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Far Cry 4 photo
Far Cry 4

When Far Cry 4 goes right, it goes so, so right


Style bonus
Apr 10
// Brett Makedonski
"Hmm, shotgun's not gonna work for this boat. Damn. Guess I'll have to go down there. Oooh, cargo truck! Let's take care of this real quick... ... Totally meant to do that."

Rainbow Six Siege is coming along nicely, if the closed alpha is any indication

Apr 08 // Chris Carter
This week, the Rainbow Six Siege closed alpha kicked off, featuring one mode (Hostage Rescue), two maps (a house and an airport), and 10 Operators (classes). Although playing a single gametype can lead to a certain degree of tedium after a while, I really enjoyed seeing the core components at work, and I think it'll be worth checking out come release time later this year. Hostage Rescue hosts a very simple premise: two sides, each playing the role of either offense or defense. Before the match actually begins, a prequel phase of sorts occurs, with the offense commanding rolling drones to locate the target, and the defense setting up barricades to hinder the capture of the hostage. It's a really fun mechanic, as drones can leap through the air and the defenders can blow them up after locating them. There's quite a bit of stuff to do during this phase on either side. Teams can hole up with the hostage, or go out in the open, put down barbed wire on chokepoints like stairs, or tactically leave drones in a spot that will have a lot of foot traffic -- allowing an attacker to switch views mid-match to get a better look. Those on the offensive will have plenty of fun rappelling off walls with the tap of a button (with the ability to go inverted at will), and defenders can set up their own labyrinthine corridors and traps to thwart the other team. While asynchronous multiplayer has the tendency to favor one side in terms of fun factor, I really liked playing both. Classes are very unique, leading to some interesting counters. For instance one defender has the ability to see through walls at short distances, and one attacker can set charges to blow through barricades. At one point a player blew away an attacker while he was setting an explosive through the barricade while another player blasted through the ceiling and took him out. There are some "iron bars" in place so you can't literally bring the whole house down, but it's open-ended enough. When choosing a loadout, players can very clearly see the icons of your team across the top, so even without direct voice communication you can get a well-rounded composition of classes. Teams choose their spawnpoints (and thus, where the hostage is located on the defense) for each round, and deaths are permanent until the next one starts. Because of the nature of shifting spawns, teams can both enter and defend the house in a multitude of ways every time. In terms of its pedigree as a first-person shooter, Siege runs very smoothly on PC, and thank goodness, it's not going to be held back by the previous generation -- it's set to only appear on Xbox One and PS4. The controls are very easy to pickup, but the two shoulder buttons assigned to each classes' unique abilities is where the learning curve starts. Bullets have weight to them, and blowing away walls is satisfying every time. It's too early to tell how Rainbow Six Siege will really turn out, but I'm impressed so far. It seems to have a great class system on its shoulders, and there's a good mix of action and tactical gameplay abound. I can see this becoming a really fun eSport to watch if there are interesting teams involved.
Rainbow Six Siege photo
Classes done right
Rainbow Six has had quite an interesting history. After playing it in 1998 on a friend's PC I fell in love, and so did mostly everyone else in the gaming community. For a full decade, Ubisoft pumped out game after game, most ...

Rainbow Six Siege LIVE! photo
Rainbow Six Siege LIVE!

Watch me be sexy while playing the Rainbow Six Siege alpha!


I'm going to capture so many woman flags
Apr 07
// Jed Whitaker
[Update: Live stream is over but check out the replay embedded below.] The closed alpha for Tom Clancy's Rainbow Six starts at 10am Eastern / 7am Pacific, and I'll be streaming it live here on our Twitch channel at ...
Funny glitch photo
Funny glitch

His hair is made of the sky


Happy accident
Apr 03
// Jordan Devore
If glitches had sequels, this would be the long-awaited follow-up to Mafia II's "his hair is made of little faces" bug. The accompanying line of dialogue -- "I don't give a fuck" -- makes it even better. How did this happen? ...
Assassin's Creed photo
Assassin's Creed

Travel to India and Russia in future episodes of Assassin's Creed Chronicles this fall


Fan-favorite Assasins finally have their time to shine
Mar 31
// Alessandro Fillari
Recently, I got to go hands-on with Assassin's Creed Chronicles: China. For this downloadable title, Ubisoft redesigned the AC experience to fit within a 2.5D perspective. With China releasing next month, players will finally...

