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Twisted Pixel

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The 'Splosion Men blast their way into Retro City Rampage


Nov 20
// Tony Ponce
Oh, Brian Provinciano! How do you keep managing to squeeze cameo after reference and reference after cameo into Retro City Rampage? Keep it up and the game will never be released in our lifetime! This latest trailer announce...
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Holiday Kinect bundle has Fruit Ninja, Gunstringer, more


Nov 01
// Jordan Devore
Microsoft has announced that a new limited-edition Kinect Holiday Bundle, priced at $149.99, is on the way. It's actually worth considering, if the games included -- The Gunstringer, Fruit Ninja Kinect, and Kinect Adventures ...
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Hey hey! Who likes The Destructoid Show? (Hold for applause) Today, we tackle some hard-hitting video game news: Mass Effect 3 has four player co-op multiplayer, and if that wasn't enough -- it also has an online pass system!...

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Microsoft now owns 'Splosion Man studio Twisted Pixel


Oct 12
// Jim Sterling
In news that some may find worrying, Microsoft's announced that it has acquired 'Splosion Man developer Twisted Pixel. The former indie studio now joins the ranks of Lionhead and Rare. Let's hope it's as successful as the for...

Review: The Gunstringer

Sep 13 // Nick Chester
The Gunstriner (Xbox 360)Developer: Twisted PixelPublisher: Microsoft Game StudiosRelease date: September 13, 2011Price: $39.99 With The Gunstringer, Twisted Pixel have woven together story and gameplay in a way no Kinect game developer has been able to do to date. It's a clever setup: you control The Gunstringer’s marionette with one hand, moving him through a stageplay as an audience -- hilariously captured as live-action video -- watches on. Using your other hand, you'll control an on-screen six-shooter reticule, taking aim to "paint" up to six targets. Pulling your arm up to your shoulder (the motion it would make in response to firearm recoil) lets loose a barrage of bullets.  Being an “on-rails shooter,” you won’t have to move The Gunstringer in a 3D space. Instead, Twisted Pixel guides you forward through the experience, and you’re tasked with moving moving The Gunstringer left and right, and in some cases up, down, and jerking your hand upwards to make him jump. Between articulating The Gunstringer's movements with one hand, and aiming and firing with another, things can surely get tricky. During some of the more demanding sections of the game, it gets a bit like patting your head and rubbing your stomach at the same time. Fortunately, the Kinect sensor does a good job of keeping up with your actions, which makes playing The Gunstringer both fun and satisfying. The gimmick of moving a puppet back and forth with your hand clicks quickly, as your brain is fast to make sense of the natural action. The “paint and shoot” mechanic also works extremely well, not entirely dissimilar to Q-Entertainment’s shot at Kinect, Child of Eden. Really, it’s not a control scheme that couldn’t have been mapped to a controller; The Gunstringer often feels like parts of Twisted Pixel’s controller-based Comic Jumper. Admittedly, though, the controller-free experience gives the game an entirely different, fun, and welcome feel. That rubbing-your-belly-and-patting-your-head feeling I mentioned earlier goes a long way towards adding a layer of depth and challenge to the experience that you might not get with traditional controls. It doesn’t come without a trade-off, though. While I’m still surprised by the accuracy of the Kinect sensor, and its tracking is mostly on point, it’s certainly not perfect. The “floaty” feel and small disconnect between your hands and on-screen actions is present, as it is with many Kinect games that try to match one-to-one tracking. This becomes really obvious when you’re required to quickly move The Gunstringer away from an obstacle, or gently guide him through a maze of booby traps with minor motions. It never becomes frustrating to the point of completely eliminating fun from the equation, but I ran into more than a few situations than I would have liked where I was blaming my failures on the hardware.Great news about The Gunstringer is that it has an “Activity level” of “sitting-standing.” What this means is that compared to something like Ubisoft’s Your Shape: Fitness Evolved (which has an activity level of “bust your fat ass”), don’t expect to break a sweat playing The Gunstringer. While keeping your arms raised to move the puppet and fire your guns can get exhausting during a marathon session (e.g., when you have to review it and meet a deadline), any human gameplay session shouldn’t leave you wanting to take a nap. Unfortunately, while the game advertises “sitting” gameplay, I didn’t have much luck in that department. It worked, with the game recognizing that I was in front of the television and trying to play, but I found that the accuracy took a hit. Your mileage may vary depending on your setup (and maybe your height, how tall your seat is, etc.), but I ended up playing the entire game on my feet.As with most Twisted Pixel games, there’s a ton of content here, including a handful of story-based chapters and the developer’s usual heap of unlockable content. The content is generally unlocked using cash earned for your in-game performance, so you’re encouraged to head back into levels you’ve previously completed to beef up your performance. (Bonus: there’s a photo of Destructoid’s own Hamza Aziz to purchase; sorry, he’s wearing clothes.) While you could probably blow through all of the main content in a few hours, these extras (as well as a tough-as-nails “hardcore” mode) kept me invested for quite a bit longer. You can even play the game cooperatively, which could add another set of playthroughs if you’re lucky enough to have friends who like being with you. One glance at any of the game’s key art would probably be a dead giveaway that Twisted Pixel’s trademark sense of irreverent humor marks The Gunstringer’s writing, visuals, and sound. The game’s tutorial level features a skeleton cowboy puppet who shoots up an inflatable wavy tube man. Later, you face off against a creature that’s a result of sexual relations between a lumberjack and an alligator. I’m going to stop there, but you get where I’m going. Once again, Twisted Pixel manges to create a completely fresh set of likable, original characters, which is refreshing in a medium where gruff voices, wide shoulders, and fist-bumping machismo is the norm. Admittedly, some of the humor in The Gunstringer misses its mark, but all will be forgiven when you lay eyes on the game’s jaw-dropping live-action conclusion.The Gunstringer is a great example of what talented developers can do with Microsoft’s Kinect technology when they think creatively. Sure, it’s easy enough to mimic what others have been doing with motion controls for years. And to be fair, The Gunstringer doesn’t do all that much that couldn’t have been done with the Wii’s or PlayStation 3’s motion controls. But Twisted Pixel’s original characters and oddball sense of humor -- married with enjoyable gameplay -- add up to a special gameplay experience that’s worth your time if you own a Kinect. P.S. New copies of The Gunstringer come with a code to download Fruit Ninja Kinect. That game is also awesome.
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A skeleton cowboy marionette driven by revenge. Troma's Lloyd Kaufman driving dangerously. A beautiful, unlockable picture of our own Hamza Aziz. A gator that has sex with a lumberjack. Wait, hold on... what now?  Yup, this is definitely a Twisted Pixel game. Welcome to The Gunstringer, easily one of the most fun and original titles for Kinect. 

