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Trauma Center


Dtoid Live rewind: Kung Fu Live underpants hysteria

Dec 24
// Niero Desu
Earlier this week we attempted to play Kung Fu Live on the PlayStation Eyething. During the calibration procedure we learned that the technology works best when you're not wearing dark clothing. Rather than trouble with a cos...

Japanese Trauma Team's bonus sexy cards

Jun 02
// Dale North
We played and liked Trauma Team, and when we reviewed it we touched on some of the in-game sexy bits. You know, busty girls, ridiculous situations. Stuff like that. None of those sexy bits seemed to make it into the game's ma...

Trauma Team for thirty bucks on Amazon

May 28
// Conrad Zimmerman
Holy crap, that was fast! Released just over a week ago, Trauma Team has already become the recipient of an Amazon Deal of the Day! If you go to the online retailer today and say, "I would like a copy of Trauma Team, ple...

Trauma Team plays up the drama

May 28
// Conrad Zimmerman
Trauma Team came out last week and, I'm ashamed to say, I haven't had a chance to play it yet. For now, I'll have to make use of the likely hours of trailers, gameplay footage and other video on the web about the game. ...

Review: Trauma Team

Apr 26 // Dale North
Trauma Team (Wii)Developer/Publisher: AtlusTo Be Released: May 18, 2010MSRP: $39.99 In the Trauma Center games, all of the time spent in the operation room was on surgery. The surgery game play was fun, but it always left me wondering about the other fields of medicine and how they would work into the game's formula.  Atlus has answered that fully with Trauma Team's six playable fields of medicine: endoscopy, orthopedics, forensics, diagnostics, emergency response, and surgery. What's great is that you'll often see interplay between these fields. For example, you'll see patients that you originally treated on-site as the emergency response character, Maria Torres, back at the hospital getting his broken bones fixed by orthopedic surgeon Hank Freebird. While each character and medical field represents its own standalone game path, you'll see that both the stories and medicine overlap, making for a game experience that is far more engaging than past Trauma series games. Each of the six characters can be selected and played in any order, letting you mix and match medical disciplines to your liking. You'll progress through several day-in-the-life style episodes for each character, all presented in a sort of graphic novel or comic book style, complete with cells and speech bubbles. This style is perfect for telling the stories of these six dramatic characters, as any other format probably wouldn't do any justice to these doctors' crazy lives. Seeing as how the game play for each of the medical fields is so different, we've separated the six disciplines/ characters in this review: CR-S01 - Surgery: The game opens with the young and mysterious surgeon that is called only by his inmate name, CR-S01. He's in jail for life for a crime he's not sure he committed, as he lost his memory some time back. The only thing he does remember is how to be a fantastic surgeon. For this reason, he is pulled out of jail to save people with his skills. You'll pull off amazing medical feats as CR-S01 in game play that is closest to the old Trauma Center games. While his segment of the game has the least new to offer in game play, it probably has one of the most interesting stories of the six. You'll gradually uncover why CR-S01 was thrown in jail while also slowly earning the trust of the Trauma Team. Tomoe Tachibana - Endoscopy: Tomoe is a beautiful Japanese princess. Seriously -- she even has her own butler. She's less interested in being Japanese royalty and more interested in saving lives through endoscopy, which uses a small scope that is inserted into the body. In one of the more engaging types of game play in Trauma Team, you'll use the Wii Remote to actually push a scope forward with a realistic, forward pushing gesture. Easy does it, though, as you don't want to hit organ walls and injure the patient! The nunchuck serves as both a way to steer and a control device for all the different types of tools an endoscopic surgeon needs. You'll drain blood, cut tumors, and cauterize spots of hemorrhaging while