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Uncharted

More like Uncharted free photo
More like Uncharted free

Update: Uncharted 3 was free on PSN, not anymore


A flash in the pan
Jun 04
// Kyle MacGregor
[Update: It looks like Sony caught wind of what was going on and has temporarily removed the game to prevent folks from loading up on free Uncharted. It was fun while it lasted.] Uncharted 3: Drake's Deception's single-p...
Naughty Dog photo
Naughty Dog

The Last of Us directors are now leads on Uncharted


Naughty Dog has a second project in pre-production
Jun 02
// Jordan Devore
Game Informer sat down with Naughty Dog co-presidents Christophe Balestra and Evan Wells to chat about the state of the company, the next Uncharted, and another project in early production. Departures at the studio, including...
Uncharted photo
Uncharted

Actor Todd Stashwick taken off Uncharted PS4


Has the game undergone a rewrite or what?
Apr 22
// Jordan Devore
I had forgotten how badass the teaser for the next Uncharted game was thanks to the narration delivered by actor Todd Stashwick. Several months later, it's still about all we have to go on for the new PS4 installment. But it...
Naughty Dog photo
Naughty Dog

Uncharted 4 director has left Naughty Dog


Game director Justin Richmond moves on to Riot Games
Mar 27
// Alessandro Fillari
Just a couple weeks after Amy Hennig left Naughty Dog, the studio has now seen another major departure. Justin Richmond, the director of the upcoming Uncharted 4, has now left the studio. Talking with IGN, Richmond spoke abou...
Naughty Dog photo
Naughty Dog

Naughty Dog comments on Uncharted writer's departure


The Last of Us' Druckmann and Straley 'were not involved'
Mar 07
// Jordan Devore
News broke this week that head writer and creative director for the Uncharted series Amy Hennig had left developer Naughty Dog. As if that weren't enough of a surprise, there was talk of her being "forced out," according to I...
Uncharted lead splits photo
Uncharted lead splits

Uncharted writer/director leaves Naughty Dog


Uncharted 4 development 'will not be impacted'
Mar 05
// Steven Hansen
Amy Hennig, writer and director on the Uncharted series, has left Naughty Dog, Sony has confirmed to IGN. In her 10 years at Naughty Dog, Hennig was most known for writing and directing the three Uncharted PS3 games. She was ...
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Game Debate to the Death! Favorite Uncharted game?


My vote: the singer Drake riding a drake while playing as Drake. Drakeception.
Feb 25
// Tom Fronczak
In my previous poll I asked everyone to pick their favorite Legend of Zelda game from the lengthy and notable series. Out of over 1,400 total votes, here are the top four results: (21.37%) Ocarina of Time: 312 votes -- winne...
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Sonic Boom, Metal Gear shortness and the Uncharted movie


Check out my sweet fur hat
Feb 06
// Max Scoville
Nice hat, right? Fun news today, Sonic The Hedgehog gets not one but TWO games, as well as a TV show and a toy line in the newly announced Sonic Boom sub-franchise. The length of Metal Gear Solid V: Ground Zeroes has been an...
Uncharted director photo
Uncharted director

King of Kong director slated to direct Uncharted movie


Kong was a videogame, right?
Feb 05
// Steven Hansen
Donkey Kong was a videogame and, as far as I know, Uncharted: Drake's Fortune is a videogame. Naturally, the guy who directed the documentary about Donkey Kong players, King of Kong, is a good fit to direct the upcoming Uncha...
Uncharted PS4 photo
Uncharted PS4

Nathan Drake will be in PS4 Uncharted, says PS Russia


Russian secrets revealed
Nov 21
// Joshua Derocher
Over on NeoGAF, user WarrenMax007 shared a Facebook Status from PlayStation Russia that says, "We would like to share some important news with you, first trailer of Uncharted on PS4 has been released! Where do you think Nath...
Nathan Drake figure photo
Nathan Drake figure

This Nathan Drake figure is ruggedly handsome


I wonder if his head comes off...Drake's Decapitation
Nov 20
// Steven Hansen
And it's really expensive, at $160. That figures. Though Slideshow Collectibles is offering you a chance to enter a giveaway to win this faithful, 1.6 scale, heavily detailed  recreation of Uncharted 3's lead. Apparently...
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The Destructoid Show's Glorious, Bumbling Return


Trial by fire and technical difficulties
Nov 15
// Max Scoville
Hey gang! Well, the plan was to do a big proper episode of The Destructoid Show, live, at 3:30 on the dot. However, things didn't go quite according to plan. After an hour of technical difficulties, we managed to go live. It...
Uncharted PS4 photo
Revealed at the PS4 All Access event
Tonight during the PlayStation All Access launch event on Spike, developer Naughty Dog revealed that they're working on a new entry to the Uncharted franchise for the PlayStation 4. No more details were given beyond that. Th...