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Fruit F*cker spotted in second Ms. Splosion Man challenge


Sep 01
// Jordan Devore
Starting now until September 11, you can partake in Ms. Splosion Man's second TMS (Title Managed Storage) challenge. As was the case for the first in-game challenge, which featured our very own Mr. Destructoid, real-world pri...

Gunstringer and the perils of repetitive arm motions

Aug 30 // Conrad Zimmerman
Between this, Rise of Nightmares and Sesame Street: Once Upon A Monster, I'm happy to see some games arrive for this control system that look like real games and not just tech demos. Pretty soon, I'll have to rearrange my living room to take advantage of some of these titles.
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Max and Tara grabbed Twisted Pixel CEO Michael Wilford at PAX this weekend and ruthlessly grilled him about their new Kinect title, The Gunstringer. In the process, she created what will no doubt be an animated GIF by the mo...

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Pinball FX2's next pinball table is based on Twisted Pixel's Ms. Splosion Man and it's set to come out on August 31 for the Xbox 360. The collaboration between Zen Studios and Twisted Pixel sees Splosin Man and Ms. Splosion ...

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New images of Pinball FX2's Ms. Splosion Man table


Aug 12
// Conrad Zimmerman
Zen Studios has released a new set of screenshots featuring the new Ms. Splosion Man table for Pinball FX 2. Of course, you already know that Mr. Destructoid's helmet has a prominent position on the table, but there are other...
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The first Ms. Splosion Man TMS challenge is almost over!


