It's going to be an amorous 'New Release Tuesday' on Mash Tactics. King Foom will be showing his love for destruction in Twisted Metal for the PlayStation 3. Foom's venture into the demo for this one proved less than fruitful...
Jan 19 //
UFC Undisputed 3 (Xbox 360, PlayStation 3)Developer: Yuke'sPublisher: THQRelease: February 14, 2012 (North America) / February 17, 2012 (Europe)
Practice makes perfect:
Like many other career modes in individualistic sports games, players will start their journey at the bottom of the barrel. After creating their own fighter, they'll train in the game's basic controls (and basic strategy of the sport) and partake in several local bouts before entering a professional league and facing off against known fighters. Players' professional careers won't just span one organization, but several -- from WFA to Pride -- as they lay claim to the championship title of each league.
Before attaining complete fame and glory, though, players will hone their skills via training regiments and drills (unless you're already good at this sort of thing). UFC Undisputed 3 features several new exercises to help refine those martial arts skills; fighters can jump into the practice ring for a traditional sparring match, touch up on specific jabs, punches, and combinations with a personal coach, or develop their reflexes through a number of simple mini-games . All of these training features not only provide gameplay instructions, but also teach newcomers the fundamentals of the sport, which makes for an enthralling experience, overall.
Speaking of which, another welcome addition to the game is the ability for players to attend six actual training camps, such as Greg Jackson's, and even join one of their choosing. While I didn't have much time to explore this, personally, I'm aware that these camps play a large role in the careers of professional fighters, and UFC fan will undoubtedly get a kick out of having Greg Jackson rooting for them in their corner.
Satisfying those manly instincts
At times, I find myself surfing through YouTube videos of drunken bar fights and one-hit knockouts (don't judge). I fancy myself an educated and "enlightened" man, but something about traditional fighting turns me into a barking ape and makes me think, "Fuck yes!" It's as basic of a male emotion as I can muster, and UFC Undisputed 3 is yet another of those things that brings out my suppressed but oh-so-enjoyable primitive side.
As THQ presented the game in front of the press, two of the company's community managers faced each other in an exhibition match. When one fighter got the other in a headlock and began to ferociously knee him in the face, I emitted a slight chuckle of amusement -- loud enough to draw the attention of the game's director standing close to me.
Every punch, kick, and slam is presented with the right sound and animation; brutal is a word that only barely describes how some fights turn out. The right blow to the face can even send fighters into a daze, encouraging a spell of panic as players struggle to block incoming attacks until the dizziness wears off. Continuous body shots will bruise and discolor ribs. Blood will splatter from one fighter onto the other. The whole experience can be pretty nasty, and I enjoyed every minute of it.
It's arguable that the majority of videogames are masculine in nature and ripe with cheap machismo, but not many games indulge fighting for the sake of fighting. As THQ's employees duked it out, and the observing press audibly stated their displeasure with each perfectly landed haymaker and high kick, it became abundantly clear that cage fighting (both real and in game form) appealed to some raw form of the average guy. I don't think I've been this intrigued by something new in a long, long time.
No more number crunching:
I've always found it somewhat surprising that sports games have become so quantified; such a large aspect of the experience is about stats and averages. While such features are expected and commonplace in certain genres, I personally don't want to play an RPG while I'm living out my athletic fantasies -- especially if they involve turning my opponents into potatoes. Thankfully, UFC Undisputed 3 has toned down the numerical management.
Undisputed 3 gives players the choice to let the game automatically distribute skill points to their fighters, which means less time spent juggling numbers and more time spent redecorating opponents' faces. If players do want to get deep into their fighter's stats, the option is there, of course. But I myself am one of those people who often failed math in school, so I'm going to do myself a favor and avoid rekindling those memories of shame and disappointment.
This automatic management option, on top of the removal of Stat Decay (which I'm assuming was meant to simulate a fighter's aging process) creates a faster, more arcade-style pace that will surely be preferred by people who want to get right into the action.
UFC Undisputed 3 is shaping up to be the strongest in the series. With its tight controls, robust career mode, attractive graphics, and emphasis on action, fans of the series have a lot to look forward to, and newcomers will undoubtedly find something worth their attention.
I'm not an athletic person. To me, exercise if the farthest thing from fun, and exhausting myself half to death is akin to self flagellation. Even the never-changing world of sports is something that I find quite uninterestin...