making your way through the tunnels of the human body. You'll start of easy in organs like the intestines, but later you'll have to move through moving membranes, navigate in-body currents and even snake through the branching airways of the lungs. If you're anything like me, you'll feel so tense that you'll break a sweat! Maria Torres - Emergency Response: Maria is pissed off at the world. In fact, she's so mad that it'll likely get to you as you uncover her story. No one this busty should be this mad, but you'll eventually see why she became this way through her episodes. She puts that rage into her work, pushing herself to become the best emergency response doctor there is. Trauma Team's most frantic game play is here, where you'll show up at the scene of over-the-top accidents, working to patch up as many victims as you can as fast as you can. The game play is quite different from the rest as you'll only have access to the most basic tools, like antibiotic, bandages, scissors, and the like. Sometimes you'll have to improvise and use whatever you can find to save a patient. The other aspect that stands out in this mode is that you'll often have to juggle multiple patients at once. They keep coming, too. No wonder she's so angry! Hank Freebird - Orthopedics: This is both my favorite character and my favorite discipline. Hank is a huge man. A huge man with an awesome name. He's so huge that he causes the ground to shake when he walks in the room. He's not a big, dumb oaf, though. By day, he's a brilliant orthopedic surgeon that can fix the most broken bones with ease. By night? Well, he's a crappy superhero with a complex. You'll see what I mean. There's nothing crappy about how he works in the OR, though. Looking at all the in-OR fields, I found that I was having the most fun with orthopedics. Sawing bones with lasers is fun and rewarding, but takes a steady hand. You can feel the hammer vibrate in your hand when you hammer pins into bones. You feel the drill vibrate as you screw in braces to bone mends. Later, Hank even gets into prosthetic limbs, which increases the challenge considerably. Gabe Cunningham - Diagnostics: When you need a break from the OR, patient diagnostics is perfect. You'll never need to get your hands dirty as you'll spend time questioning and examining patients, and then looking over charts and scans to determine what's wrong with them. Your reflexes can take a break, but your wit will have to take over, as Gabe's cases are real brain busters. You'll pour over even the most minute details, like white blood cell counts, to figure out what's wrong with your patients. Most data is represented in number that get down do decimals Needle in a haystack? Worse! Worse, but not tedious. Even though you'll have the assistance of a supercomputer available to analyze our diagnostics, you'll still have to manually analyze CT scans and MRI results to find the true diagnosis. Atlus doesn't go easy on you here, and that's what makes diagnostics so fun. My advice? Take your time and look over everything. I was stumped so many times. Naomi Kimishima - Forensics: You know those silly television dramas where a forensic doctor (or team) spends an a day or two trying to unravel the mystery of a mysterious death? Trauma Team's forensics segment is just like that, though none of your television doctors are as shapely and sexy as Ms. Kimishima. She's also a bit creepy, with some kind of mysterious connection with the dead. She's rather close to death herself, as you'll see. That's okay, as it makes her an excellent forensic doctor. Much like with diagnostics, you'll find a marked change of pace here. You'll look at evidence, crime scenes, and even the deceased to determine how they died. While a surgery could finish in 5 minutes, you'll find that it could take upwards of two hours to uncover who dunnit. You'll have a life bar with five segments, which provides you with limited opportunities for mistakes in your findings. No worries, though, as you'll have the help of police investigator named Little Guy, seen above in his non-Mii form. LG can analyze blood and fingerprints, and is more than happy to talk through the evidence with you. As the evidence pieces show up, you'll process the pieces on your office computer, using clue cards that can