Far Cry 3 was one of my favorite games of 2012. It didn't stray too far from the normal sandbox conventions set before it, but gallivanting around beautiful island vistas and flying about with wingsuits was pretty damn fun.
For some that wasn't enough, though, and for those folks, Far Cry 4 won't be enough either. But for me, it's still pretty damn fun.
I love fighting games. Well, I love pretty much all competitive games, but fighting games are some of the most satisfying. Pulling off combos (or kombos), discovering new "tech," and watching the metagame develop are all super exciting! I've played and enjoyed plenty online: Super Street Fighter IV, BlazBlue, Tatsunoko vs. Capcom, Divekick, Skullgirls, and even Smash Bros. Brawl.
But none of them have matched the enjoyment I've had in my short time playing Smash Bros. for 3DS online. Allow me to explain.
Ever since its 2007 debut, the Assassin's Creed franchise has been presented as a one-sided affair. Chronicling the persistent struggle between the Assassins and the Templars, Ubisoft has always framed the story casting the former in a positive light. Assassin's Creed Rogue has a new take on that formula, which, in some ways, makes it the most refreshing, thought-provoking, and introspective installment in the series to date.
For those who aren't familiar, the Titan One has a cool feature that allows you to plug one console's controller into another console and actually have it work. So for the contest, we want you to show us what controller you'd like to plug into another console! Wanna play an Xbox One with an NES controller? A Dreamcast with an iPad? Feel free to get as silly as you want.
To enter, either take a photo of your fantasy controller/console combo (use tape for extra laughs) or use an image editing program to mock one up and post it in the comments below. Limit one entry per person, and the contest is open to anyone in the world!* You have until Sunday, November 30 at 11:59pm Pacific to enter. Winner will be chosen at random.
Good luck, and have fun! And remember, our Huge members get automatic entry into all contests (and double entries if you enter one manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!
The Tales series may not have the same cachet in the West as do other prominent role-playing game franchises, but its renown is definitely on the rise. Bandai Namco has expressed more confidence in the franchise in recent years, showing a willingness to push Tales as a global brand rather than just a curiosity for Japanese audiences.
It seems there's a market for this sort of thing -- a healthy niche that appreciates something more antique in a world so obsessed with pioneering and being cutting-edge. Time marches on and the Tales series digs its heels into the ground, refusing to yield to fads and ephemeral trends. It's old-fashioned to a fault. But would you have it any other way?
In 2011, I lost a chunk of my life. An insidious tendril of addiction, despair, and obsession caught me by the ankle and dragged me into the The Binding of Isaac's darkened basement. I lost dozens of hours, whole days at a time. I let life slip by around me while muttering a demented mantra of “just one more try, just one more try...”
Now with the release of Binding of Isaac: Rebirth, a 16-bit looking half-remake, half-sequel of the original, I can feel the same cold touch on my leg. Its grip is stronger than ever, pulling me back into the same dark pit. I should kick and scream and try to escape... Well, maybe just one more try won't kill me.
Assassin's Creed IV was a turning point for the series. While a lot of fans were disappointed by the pointless Revelations and the polarizing Assassin's Creed III, Black Flag delivered everything you could possibly want from Ubisoft, and then some. Fans embarked on quite the adventure with Edward Kenway, and many newcomers even described it as "a pirate game that happens to be Assassin's Creed."
Assassin's Creed Unity doesn't live up to the new standard set by Black Flag, but it's a journey worth taking if you're already into the series, and proves that the franchise is still sustainable.
Dragon Age II felt like a great action game that was outsourced to a lesser developer. It lacked the polish BioWare typically puts into its titles, and almost the entire affair felt like a gigantic step back from everything Origins had established. What was once a promising franchise that reminded me of the glory days of RPGs such as Baldur's Gate became a shadow of its former self, with lazily re-used assets and no sense of scale.
BioWare went back to the drawing board with Inquisition, the third Dragon Age outing, and the game is all the better for it. It feels like a culmination of its predecessors' strengths, with all of the bells and whistles that come with current-gen hardware.
I am not opposed to change. While certain circles of Halo fans find it popular to hate Halo 4, I've always appreciated what 343 Industries did with that game. Sprint was a logical next step to character movement, while loadout abilities such as shielding, dexterity, and promethean vision felt like natural additions to Halo's formula.