With over 150 fighters from both UFC and PRIDE, UFC Undisputed 3 has what is easily the most stacked roster in recent memory. In the latest trailer, you get a look at all of those beautiful face before, during and after...
Nov 04 //
UFC Undisputed 3 is a huge game. There's now 150 fighters. Seven weight classes are available, including the newly added Featherweight and Bantamweight divisions. THQ's Danny Bilson says that they took the extra time spent on this game and packed it full with new visuals, new animations and brand new control sets. Oh, and now Pride is part of the mix.
Undisputed 3 was developed with accessibility in mind, and that showed from the very first option that was presented. The new "Amateur" control scheme lets as many people as possible get into UFC as the developers have simplified the last game's somewhat complex transition controls, which required detailed input with the right analog stick. In this new mode, a simple flicking of the stick up or down will perform transitions to get in and out of actions easily.
Of course, there's still the standard control scheme, now called "Pro" control. The control set comes straight from the previous games, so series fans will have no trouble jumping right in.
The Amateur control is great for newcomers as it lets players slowly ease into it. Not hung up on input controls, I was free to develop strategies by watching my opponent's play style. It allowed me to confidently implement new strategies and even pull off a couple of wins. A couple. EGM's Ray Carsillo handed my ass to me countless times. My record was about the same with the previous Undisputed title, but this time around I was more confident, and less worried about proper control input. Simply put, this one is easier to get into and have fun.
Hardcore series fans may be worried that this entry level option will someone put them at a disadvantage. Don't worry, folks. I lost enough rounds to be able to tell you that. THQ says that users of the Amateur control scheme are actually more likely to be reversed. Well-versed Pro users will have more control over when a transition takes place, giving them a real advantage. Amateur mode may make it easier for more people to play, but good players are always going to win.
Furthering accessibility is the addition of in-game education. You can turn on pop-up hints to give you prompts to help you out as you progress. They'll actually stop the action and tell you what you need to do. Between rounds you'll also receive advice on your fight. I was given advice on what to watch for and what to shoot for, and it was helpful every time.
Another change for Undisputed 3 is the submission system. It's graphical, and it replaces its predecessor's stick spinning input. Bars controlled by each player move around a hollowed out octagon. The size of these bars are determined by each fighter's skill and stamina, with larger areas giving players more chance to force submission. The goal is to move the analog stick to move your bar around the octagon, with the outside bar rotating around to try to cover the inside bar. It's like a game of chase, and makes for a fun sort of mini game.
Undisputed has always been a nice looking game, but they've stepped up the game with new models and animations in Undisputed 3. Fighters now have their own entrances, complete with licensed songs. Even menu graphics and backgrounds are all-new. We were told that they plan to make images from the latest fights available as DLC backgrounds, and will work to continually update them.
Undisputed 3 will also replace in-game engine graphic cutscenes with actual UFC footage. I saw the introduction to the Pride mode and it looked like a television broadcast. Very nice. We didn't get to try the game's career mode, but we were told that it would use real UFC footage to sort of tell the story of your career, making for a more immersive experience.
They've got Pride:
The addition of a Pride Fighting Championship mode makes for a game within a game. It has its own weight classes and fighters. The setting, ring type (square vs. octagon), round times, settings, refs and even the fighting style are different. This is a really great way for UFC fans to explore some of the sport's Japanese MMA roots.
What's neat about Pride mode is that UFC fighters that go that far back are represented with younger looking models. The game is pretty open with your player choice, though. Feel free to play with UFC fighters in Pride, as well as the other way around. Dream matches are a reality with this freedom.
I really enjoyed Pride fights -- even the ones I lost in. I ate lots of foot in my matches as the rules permit head stomping and soccer kicks to the face. It was never not funny, even for the loser. It was also nice to mix things up with changes to the settings and rules. I'm sure fans will really dig seeing an important part of UFC's history.
They went all-out with UFC Undisputed 3. New control mechanics open up the game to more players, and new features and modes are there for the series fans. Pride mode alone is enough to make this the biggest MMA game ever. We were not able to check out the career side of the game, which is a shame, as this mode was a huge part of previous titles. We'll look forward to seeing that soon, but it's already looking like Undisputed 3 will be the ultimate MMA game.
