solved the "mystery" before the game decided I should be allowed to? I truly wanted to like this game. It combines several of my favorite tropes and ideas into one cohesive whole, and I respect what it was trying to attain. But combining an underdeveloped hide-and-seek operation with a ghost story that seems ripped straight from a casual game isn't the way to hold my attention. It's a half-baked concoction full of lofty ideas that don't quite mesh well together topped with a fedora. And I don't think that's a confection anyone really wants to devour. Save this one for a rental. 
Soul Suspect review photo
It's got soul, but it's not a soldier
Ever since I completed Heavy Rain and walked away from it looking for a similar departure, I've been unable to find a suitable replacement beyond the realm of classic adventure gaming.  Though Heavy Rain was plagued with...

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Ninja Theory's Unreal Engine 4 tech demo leaks


Sing us a song, you're the piano man
Jun 02
// Abel Girmay
Ninja Theory, the studio behind DMC: Devil May Cry and Enslaved: Odyssey to the West, seems to have had one of their tech demos leak. Entitled, The Beggars Opera, it's not known if this was ever meant to be the studio's next...

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