Assassin's Creed Chronicles: China gives the series a fresh perspective

Mar 31 // Alessandro Fillari
Assassin's Creed Chronicles (PC, PS4, Xbox One [previewed])Developer: Climax StudiosPublisher: Ubisoft Release date: April 21, 2015 (Episode One) / Fall 2015 (Episodes Two and Three) "It's a very exciting and very challenging project to work on," said lead game designer Xavier Penin. "[Ubisoft] had a pretty [sizable] pitch for the project and wanted them to be short, episodic, and each of the stories would have their own specific artstyles that fit the character and time period. We knew we had to focus our efforts on making something that didn't just feel like a smaller Assassin's Creed." For the first episode, Assassin's Creed Chronicles: China, players take on the role of female assassin Shao Jun, who fans might recognize from the animated film Assassin's Creed Embers. Picking up some time after the events of Embers in 1526, Shao Jun returns to China after her training with Ezio Auditore and seeks revenge against Emporer Jiajing of the Ming Dynasty after the massacre of the Chinese Assassin Brotherhood. During her exploits, she'll acquire new abilities and contacts that will help in her quest, and revitalize the Assassin presence in 16th-century China. China has been a top requested location from fans, along with a playable Shao Jun, and seeing it come to pass is exciting. In the three levels I played, set in The Forbidden City and Fujian Province, we got to experience a starkly different setting and visual palette not seen from the series. Moreover, the brief taste of the India and Russia episodes we saw also feature their own art styles and aesthetic. Granted, the nature of this downloadable title allows them to try different settings, but I was blown away by the potential AC has in such lush environments. This enthusiasm was also shared by the folks behind the title. [embed]289710:57987:0[/embed] "When we were going to do this game with [Shao Jun], I was really excited about it and wanted to get all the information about background and her story, but it was actually pretty thin," said Penin. "So eventually we decided to come up with new ideas and settings, beyond Embers, and we came up with a story that AC fans will enjoy." Understandably, the switch from 3D to 2.5D has brought some changes to the action-stealth gameplay. For the most part, players will still traverse the environment with free-running maneuvers while avoiding detection, and only using combat as a last resort. Players will run and leap across obstacles in the environment and move between the foreground and background during traversal. I was impressed with the depth shown in the environments, and I was quite surprised that areas shown off were largely interactive. In one section during a prison escape, I had to find my gear before making an exit, which meant having to search for a guard's keys. After traveling through a hallway, I entered a large cavern housing dozens of prison cells. Off in the distance in the background, there were several guards making their rounds near a number of prisoners. From the foreground, I jumped onto a fallen pillar, which allowed me seamlessly run across to the background of the environment, which had its own unique layout and design. It was neat to be able to see how much depth the levels have, and the later levels show off much more intuitive and clever design. The stealth gameplay has had a bit of change, however, and the assassins now have to rely more on shadows and darkness to slip past their foes. Instead of the line-of-sight design from past titles, Chronicles utilizes a vision cone system. Similar to Mark of the Ninja's gameplay, all enemies can see and hear only a certain distance ahead of them, which gives you the means to figure out the best way around them. While it's still very much AC, the new design feels different. The lead designer elaborated a little further with how they went about re-designing AC stealth for 2.5D. "We had a lot of work to find the right recipe because this is the type of gameplay that require precise signs of feedback," said Penin. "We experimented a lot with the detection system, which focuses on cones of vision that work really well because it shows accurately in the 2D perspective. While some people initially thought [the visual representation of enemy line of sight] got in the way of the art style, ultimately the function allowed for us to design the stealth for players to be more interesting." Though you can easily avoid all conflicts by sticking in the shadows or hiding inside doorways or off the sides of ledges, there are a whole assortment of gadgets that Shao Jun has at her disposal, such as the rope dart which can sling enemies and help her traverse to new heights. The action and pace of the stealth from past games is present, though there seems to be much more thought put into it. Some sections felt like actual puzzles more than action-stealth gameplay, and I mean that as a good thing. The narrowing of the perspective put a lot more depth into this facet of gameplay, and it was refreshing to have a more refined approach to it. I'm also quite impressed with the visual aesthetic of Chronicles. The developers have stated that each episode will have a unique look to it, and China's style is stunning in its representation of perpetual autumn and uses of inkblot-style visuals and palettes. The colors are vibrant and lush, and the shadows and darkness show a certain roughness, as if it's a place that only the Assassins, history's wet-workers, can venture to. These still-images do not do this title justice -- it's quite gorgeous in action. While I was enjoying myself throughout the China setting, a part of me wished this was a fully 3D title rather than a downloadable side story. Nothing against this game, as it's really solid and makes some clever choices in regards to approach to stealth in a limited perspective, however I feel that such rich settings would be better used for full-fledged 3D Assassin's Creed titles. In any case, Assassin's Creed Chronicles is looking to be a nice surprise for the franchise. Though we can undoubtedly expect to see another main entry in the series this year, Chronicles will serve to be a nice change of pace for those looking for a different take on the series. For those who bit on the Unity season pass, you'll get the first episode on day one. The bite-sized nature of these titles will make them easy to get into, but they're sure to surprise players with how much depth is present.
2.5D Assassin's Creed photo
Stabbin' necks through history in 2.5D
It's not often we see a major player in the big leagues of yearly releases reinvent itself in a more modest and distinct way. With Assassin's Creed titles expected every year, it's been a bit of a challenge for Ubisoft to kee...