Uncharted photo
Uncharted

Uncharted 3 makes all multiplayer maps free


and adds a new one to the pile
Oct 30
// Conrad Zimmerman
This week marks the second anniversary of the release of Uncharted 3. To celebrate, Naughty Dog has dropped a massive patch on the title's multiplayer mode with a few dozen balance changes and other adjustments. A new, "Dry ...
PSN E3 Sale! photo
PSN E3 Sale!

Massive sale on PSN keeps good times rolling for Sony


More hot deals than can shake a PS Move controller at
Jun 11
// Kyle MacGregor
Sony came out of their E3 press conference smelling like roses. Capitalizing on the miscues of their competitors, the platform-holder seems poised for a resurgence this winter with the PlayStation 4. In the meantime, Jack Tre...
PS Plus photo
PS Plus

XCOM and Uncharted 3 are next for PlayStation Plus


A good month for the Instant Game Collection
Jun 07
// Jordan Devore
Next week, LittleBigPlanet 2, inFAMOUS 2, and Ratchet & Clank: All 4 One will exit PlayStation Plus' Instant Game Collection. Don't wait until the last minute if you want any of them in your library. Do, however, prepare ...

You should feel bad, but games don't want you to

Mar 06 // Steven Hansen
While I’ve yet to play Tomb Raider in its entirety, it does seem we have yet another case of ludonarrative dissonance, in which the design aims (game based around doing gruesome murders) don’t jive with the narrative (“good,” and in this case wet behind the ears, lead character) and the developers have to work extra hard to try and bridge this gap. You can wax poetic about what it means or takes to commit murder all you want, but it's old hat after the seventieth bloke kisses his trachea goodbye courtesy of your pick axe. It’s the same reason why the enemies in Uncharted: Drake’s Fortune spout incendiary cussing outs, egging you on, just begging you to kill them and to wipe that audible smirk off their goddamn faces. Games more open about their wanton violence, like most sandbox games, are gleeful in their use if civilians as set dressing. It's pleasant to run down civilians in Twisted Metal 2 and see their vague, pixel bodies fly into your screen with a screech that sounds like an interrupted dial up connection. Pleasant, albeit dark. But what about when you're playing a good guy in a narratively driven game? A super human one, no less? It goes beyond saying that other humans pose little threat to you. That's why the enemy stakes have to be upped. Take the thugs in Rocksteady's Arkham franchise. Are we to believe that every criminal in Gotham lifts weights with Chris Redfield and Marcus Fenix? Every single one of them looks imposing enough that Ving Rhames wouldn’t want to meet them in a dark alleyway. It's not an attempt to even the playing fields for the Batman, who can take out 40 of those steroid-seeping freaks in one combo despite their Herculean physiques. It's a sly character design choice to make you feel better about yourself, you monster. Batman is brutal in the Arkham games. Even with foes that look intimidating, I'll cringe as Bats effortlessly breaks a thigh-thick arm in three places and leaves them unconscious. The worst is always the vicious kicks to the knee that you know will ensure the victim never walks right again. Oh, did I say victim? I meant criminal scum. Throw some more inane cursing and provocation at me before my human tendency towards empathy kicks in and I regret collapsing some punk's solar plexus and leaving him to probably choke on his own fluids, alone and in an alley -- but I didn’t kill him. Not directly. Not as far as I am blissfully unaware. With Arkham, Rocksteady wants you to have your cake and eat it, too. You’re playing at Batman the same way a child might. You get all the perks (unstoppable force of the night) without the draw backs (physical harm, dead parents, Peter Pan complex, fear of the theatre). Insofar as I can tell, Rocksteady isn’t concerned with unsettling the Batman mythos and questioning the sanity of the character in the manner seminal works like The Killing Joke and Arkham Asylum: A Serious House on Serious Earth have, and