Jul 28
// Hamza CTZ Aziz
Mr. Destructoid is in everything these days, including your mom! Destructoid's time is running out in the first free TMS challenge for Ms. Splosion Man. The challenge comes to an end on July 31, just a few days from now. The ...
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New Destructoid Episode: Battlefield 3 & Summer of Arcade


Jul 27
// Max Scoville
Hello, my darlings. It's your old pal Max with some more internet videos for you to watch instead of doing your homework. Our robot overlord Mr. Destructoid has social-engineered his way into the Ms. 'Splosion Man Pinball FX...

Destructoid wants your balls in Ms. Splosion Man pinball

Jul 26 // Niero Gonzalez
This trifecta of indie awesomeness was about through strenuous industry-standard barley repurposing practices during GDC 2011. I'd like to thank Nick, Mel, Hamza, Jay, and Michael for seeing this through from plastered suggestion to such an insane execution!  This marks the 10th video game cameo of Mr. Destructoid, who has also appeared in the upcoming Retro City Rampage, Bomberman Live, Dino Run, Super Meat Boy, Raskulls, and others -- including Ms. Splosion Man. As a guy who started a videogame blog just for fun it's difficult to describe just how grateful I am to be affiliated with such a cool project.  Now, if you'll excuse me I have to phone my nephew who, upon seeing this, will surely defecate himself.  Thanks everyone for your reading our wacky robot-themed video game website, we're ridiculously grateful for your support! We'll have more details and a gameplay video for you in the days before its release. For more info on Ms. Splosion man check out TwistedPixelGames.com, and Pinball FX2 is the handiwork of ZenStudios.com. 
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Do you know how long we've been wanting to talk about this?  I swear it's like a walking around with grenades in your shorts!  I'm so ridiculously excited to announce today that Mr. Destructoid is in Pinball FX2 on ...

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The Gunstringer comes with Fruit Ninja Kinect and goodies


Jul 22
// Maurice Tan
More than a few eyebrows were raised when it became known that Twisted Pixel's The Gunstringer would be a retail game instead of a downloadable one. To make you feel better, the retail box will come with codes for Halfbrick's...
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Buy Bastion through Microsoft Store, get The Maw for free


Jul 21
// Maurice Tan
Ever heard of the Microsoft Store? Now would be a good time to get acquainted, as it is running a promotion where you get The Maw for free if buy Bastion through their site. It's the same price but with a free game to boot. I...
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The first TMS challenge for Ms. Splosion Man is now available and features Mr. Destructoid as a chasebot! All you need to do to get this free update is go to the "play challenge" section on the Ms. Splosion Man main menu and ...

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Ms. Splosion Man soundtrack free to download now


Jul 19
// Nick Chester
When Ms. Splosion Man launched last week, Twisted Pixel emailed press and was like "We updated the official website, and it's all new." But at the time, it was a lie: nothing was updated when we had received that email. Well,...

