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UK

Super Mystery Dungeon photo
Super Mystery Dungeon

Watch a posh kid get turned into a Pokemon in this Super Mystery Dungeon trailer


This kid sure does love his apples...
Jan 28
// Joe Parlock
While Pokémon Super Mystery Dungeon has been out for the 3DS in Japan and the States for months now, it isn’t being released here in Blighty until February 19. I think it’s some weird punishment for us get...
News roundup photo
Also included: Kirby's penis
Another week, another wave of gaming news that’s almost impossible to keep up with! Last week we had dog poo, this week we have Jonathan Blow’s wee. I kind of hope that bodily waste doesn’t become a running ...

DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 33 - Mr Blobby Strikes


Oh god no
Jan 23
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about Naruto, Garbage Day, Nintendo and the Dad Jokes Jingle Facebook group. Have a listen on iTunes or direct download. 
Awards photo
Awards

Everybody's Gone to the Rapture won the British Writers' Guild's award for best video game writing


Everybody's Gonna Get Awards
Jan 19
// Joe Parlock
The British Writers’ Guild Awards is an annual event where the best of British writing across TV, film, radio, stage, and video games are acknowledged and celebrated. For those in the industry, it’s a fairly big d...

DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 32 - Anti Jokes Jingle


Jokes that are not jokes
Jan 15
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about huge FIFA bills, Oculus oddness, Pony Island, and a bunch of jokes that are not jokes. Have a listen on iTunes or direct download.
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 31 - Cough of the Year


Vikki's finally back
Jan 08
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about Oculus pricing, our Game of the Year picks, and more terrible dad jokes. Have a listen on iTunes or direct download.

