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8:30 PM on 06.28.2013

CONFIRMED! Bayonetta's Enzo = Danny DeVito + Joe Pesci

If you play the original Bayonetta and don't immediately think of Joe Pesci the moment Enzo opens his mouth, you haven't been getting enough Vinny in your life. Some people find his manner of speech annoying, but like former ...

Tony Ponce

8:00 AM on 06.24.2013

Gamers campaign to end Wii U region locking

With Microsoft reversing all its content control policies on Xbox One, and Sony already planning a region-free PlayStation 4, Nintendo is insisting on keeping all the territories separated on Wii U. Fans are now taking the pl...

Jim Sterling



An industry that needs Xbox One DRM is a failed industry photo
An industry that needs Xbox One DRM is a failed industry
by Jim Sterling

It looks like we're going to do this dance again. So soon. In the wake of Microsoft reversing its Xbox One DRM policies, brave corporate warrior Cliff Bleszinski wasted little time in telling us how this would be a bad thing for the industry and gamers. Make no mistake -- he's not the only one. Disconcertingly, his views are echoed by angry press members and naive customers alike.

"More studios WILL close and you’ll see more PC and mobile games," warned Bleszinski, preparing us from the grim darkness of the 21st Century. "... Brace yourselves. More tacked on multiplayer and DLC are coming. You’re also about to see available microtransactions skyrocket. HATS FOR EVERYONE."

Bleszinski is joined by Gizmodo in his portents of despair and misery. Claiming that "we" all made the Xbox One worse as a result of our complaints, writer Kyle Wagner used no evidence to claim Microsoft's DRM would definitely have been great for everybody, and would lead to a world of cheaper games. Because the game industry has demonstrated many times that, when it has a monopoly, consumers benefit. Except, y'know, not. 

It takes a lot of naivety to trust so willingly in Microsoft, a company that's done absolutely nothing to earn our trust. It takes even more to believe that an industry so dependent on heavy-handed consumer control deserves to survive. Frankly, any industry that suffers due to the reversal of ONE console's DRM policies is an industry that deserves to suffer. 

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8:00 AM on 06.19.2013

Game magazine scrubs Ellie from The Last of Us artwork

I've talked at length about the Creepy Cull of female protagonists in the game industry, where women are shunted off promotional materials and deemed unworthy to act as playable characters. It seems the scythe is wielded not ...

Jim Sterling

4:45 PM on 06.03.2013

Telltale Games teases mystery title via Vine

Today, Telltale Games posted a mystery video of an unknown game on its Vine account. No doubt taking some notes from Bethesda's last Vine tease, it should be no surprise that developers are taking advantage of the short video...

Alessandro Fillari

11:00 AM on 05.27.2013

Blow: Microsoft's lying about Xbox One cloud power

Microsoft has been making a big deal about the "infinite power of the cloud," claiming it'll make the Xbox One more powerful, with enhanced, superior games. Jonathan Blow, the man behind Braid and The Witness, disagrees, goin...

Jim Sterling





8:30 AM on 05.27.2013

Gamers make it clear to Sony they want a DRM-free PS4

While Microsoft continues to flop around following the revelation of its Xbox One user restrictions, gamers have sensed an opportunity to suggest Sony steal some free PR points, campaigning for a DRM-free PlayStation 4. ...

Jim Sterling



Devs express disappointment with Xbox One over Twitter photo
Devs express disappointment with Xbox One over Twitter
by Tony Ponce

Microsoft's Matt Booty affirmed earlier today that digital publishing policies on Xbox One would be no different than they were on Xbox 360. Any hope that Microsoft would right the ship that has inconvenienced a good number of former XBLA devs went down the drain after we learned that indies still won't be able to self-publish their wares. Never mind that just about every other viable platform gives them flexible options, because Microsoft is having none of it.

You don't have to take my word for it! Those devs and others have taken to Twitter to express their disappointment in Microsoft's stubbornness. Maybe if enough of them speak out, Microsoft will reconsider its plans, but I somehow doubt it.

Below are just a few choice tweets. I'm sure there are more if you search around, but this should serve as a tasty appetizer.

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6:30 PM on 05.17.2013

EA Sports dev says 'The Wii U is crap'

We already knew that EA wasn't working on any Wii U games, but we weren't made privy to the exact reasons for that decision. Other than the puzzling report that EA's Frostbite 2 doesn't test well on the console (despite the f...

Jonathan Holmes

11:00 AM on 05.14.2013

Confirmed: Game sequel in development right now

Today, Devolver Digital has confirmed that a sequel to a game you like is in development as we speak. This exciting news, delivered by CFO Fork Park via Twitter, could be taken as absolute confirmation that Shadow Hearts IV i...

Jim Sterling

1:00 PM on 05.12.2013

No More Heroes 2, Chulip man wants to crowd fund

Games that go beyond simple power fantasy motifs have been growing in prestige and popularity. Journey, The Walking Dead, and Cart Life are just three warmly embraced, award winning modern releases that defy expecta...

Jonathan Holmes

9:00 PM on 05.07.2013

Avalanche Studios almost made a Star Wars game

If you're still smarting over the news that EA now hase exclusive rights over the Star Wars franchise, then here's some more news to make you wonder about how things might have turned out differently. Former Avalanche&nb...

Alasdair Duncan

9:30 PM on 04.29.2013

The Wonderful 101 director hints that the game is short

We still have no idea when The Wonderful 101 will launch; I think it's safe to say that any other significant Wii U release this Spring is completely out of the question. The issue with protracted game developments is that pl...

Tony Ponce



Nintendo truly wants to be indies' best friend photo
Nintendo truly wants to be indies' best friend
by Tony Ponce

For all of Nintendo's shortcomings in dealing with major publishers, the Kyoto giant has been making great strides in courting independent developers. Just this past Saturday at the Full Indie Summit in Vancouver, Nintendo of America's manager of business development, Dan Adelman, took to the stage to explain how easy it is to get software up on Wii U's eShop. Though no official transcript of the talk exists, Nintendo Life's Jon Wahlgren was on site to tweet the best bits.

We've all heard the horror stories from the WiiWare days, such as requiring a proper office or receiving payment only after a minimum sales threshold is met. Those archaic policies are long gone, as you might already be aware, but that's only the beginning. On the eShop, there is neither a concept approval process nor a mandate to use motion controls or GamePad features. Nintendo doesn't even require platform exclusivity, calling such methods "childish" -- no doubt a jab at Microsoft's XBLA arrangements.

Alderman urges indies interested in developing on the Wii U to visit a special Wii U developers page, where prospective partners can fill out a small questionnaire and be one step closer to a license. Nintendo will even provide the Unity Pro 4 engine at no additional cost, and of course there's the Nintendo Web Framework that supports HTML5 and JavaScript.

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10:15 AM on 04.19.2013

Metal Gear Solid: The Legacy Collection rated in S. Korea

Who wouldn't love the idea of  Metal Gear Solid 1, Metal Gear Solid 2, Metal Gear Solid 3, Metal Gear Solid 4 and Metal Gear Solid: Peace Walker packed into one collection? That's what we're...

Dale North

11:12 AM on 04.16.2013

Bethesda teases a new game via Twitter, using Vine

I still haven't found a good use for Vine. I feel like my social followers would be better served by either a picture or a full video. But Bethesda has. They tweeted out a Vine link an hour ago that seems to be a tease f...

Dale North