Retrogazing with Twisted Pixel

Jul 13 // Allistair Pinsof
It’s been a busy year for Twisted Pixel, to say the least. With three games in development, it’s impressive that Ms. Splosion Man got made at all -- not to mention it’s pretty okay. Perhaps, super okay? Despite being hard at work on the company’s first boxed retail release (The Gunstringer), lead programmer Mike Henry, 2D artist/community manager Jay Stuckwisch and audio designer/”The donut song guy” Matt ‘Chainsaw’ Chaney were willing to sit down and allow me to pry into their childhood. Childhood Matt 'Chainsaw' Chaney: I just played a lot of games as a kid and growing up in a small town,I spent a lot of time outside. I guess I was a geek. I was into comic books and stuff so I was pretty geeky, I guess.Jay Stuckwisch: I probably was too. I was really into comic books and got a part-time job at a comic book store. I basically just worked for free comics. I spent a lot of time outside but I was more artistic. I would stay at home where I would draw and watch a lot of cartoons. Bugs Bunny was my best friend. I definitely wasn’t as geeky on the game front, but definitely was geeky about cartoons and animation. Mike Henry: I was a complete nerd, not much different than now actually. In addition to the NES, I had an Apple IIe growing up and I played a lot of games on that. As few places as there were to buy NES games, there were no places to buy Apple 2e games. You had to drive a good hour to get to a store. It was basically whatever I could pirate from a friend at school who had a cousin who had a uncle that had access to whatever. Once I ran out of those, I started programming them around 8 years old. That’s kind of how I got started programming.My mom apologized to me the other day for wanting me to go outside so much. I had never wanted to go out and play because I would be playing video games inside. My mom actually told me the other day -- now that I have a real career in video games -- “Oh, I’m so sorry I tried to make you go outside all those times.” Vindicated! First systemJay: The first system I owned was the ColecoVision, actually. My parents picked that up and the game I was addicted to was The Smurfs. I was thinking about that the other day. My God, that game was so stupid but I loved the hell out of it. Technically the Odyssey 2 was my dad’s but he didn’t get to play it a whole lot...Chainsaw: My first system was the Atari 2600. I had a lot of really good memories playing that. Berzerk was one of my favorites and I really liked Yar’s Revenge. I had that E.T. game for Atari that’s supposedly the worst thing ever and I would attempt to play it. I’d fall down in a pit and it’d just be game over. I didn’t know why I couldn’t play the game -- I thought it was me. Mike: It was like you thought there were secrets to be unearthed. And, if you could only find out, you would be awesome at it.My first console was a Philips Magnavox Odyssey 2. That was like one of the first consoles. It was so early they didn’t think about the fact that they should be making intellectual property for the thing, so the games were like “Football”, “Basketball” -- those were the titles of the games. I think the pack-in game was a Pac-Man clone but they called it K.C. Munchkin. Old Favorites Chainsaw: I still have my copy of [the original] Zelda and a map I drew of the final castle that shows how to get from the front door to the, uh, silver arrow? Then to the blue ring and finally to Ganon. “Bomb wall left, move up.” I actually mowed yards to buy that game. I was so excited. My parents brought me to Walmart to pick it up. When I got home, my dad was residing the backyard and he told me I couldn’t play until I picked up all the big rocks. I was so pissed off! While I was saving up money for Zelda, I mowed this lady’s yard one day but she only paid me in prunes and a kitten. I was so mad. My parents wouldn’t even let me keep the kitten. Mike: The first game I can ever remember being aware of the release date for was probably Super Mario Bros. 3. I remember I talked about that game so much before it came out. The game was sold out in stores for weeks after it came out, but my mom just happened to be in a Walmart or something the day it was released. They were unpacking boxes of them and my mom was like, “Oh, hey! Can I have one of those?” I don’t think, to this day, that she understands the magnitude of what she did for me there. I would have been sitting and waiting for weeks with tears in my eyes.Jay: That’s awesome. I loved Nintendo’s commercial leading up to it, where there were all those people and this big world pan out and all the people in the different colored shirts made the Mario face on the planet. That was pretty cool.Nintendo was the first time I ever had a system that was all my own. We didn’t have a lot of money when I was a kid, but my aunt bought me a Nintendo for my birthday that was like the end-all-be-all present I could get as a kid so I got that with Super Mario Bros. and loved the shit out of it.