that’s fine. But despite my cringing at Bats’ brutality in the Arkham games, I got over it. While Arkham might not hit hard on these elements, its Batman doesn’t parade around as a handsome John Q. Everyhero. And at least as Batman I wasn't committing mass murder, ala Nathan Drake. Just leaving a disaffected group of individuals with a much lower quality of life and a serious drain on public healthcare. Though Gotham is probably heavily anti "socialist," so no public healthcare, but because the penal system is undoubtedly mandated to aid in the recuperation of criminals, I’m sure it’ll cost some tax dollars. Anyway. The failure to put you at proper odds with your foes can trouble single-player games striving for a particularly heroic or redemptive narrative. Playing John Marston with an insatiable bloodlust in Red Dead Redemption flies in the face of the narrative. Giving the player the option to be repellant when the character is meant to be repentant can be problematic. Worse still is when the design demands they be repellant. I love the Uncharted franchise, but its third installment does not sit well with me. The heavy, wave based onslaught of enemies requires you to massacre endlessly while Drake smirks, cracks wise, and is generally handsome. It's a tough sell. I was able to stomach it in the first two, to mind the disconnect, but Drake's Deception felt so oppressive to me. I could see the seams in the enemy waves and strung together set pieces serving no purpose but to give me another butchering ground. Occasionally I felt a little bad busting skulls in Arkham City. I felt like a monster in Uncharted. I turned to melee “kills” more than half of the time because they looked non-lethal and I felt a little better about myself. Hopefully Drake wasn’t ending lives with equal ruthlessness with those swift kicks to the nuts. Definitely a good chance he preemptively ended the lives of the thugs' unborn children, I suppose. Dark Sector was one of the early “next-gen” games I was hyped for, but never picked up until I saw it sitting lonesome on a shelf with a $6 price tag affixed; I wouldn’t play it for months still. What a filthy game. It’s nasty, grim, dirty feel permeates every inch of it. You rip limbs from their owners and they just sit there and scream in agony. Not just a gurgling exaltation and then they’re dead. It’s a nonstop, lengthy cacophony of pitiful, dying men yelling. I couldn’t handle that ad nauseum and stopped playing. You're not supposed to feel bad for your obstacles. It's one if the biggest reasons there are so many games in which you gleefully murder robots or aliens or even humans with masked faces -- some semblance of distancing from the spine-tingling truth. It's why zombies have been so long in vogue. Gone is the almost half century old social commentary. They're fodder, allowing for the primal release of killing ostensible humans en masse without the moral quandaries and look of disdain from the ESRB. Mainstream games are too steeped in rudimentary notions of conflict in which somehow besting another person or thing is the only means of progression. This forever conflicts with trying to present straightforward, serious narratives with likeable leads. Less killing, more, well, anything else, really. Exploring. Journey-ing. Dancing. How about a proper detective game? Fevered dreamscapes in which existential and interpersonal issues manifest as ovis-infested, hellish block climbing puzzles? Or at least stop thinly veiling escapist power fantasies and humanizing monstrous murderkillers. I nearly gagged when Drake reached into the quicksand in Uncharted 3. At least Kratos knew his shtick. At least Far Cry 3 reveled in its depravity. At least Spec Ops asked why the hell you were playing in the first place.
Violence & vindication photo
Violence and vindication: The seedy psychology behind a sociopathic medium
You monster. Outside of the casual and educational spheres, violence abounds in games. Even Mario is violent, albeit not gratuitous. Combative, at least. Much of the game is purely avoiding obstacles, but eventually some form...