Joe Parlock's personal picks for Game of the Year 2015

Jan 01 // Joe Parlock
Honorable Mentions Here are the games I really liked this year, but weren’t in my top five for various reasons. Some I forgot about after playing, some had huge glaring problems, and some just got pushed down by games I liked more. Bloodborne: I’ve said it numerous times, but my least favourite game of all time is Dark Souls. So it’s hugely impressive that I do massively enjoy Bloodborne. It simplifies the Souls formula with less esoteric stats, snappier combat, and more easily readable level design. Plus the setting of Yharnam is just swell. Creepy, sure, but also swell. The big problem I had with Bloodborne was its pacing and multiple seemingly arbitrary difficulty spikes. Often I would go hours with few problems, only to spend the next dozen throwing myself at a brick wall. Cities: Skylines: Easily the best city-sim I’ve ever played. Skylines had the pure fun of designing an efficient city, and the in-depth simulation to keep things interesting once the city was all set up. I found the interface a bit wonky at times, and could’ve done without the faux-twitter yelling at me whenever I accidentally flooded a district, but I had a bloody good time with Cities. The Beginner’s Guide: A fantastic look at the creative process and the moral problems that can arise from it. A few of the riskier storytelling elements didn’t quite land for me, but it still gave me a lot to think about in the months after playing it. That was going to be #5 on my list, but then I remembered another game and it, unfortunately, got pushed down. Grow Home: Grow Home showed that big-name publishers like Ubisoft still have hints of creative brilliance deep inside somewhere. While it is yet another Ubisoft game about climbing a structure to unlock more areas, Grow Home did it in an utterly charming, colourful and low-poly style that made exploration a treat. Dying Light: As a spiritual successor to the pretty alright Dead Island, Dying Light improved on it in almost every way. Fantastic combat combined with some of the best parkour I’ve seen since Mirror’s Edge in the dense and detailed city of Harran kept me playing for way longer than it really should have. While the main story is generic Soldier-saves-the-world guff, the side-missions were far more memorable. The Top Five #5: Undertale Undertale was by far the best game I didn’t like playing this year. Gently tucked away inside some genuinely hilarious dialogue is an incredibly self-aware and emotionally engaging story fit to burst with lovable and memorable characters. Exploring the underground, hearing Toby Fox’s excellent soundtrack, Undertale is just bloody lovely. The only problem is I wasn’t entirely sold on the core gameplay. I’m not a fan of JRPGs in general, and while Undertale played with JRPG conventions in really cool ways at times, once you got past all the meta elements it was still ultimately a JRPG with turn-based combat and random encounters. I love Undertale as a cultural phenomenon, with its fanart and fabulous soundtrack remixes… but playing it really felt like a chore at times. #4: Assassin’s Creed Syndicate It’s an absolute miracle that Syndicate was even remotely good. After the trainwreck that was last year’s Unity, I – a massive fan of the series ever since the first game – had become convinced that Assassin’s Creed was on the decline. And Syndicate waltzes in and makes me fall in love with probably my favourite series of games all over again. The buginess and unbalanced combat of Unity was a thing of the past. Instead, we were treated to a fantastically recreated Victorian London that was fun to run and swing around in, and plenty of engaging side-missions to discover to work through. Syndicate isn’t only my fourth favourite game of this year, it’s also now my favourite of the entire series. Let’s hope Ubisoft can keep this momentum going for next year’s inevitable edition. #3: Crypt of the Necrodancer I very nearly forgot about rhythmic roguelike Crypt of the Necrodancer. I first played it when it released in early access last year, and would’ve gladly put it on my top games of 2014 had it not been in early access. After it finally got its full release earlier this year, and I can safely say it’s one of the best roguelikes that has ever been made. Necrodancer manages to have almost all of the standard genre trappings that are so appealing: permadeath, procedural generation, an entire bestiary of enemies and unending torrents of loot. On top of that, it managed to also ram in a pretty damn solid rhythm game too. DannyB’s stellar soundtrack works perfectly with interesting enemy patterns that make each encounter a fast-paced ballroom dance of a puzzle that kept me hooked in a way not even the likes of The Binding of Isaac have managed to. To me, Crypt of the Necrodancer is the perfect roguelike. Every other one I play now is compared to it, and most of them fall far short of being anywhere near as good. Oh, and the Deep Blues boss music has been stuck in my head all goddamn year. #2: Life is Strange With the episodes lasting from January to October, Life is Strange took up almost my entire year. During those ten months, no other game occupied my thoughts or conversations with friends quite like it did. There were times when I was incredibly worried it would collapse under the weight of its sometimes darker subject matter. Dealing with topics like suicide, teen pregnancy and sexual assault in a game is difficult at the best of times, but in an episodic series where those narrative threads are left dangling for months at a time, there was always the risk of them really going wrong with it. Fortunately, each time I doubted they could pull it off, developer Dontnod managed to come straight back with a respectful, engaging and memorable story with multi-dimensional and sympathetic characters. I cared deeply about Arcadia Bay and all of the people who live in it, and by the time the final episode came around I was genuinely sad to see the series come to an end. None of this is even mentioning how well done the sci-fi elements, and the often incredibly designed time-travel focused puzzles resulting from it, are. They’re never layered on too thickly or too blatantly, making the whole thing feel like what would happen if The Twilight Zone happened in 2013. Life is Strange wasn’t without its flaws, though. I feel that the series as a whole had a habit of introducing plot points to shock the player, only to drop them a little later and carry on like nothing happened. One of the most interesting and challenging decisions I’ve had to make in a game ever seemingly had no consequence further down the line, which was a huge shame. What I’m trying to say in a roundabout and somewhat pretentious way is that Life is Strange is hella rad, especially when you