Rainbow Six Siege photo
Rainbow Six Siege

Smooth Operator: Rainbow Six Siege lets you destroy suburbia your way


Like the Burger King of mayhem
Mar 30
// Brett Makedonski
Despite all evidence to the contrary, Tom Clancy's Rainbow Six Siege isn't just about destroying track homes until a hostage is either saved or killed. It's much more tactical than that. Sometimes you have to go on the ...
The Crew photo
The Crew

The Crew is getting a two-hour trial, upgradable to the final version


Go hit the hoad
Mar 25
// Chris Carter
Starting this week, both PS4 and Xbox One owners can go grab a free version of Ubisoft's new open-world racer, The Crew. It's a two-hour trial of sorts, and if you want to buy the full game you can continue your progress. Whi...
Rainbow Six Siege photo
Rainbow Six Siege

You can sign up for the Rainbow Six Siege beta without a preorder


Just follow our super secret tips
Mar 25
// Laura Kate Dale
Are you curious about trying out the Rainbow Six Siege closed beta but reluctant to pre-order the game? Well, you may just be in luck. There's now a way to register for the closed beta without needing to put any money down fo...
Driver Speedboat Paradise photo
Driver Speedboat Paradise

Ubisoft brings Driver back as a speedboat racer


Mobile speedboat racing
Mar 20
// Jed Whitaker
  Ubisoft is bringing back the classic series Driver as a speedboat racing game for mobile devices in April. I'm not quite sure how the series developed from a game about a getaway driver to racing speedboats, but they can't just let an IP die a peaceful death -- it has to buried alive.
Rainbow Six photo
Rainbow Six

Homewreckers wanted for the upcoming Rainbow Six Siege PC alpha


Sign-ups are open in North America and Europe
Mar 12
// Jordan Devore
I'm a total newcomer to the Rainbow Six series but I quite liked Siege's wall-blasting ways at E3 last year. Not so much for the tactical possibilities that destructible environments enable as the simple human desire to punc...
Can't rhyme/No time photo
Can't rhyme/No time

Ubisoft does a physical Vita release of Child of Light/I'm not sure why, it doesn't seem right


This release is new for us/I guess we can consider it a plus
Mar 12
// Steven Hansen
Child of Light was late to Vita, coming in July.That the handheld wasn't a priority Ubisoft can't belie. And yet, what's this, a North American physical Vita release in March?Could it be Ubisoft doesn't want to leave our hand...
Ass Creed modernity photo
Ass Creed modernity

Assassin's Creed will feature more modern day segments in the future


Twenty more years of Assassin's Creed
Feb 27
// Steven Hansen
The amusing glitch-fest that was Assassin's Creed Unity didn't intentionally eschew the series' whacked out modern day narrative. In fact, more dalliances into now-time were planned for Unity, Assassin's Creed lead writer Dar...
Far Cry 4 DLC photo
Far Cry 4 DLC

Far Cry 4 somehow gets more dangerous in Valley of the Yetis


Didn't think that was possible
Feb 26
// Brett Makedonski
If Far Cry 4's jaunt through Kyrat serves as any indication, the Himalayas are an incredibly dangerous place. Whatever isn't trying to maul you is trying to shoot bullets at you. It's like being caught between a rock and a h...
Rocksmith photo
Rocksmith

Rocksmith will turn you into a guitar legend like Hendrix or the guy from Papa Roach


*results not guaranteed
Feb 25
// Brett Makedonski
Rocksmith 2014's getting some DLC songs by Papa Roach today. One time in eighth grade, a kid in my class started a speech by saying "Cut my life into pieces, this is my bat report. Echolocation, no seeing. Vampire bat bite your arm, now you're bleeding." I wonder what he's up to. Probably not playing Papa Roach songs on Rocksmith, if I'm being really honest.