Ten psychedelic freakouts and hallucinations in games

Mar 04 // Taylor Stein
Metal Gear Solid 2: Sons of Liberty - Turn off the game Raiden!!! Scrape together all of the bizarre, hilarious, and confusing thoughts that you can muster, and fashion them into a particularly wacky scenario. Add a dash of nudity and the ramblings of a rogue AI, and what are you left with? Arguably one of the strangest scenes in the entire Metal Gear series. A butt-naked Raiden is bombarded with continual calls from an advanced artificial intelligence that has been infected with a debilitating virus. Crazy Colonel as I like to call him, covers a multitude of topics while in his fanatical state, from alien abductions to irritant plant juice. In an especially creepy encounter, his speech deviates from the randomness aimed at Raiden and shifts to a command intended for the player. "Raiden, turn the game console off right now. The mission is a failure. Cut the power right now." I know that I am not the only one who actually considered turning the system off at that very moment. Legend of Zelda: Twilight Princess - Screaming ... eerie screaming Link has always been a relatively reserved guy. Besides a set of exclamations and fighting sounds, the boy clad in green is about as laid back as they come. Behind those baby blue eyes is the perseverance of a champion ... or the thoughts of a madman. Considering that the hero is continually reincarnated from one generation to the next, forced to battle the evils of the world for all eternity, it's no wonder he finally snapped. Upon reaching Lake Hylia Spring in The Legend of Zelda: Twilight Princess, Link cleanses the region of darkness that has entrenched the area. He then falls into a dream-like state that begins rather informatively; backstory is revealed and the player is enlightened with a deeper understanding of the narrative. In traditional nightmare fashion however, the vision takes a drastic turn for the worse and Link is joined with the company of dark doppelgangers, complete with glowing eyes and eerie screaming. Not only was Link puzzled by the revelation, upon viewing the scene, I too was struck by the disturbing nature of the dream. I don't know exactly what the craziness means, but it's certainly not what you expect from the tried-and-true Zelda formula. Batman: Arkham Asylum - I am vengeance, I am the night, I am Gasman Batman is a beast among men, there is no doubt about it. When an average person is pitted face-to-face against his innermost demons, he crumbles under the weight. The Dark Knight, on the other hand, punches his deepest fears in the face. After being exposed to the Scarecrow's signature fear gas in Batman: Arkham Asylum, Bruce Wayne's most painful memories, worries, and regrets are given a life of their own, taking physical form with a single purpose of crippling Gotham's savior.Batman relives the deaths of his parents multiple times, defeating nightmarish versions of the Scarecrow in each encounter. He is pumped with enough crazy juice to kill an elephant but he somehow manages to trek onward. The cat and mouse game is finally trumped thanks to an unlikely source, Killer Croc, who literally takes a bite out of crime. Far Cry 3 - Giant slaying with a side of fornication? What would you do to save your friends from murderous, slave-trafficking pirates? Cali boy Jason Brody goes above and beyond to fulfill the role of a hero in Far Cry 3. Unfortunately, privileged immaturity does not bode well against an island riddled with danger in the form of wild animals, homicidal pirates, and a mysterious tribal faction. Brody aligns with the latter camp, and his quest of rescue slowly evolves into a pursuit of revenge.In a rite of passage ritual, Brody is tested as a true Rakyat warrior. After chugging a ceremonial drink, the ancient temple exudes a darker more intimidating aura. Then an enormous red-faced shadow creature emerges front and center. Foreshadowing at its finest. With only a bow in hand, the drug-induced Brody must battle toe-to-toe with the beast while dodging dark projectiles, and assault from shadow-men. Are you wondering what his body is doing while his mind is engaged in mental gymnastics? Getting down and dirty with Citra. Talk about tripping balls. Ni No Kuni - Girl you're crazy If this list conveys any message at all, it's that the mind is capable of crazy things. Loneliness is an especially potent catalyst of mental instability, one that can manifest in a variety of ways including multiple personalities. What better way to counteract isolation than talking to oneself? In a narrative of great sadness and good intentions gone bad, Queen Casseopeia of Ni No Kuni accidentally altered the entirety of her kingdom into mindless monsters. With the population of sentient citizens reduced to absolute zero, Casseopeia vowed to sit in waiting upon her ghastly throne until someone came to free her from inadvertent, self-induced seclusion.Days became months, months became years, and the empire was eventually lost to the hands of time. The queen of a once prosperous nation, the daughter of the legendary Wizard King, was reduced to a bitter shell of her former self. Driven mad by solitude, she created not one, not two, but over 12 different personalities to help alleviate the sting of separation. While many of these mental actors were united under an evil agenda, a few actually came to the aid of the protagonist, helping him to put an end to the ruler turned tragic figure. So she was talking to herself the whole time?! Yes, yes she was. If having a dozen cerebral characters isn't enough to strongly suggest lunacy, their bickering and disparate goals are icing on the nutty cake. Fallout 3 - Swamp plants and psychedelics If there is an award for gullibility, the Lone Wanderer in Fallout 3 might take the prize. In order to appease a tribal cult leader, he is ordered to traverse