With Halo 5: Guardians, well, I'm not quite so excited with what 343 is doing. During my time with Guardians I often struggled to find that feeling of playing a Halo game.
The prospect of playing as a Ninja again in Final Fantasy excited me. After working my way up to level 50 in Final Fantasy XIV: A Realm Reborn, the class ended up having so much style and substance that it changed the game for the better, and I'll be enjoying it for months to come.
While the rest of the Dreams of Ice update wasn't as enjoyable as playing a Ninja at endgame, A Realm Reborn remains worth playing.
I started an account on Destructoid.com back in 2007. Shortly after that I was hired to write a few news posts here and there. Seven years later, I'm lucky enough to call this place a second home. I've created video shows for the site, written essays and reviews, interviewed game developers, and, more than anything else, I've done my best to be a lover of games.
For whatever reason, the people who run this joint have asked me to become the new editor-in-chief. I was afraid I couldn't do the position justice. I'm still afraid. That's how I know it's important. That's why I'm taking the job.
Ocarina of Time is one of those incredibly well made games that just never clicked with me. Maybe it's because it was too much like A Link to the Past, except everything looks worse and takes longer to do. Maybe it's because the game's theme of being a child and an adult at the same time is something I can't relate with. Either way, I've tried repeatedly to finish the game and I always lose interest well before the end.
I have the exact opposite relationship with Majora's Mask. Like Earthbound, it's a game that I have not been able to stop playing since it first came out over 15 years ago. I think about it pretty regularly, and talk about with people who aren't at all interested in the topic at least once a month because I can't help it.
Majora's Mask is a game about do-overs. It actually feels like a do-over of the game that came before it. Ocarina wanted to be about being an adult, but in the end, it was just about being in an adult's body while living like a child, experiencing the best of both worlds. Majora's Mask does the opposite. It's about having to live like an adult and being treated like a child. It's about learning from your mistakes, being empathetic, and knowing that every second you're on this planet is another second closer to your inevitable death.
There's certainly been intrigue surrounding Resident Evil: Revelations 2. Since its existence was leaked a few months back and several cryptic images of a derelict prison made the rounds, there has been speculation about what to expect from this installment. And, with the return of characters from other titles, there is evidently a larger focus on linking things back to the series' past.
Its predecessor, Resident Evil: Revelations, felt very much like a back-to-basics approach to the series, which earned a lot favor from fans. With the upcoming sequel, more characters from the past are brought back to the forefront and are drawn into a greater conspiracy. Obviously, this isn't entirely new for the franchise. However, with the greater focus on mystery in Revelations 2 and how Capcom plans to release the game in episodes, it could give the series a much needed change of pace. After Brett's hands-on time with the sequel back at Tokyo Game Show, he was left unsure of what to expect from the game. And, judging from my own time with it last month, that might be for the best.
This is one title you might want to go into blind.
Over at Blizzcon today, Blizzard has announced Overwatch. This is named similarly to Insomniac's original name for Fuse, which was Overstrike, and is also a cartoonish, team-based first-person shooter.
There is a fighting gorilla in it. And it's coming out sooner than you might expect, with a beta starting in 2015 and Blizzcon attendees able to play it this weekend.
You can sign up for the beta here. There are also little profiles for all of the announced heroes, including gameplay videos. so start calling dibs. I like Hanzo, Tracer, and Mercy for looking like an Evangelion.
Although Halo: Combat Evolved Anniversary was a noble effort to remaster the original game that brought first-person shooters on consoles into a post-Goldeneye era, I couldn't help but feel a bit underwhelmed by the overall package.
I enjoyed the idea of replaying the original, but there weren't enough bells and whistles to keep me interested for a lengthy period of time. Enter the Master Chief Collection, which not only gives you the remake of the first game, but a fully-featured remaster of Halo 2, as well as Halo 3 and 4.
I never thought I'd see the day when four major Halo games are under one roof [disc], but here we are. With promises of full 1080p support and 60 frames-per-second across every game, Halo: The Master Chief Collection follows through where it counts, and is now the new standard for remakes.