Review: Risk

Feb 18 // Robert Summa
Risk (PlayStation 4 [reviewed], Xbox One)Developer: Zoë ModePublisher: UbisoftReleased: February 4, 2015MSRP: $14.99 But let's get to the meat of what we're working with here. What you're getting with Risk is the board game translated directly for a modern audience using the classic 2010 rules. The mechanics and gameplay are generally the same with the main difference being the interface with which you're playing. There are some non-traditional touches, like a helpful AI companion called Iris. And the game offers animations for battle sequences, but nothing that is AAA worthy or will set it apart from its cardboard counterpart. Actually, you'll find yourself skipping these battle scenes just to get to the end result. Thankfully, there is an auto-attack button to advance all that stuff. [embed]287846:57393:0[/embed] I found myself watching these animations at first, but because the matches are so long, they quickly lose their novelty. It's the same when it's the AI's turn. You'll watch at first, but soon find yourself hitting the fast AI option and skipping as much as possible. It's still not fast enough in a lot of cases, but it's better than nothing. If you really want to speed things up, then you'll want to choose the "capture capitals" option when setting up your game. Otherwise, expect to play for at least an hour against two other opponents in the default setting; of course, it could be more or less depending on the amount of enemies you face. As far as difficulty, I never touched the actual play style of the AI, choosing to keep them balanced. However, you do have the options to make them more aggressive or defensive. Risk is really meant to be played amongst friends and enemies -- whether that be online or locally with up to four players. This is why the game exists. If you're only playing the AI, then you're literally only playing half of the game. At its core, Risk is about just that, risk. And the charm of the game comes when you reach those moments of domination, only to be out-lucked at the worst possible times. Risk is cruel. Even downright heartless at times. If you go in expecting to always win, you'll come to realize how foolish an idea that actually was. There were times when I was completely dominating. I had more troops, more territory, the momentum was on my side. Then, all of a sudden, the AI would decide to hand in cards, receive massive amounts of troops, and sweep through my lands like a cool spring breeze. At one moment you are king of the world, master of your domain and the next, nothing. You are worthless. Alone and about to be obliterated. For better or worse, this is what Risk is. In its simplicity is its utter cruelty. If you're looking for a deep strategy game in an effort to plan your takeover of the world, this isn't it. But if you're looking for something to play with friends or something to scratch that old-school itch, it's a nice little pickup. For the most part, Risk is a rather generic but serviceable title that does what it needs to do. [This review is based on a retail build of the game provided by the publisher.]
Risk review photo
Lady Luck is a cruel mistress
Typically, board games involving just dice aren't my thing. I don't like playing a game in which I feel I have no control in whether I win or lose. Yahtzee is a prime example of this, while Risk is somewhere in between. Much ...

Grow Home photo
Grow Home

Grow Home update brings a new side quest, tons of bug fixes


Warm and fuzzy
Feb 18
// Jordan Devore
Thank goodness Ubisoft Reflections' little robot adventure turned out well. That could've been such a letdown. Reviewing Grow Home for Destructoid, Ben Davis said he "got more than enough enjoyment out of exploring the world...
Ubisoft photo
Ubisoft

Ubisoft had a good quarter despite mediocre showing from Assassin's Creeds


No year-over-year change
Feb 12
// Brett Makedonski
Ubisoft didn't have a disappointing holiday season, as it posted financial reports today indicating that the publisher exceeded its quarterly sales expectations by approximately €80 million. More surprising, it did ...
Far Cry 4 photo
Far Cry 4

Ride a dune buggy in Far Cry 4's 'Overrun' DLC


Or just keep on riding on elephants, that's cool too
Feb 10
// Jason Faulkner
Already tired of everything Far Cry 4 has to offer? You're in luck, because Overrun, the latest batch of content for Far Cry 4, is available today. This is a more multiplayer-focused endeavor, with a brand new PvP mode in whi...
Ubisoft photo
Ubisoft