[embed]206019:39869[/embed] Chainsaw: My parents got me an NES for Christmas and my grandparents got me Fester’s Quest and Marble Madness, which is an insanely challenging game for a kid. Fester’s Quest is just a really confusing game. Mike: I think the same company that did Blast Master, Sunsoft, did that. Blaster Master was one of my favorites. It’s probably because I was so impressionable back then but the game had such great atmosphere. The music is cool and you’re driving around in a tank and all of a sudden you get to his point where you get out -- the whole scale of the game changed on you. Chainsaw: I remember griefing the hell out of my brother in Super Mario Bros. because if you were playing as Luigi and the other player pauses the game in the middle of a jump and unpauses you don’t carry your momentum. You just fall straight down. If he was doing really well, I’d be like, “I’m tired of this. I want to play again.” He’d jump over a gap and then I'd pause.Mike: That’s like in Duckhunt, where the second player can move the duck around. I just found that out one day and freaked the shit out of whoever I was playing with. Bad GamesMike: My mom bought me Bible Adventures. It was for the NES but it was not licensed so the game came in a different cart. It had three games on it. There’s this Noah game where you have to gather up animals for the ark; you pick up shit like in Mario 2 but you can pick up multiples, so you run around with a goat on your head that has another couple goats stacked on it. The other one that is even weirder. It’s a game where you have baby Moses in the basket and you have to carry him from point A to point B, making sure he doesn’t get hurt. But, in order to do that you have to chuck him places. So you have one of the most important people in religious history and you are just throwing him around at snakes and shit. Also, not very good. It was one of the only new game I got in a while so I played it. Jay: I don’t remember the title, but I had this Nintendo game “Kings of” something. There were three kings on the cover and a golden castle in the background, I think it was like a early RPG but I totally didn’t get it. It didn't make a lick of sense to me. I couldn’t get past the first level.Mike: My vote for worst Nintendo game has to be Dragon’s Lair. I have to imagine the studio insisted they keep all the animation super smooth so your character would be like: OK, wiiiiiiiind up taaaaake a step! And then he’d stop and take a couple more steps and wind down. It was the hardest thing to control ever. I returned that thing so fast. What game do you wish you were a part of?Jay: Earthworm Jim. That game blew me away with the animation, character design and just how funny it was. That’s why I’m really happy to be a part of this team because that’s what we do. It’s so much fun to bring that back into games. Even if it’s not Earthworm Jim, it’s that kind of feeling. Mike: For me, it would be Super Mario World. That was like all the existing Mario games rolled into one, and now you got all these ridiculous thing you can do with scaling and rotation -- it had giant bullet bills! And Yoshi, of course.Matt: I have to say the original Legend of Zelda, because that game was such an influence on me. It just blew me away the first time I played it. I’ve always been into music and sounds, but I don’t think at that point I was thinking about making any of my own. I always loved the “doo-doo-do-doo-leh!”      Mike: Super Nintendo all the way.   Winner: Super Nintendo Chainsaw: I like the speed of Sonic, but Mario hands down. Jay: For me, that was a close one. Winner: Mario Chainsaw: I’m going to say MK. I loved ripping spines out of dudes as a kid. Mike: I never had the Genesis and I didn’t like the idea that SNES neutered it so I had Street Fighter II and not MK so I have to disagree.Jay: Argh! Finish him! Winner: Mortal Kombat Jay: I played a lot more of Doom over the years. I was aware of Duke Nukem but I played Doom the most.Mike: Duke Nukem was the first game I ever tried to play networked. I think I got it working and played it with my brother. I will say that vote is not influenced in any way by Duke Nukem Forever. If I took that into account, I would have to say Doom all the way. Winner: Duke Nukem 3D [silence] Winner: Earthworm JimMike: I actually enjoyed the 3DO more but I have to go with Jaguar for the shlock value. There were just so many shlocky games on it. Winner: Jaguar Chainsaw: Kriss Kross is way funnier.Mike: I have to go with Marky Mark on that one. Chainsaw: C’mon, they wore their clothes backwards!Jay: I never owned either one but I have to agree. Mike: I hated them so much. I definitely was a grumpy old man before my time, when it came to Kriss Kross. Winner: Kriss Kross: Make My Video ------------------------------ Hey, Destructoid gang! Surprised by any of the answers? Will you stop buying Twisted Pixel games because they are Nintendo lovin', Marky Mark-obsessed Earthworm Jim fanboys? Or, will you buy more? What developers would you like to see in the spotlight, in future editions of Retrogazing? Any questions you wish I asked Twisted Pixel? I'd love to hear your feedback, so post in the comments! Retrogazing will be back next week, where I talk to Karakasa Games about obscure PC adventure games.
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Have you ever wondered what your favorite developers were like when they were kids? What games they played? What they had to do to play them? Retrogazing is a new interview series where I talk to game developers about their c...