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Aug 16 //
UFC Undisputed 3 (Xbox 360 [Previewed], PlayStation 3)Developer: Yuke'sPublisher: THQTo be released: January 2012
Since last year's version, the UFC has been a busy merging machine, integrating any and all of its competition. With Pride Fighting Championships and World Extreme Cagefighting fully assimilated into the UFC, Undisputed 3 now boasts an even larger roster with over 150 fighters from all seven weight classes (featherweight and bantamweight newly added). On top of that, new to this year's version are octagon-free Pride Fighting venues and rules (complete with kicks and knees to the head of a downed opponent) that have been added to mix up the typical cage-fighting strategies. The only thing that remains to be seen -- I could not get confirmation -- is if the recently purchased MMA rival Strikeforce roster of fighters makes any appearance in the final build.
Right off the bat, the first thing I noticed was the game's new and improved control scheme for entry level users. For the more casual fight fan who just wants to get in and start tapping out fools, a new "Amateur" control option allows for a simpler ground game. Instead of the sometimes complicated quarter- and half-circle right analog stick movements, the game replaces them with much simpler up-and-down movements. Going from top or side control to full mount is only a few well timed flicks of the sticks away.
Now, the thing about the amateur control scheme is that it doesn't give a novice players quite an even playing field with a veterans of the virtual octagon -- which could raise issues with competitive online rankings -- it just makes them more competent opponents. Due to the game's multitude of character animations, seasoned veterans have more options with the "Pro" control scheme, from countering into better positions or slipping on a submission attempt on users who use the amateur setup.
Speaking of submissions, the previous iterations' "rotate the stick frantically to tap out" system has been redesigned with a much simpler visual representation of what's occurring. Now, when a submission is being attempted, an octagon-shaped diagram pops on the screen, in which the submitter tries to overlap his zone on top of his opponent's zone to force the tap out. It becomes a sort of cat-and-mouse mini-game, a frantic chase around the edges of the zone that factors fatigue and stamina into how nimble one can be in evading or scoring the submission.
Other additions to the in-fight mechanics include the ability to dodge punches from the back when mounted -- though this does not lead to any broken hands from the attacker -- and a new seated animation when pressed against the fence. Unfortunately, players still can't use the cage to spring off of for some high flying acrobatic attacks à la Anthony Pettis' amazing kick last December against Ben Henderson (look it up on YouTube if you haven't seen it.) Overall, the simple additions to this year's game go a long way in delivering one of the sport's most realistic simulations.
I was only able to play two fights with UFC Undisputed 3, finishing with a respectable win ratio of 1:1, but it was easy to see that THQ is still bringing the excellence to one of my favorite sports. The crisp graphics, increased brutality of every strike and takedown, authentic commentary, new Pride fighting mode, and expanded weight classes all work together to make this year's game the most well-rounded package yet.
Hopefully, the career mode will see as much love and attention as the fighting system. Either way, though, 2012 can't come soon enough for MMA and fighting game fans alike!
It's time! Time for another installment in THQ's mixed martial arts fighting franchise, UFC Undisputed 3.
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Metro: Last Light
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May 19 //
Samit Sarkar The official statement from THQ regarding online play in UFC Undisputed 2010:
THQ is delivering a truly unmatched online gaming experience for fans of UFC and across all fighting games in general. The main enhancement of UFC Undisputed 2010’s premium online content is the new “Fight Camp Mode” in which players can assemble ranks of up to 40 people and train together. This is a significant value-add to the game as players can continually improve their skills by training with their friends and bringing teams of MMA specialists together. This multiplayer content for UFC Undisputed 2010 will be available via a one-time code included with the game at purchase. Codes for accessing the content will be available for second-time buyers for an additional $5. Details for acquiring the codes and how this will work will be available via the UFC community site.
Well, there you have it. Keep your eyes on the UFC Undisputed community site for further details.
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May 04 //
Dale North Create a Character:Before you begin playing, you have to create a character. We touched on the improvements earlier, but it's worth saying again: they really cleaned this up! Gone are the laggy and annoying menu animations of 2009. There's no waiting for bars to slide in anymore, either. For 2010, it's all about jumping in and getting it done. They tried to be less fancy and more efficient, and when you're taking your time to tweak your created character exactly the way you'd like them to be, this makes a big difference.