The Crew patch fixes months-old lost stats bug, doesn't return lost stats


Ubisoft
Feb 09
// Steven Hansen
Ubisoft's open world racer The Crew launched in December with a bug that the team couldn't fix over the holidays or also the month of January. It was a big bug, too, what with it randomly erasing players' stats.  Wi...
AC Rogue on PC photo
AC Rogue on PC

Assassin's Creed Rogue's PC port will be first triple-A game to use eye-tracking


Made possible by SteelSeries Sentry
Feb 05
// Brett Makedonski
When Assassin's Creed Rogue comes to PC later this spring, players will be able to take advantage of some optional tech that, in a sense, won't restrict their field of vision to the confines of their screen; in fact, it...
AC Rogue PC date photo
AC Rogue PC date

Assassin's Creed Rogue sneaks over to PC on March 10


Stabs a thing or two along the way
Feb 05
// Brett Makedonski
For more than three months, Assassin's Creed Rogue has been an exclusive to legacy consoles. That'll change on March 10, as the PC version finally has a release date that's set in stone. Strangely, the word doesn't come...

Review: Grow Home

Feb 05 // Ben Davis
Grow Home (PC)Developer: Ubisoft ReflectionsPublisher: UbisoftReleased: February 4, 2015MSRP: $7.99 Grow Home is the story of a happy little robot named BUD (a Botanical Utility Droid), who is sent to an alien planet to search for flora to bring back to his home world. Your mission is to collect seeds from a beanstalk-like plant called the Star Plant. In order to harvest the seeds, you must help the plant grow tall and strong by guiding its vines to the surrounding nutrient-rich islands. Your main objective will be growing vines. Basically, you grab onto the end of a vine, press a button, and hold on for dear life as it shoots off, twisting and turning through the air. You can control the vine's movement and try to aim it towards the nearest island. If it doesn't reach, there will be more budding off of the one you just made, so you can select which one you want to grow next. Since the plant's growth is controlled by the player, everyone's Star Plant will be unique. You can choose the most direct path to each island, or you can play around and create a massive plant with arching, intersecting vines growing every which way. [embed]287190:57170:0[/embed] To climb, you'll have to control BUD, and this is probably the most entertaining aspect of Grow Home. His body parts move around freely as he walks about, affected by physics rather than predefined animations. This gives his movements a wobbly effect, almost like he's drunk. Quite often while I was playing, BUD would suddenly tumble over himself, start spasming, or flail about wildly. This usually didn't affect his momentum or cause him to fall or anything, so rather than being frustrating, it just made me laugh. He was genuinely fun to watch. BUD is able to climb on any surface, using the shoulder buttons (if you're playing with a gamepad) to control each of his hands independently. The climbing, combined with the procedural animation, kind of reminded me of the controls in GIRP or Octodad, except it feels like you have a little more input over your character this time around. You lose some of that control while walking, though. I found BUD's movement while walking to be rather slippery and awkward at times, causing me to slip involuntarily off of islands or vines, but usually this could be prevented by jumping or grabbing hold of something at the last second. He can also use the local flora to move around more efficiently. Large leaves and mushrooms can bounce him high into the air, flowers can be used as parachutes, smaller leaves can be used to hang glide, and several other plants have strange effects as well. You can keep the flowers and small leaves in his backpack for later use, but can only carry one at a time. You'll want to take advantage of all the different plants at every opportunity, because they make scaling the Star Plant and traversing the islands a breeze. Aside from growing vines, there are also crystals scattered around the islands for you to collect. There are 100 crystals total, and BUD will earn upgrades upon collecting certain numbers of them. At 20 crystals, you get a jetpack, which is immensely useful. Most of the other upgrades involve beefing up the jetpack, so it's not a waste to go out of your way to find a few crystals. Since you'll be doing a lot of climbing, you'll want to be careful not to fall too often. Luckily, there are teleportation devices which allow for fast travel, so you won't have to start all over from the bottom of the plant. You can die from falling too far or falling into the water, but there's really no penalty. A new BUD will appear in the last teleportation device you used, while the old BUD's body remains scattered in pieces where it fell. Sometimes, I actually found it quicker to just fall to my death rather than climb back up a vine. There's even a self destruct button you can use in those situations, too. I only encountered a few problems during my time with Grow Home. Sometimes while climbing, the camera would freak out or clip through the terrain, which was kind of disorienting when you're really high up. This was especially bad while climbing on cave ceilings or the undersides of islands. I also noticed that it will start to stutter if you grow too many vines. This shouldn't be a problem if you're playing normally, but I really wanted to see how many vines I could possibly grow, and apparently that was a bad idea. None of the problems I encountered were too serious, though. You can probably get a good three to four hours of gameplay out of Grow Home, and more if you decide to search for every crystal and seed. It's relatively short, but it oozes charm and personality. I got more than enough enjoyment out of exploring the world, free falling through the vines, and watching BUD be all adorable and weird. If you're still unsure, just give it some time. I bet it will grow on you. [This review is based on a retail build of the game purchased by the reviewer.]
Grow Home reviewed photo
Seed of joy
Grow Home is another entry in Ubisoft's recent string of passion projects, in the same vein as Child of Light and Valiant Hearts. It started out as a tool for a small group of Ubisoft developers to experiment with procedural ...