be matched and compared. You'll do this until you've found solid evidence. From here, you'll be asked multiple choice questions to further explore what happened at the time of death. If you've ever enjoyed a Phoenix Wright game, you'll find a lot to like in Trauma Team's diagnostics and forensics segments. The few drawbacks to Trauma Team are common to most disciplines. Perhaps the biggest one is some heavy instances of repetition. While it's fun to put the pressure on with multiple wounds to tend to under a time limit in surgery, ones that continue to arise in places you've already operated stops being fun quickly. Having to dress the same wound over and over for fifteen minutes kind of goes against the nice variety of game play that Trauma Team presents. There were several times I found myself yelling "really?!" at the television when wounds continued to open up. Likewise, in the non-surgery fields, like in diagnostics or forensics, the repetitive actions also sometimes wear at you. In both of these fields, you'll begin to feel like you're constantly moving back and forth between locations/offices/labs. There were many times I felt like the slow reveal in these cases was a bit too slow; it felt like they only served to increase the playtime of the episode. Worse, in the forensics section, combining cards in the precise order expected seemed like a chore when you've already figured out the overall solution. Despite knowing who did it, you'll still have to go through the motions in cases that could take over an hour to solve. And here's a first: I've never before complained about a score from famed game composer Shoji Meguro, who was also responsible for the amazing soundtracks of many other games including the Shin Megami Tensei and Persona series games. Normally he's fantastic. Unfortunately, in Trauma Team, it's hit-or-miss. While there are some excellent tracks that keep the blood pumping during the action (Maria's action theme rocks!), there are several others that are for the situation. Or cheesy. People are dead on tables while music that would be at home in a porn film plays in the background. It's funny at first, but later it gets to you later. I-beam impalement happens often in Trauma Team. On the upside, Trauma Team does a lot to be inviting to new players. No previous knowledge is required to enjoy Trauma Team, mind you. The style of storytelling goes a long way towards making this an inviting game, but Atlus has also gone out of their way to lend a helping hand in game play with fully descriptive mini tutorials that show you how to use all of the operating room tools. Even beyond that there's handy tool icons that gently guide you along. In-episode characters are also happy to point you toward the next step if you're ever stuck, which I was really grateful for during the forensics and diagnostics segments. Atlus has made it to where just about anyone can pick up Trauma Team and enjoy it. Even though this picks up where the already established Trauma Center series left off, there's really nothing else like Trauma Team out there. There's such a variety of game play that it feels like several different games wrapped up in to one package. Thankfully, the Wii control scheme on all of these fields is fantastic, leaving the only stress to come from operating room pressure. But what really makes this game is the television-style drama that you'll uncover in the episodes from these six characters. Each of these characters have pasts that are slowly revealed as you play, but their lives will also relate to each other, making their stories even more engaging. If you liked the Trauma Center games, you have to try Trauma Team, as Atlus has evolved the formula so much that its predecessors look pretty primitive. For those that didn't dig older Trauma Center games so much, know Trauma Team is a much improved experience, many times over. There's so much varied game play and story content in Trauma Center that I feel like it's easy to recommend to just about anyone. Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Ah, the world of Trauma Team. It's a pretty unique place with pretty unique people. Everyone seems to have either huge boobs or huge noses. Everyone's relatively attractive, yet strangely familiar looking at the same time.&nb...