play it on a tasty plasma. #1: Everybody’s Gone to the Rapture I’ve never been massively into “walking simulators.” Not due to any dislike of the genre, and I certainly don’t believe they’re “not games,” I’d just never found one that I enjoyed. I think I’m too young to really appreciate the '90s nostalgia of Gone Home, and Dear Esther was slightly too poetic for me to keep track of, but Everybody’s Gone to the Rapture was easily the most memorable experience I’ve had with a game this year. Developed by The Chinese Room of Dear Esther and Amnesia: A Machine For Pigs fame, Everybody’s Gone to the Rapture takes place in the quiet, fictional Shropshire village of Yaughton after the world has come to an end. As nobody is left, the story is told through echoes of conversations the villagers had while they came to terms with the rapture. What struck me about Everybody’s Gone to the Rapture is that it took what I liked about Life is Strange and went in a very different direction with it. Both games are sci-fi stories lightly draped over very personal drama, and neither of them avoids dealing with darker themes. Over the course of Rapture’s multiple interconnected stories, the topics of religion, euthanasia, infidelity, disability, criminal justice and more all come into play at different times.  The difference between the two is that while Life is Strange used its hard-hitting topics to up the ante at the end of each episode, Rapture takes a more introspective approach, dealing with them in a calm, quiet and very hands-off way. . Both games do what they do incredibly well, but I appreciated Rapture’s approach to it just that little bit more. The Chinese Room managed to nail the non-linear storytelling of Rapture, effortlessly juggling and weaving together its multiple narratives in a way that was easy for me to follow, while also not giving away major plot details too quickly Plot aside, Everybody’s Gone to the Rapture was just lovely to take in. It’s beautiful both from an art direction and a technical standpoint, with its rolling fields, fascinating world design, and excellent lighting effects. In a year where we’ve had technical powerhouses like The Witcher 3 and Metal Gear Solid V, the fact that Everybody’s Gone to the Rapture is still the prettiest game I’ve played this year is a big deal. The true star of the show, however, is Jessica Curry’s amazing soundtrack. I don’t usually remember the soundtrack of a game by what’s happening while it was playing, but every time I listen to The Pattern Calls Out I vividly remember the planes flying overhead, and with Carry Me Back to Her Arms I remember the sun rising over the fields. It sends shivers down my spine every time. It’s so good I even bought the limited vinyl run they did, and I don’t have a record player to listen to it on! Everybody’s Gone to the Rapture is my personal game of the year by quite a wide margin. Other people had complaints about it being a very slow and plodding game, but the atmosphere, the setting and the story all came together to make it a game I loved from start to finish. It’s not for everyone, but I’m super glad it was for me. Thanks, The Chinese Room. -- Thank you very much for helping make 2015 one of my best years ever, Destructoid! Here’s hoping 2016 is just as good and full of just as many awesome games! Honorable Mentions Here are the games I really liked this year, but weren’t in my top five for various reasons. Some I forgot about after playing, some had huge glaring problems, and some just got pushed down by games I liked more. Bloodborne: I’ve said it numerous times, but my least favourite game of all time is Dark Souls. So it’s hugely impressive that I do massively enjoy Bloodborne. It simplifies theSouls formula with less esoteric stats, snappier combat, and more easily readable level design. Plus the setting of Yharnam is just swell. Creepy, sure, but also swell. The big problem I had with Bloodborne was its pacing and multiple seemingly arbitrary difficulty spikes. Often I would go hours with few problems, only to spend the next dozen throwing myself at a brick wall. Cities: Skylines: Easily the best city-sim I’ve ever played. Skylines had the pure fun of designing an efficient city, and the in-depth simulation to keep things interesting once the city was all set up. I found the interface a bit wonky at times, and could’ve done without the faux-twitter yelling at me whenever I accidentally flooded a district, but I had a bloody good time with Cities. The Beginner’s Guide: A fantastic look at the creative process and the moral problems that can arise from it. A few of the riskier storytelling elements didn’t quite land for me, but it still gave me a lot to think about in the months after playing it. That was going to be #5 in my list, but then I remembered another game and it, unfortunately, got pushed down. Grow Home: Grow Home showed that big-name publishers like Ubisoft still have hints of creative brilliance deep inside somewhere. While it is yet another Ubisoft game about climbing a structure to unlock more areas, Grow Home did it in an utterly charming, colourful and low-poly style that made exploration a treat. Dying Light: As a spiritual successor to the pretty alright Dead Island, Dying Lightimproved on it in almost every way. Fantastic combat combined with some of the best parkour I’ve seen since Mirror’s Edge in the dense and detailed city of Harran kept me playing for way longer than it really should have. While the main story is generic Soldier-saves-the-world guff, the side-missions were far more memorable. The Top Five #5: Undertale Undertale was by far the best game I didn’t like playing this year. Gently tucked away inside some genuinely hilarious dialogue is an incredibly self-aware and emotionally engaging story fit to burst with loveable and memorable characters. Exploring the underground, hearing Toby Fox’s excellent soundtrack, Undertale is just bloody lovely. The only problem is I wasn’t entirely sold on the core gameplay. I’m not a fan of JRPGs in general, and while Undertale played with JRPG conventions in really cool ways at times, once you got past all the meta elements it was still ultimately a JRPG with turn-based combat and random encounters. I love Undertale as a cultural phenomenon, with its fanart and fabulous soundtrack remixes… but playing it really felt like a chore at times. #4: Assassin’s Creed Syndicate It’s an absolute miracle that Syndicate was even remotely good. After the trainwreck that was last year’s Unity, I – a massive fan of the series ever since the first game – had become convinced that Assassin’s Creed was on the decline. And Syndicate waltzes in and makes me fall in love with probably my favourite series of games all over again. The buginess and unbalanced combat of Unity was a thing of the past. Instead, we were treated to a