a sacred bog, slay mutated crab monsters, and retrieve the mother of all fruits. Sounds simple enough, but is it ever that easy? Approaching the vegetation causes hallucinogenic gas to spew from the plant, resulting in the player falling unconscious. This is where the fun begins.As my character came to, I remember thinking, "Oh, I guess nothing happened" until I began heading towards the exit. In a flurry of weirdness, the seemingly ordinary swamp is overwhelmed by random events. Collectable Bobbleheads featuring disheartening inscriptions become littered across the terrain, a camouflaged saw can be seen floating in the air, baby-sounding explosions  detonate without warning, needle and thread stitch the ground in a sewing motion, and oh yeah, you see the Lone Wanderer's mom as a skeleton in a pointy birthday hat. WTF is an understatement. Adding to the weirdness, while you were dozing by the Mother Punga tree prior to the psychedelic trip-out is that someone sliced your head open and removed a large chunk of your brain. I guess he's physically and mentally scarred for life. Uncharted 3: Drake's Deception - Drugs drugs and more drugs Treasure hunting in remote corners of the world is a hazardous pastime. Doing so while under the influence of hallucinogenic drugs is even more so. During multiple instances in Uncharted 3, Nathan Drake experiences strange visions. Twice after being shot in the neck with a dart, again while stranded in the desert. Drake even enters a delirious state after drinking the water. I've heard about Montezuma's revenge but diarrhea is nothing in comparison to temporary insanity.Fighting an entire private army is much more difficult to handle when the mercenaries shoot fireballs, and teleport, that's for sure. The Elder Scrolls IV: Oblivion - Madness incarnate The entire Shivering Isles DLC in The Elder Scrolls IV: Oblivion immerses players into the epitome of lunacy. Split into two lands, Mania and Dementia, the realm of insanity is ruled by none other than the Daedric Prince of Madness, Sheogorath. With a title like that, you can expect enough absurdity to last a lifetime. Rather than a specific incidence of hallucinatory psychosis, the entirety of the narrative, including the world, is surrounded in unusual happenings.Sheogorath quests the Champion of Cyrodiil to defeat the evil lord Jyggalag who makes an appearance every era by conquering the land. In a series of events, it is revealed that Jyggalag is actually the Daedric Prince of Order and Sheogorath's true form. Cursed long ago by god-like beings, the master of order was forced to live as madness incarnate for all eternity; becoming his true form only sparingly. Who sounds crazy now? Dead Space 2 - The worst relationship ever Struggling to survive against an onslaught of reanimated corpses is a challenging feat. Any false move or lapse in concentration can easily fulfill a death wish. At least they're usually slow, mindless drones. Unfortunately, the Dead Space franchise doesn't feature run-of-the-mill zombies. Necromorphs are more like grotesque, appendage mishmashes with brains and brawn to boot. If the enemies weren't bad enough, battling insanity while exploring infested terrain surely adds to the intensity.Due to exposure with numerous alien artifacts, Issac's brain became imprinted with an alien code that causes him to experience an assortment of odd visions, voices, and images. The most common of which is a reoccurring hallucination of his deceased girlfriend. Out of the three installments of the series, Dead Space 2 definitely takes the cake in showcasing the Marker's influence over the mind. The guilt associated with Nicole's death consumes Isaac who is unable to accept the loss and move on. Though he is able to "reconcile" with the illusion, thus reconciling with himself, overcoming the vision is not a simple feat. Stalking, choking, and attempted stabbing were all in Nicole's repertoire of tactics, only defensible with sudden button-mashing frenzies. Domestic abuse is never funny ... even if it's between a guy and his own brain. Metal Gear Solid 3: Snake Eater - Face your deeds in the river of death With two entrants from the same series, I'm sure you can tell that I'm a huge Metal Gear fan. The mix of history-rich story, extremely diverse characters, and the tone of seriousness flavored with hilarity is exactly why I hold the franchise in such high regards. Rather than leading with the humor theme, The Sorrow fight in Metal Gear Solid 3: Snake Eater joins the ranks of Twilight Princess and Dead Space in category creepy.After jumping off of a dauntingly high waterfall, Snake awakens in a ghastly spirit realm personified as an endless river. The Sorrow explains to Big Boss that he would be forced to walk down the waterway for all eternity so that he could, "feel the sorrow of those whose lives he had ended." As a player who went absolutely knife crazy on just about every grunt in the entire jungle, that's a whole lot of sadness on my part.Every enemy that was slain appeared before Snake in the chilling landscape. Soldiers screaming in pain, some on fire, and plenty grasping at their necks from slice wounds pressed onward, appearing exactly as they did upon their deaths. Upon finishing the spirit walk, players are able to return to the land of the living, but not without deeper insight into how The Sorrow actually died. Spooky, deep, and all-around creative for a trip into the afterlife. Other notable favorites: Catherine - Daily nightmaresMass Effect 3 - Child visionsHeavy Rain - Madison's nightmareSpec Ops: The Line - Ending  [Image source]
Ten psychedelic freakouts photo
WTF sentiments all around
Have you ever heard the saying, we're all a little bit crazy? I don't know about you, but "a little bit" might be an understatement, especially within the world of videogames. While virtual protagonists often reflect the abso...