Yoo-es-ay: Americans to thank for Trauma Team forensics

Mar 31
// Josh Tolentino
Americans, give yourselves a pat on the back, for it's you that the busty Naomi Kimishima (as above) has to thank for her current line of work in Trauma Team's forensics department. As you may know from Destructoid's prev...

Dr. Freebird, please report to Trauma Team

Mar 18
// Conrad Zimmerman
Atlus sent us a ton of videos for Trauma Team today. The series of walkthrough clips shows off a variety of procedures players can perform in the game, as well as introduces us to the doctors who will get all the...

Crack a femur: Trauma Team's orthopedics walkthrough

Feb 03
// Dale North
I was going to use a drill pun, but Atlus already took care of that. Hell, they took care of all the bone-related puns. Look: "Until watching this new video, a lot of Trauma Team fans may have a slightly disjointed notion o...

Nurse, Forceps! New Trauma Team screenshots

Dec 21
// Dale North
I'm about to make an incision...on my arm if I don't get to play Trauma Team soon. Atlus is still working on it, but they sent along new screenshots of the upcoming Wii medical operation game as a sort of Christmas gift, they...

Preview: Trauma Team (endoscopy w/ Tomoe Tachibana)

Dec 09 // Dale North
TRAUMA CENTER (Wii)Developer: AtlusPublisher: AtlusTo be released: Spring 2010 I joined some other members of the gaming press for a short look at how the game works. We got to see one of the team members in action: Tomoe Tachibana, the endoscopy specialist. Trauma Team is a bit different from other series games in that it has characters taking up specialized medical roles. Later we'll hear more about the surgeon, the EMT, the orthopedic doctor and more. Most interesting to me is the forensics specialist, which we hear will tie into more story-based gameplay, giving us a bit of some Phoenix Wright-style gaming. Our first look was in-body, as Tomoe pokes around with her endoscope and attached microtools, looking into the body in a first-person view. There looked to be a pretty good lighting engine in place, as the light coming from the endoscope shining on slippery looking innards impressed. The control here was also pretty impressive. To push on further into the body, the Nunchuck is used to control the camera and the Wii Remote controls movement. By pushing forward with the remote (holding A and B buttons in), much like you would with a real endoscope, you'll move further inside. Pull backwards and the scope will move back. It looked to be very precise, and we hear it moves on a 1:1 scale. WiiMotion Plus? They didn't need it, they said. I watched on as the patient was cleared of pooled blood, ulcers, and other complications. Coming across a bit of blood, hitting the C button selects a tool wheel. After the proper tool is selected, the Z button uses it. I watched on as the scope moved into the stomach through some gross spamming sphincter, where we found ulcers. This time, instead of a drain, a syringe was selected from the tools, and the ulcers were injected. Later, coloring spray was used to uncover hidden ulcers. All the while a radar on the upper right hand side of the screen gave not only direction indication, but also the location of complications. This is one of many efforts they took to make Trauma Team more accessible than the older series games. There are now also clear instructions, in the form of pop-ups, on what tools to use in arising situations. Other modes, like orthopedics, drop the time limit and let you focus on doing a good job. More approachable was definitely the way to go. Much appreciated, Atlus. I only saw one of the six operation types in Trauma Team. Makes sense, as the game is not done yet. Atlus estimates that they are 70-80% complete as of this week. Things like event scenes and translations are still being worked on. Even though the preview was short, Trauma Team looks to be shaping up into a better Trauma game. More realistic and less over-the-top, I'd say. The game is also going to have a lot of two-player co-op, and is going to expand on the multiplayer of New Blood, letting you hand off medical responsibilities to other "doctors." I think I'm ready to scrub in again, Atlus. We're looking at a Spring 2010 release for Trauma Team. Here's to hoping we get another look soon.

Atlus was kind enough to let us scrub in on surgery. They're still operating on Trauma Team, the next the series of Trauma Center games, and they wanted us to see the insides of this patient. We got a very quick look at E3, w...


Atlus launches Trauma Team website, now with less nicotine

Aug 13
// Topher Cantler
I'll admit right off the bat that I'm a huge fan of the Trauma Center games, so the new website Atlus has just launched gets me all the more excited for its upcoming Wii title, Trauma Team. Among other things, this will featu...

Hey Ash, Whatcha Playin': Trauma Center

Jun 25
// Anthony Burch
This is the newest episode of Hey Ash, Whatcha Playin'. It is about Trauma Center. Now that we've got a panel at PAX, I've gotten all nervous about what will or won't be helpful to talk about, how to remain entertaining, and ...

Atlus drops the trauma with new Trauma Team video

Jun 12
// Dale North
Even though we've seen very little of Trauma Team so far, I'm still excited about it. When Colette and I met with Atlus at E3, I was able to chat with them a bit about what to expect. All they did is tease. I don't think they...

Pre-E3 2009: Atlus + E3 = Win

May 30
// Matthew Razak
You know a company is chock full of awesome when the title of their press release for E3 uses a mathematical equation that ends in win. Yes, Atlus sent over a press release announcing their E3 line-up titled "Atlus + E3 ...

Famitsutoid: No More Heroes 2, Trauma Center 3 and more

May 27
// Dale North
I take absolutely no credit for the Famitsutoid header. This comes compliments of Destructoid community blogger Genki-JAM, who was kind enough to share his latest issue of Famitsu, packed full of hot images of lots of upcomin...

Pedisedate: Gassing your kids, one Game Boy game at a time

Apr 15
// Chad Concelmo
You are so not ready for this.A new piece of medical equipment is being tested right now called the Pedisedate. Basically, it is a headset that is placed on a child before they are admitted to surgery. The device connects to ...