Grow Home photo
Grow Home

It's hard to believe Grow Home is a Ubisoft game


Cute 3D platformer out now on Steam without Uplay
Feb 04
// Jordan Devore
In my dream world, Ubisoft would primarily put out smaller personal projects like Grow Home, but, I get it -- there's substantially more money to be made on Assassin's Creed and its ilk. I'll cherish these moments whenever I...
Far Cry 4 photo
Far Cry 4

Ubisoft restores some third-party Far Cry 4 keys


Keys were purchased with stolen credit cards
Feb 03
// Mike Cosimano
Just over a week after Ubisoft deactivated digital copies of Far Cry 4 purchased through various third-party resellers, the publisher has reactivated copies of the game that have been played in some capacity and has permanent...
HoMM III hits PC, phones photo
HoMM III hits PC, phones

Heroes of Might and Magic III HD hits Steam, iOS, and Android today


Fighting static images has never been so nerve-wracking
Jan 29
// Jason Faulkner
The beloved classic Heroes of Might and Magic III HD: The Restoration of Erathia has come to Steam, Apple App Store, and the Google Play Store and it's just as much fun as I remembered it. The classic high-fantasy ...
Far Cry 4 photo
Far Cry 4

Ubisoft kills copies of Far Cry 4 sold through third parties (Update)


This sounds like something Pagan Min would do
Jan 26
// Mike Cosimano
[Update: Marek Zimny of G2A recently got in touch with Destructoid regarding this story. According to his comment, the company is not responsible for "any of these procedures" and is working towards obtaining refunds for affe...
Grow Home photo
Grow Home

Climb a giant beanstalk in Grow Home, a new game from Ubisoft


Control a cute little robot
Jan 22
// Ben Davis
Ubisoft announced a new game today called Grow Home, and it looks freaking adorable! The game takes inspiration from wonderful works such as The Hitchhiker's Guide to the Galaxy and Wall-E, and falls in line with the company...
Deals photo
Deals

Uplay runs BOGO sale: Saints Row Gat Out of Hell + free game


Steam and Origin games too
Jan 22
// Dealzon
On Tuesday, the new standalone Saints Row expansion Gat Out of Hell released for $19.99 on Steam (or $5 for those who took advantage of GameStop's goof). If you're interested in the game and are already planning to pay full p...