Free Uncharted MP photo
Free Uncharted MP

Uncharted 3 multiplayer goes free-to-play


Free PSN download
Feb 26
// Dale North
Uncharted 3's multiplayer goes free-to-play as a new PlayStation Network download today. Upon download, you'll be able to jump into and play as much competitive MP as you'd like for no cost at all, though you'll be capped at ...
Nathan Drake VS Altair photo
Nathan Drake VS Altair

God modding is the only way Nathan Drake can beat Altair


Uncharted VS Assassin's Creed
Dec 21
// Tony Ponce
I don't care how much suave bravado and street smarts Nate possesses; there is no way he could ever hope to stand toe-to-toe with a freerunning Middle Eastern ninja. Note unless he bends the rules of reality to his favor lik...
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Uncharted 3's co-op getting more rare loot this weekend


And double cash too!
Dec 14
// Conrad Zimmerman
Whether you have been playing the multiplayer content in Uncharted 3 religiously or just a smattering here and there, this weekend would be a good time to get some more of that in. Naughty Dog is hosting a bonus cash eve...

Review: Uncharted: Fight for Fortune

Dec 07 // Chris Carter
Uncharted: Fight for Fortune (PlayStation Vita)Developer: SCE Bend StudioPublisher: Sony Computer Entertainment AmericaRelease: December 4, 2012MSRP: $4.99 (Core game)/$2.99 (DLC packs) At the core of it, Fight For Fortune is a simplified resource management game with elements of Magic the Gathering. What that basically means is you're choosing to play certain cards in various hands (drawn from a deck randomly) in order to achieve the most desirable outcome, and deplete your opponent's life tokens (or adhere to some other goal). Whether this is by way of a slow draw, or a series of quick attacks, it's up to you and how you order and organize your deck. For instance, when choosing which cards to play in a round, you have to weigh each individual character card before setting it down, and decide whether or not to play them based on their attack rating, defense rating, special ability, or a combination of the three. Once you understand the premise, the way the game works is fairly simple, even if the tutorial takes fifteen minutes or so to explain it. Each player turn has four phases: laying down characters (faction cards), choosing a treasure (fortune cards), playing action cards (resources), and the attack phase. Players draw their faction, fortune, and resource pool randomly at the start of the game, and you are stuck with that hand for each type of card (barring resource cards, where you can use or trash one per turn). Again, it sounds complicated, but it's really not. Once you play your third game or so you'll find out the strengths and weaknesses of playing a certain way, and acclimate yourself to a certain overall strategy as you start to learn how to adapt to changes. Advanced strategies involve setting down trap cards for enemy faction cards that aren't even down yet, using certain faction cards to buff other characters, and so on. While the core game is pretty solid, there are a few major issues. For one, the UI leaves a lot to be desired, and building your deck is a nightmare. Not only is the interface really clunky (if you have lots of cards it takes ages to scroll), but there are also load times that constantly spring up in the deck menus. Sadly, there were a number of times I opted not to tweak my deck because of how slow the menus are. Another odd issue is the fact that menus have full button and d-pad support, but the actual playable portion does not. While the touch controls work fairly well in-game, it would have been nice to simply select and play my cards with buttons from time to time, as it would have been fairly easy to implement (enable the direction pad to switch between cards, and the face buttons for confirmation/cancellation, and call it a day). Also, there are no crazy tricks here -- you're not getting special action-adventure minigames in-between matches or even a unique story.  Depending on your love for card games, you may not be inspired to keep playing it, as what you see is pretty much what you get. There are 18 single player levels, online play, and single sessions, but all of them are pretty much the same experience. You can beat each single player level up to five times to earn a new card or reward each time, but most people probably aren't going to want to just farm the easier levels. If you really like the game, you'll get to unlock all of the card backings and table backgrounds, but since the game doesn't really tell you how to unlock them, most people will probably ignore it (you get them by beating the campaign over and over). There's also another little cross-game bonus: playing Uncharted: Golden Abyss on your Vita also helps boost some your cards quite a bit, if you've unlocked certain achievements or found certain treasures. I happen to have Golden Abyss, but haven't gone out of my way to get everything. With only a minor boost, I didn't really feel inadequate, but with all of the boosts, I have a feeling I may have felt overpowered. In that same vein, just know that if you play online, you may find people who have a platinum trophy, and will use that to their advantage. I'm actually curious to see if the community will eventually be weeded out in favor of the people who have said trophies. If this gets to be a real problem, I hope Sony patches the bonuses out in order to save the game. Despite these issues, I enjoyed my playthrough of Fight for Fortune, and I was compelled to keep playing it. It lends itself really well to the Vita's standby function, as I was able to play a few rounds here and there, set the portable to an idle state, and easily come back. Then again, I meet with tabletop and card group once a week, and resource management games are one of our go-to staples; so I knew what I was getting into. Take heed in this caveat, as Uncharted: Fight for Fortune is a card game that happens to feature Uncharted -- not the other way around. Nathan Drake isn't going to leap out of his card and crack wise, and Sully isn't going to beat up the other player for you with a QTE. In order to enjoy this game, you have to be more than just an Uncharted fan: you have to have an affinity towards card games, plain and simple. If you do, you should enjoy Fight for Fortune.
Fight for Fortune photo
Insert snarky remark here
I don't care if you're a professional tarot reader: no one could have predicted an Uncharted card game. Out of all of the Sony franchises to choose from, I guess it saw fit to create a card game based around the idea of colle...