fantastically recreated Victorian London that was fun to run and swing around in, and plenty of engaging side-missions to discover to work through. Syndicate isn’t only my fourth favourite game of this year, it’s also now my favourite of the entire series. Let’s hope Ubisoft can keep this momentum going for next year’s inevitable edition. #3: Crypt of the Necrodancer I very nearly forgot about rhythmic roguelike Crypt of the Necrodancer. I first played it when it released in early access last year, and would’ve gladly put it on my top games of 2014 had it not been in early access. After it finally got its full release earlier this year, and I can safely say it’s one of the best roguelikes that has ever been made. Necrodancer manages to have almost all of the standard genre trappings that are so appealing: permadeath, procedural generation, an entire bestiary of enemies and unending torrents of loot. On top of that, it managed to also ram in a pretty damn solid rhythm game too. DannyB’s stellar soundtrack works perfectly with interesting enemy patterns that make each encounter a fast-paced ballroom dance of a puzzle that kept me hooked in a way not even the likes of The Binding of Isaac have managed to. To me, Crypt of the Necrodancer is the perfect roguelike. Every other one I play now is compared to it, and most of them fall far short of being anywhere near as good. Oh, and the Deep Blues boss music has been stuck in my head all goddamn year. #2: Life is Strange With the episodes lasting from January to October, Life is Strange took up almost my entire year. During those ten months, no other game occupied my thoughts or conversations with friends quite like it did. There were times when I was incredibly worried it would collapse under the weight of its sometimes darker subject matter. Dealing with topics like suicide, teen pregnancy and sexual assault in a game is difficult at the best of times, but in an episodic series where those narrative threads are left dangling for months at a time, there was always the risk of them really going wrong with it. Fortunately, each time I doubted they could pull it off, developer Dontnot managed to come straight back with a respectful, engaging and memorable story with multi-dimensional and sympathetic characters. I cared deeply about Arcadia Bay and all of the people who live in it, and by the time the final episode came around I was genuinely sad to see the series come to an end. None of this is even mentioning how well done the sci-fi elements, and the often incredibly designed time-travel focused puzzles resulting from it, are. They’re never layered on too thickly or too blatantly, making the whole thing feel like what would happen if The Twilight Zone happened in 2013. Life is Strange wasn’t without its flaws, though. I feel that the series as a whole had a habit of introducing plot points to shock the player, only to drop them a little later and carry on like nothing happened. One of the most interesting and challenging decisions I’ve had to make in a game ever seemingly had no consequence further down the line, which was a huge shame. What I’m trying to say in a roundabout and somewhat pretentious way is that Life is Strange is hella rad, especially when you play it on a tasty plasma. #1: Everybody’s Gone to the Rapture I’ve never been massively into “walking simulators”. Not due to any dislike of the genre, and I certainly don’t believe they’re “not games”, I’d just never found one that I enjoyed. I think I’m too young to really appreciate the 90s nostalgia of Gone Home, and Dear Estherwas slightly too poetic for me to keep track of, but Everybody’s Gone to the Rapture was easily the most memorable experience I’ve had with a game this year. Developed by The Chinese Room of Dear Esther and Amnesia: A Machine For Pigs fame,Everybody’s Gone to the Rapture takes place in the quiet, fictional Shropshire village of Yaughton after the world has come to an end. As nobody is left, the story is told through echoes of conversations the villagers had while they came to terms with the rapture. What struck me about Everybody’s Gone to the Rapture is that it took what I liked aboutLife is Strange and went in a very different direction with it. Both games are sci-fi stories lightly draped over very personal drama, and neither of them avoids dealing with darker themes. Over the course of Rapture’s multiple interconnected stories, the topics of religion, euthanasia, infidelity, disability, criminal justice and more all come into play at different times.  The difference between the two is that while Life is Strange used its hard-hitting topics to up the ante at the end of each episode, Rapture takes a more introspective approach, dealing with them in a calm, quiet and very hands-off way. . Both games do what they do incredibly well, but I appreciated Rapture’s approach to it just that little bit more. The Chinese Room managed to nail the non-linear storytelling of Rapture, effortlessly juggling and weaving together its multiple narratives in a way that was easy for me to follow, while also not giving away major plot details too quickly Plot aside, Everybody’s Gone to the Rapture was just lovely to take in. It’s beautiful both from an art direction and a technical standpoint, with its rolling fields, fascinating world design, and excellent lighting effects. In a year where we’ve had technical powerhouses likeThe Witcher 3 and Metal Gear Solid V, the fact that Everybody’s Gone to the Rapture is still the prettiest game I’ve played this year is a big deal. The true star of the show, however, is Jessica Curry’s amazing soundtrack. I don’t usually remember the soundtrack of a game by what’s happening while it was playing, but every time I listen to The Pattern Calls Out I vividly remember the planes flying overhead, and whenever I listen to Carry Me Back to Her Arms I remember the sun rising over the fields. It sends shivers down my spine every time. It’s so good I even bought the limited Vinyl run they did, and I don’t have a record player to listen to it on! Everybody’s Gone to the Rapture is my personal game of the year by quite a wide margin. Other people had complaints about it being a very slow and plodding game, but the atmosphere, the setting and the story all came together to make it a game I loved from start to finish. It’s not for everyone, but I’m super glad it was for me. Thanks, The Chinese Room. -- Thank you very much for helping make 2015 one of my best years ever, Destructoid! Here’s hoping 2016 is just as good and full of just as many awesome games!
Game of the Year photo
I can't get over how good 2015 was!
Bloody hell 2015 has been a fantastic year, hasn’t it? I started Destructoid in back April with this being my first regular position at a major video game site and my god has it been a good year to come into it. We&rsqu...