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Free challenge updates coming to Ms. Splosion Man


Jul 13
// Nick Chester
Twisted Pixel's Ms. Splosion Man is out today, and outside of it being really pink and all of the buttons doing the same s**t, I thought it was pretty good. On this joyous release day, the developer is revealing that it will...

Review: Ms. Splosion Man

Jul 11 // Nick Chester
Ms. Splosion Man (Xbox Live Arcade)Developer: Twisted Pixel GamesPublisher: Microsoft Game StudiosTo be released: July 13, 2011Price: 800 Microsoft Points ($10)To say that Ms. Splosion Man is simply 'Splosion Man with a bow wouldn't do justice to the actual work Twisted Pixel has done with this follow-up. Even still, much of what I've already said in my 'Splosion Man review in 2009 applies, at least at its most basic level. The game immediately feels like 'Splosion Man; if Twisted Pixel has made any tweaks to physics or speed, it's not evident. The gameplay remains the same, and fans of the original will find there aren't any real new tricks to learn. The game is still all about exploding to reach new heights, avoiding environmental hazards, and crossing the finish line without pulling your hair out over the game's tricky combustion-based platforming. But that's not to say that Twisted Pixel hasn't taken every measure to make Ms. Splosion Man feel wholly novel within that fundamental gameplay framework. You're not a few 'splosions in before the developer is revealing its new cards, and they're all about the game's environments. Ms. Splosion Man can play on and interact with everything from rails to Donkey Kong Country barrel-inspired cannons, and more. The result is that the game's 50-plus stages are more interesting and more varied, as Twisted Pixel is able to play with the world and level design in all sorts of clever (and sometimes devious) ways.   [embed]205816:39856[/embed] True to life, Ms. Splosion Man has a tougher time in the workplace than her male counterpart. By mixing and matching tools both new and old, Twisted Pixel has managed to design levels that are even tougher than those found in the original. Ms. Splosion Man requires precision and killer reflexes to a far greater degree than its predecessor. With all of the "just made it" moments scattered throughout the game, Ms. Splosion Man is an easy candidate for "Most Toes Curled" and "Most Butt Cheeks Clenched" awards in 2011. Some areas can become frustrating as you die repeatedly at the hands of Twisted Pixel's sadistic level designers, but nothing truly feels "toss the controller at your pet" impossible. With every failure, I knew it was of my own doing, and I was constantly pushing myself to try again and again until I got it right. New to Ms. Splosion Man is a Super Mario Bros. 3-inspired world map, versus the last game's vanilla level-select screen. (Boxes with level names on them are so 2009, really.) It's not only an aesthetic improvement, but a functional one as well. The new map design allowed Twisted Pixel to add "tougher" levels (marked in red, with a scary skull face!) on non-critical paths for players looking for an extra challenge. Some levels even have alternate exits that lead to hidden levels, including a cute reference to Super Mario World's "Star Road." While the most resolute players could probably clear all of the worlds in one or two sittings, I wouldn't recommend it. As I mentioned earlier, the game can become irritatingly difficult at times, and you'll likely want to step back and take a breather before tackling some of the challenges. Even still, if you were to make it to the final boss encounter (and find all of the hidden shoes and levels) in one sitting, there are more than a few reasons to keep playing. Multiplayer is back, with up to four Ms. Splosion Men (both online and off, in any combination) blasting through a fresh set of levels. As it was with the first game, these levels are often tougher than the single-player levels, chiefly because many spots require stellar communication between players. And you know how that goes, especially online. There's also an unlockable "Two Girls, One Controller" mode that has one player controlling two Ms. Splosion Men on one controller. Or you can cuddle up with another player and play on one controller. Either way, it's probably one of the most batshit crazy ways to play a videogame outside of just waving your hands at a camera or something. Ms. Splosion Man also keeps track of scores (based on a number of variables) and level completion time, and posts them to online leaderboards. I found myself headed back into levels I had previously conquered simply to best the five people who were playing the game last week for review. As extra incentive to become the best Ms. Splosion Man you can be, Twisted Pixel has also included "ghost" data, allowing you to not only race against your own previous runs, but the runs of the world's top performers. Twisted Pixel's offbeat sense of humor is featured prominently in Ms. Splosion Man, although there appear to be more pop-culture references and inside jokes than in any of its previous games. While this isn't a bad thing by any means, it also means that the humor may not be universal. For example, I find Twisted Pixel's obsession with '90s-era Arnold Schwarzenegger films hilarious, but it might not click with some who aren't familiar with those movies. Still, it's nice to see that while Twisted Pixel obviously takes its game design seriously, it's more than willing to have a little fun (sometimes at its own expense) to get a laugh. Ms. Splosion Man, in every respect, is a step up from Twisted Pixel's first foray into the Jumpsplode genre.* It's more of an evolution than a revolution, though: if you didn't like what the developer had to offer with 'Splosion Man, you're free to take a pass. (Also, consider taking up wasp nest collecting instead of playing videogames.) If you enjoyed the developer's first incendiary platformer, you've got no excuse not to go pink for Ms. Splosion Man. * Later perfected by Capcom's MaXplosion, of course. Debug: 2
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Twisted Pixel's Ms. Splosion Man is like 'Splosion Man, but with more pink -- and the lead character wears a bow in her hair. Wait, she doesn't have hair... how does that bow stay in? Why doesn't it just burn up? This game makes no sense. Score: 2 out of 10 -- Lacks realism; too pink; every button does, like, basically the same thingJust kidding. The game's pretty awesome. No duh, right?