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NICE PS3 250GB bundle for $199 at Amazon for Black Friday


Uncharted and inFamous collections included
Nov 23
// Dale North
Amazon continues to one-up the already great Sony Black Friday bundles with extras. Yesterday we pointed out that the $179 Vita bundle came with two games and credit towards another. Today, Amazon does something similar with ...
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The DTOID Show: Wii U Roundup, The Uncharted TCG & GTA V


So much Wii U coverage, you'll barf Rabbids!
Nov 19
// Max Scoville
Hey guys, did you hear about that Wii U thing that got released yesterday? Apparently it's some kind of new portable peripheral for the Nintendo Wii. You know, that thing your grandparents play their bowling games on. In any ...
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Uncharted 'fans' FUUUUURIOUS at card game spin-off


Fight for Fortune brings out fightin' words
Nov 19
// Jim Sterling
Uncharted: Fight for Fortune was only officially revealed this morning, but already the "fanbase" is up in arms and inconsolable at the idea that a spin-off game would dare to actually spin off from something. THE VERY IDEA! ...
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Uncharted: Fight for Fortune announced for PS Vita


A new spin-off is on the cards
Nov 19
// Jim Sterling
An all-new Uncharted game is coming to PlayStation Vita, but unlike Golden Abyss, it'll be taking a less traditional approach. Uncharted: Fight for Fortune is a card-based strategy game that seems to have a tiny bit of inspi...
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HAWP: Indy rules, Nathan drools


Fellating Indiana Jones
Nov 17
// Tony Ponce
Anthony educates Ashly on the magic that is the Indiana Jones film series, the source of inspiration for such games as Uncharted and Tomb Raider. Of course, this opens another opportunity to poke fun at Kingdom of the Crysta...
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The DTOID Show: Wii U, Halo 4, Uncharted & Curiosity


What's in the cube?!
Nov 07
// Max Scoville
Tara's back on today's Destructoid Show! Aaaaaand considering the fact that yesterday was the Presidential election as well as the release of Halo 4, news is a bit on the slow side.  Speaking of Halo 4, that whole XBL se...
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Jimquisition: In the Hall of the Mountain Dew


Jimquisition happens every Monday!
Nov 05
// Jim Sterling
This week's Jimquisition is fueled by Mounting Dudes. Halo 4 is out this week, and if you've been paying any attention to its marketing, you'll know that you won't be able to enjoy it without the crisp, refres...
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Uncharted 3 multiplayer now featuring Pumpkin Head Drake


Feast your eyes on the glorious Pumpkin Head Drake
Oct 26
// Harry Monogenis
Uncharted 3 is certainly a blast to play online, but there has always been that something missing. I am of course talking about having a pumpkin placed upon the head of Drake. Oh, the nights I have spent awake dream...






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