Beyond the menu tweaks are more sizable upgrades like the drag and drop system. Sponsor logos and tattoos used to have pre-set zones where they could be placed on a fighter. This new system lets you plop down whatever you want, wherever you want. Crotch logos? Done. Nipple tats? Easy. You can scale and rotate your images freely, making this portion of creation so much easier. And faster. This fix also made it easier to implement any of the new sponsor logos added to UFCU2010.
When it comes to actual character data input, there are tons of little upgrades in 2010. Naming, for example, has improved. There are 100 first and last names to pick from, and 50 more nicknames. All of these are voiced by announcer Bruce Buffer for that extra touch of realism. My character, Joe "Destruction" Jones, loved hearing his name. There's now so much more you can customize now. Everything from your introductions and celebrations to your stance and styles is now customizable. The biggest thing is that there's now an "a la carte" move selection system, which means that you're not stuck being one type of pre-set fighting style. Joe "Destruction" Jones was mostly an overweight Muay Thai fighter, but it was nice to know that I could throw other moves into the mix if I wanted.A Whole New World:As a new fighter, dropping you right into the UFC isn't very realistic, is it? UFCU2010 lets you build up to it, starting out as an amateur. You'll fight in gym matches under your coach's supervision until you're good enough to land a gig with the World Fighting Alliance, which you can consider semi-pro level. It'll be up to you to "go pro" after an invite, and in my session, I took my time. Once in the WFA, you'll actually have to work to get invited to the UFC. It's not an automatic thing, either. A series of losses will get no sympathy, but some strong wins will get the attention of sponsors, earning you creditability and popularity. Only after obtaining enough of this will Dana White offer you a spot in the UFC. If you suck, it's totally possible that you could fight forever in the WFA. I know this because I had those around me graduating way earlier.
The Regular Rotation:Just like in UFC Undisputed 2009, you'll go through the calendar year, weeks at a time, deciding what to do during your downtime between matches. Of course, your time is best spent training, but the situation is so much more involved this time around, and its the new additions that really make UFCU2010 so much better of an experience than its predecessor.
I was kept on my toes with the new addition of stat decay. Players will have to maintain all of their acquired stats as they'll decrease without warning if you're not watching them. Now, instead of blindly training and sparing to get my levels up, I had to frequently check back and take care of potential decreases. This could happen to any stat, from general attributes like speed to something very specific, like standing defensive skill. When you consider stat decay and the new ways to increase moves and stats, I found that the time between matches was best spent maintaining a delicate balance between pushing forward with training and maintaining what I had already achieved. This makes for much more engaging between-matches play time.
One notable upgrade to the sparring (skill upgrading) system is that you can now assign it to "auto," which lets you get out of manually participating in a sparring session. Of course, taking the lazy way out never pays. While you could potentially earn many points to put towards your skills in a manual session, the Auto mode only gives you a few. Sometimes I only received one point.
If you're not training or sparring, you'll be spending time in camps in UFC Undisputed 2010. New to this version, you can freely pick from all the top MMA real-world (with real trainers!) camps to train in. What this does is let you add any move you'd like to your existing moveset. Each camp has dozens of moves from each different fighting disciplines to add to your roster. In camp, you'll take on exercises that will gradually build a meter. Visit camp enough and you'll level up your move, adding it to your moveset. I frequented Sityodtong to add some much loved moves to Joe "Destruction" Jones' line-up, including a very nice face kick and some great elbow attacks. Again, as mentioned above, getting too caught up on adding moves to your moveset will cause your stats to suffer. You'll have to smartly manage your time to become a rounded fighter.All of these aspects makes UFC Undisputed 2010 much more engaging than the previous version. With as much as you're required to balance, it really gives you the sense of proper training…without the physical exertion. The Fighting:
When it comes right down to it, the real meat of the game is the fighting action. The control scheme was already great in UFC Undisputed 2009, but now the polish and refinement makes it as close to elegant as possible in UFCU2010. Standard standing attacks are still executed with the four face buttons, and the L and R buttons (or triggers and bumpers) either modify moves or defend. Again, the slickly assigned right analog stick lets you do everything from clinch and grapple to shoot for takedowns. While grappling, the way you move the right stick determines how you'll transition into other moves or blocks. Just like before, the moves are assigned so well that they almost become transparent, letting you fully focus on your opponent. This is the real beauty of UFC's fighting system.
