The first-person shooter business knows its audience. Year after year there are military shooters that are stuck in the "newer" era of shooters, offering up realistic experiences and killstreaks galore, which gamers eat up an...
No Witcher 3this year -- it stings, doesn't it? But we'll be better off. CD Projekt's board has written about its reasons for the delay to February 2015 in an open letter, viewable in full below.
"We could have released the game towards the end of this year as we had initially planned," reads the letter. "Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015."
The studio intends to "expand creative boundaries, set new benchmarks, [and] develop the genre as a whole" with The Witcher 3. I'm usually happy to see a game delayed even if I don't realize it at the time and that's especially true here. To have something with such potential miss the mark in order to hit an arbitrary release date would be disappointing beyond words.
My experience with the Souls series is one of my favorite memories of my entire gaming career. Playing Demon's Souls for the first time made me feel like a kid again, back when games didn't hold your hand and explain every single facet of the adventure -- leaving everything to your imagination.
Even though Dark Souls was mainly just a refinement of the formula on a technical level, it offered up all-new experiences that felt wholly unique, and raised the bar in many respects. But then something changed -- Hidetaka Miyazaki, the producer and arguably the heart and soul of the franchise left, passing the torch to Tomohiro Shibuya and Yui Tanimura to carry on his legacy.
Once again, Dark Souls II remains relatively unchanged from its predecessors, and still offers up most of the same magic that you fell in love with the first two times around.
It feels like no matter what show we go to, it's always the indie games that end up surprising and impressing us the most. There are just so many unique and ambitious ideas floating around in that community, it's hard to not come away completely endeared each time. The best part is that there's no shortage of talent out there, so it seems like a constant wealth of new names making their mark.
That's the case with everything on display at BitSummit -- a convention that was put together with the sole intention of giving indie developers the opportunity to show their games to a Japanese audience. We spent a couple days playing everything we could get our hands on, and, in no particular order, these were the ten games that we loved the most:
Man, you guys hear about Shaq-Fu: A Legend Reborn? That's a pretty great idea, but here are some even better ones, like a game where James Van Der Beek's head is a Hydro Thunder boat, or where the cast of Love Actually beats each other to death.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
This week was all about Metal Gear. It still doesn't feel exactly like a new Metal Gear is coming out, maybe because Ground Zeroes is only a prologue. But, anyway, Max infiltrated Kojima Productions and wrote a million words about Metal Gear over several articles. Literally a million words. Go see. I'm not a liar.
By the way, I'm definitely taking you to Disneyland this year and I will definitely make it to your last softball championship even though I missed all those other games.
While in Japan to preview Metal Gear Solid V: Ground Zeroes, I was taken on a tour of the Kojima Productions offices. In theory, there's a certain magic to getting to go behind the scenes of where videogames get made. In reality, videogames are usually made in regular offices, with desks and cubicles, and because of this, studio tours can sometimes be a bit dry.
TowerFall originally came out on the OUYA. I’ve played it on that console, and it was certainly a blast, so long as you weren’t the one stuck with the OUYA controller. TowerFall: Ascension brings the good time to a much wider audience, and it’s about damn time.
Matt Thorson, creator of games such as Jumper, An Untitled Story, Give Up, Robot, and co-creator of RunMan: Race Around the World is at the helm once again, so it’s no surprise that TowerFall has been highly sought after by us non-OUYA owners. Ascension has new modes, new maps, and new characters, and makes as strong a point as ever for Mr. Thorson to rename his company from “MattMakesGames” to “MattMakesPhenomenalGames.”
At BitSummit today, Inti Creates and Keiji Inafune announced a brand new side-scrolling adventure called Azure Striker: Gunvolt. It's coming this summer to the 3DS via Nintendo's eShop.
Listen up, Mega Man fans: Keiji Inafune is the Executive Producer, and Yoshihisa Tsuda (Mega Man X2, Mega Man 7, 9, 10, and more) is the Game Director. Yoshitaka Hatakeyama (Mega Man 9) is on art, while Takuya Aizu (several Mega Man games, as well as Mighty No. 9) acts as Producer. Finally, Ippo Yamada is over music and sound effects.
However, there’s a bunch of crazy weird news: Shaq-Fu is (hopefully) getting a sequel, Goat Simulator is going to be an actual game, and Akiba’s Trip 2, a Japanese game about punching vampires till their clothes come off, will actually be released in the west. Finally, a couple pieces of movie news: there’s feature film in the works based on The Last of Us, which seems sort of redundant to me, but that new Transformers movie involves Optimus Prime living in Mark Wahlberg’s barn, which is even more ridiculous than robot dinosaurs.
Sony Computer Entertainment America has announced its president and CEO Jack Tretton, who has been with the company since 1995, will step down as of March 31, 2014. His successor is Sony Network Entertainment International executive VP and COO Shawn Layden, another long-time PlayStation employee. He previously served as president of SCE Japan.
This departure comes as "a result of a mutual agreement between Mr. Tretton and SCEA not to renew their contractual relationship," according to an SCEA press release.
Calling his time with the company "the most rewarding experience of [his] career," Tretton said "Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I'm very excited about starting the next chapter of my career.
"I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation."
Dying to hear all the dirt but don't want to take the time to read my full preview of Metal Gear Solid V: Ground Zeroes? Well, if you're not a fan of verbose explanations, I can't imagine you're much of a Metal Gear Solid fan. In any case, here's a quick rundown of some classic Metal Gear elements that you won't be finding in the latest release.
Considering that the series just celebrated its 25th anniversary, it might seem a little odd that Metal Gear Solid V: Ground Zeroes is only the fifth game in the series. However, if you’re counting Peace Walker, it’s the sixth, and the seventh if you include Portable Ops, too. If you're counting every game with the words "Metal Gear" in the title, it's something like the thirteenth game in the series.
Plenty of other game franchises would've retired or rebooted by now (and plenty have) but somehow, this one manages to consistently reinvent itself, all the while staying within the confines of the same universe. Ground Zeroes makes some of the most drastic changes the series has seen in over a decade, while still managing to feel familiar.
The Thief series began on the PC, and it's one of those games that old people like me say has its spiritual home there. So it's no surprise that the new Thief reboot/remake would come under scrutiny as to how well it performs on the platform where so many people enjoyed the first adventures of Garret.
Whilst Chris Carter found the 2014 Thief solid but not exactly memorable, I think I've been having a bit more fun with the game, especially in the side missions where you can just pit your wits against the game. Although it's a great-looking game on a good PC, Thief isn't without its issues.
Clementine has been through an awful lot since meeting Lee at the start of The Walking Dead series. She's grown, she's changed, and now, she's with a new group. Episode One sought to be a buffer of sorts between the two seasons, clinging on to some old adages and themes, but now, things are really starting to pick up in Season Two.
In case you were wondering, that's a good thing from a gameplay perspective, but a pretty terrible thing emotionally. Although I'll refrain from spoiling any major plotpoints, note that there will of course be minor story details discussed below, as well as spoilers for Season One and the first episode of Season Two.