FIFA 2016 photo
FIFA 2016

Festive FIFA offer is Sony's next PSN Deal of Christmas


SCORE!
Dec 21
// Vikki Blake
The penultimate deal in Sony EU's 12 Deals of Christmas promotion will bring you discounts for FIFA 16. From now until 11.59pm tomorrow, December 22, 2015, you can grab the Super Deluxe digital version of FIFA 16&nb...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 30 - Behind the Joke Door


Things get wet in water
Dec 18
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock to talk about how things get wet in water and why Kojima's holiday was a great career move. Have a listen on iTunes or direct download.
Tony Hawk photo
Tony Hawk

The UK has been spared the last-gen port of Pro Skater 5


Not releasing in the UK
Dec 15
// Joe Parlock
[Update: Despite saying it wouldn't be released on Xbox 360, Pro Skater 5 has popped up on the Xbox Live Marketplace, costing £24.99. It isn't available on the PS3, so this might well be a mistake on Activision's part. ...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 29 - Gonna Taste Grrreat


If you live in 'Oz mate!
Dec 04
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock to talk about Xenoblade X, minigames and Frosties. Have a listen on iTunes or direct download.
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 28 - Billy Mitchell's Exploding Penis


It's totally a parody
Nov 27
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock to talk about terrible kids jokes, good Ubisoft PC ports and the small penis defense. Have a listen on iTunes or direct download.
Black Friday photo
Black Friday

Black Friday PSN Deals in the UK


PS4! PS3! PS Vita!
Nov 27
// Vikki Blake
Here it is - the definitive list of the very best deals and discounts on the PSN store today. These offers have been taken from the official EU PlayStation Store website and feature digital deals, but other offers are also av...
Black Friday photo
Black Friday

Black Friday Xbox Deals in the UK


Let's save some MONNAY
Nov 27
// Vikki Blake
Here it is - the definitive list of the very best deals and discounts on the UK Xbox store today. These offers have been taken from the official Xbox website and feature deals on the Microsoft Store, GAME, and Argos, but othe...
SCE UK photo
SCE UK

Update: Sony Computer Entertainment UK's boss Fergal Gara hired at Amazon


Warwick Light will be replacing him
Nov 26
// Joe Parlock
[Update: Gara has now been appointed as "Director of PC" at Amazon, according to MCV] Sony Computer Entertainment UK’s boss Fergal Gara has stepped down from the position, so he can “pursue a new professional vent...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 27 - TIME TO DIE