Assassin's Creed fans' best guesses for Victory in painstaking detail

Jan 22 // Brett Makedonski
England's Victorian era was designated by the entirety of Queen Victoria's lifespan. That's 1837-1901 A.D. Not exactly a short period of time. However, some fine attention to detail has possibly narrowed down the time-frame that Victory will take place during.  We have deduced that the majority, if not all, of the game will take place from 1878 onwards. This is due to the the fact that: 1. The construction on Big Ben was completed in 1858.2. Electric street lighting in London began in 1878, as seen in the train station and on the street. But there are other things that Alpha (a forum member) has noticed that would lead one to believe the game is set further in time. An ad can be seen for "Havelock Tobacco" in the last screen from Kotaku, among many others. We have traced this product to being sold in 1891, but these are minor details. Although, 1891 easily fits into the time frame. Now that we have a smaller time period nailed down, let's take a look at some of the monuments that'll surely be included. Ubisoft does love to build faithful recreations of landmarks, after all. This is Saint Margaret's. The building Sam (half the users have settled on "Samuel Fey" as the protagonist's name; the other half is outraged by this unfounded designation) is seen sitting on in the first screen. The placement is very accurate and through my research on Google Earth, and heavy analyzation of the screen, I am sure that they are the same place. You can also see a Google Earth pic of Westminster Abbey in the last pic. If you are unfamiliar with London, you may be surprised to find that it and the Notre Dame are very similar. Next up is Saint Paul's Cathedral. It is seen rising highly above the other buildings, so much so that I don't see how the scale is 100% accurate. Buckingham Palace: this London residence and principal workplace of the monarchy of the United Kingdom was built in 1703 but expanded in the 19th century. This magnificent palace is right across the street from Sam's viewpoint in the first pic (you can probably see it from there) so it is very likely that this will be in the game. Fun fact: Wolve's ancestors helped build the palace. Lastly is the train station seen. This has been confirmed to be the Charing Cross Railway Station, because of it's location on the horizon in screenshot #1 and the distance between the two. [embed]286537:56985:0[/embed] About here, some users went into incredible detail about the various ads that appear in the game (like Foster's Beer). Seriously, it's amazing how deep down the rabbit hole they go. None of it does much apart from further cementing the circa 1891 setting and again affirm that Ubisoft does a pretty great job with authenticity as far as things like that go. I guess a series about history should get the "history" part down. Anyway, one person gave the boldest of predictions. It was my absolute favorite. It takes a very critical eye to even venture this sort of crazy thought. there are going to be hats Sadly, this present-day Nostradamus was largely ignored. The Assassin's Creed forums don't know a good thing when they see it. Instead, they turned their attention to some of the more notable figures we might meet in Victory. A decent-sized list included: Isambard Kingdom Brunel: A civil engineer of the Victorian Era. He also built the Great Western Railway from Bristol to London. Known to have developed powerful steam ships. Sir Titus Salt: A successful businessman that unlike other buisnessman, felt a general concern for the workforce. John Stuart Mill: An utilitarian philosopher and supporter of radical / liberal politics and the emancipation of women. Benjamin Disraeli: British prime minister and personal friend of Queen Victoria herself. Charles Darwin: English naturalist; His published theory of Evolution was one of the greatest changes of the Victorian period. George Stephenson: Father of the railways; He was known for making the first railways that changed the Victorian society and their means of travel. Michael Faraday: A scientist who helped electricity become more practical in the Victorian Era. But, later, someone else chimed in with this golden nugget. The new flamboyant De Sade-like character will be Oscar Wilde, no doubt about that. Right time and place. Brilliant, and sure to please subscribers of r/gonewilde. Yet another talking point were the social aspects. As some users pointed out, the era was rife with class division and terrible working and living conditions. One person mentioned that the streets were flooded with sewage (cue comments saying "Perfect. Assassin's Creed is just wading through shit!" Beat you to it, jokesters.) There's also the theme of child labor and the general poor treatment of kids. Another user weighed in hoping there'd be the option to kill kids. It got pretty grim. Luckily, the tension was broken up by this earnest request: I wanna ride a bicycle across London. So do I, Namikaze_17. So do I. Circling back around to the Assassin's Creed-centric bits of speculation, someone wanted to know how the First Civilization elements could be incorporated into Victory. One response had a few likely answers. It is difficult to predict which areas will be related to the first civ. For example, in AC3 it was a nameless cave, and in Dead Kings it was the catacombs of Saint Denis. But I can make a few guesses. If we are going off of underground places, then it could be the London Bridge catacombs, or maybe an offshoot from a deep underground railway tunnel. Both of these are mysterious and secluded places. I was trying to think of places of power and although it's not in London, Stonehenge is very mysterious and has big potential for AC to put its historical "spin" on it. Who knows what kind of crazy ideas the writers may come up with. Of course, there was the requisite person trying to bring everyone down: My speculation: The game will be buggy. The game will be rushed. The modern story will be almost non-existent. People will still buy it. That was not met with kind replies. And then there was the guy that put the cart way ahead of the horse. So what do you think the DLC will be? Slow your roll, pal. We can't even agree on this guy's name yet. We'll tackle the DLC next week. AC Victory Speculation Thread [Assassin's Creed forums]
AC predictions photo
All before the game's even announced
There's a normal cycle of news for finding out about upcoming videogames. After a tightly-controlled reveal, details will trickle out slowly -- just enough at a time to barely placate prospective players, their longing for th...


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