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Zen teams with Twisted Pixel for Ms. Splosion Man pinball


Jul 07
// Nick Chester
Pinball masters ZEN Studios and weirdos Twisted Pixel have announced today that they've teamed up to release a Ms. Splosion Man-themed table this summer. Do want. The table will be available for Pinball FX2, which is already ...
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Ms. Splosion Man spotted on Steam


Jul 05
// Jordan Devore
Don't know about you, but I could go for a good 'splode session right about now. According to the chaps at RPS, Twisted Pixel's Ms. Splosion Man could very well make it onto Steam. Apparently, the game appeared in the Steam l...
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Ms. Splosion Man priced at a mere 800 MS Points


Jul 05
// Nick Chester
Twisted Pixel's Ms. Splosion Man -- the follow-up to 2009's Mr. Splosion Man -- hits Xbox Live Arcade next Wednesday. It's got a price now, and it's only 800 MS Points. "The value of all life on Earth was originally placed at...
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Twisted Pixel is working on an iOS game


Jun 28
// Dale North
These days it's neve a surprise to hear that a developer has decided to make an iOS game. Why wouldn't you make an iOS game? It's like printing money! Twisted Pixel, the studio that brought you The Maw, Comic Jumper&...
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New Destructoid Episode: Hacks, PAX, Mercs, and Freedom!


Jun 27
// Max Scoville
Hey dudes, whacky awesome exciting news today. First, hacker group LulzSec gave one last hurrah before saying the voyage of their LulzBoat had come to an end. Or something, I don't even know. Second, the United States Suprem...
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Ms. Splosion Man releasing her goodness on July 13


Jun 22
// Hamza CTZ Aziz
Twisted Pixel's Ms. Splosion Man is sploding onto Xbox Live Arcade July 13. The sequel to 'Splosion Man will see a ton of new improvements, new environments, 100 levels for single and multiplayer fun, shoes, crazy boss battle...
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I sat down with Twisted Pixel's Jay Stuckwisch at E3 and watched as he made a woman explode over and over again. It was hot. It was also really fun! Ms. Splosion Man is upping the insanity by giving us more worlds, crazy mul...

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The Gunstringer is the next game from the demented minds over at Twisted Pixel. You play as a puppet (via Kinect controls) who's out for revenge against the gang that betrayed him. We've seen the game a few times and the big...

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E3: The Gunstringer ditches XBLA, going retail


Jun 07
// Nick Chester
Originally announced for Xbox Live Arcade, Twisted Pixel's Kinect-only title The Gunstringer will now be sold as a full retail title this fall. With the extra time, the developer says it will be working to polish the game, wh...
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Ms. Splosion Man limited beta announced


May 24
// Conrad Zimmerman
Twisted Pixel has announced that they're now taking registration for a multiplayer beta of Ms. Splosion Man on Xbox Live Arcade. Open to 10,000 lucky players, the program will run for three weeks starting June 6th. Durin...
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Forever alone: Ms. Splosion Man's 2G1C mode revealed


May 13
// Jordan Devore
Turns out, the 2G1C mode in Ms. Splosion Man is way cooler than what I had pictured. It stands for 2 Girls 1 Controller, meaning even those without anyone to tackle multiplayer with can still partake. You control both charact...

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