DO IT NOW
Nov 21
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about lies, microtransactions, Star Wars and emulation. Have a listen on iTunes or direct download.
PlayStation 4 photo
PlayStation 4

GameStop UK is offering pre-orders for the Players Mega Pack 1TB PS4 bundle


It could've been called 'The Remastered' bundle
Nov 18
// Vikki Blake
GameStop UK is offering the Players Mega Pack console bundle for £290.  
Fallout 4 photo
Fallout 4

Fallout 4 has the third biggest UK launch of the year


Also the biggest ever Fallout launch
Nov 16
// Joe Parlock
You might not have noticed, but Fallout 4 released last week. I know, I know, it was kind of snuck out and didn’t get much fanfare, so I totally won’t blame you if you somehow managed to miss it. However, you migh...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 26 - Escape The Fart


Endure the grit
Nov 14
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to ...
GAME photo
GAME

GAME is cancelling a bunch of Pip-Boy Edition Fallout 4 orders


Lengthy holds to secure orders
Nov 06
// Laura Kate Dale
Oh no, this is not good news at all. According to multiple reports coming in from Destructoid readers in the UK, GAME has emailed a whole lot of people who preordered the £99.99 edition of Fallout 4 that comes with a ph...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 25 - I Said Maybe


You're going to be the one that saves me
Nov 06
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about bonfire night terrorism, pachinko machines, how Fallout is like Destiny and more terrible jokes. Have a listen on iTunes or direct download.
Steam Sales photo
Steam Sales

Valve misled customers during the Steam Summer Sale, says UK's Advertising Authority


The discount on GTA V was misleading
Nov 06
// Joe Parlock
Back during the Steam Summer Sale, there was a fairly large uproar about the pricing of Grand Theft Auto V. Between the game’s launch and the Summer Sale, GTA V cost £39.99. Suddenly once the sale began, the origi...
Assassin's Creed photo
Assassin's Creed

Assassin's Creed Syndicate had the worst UK launch in series history


Only sold more than spin-off Rogue
Oct 27
// Joe Parlock
In case you somehow didn’t notice, Assassin’s Creed Syndicate launched last week. Setting the series predominantly in the UK for the first time (we had a little bit in the opening to AC3), plus being set in the mu...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 24 - Good Jokes Week


Fl-UK-e
Oct 23
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to ...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 23 - Staying Alive


Where's my CPR?
Oct 19
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to ...
Robin Hood photo
Robin Hood

The National Videogame Arcade is doing something cool for Robin Hood Day


Firing an arrow around the world
Oct 15
// Joe Parlock
This Saturday (October 17) is Robin Hood Day. I’m assuming it’s a day where everyone is more than welcome to run around wearing green tights and steal everything from everyone, but at the National Videogame Arcade...
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 22 - Trans Man or Cuttlefish


Now we have to fight each other
Oct 09
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about Undertale, a new UK indie studio, Far Cry Primal, and a bunch of terrible dad jokes. Have a listen on iTunes or direct download.
BBC LoL photo
BBC LoL

BBC Three will livestream the League of Legends World Championships


Hosted by BBC Radio 1 presenters
Oct 08
// Laura Kate Dale
Over the last couple of years we have seen eSports become more and more accepted as a legitimate part of the public consciousness in America. Big eSports tournaments getting air time on networks like ESPN for example have bee...
Crows Crows Crows photo
Crows Crows Crows

William Pugh announces new studio Crows Crows Crows


Includes composer Grant Kirkhope
Oct 08
// Laura Kate Dale
William Pugh, one half of the development team behind The Stanley Parable, has founded a new game development studio named Crows Crows Crows. The studio, which was revealed via Twitter, plans to announce its first game soon. ...
Wii U Bundle photo
Wii U Bundle

There's a new Wii U bundle coming to the UK, and it's good


Is that a kid or a squid in that kart?
Oct 07
// Laura Kate Dale
Mario Kart 8 and Splatoon are both pretty good games that came exclusively to the Wii U. The Wii U is a pretty nice console that's not selling very well. Nintendo's solution? A 32GB Wii U bundled with digital copies of our fa...

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