Destructoid review: Trauma Center: Under The Knife 2

Jul 11 // Colette Bennett
Trauma Center: Under The Knife 2 (Nintendo DS)Developed by AtlusPublished by AtlusReleased on July 1st, 2008The story of Under The Knife 2 picks up three years after the last game, in the year 2021.We find the main characters from the first game, Dr Stiles and his nurse Angie, working out of an African refugee camp called Zakara, in the Republic of Costigar. The political turbulence in the country is finally inching towards peace, but they are shorthanded when it comes to medical care, which is where Derek and Angie come in. It isn't long before some of the patients start to show mysterious symptoms, and before you know it, GUILT has made a full return. The story is as fully engaging as the first game's and features both old and new faces, and it beautifully circumvented the rehashing pitfall that I feared. If you loved the first game, Under The Knife 2 has a brand new, compelling story to offer that you're likely to really enjoy.Another thing I noticed right off the bat is that the game looked more streamlined overall. Everything looks a bit smaller and cleaner, the characters look older -- a once ratty looking Dr. Stiles has lost his teenage messy look -- and more mature (which is to be expected), yet it still retains the easy touch screen movement when using surgical implements. You can definitely tell there's been some fine tuning, and it makes for an even better looking game.Even more exciting than the modern look, however, was the addition of three levels of difficulty. The operation screen is tabbed with easy, medium and hard settings that you can easily switch to at anytime without interrupting the story. Not only does this solve the difficulty issue I mentioned previously, but once you complete the story, it opens a new difficulty called Extreme, which (if you can imagine this) is literally so hard it made me feel as if my eyeballs were melting. However, for those of you looking for an insane challenge, Atlus hasn't forgotten about you!Under The Knife 2 also featured some new spins on operations. You will still have the opportunity to operate on several patients in a row (goody!), but you also will be put on the spot to operate in a moving car, under the annoying flashbulbs of press cameras, and on a few inanimate objects (there's an operation with a lock that I replayed no less than thirty times before I got the timing right). The music and sound effects also hold up the series tradition of perfectly complimenting the game's action and stressful situations, and while I wouldn't want to jam out to it at my desk or anything, I still really enjoyed it in the context of the gameplay. It ended up being my favorite music out of all the Trauma Center games. Actually, I'm just trying to save face -- I put it on my iPod already, right next to my Rhythm Tengoku soundtrack. Bleeps for the win! As thoroughly as I enjoyed this entry in the series, it left me thinking about the next, and how co-op play could be implemented. I'd love the opportunity to compete with a friend for best time on an operation or highest score. While the game is obviously strongly driven by narrative, I think this would be a highly entertaining addition for future installments. For fans of the series, Under The Knife 2 will not disappoint. The game still works as a standalone title, so gamers who have not played the first could still enjoy this installment, although seeing old faces from the first game will of course be less impactful. Engaging gameplay and an excellent story make this a must have title for fans of simulation titles such as the Phoenix Wright series. Overall, I'd recommend it to any DS owner who has a hunger for a wonderful story to go along with addictive gameplay.Score: 9.0  (Fantastic. Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)

The first Trauma Center: Under The Knife for DS was a fantastic game, but it also came with a reputation -- that of being one of the most difficult games to grace the portable console. Placing you in the role of newbie doctor...


Trauma Center: Under the Knife 2 is out, new screens accompany

Jul 03
// Brad Nicholson
Yesterday, Atlus opened the gates on their new Nintendo DS surgery game, Trauma Center: Under the Knife 2. Certain to entertain any reasonable person with a plastic stylus and a dual-screened peripheral, Atlus’ original...

Trauma Center DS: Under the Knife 2 announced

Apr 08
// Colette Bennett
My first time playing Trauma Center, I played for three hours straight. It had been a while since any DS game had caused such obsessive emotions for me, not to mention presented me with enough challenge to make me want to thr...

Wiimote, stat! Wii helps surgeons perform better

Jan 17
// Dale North
Dr Kanav Kohel and Dr Marshall Smith of the Banner Good Samaritan Medical Centre in Phoenix, Arizona, think that the Wii's control scheme can actually help surgeons perform better surgeries.They're working with researchers to...

New Trauma Center clips demonstrate the horrors of life on the street

Oct 15
// Earnest Cavalli
We've all been there.You're driving down the streets of Las Vegas after a Tyson fight, Suge is at the wheel, and as you pull up to a stop light a whole gang of ni***s in a white Caddy pop off 12-13 shots through the door of...

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