Really, the fight system improvements seem like icing on the cake on paper, but seeing them in action really changes how the game is played. Evasion is natural with the new Sway System, that has your head and body moving away from attacks. The new combo set up gets you away from pre-set button sequences (think Tekken) and more into chaining moves as you'd please. Likewise, the clinch game has eased up on the tension, letting you perform more natural motions. But, rather than list out all of the changes to the tech, I'd like to convey how well these all translate visually. When you get into the zone, you begin to see how things happen and react, and the subtle, very human animations of all of these moves and actions has UFC Undisputed 2010 looking like one of the most realistic fighting experiences ever created. Watching a UFCU2010 match is very close to watch a television broadcast, but it's more about the fighter movement and less about the presentation. That's not to say the presentation isn't nice, though. It is, complete with the lead-ins and logos from television.One of the most notable improvements to the game is the aptly named "The Game Is Watching You" technology. They aren't kidding with this, either. The game's engine watches your fighting style and tweaks the AI opponent's actions to "learn" from, say, your repetitive face kick (me!). This tech keeps you from spamming moves, forcing you to learn new techniques. It also plays into the presentation as the game's announcers will pull from your past matches when announcing new ones. They'll definitely call out your repetitive motions, but they'll also remember your finishing moves, victories, and failures, and they'll be more than happy to share this with match spectators.
Decision:Here's how good UFC Undisputed 2010's Career mode is: I didn't play any other mode! I spent so much time playing through the life of Joe "Destruction" Jones that I forgot to try out the other game modes. Sorry about that. I played about 20 matches, watching Destruction come up through the ranks. We had some hard times, Joe and I. They really got it right with UFCU2010's Career mode. The experience really delivers, and it manages to draw you in so much that…well, you lose track of time. It's as if THQ heard every single issue players had with the previous game's career mode and fixed it, and then added more improvements for good measure. Gamers could only hope that all sequels get this kind of TLC.
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Parismio Well, I did it. I pre-ordered Fire Emblem Fates. Guess who I'm siding with?:LynxAmali First Electric Playground and Reviews on the Run, now GameTrailers. Some people just want to watch the world burn. If you excuse me, I'm going to go cry and weep in a corner.GoofierBrute GameTrailers just announced on Facebook they're shutting down. It's a damn shame, since I rather liked them, despite not agreeing with a lot of what they've said. Best of luck to everyone who worked there.JohnSmith123 That's a really short campaign Destiny has isn't it? Wow lolNiwannabe Goddamn I'm excited for Street Fighter V. This is gonna be my first Street Fighter ever, and Ryu being in Smash is definitely helping me transition to more traditional fighting games. I'll probably end up playing Chun-Li anyway, though.CoilWhine I'm just now 2/3 of the way done with Tearaway Unfolded's campaign, 45% to 100%. This game is really long!Amna Umen You people love your Persona, having never played any of them would I appreciate 4? It should be known I found Valkyria Chronicles too anime-y to enjoy though.OrochiLeona One week to go. Oh ho ho ho.
RadicalYoseph What I've gathered from the quick posts the last two days is that demons from SMT look like genitals.SayWord Took awhile but it is finally here, oh how I missed playing with you Nep Nep. Though I still cannot decide if I should put that PS4 skin on...Nathan D Rei is humbled by the fairly high number of faps you have given her Waifu Wars piece.
Parismio The actual best SMT girl is here:
JohnSmith123 So 1-10 of Destiny isn't so bad. Been having a bit of fun with it, though people don't talk much on PSN.
I will never talk smack about Destiny only because it has this dance in it.Barry Kelly If you agree to let Harley Quinn tattoo you with her brand new tattoo gun, you deserve to live with the consequences of that incredibly poor life choice.TheKodu Not being from the US I have no horse in the US election race. But still I do like video gamesWryGuy OP and a playable character in Devil Survivor.Pixie The Fairy Nemissa is best SMT demon girl.Scrustle Made to mid-A rank! Pretty hyped about it. Got knocked out of A- twice without winning a single match, but tonight I climbed al the way through with no trouble! The N-Zap is so good for Splat Zones.James Internet Ego I want one.Tom