Assault Android Cactus has been gaining some momentum in the gaming community lately -- mostly because it's yet another title to join the ranks of supporting the Wii U. It also helps that it sports an incredibly cool-looking ...
As tomorrow is a Saturday, we shall be drunk. In addition to that, I have a stack of download codes to give away courtesy of Midnight City for their new games Slender: The Arrival, The Bridge, and Blood of the Werewolf.[Update: we also have codes for Hotline Miami, Shadow Warrior, Gomo, Final Exam, and the Crusader Kings 2: Sons of Abraham expansion pack]
All week, we've been asking you to sound off on some gaming-related topics for our end of the year recap. Many of you took the time to chime in on our favorite and least favorite character posts, and the same rang true for our favorite songs or soundtracks call as well! BECAUSE MUSIC!
Our eardrums were rocked with some killer songs and OSTs in 2013, so let's crank up our speakers and take a listen to some of your favorites! If I were you, I'd also go ahead and bookmark this post for later, because there is a TON of awesome gaming music about to hit your face...
As you'll no doubt remember from our exclusive reveal, Windborne is a new sandbox game from the fine folks responsible for Defense Grid: The Awakening and Counter-Strike: Global Offensive, and it sees players guiding their avatar through a world they can create and explore either alone or with the help of online partners. There's a ton of ruins filled with puzzles and treasures to uncover, plus enemies encroaching on your island that you'll have to defend against.
To grab an exclusive beta code, just head on over to our HUGE redemption page and push the button! Then, just login to your Steam account and redeem the code there.
Have fun! And for more information on what you get with your $3 a month Destructoid HUGE membership, click here! It's pretty awesome :)
Bungie is releasing its next shooter, Destiny, on September 9, 2014 for Xbox 360, Xbox One, PS3, and PS4. Is that far enough removed from Titanfall's debut in March? Not that we can't have and enjoy both games, which will probably be the case for many of us.
Sometime this summer, the beta for Destiny will go live and it's coming to Sony consoles first, according to the company. I'm now thinking back to the first we heard about the game officially, which was a bunch of promises and some miscellaneous concept art back in February.
I know it's hard to keep quiet when excitement runs rampant, but jeez! This promotional cycle is a bit much.
From cartoon characters to muscular senators to a young woman who just will not stop dancing, a wide range of new characters were represented from just about every genre imaginable (no farming simulators this time, sadly). Hell, most of them weren't even unshaven white men with gruff voices!
Earlier this week, we asked you to share your thoughts on the WORST new videogame characters of 2013. Here are the results!
Many of you took this opportunity to vent your frustrations (or at least upvote or downvote comments) regarding DmC's Dante, which is neat. Other than that obvious choice, there were quite a few other nominees for the wall of shame, and some that I certainly didn't expect!
[All week long we've been asking for your thoughts on certain topics related to the year in gaming. Here's the final call for entries!]
2013 has been an amazing year for gaming. Hell, we've reviewed more 9.5s and 10s in the past three months alone than I think I've ever seen in all my time here. And it's not because we're getting soft in our old age; rather, this year's games have just been that good.
I already shared my favorite gaming memory of the year in our PS3 farewell post, but it's worth repeating. The game was The Last of Us, and the moment was when Joel and Ellie [SPOILERS] first make it to the university and a tower of giraffes pass by them. Joel, Ellie and I stood and watched those giraffes lumber their way out of view for what seemed like an eternity, and it was such a beautiful moment in such a bleak game that I will never forget it.[/SPOILERS]
A truly great game can mark your memory for a lifetime, and those are the stories we want to hear about right now! So go share your favorite gaming moments of 2013 with us in the comments below. Or, if you find yourself getting long-winded, write a blog! (Be sure to share the link below.) We'll be pulling in quotes from the community for a special recap post later this weekend, so take some time to think about your responses.
There's a racing simulation showdown taking place on gaming consoles this holiday season between PS3 racer Gran Turismo 6 and Xbox One launch title Forza Motorsport 5. If you ask me, I think you should buy both if you can. Both games are great.
But I've dared to compare the two as a long-time fan of both franchises. Read on to see if you agree with me.
Have you ever hopped into your car just to drive? Driving to enjoy being behind the wheel, I mean. I'm talking no destination, no time constraints -- just being in a car to connect with a machine and the road it's on.
Racing games are great for going fast, and you can certainly do that in a Gran Turismo game. But Gran Turismo 6 is also a driving game. Sometimes it's less about the race and more about the thrill of the automotive experience. Sometimes it's less about being first and more about being in the zone.
If you're the type of person that enjoys driving around, you'll understand what I'm saying.
Mad Catz and I have a rather interesting history. One fine summer day, I had rented the PlayStation One game Ninja: Shadow of Darkness, and decided to try out my brand new Mad Catz controllers. Halfway into the final level the adhesive on the d-pad gave out, causing me to lose my last life and rub some of the skin off of my thumb. I threw the controller against the wall and didn't use another Catz controller for years. I even went so far as to occasionally gift friends licensed controllers if they didn't have any.
But the Catz has come a very long way since then, and has forged a reputable bond with the fighting game community with a long line of sturdy and dependable arcade sticks. The newest of which is the Killer Instinct Arcade FightStick Tournament Edition 2 for the Xbox One.
I thankfully avoided every stinker of a game released this year, but I know some of you weren't as fortunate. Some of you got conned into a ticket on the pre-order hype train and had no choice but to ride it to the end of the line. Some no doubt played through these toxic specimens because you knew they were turds, possibly to fulfill some masochistic fantasy that you should probably see a therapist about. Whatever the case, you no doubt played some real shit games this year, and we want to hear about them!
Share your awful game stories in the comments below. Or, if you find yourself getting long-winded, write a blog. (Be sure to share the link below.) We'll be pulling in quotes from the community for a special recap post later this week, so take some time to think about your responses!
Shortly after the PS4's launch, Pornhub announced that it was the first porn site to fully support the PS4. Destructoid reached out to Pornhub following the announcement and got a load of interesting facts and breakdowns of console porn viewership.
According to Pornhub Vice President Corey Price, "Pornhub is targeting consoles for website support because that is where some of our users today prefer to access our site and our aim is to offer a great user experience across all platforms."
At least percentage wise, this intersection of porn and consoles rings true. The PS3, PS4, Wii, and Xbox 360 users who visit the site have a lower bounce rate than average traffic -- they're more likely to visit more pages rather than split after coming to the site. All four consoles also have a longer visit duration than average traffic, though that could come from those consoles being less efficient than PC visitation. It's hard enough typing on the Xbox 360, but with one hand?
The lion's share of console porn viewing comes from the PS3, which accounts for 55% of console traffic to the Xbox's 39% and the Wii's limp 6%.
What really sticks out, however, is what kind of porn each console indulges in.
[All week long we'll be asking for your thoughts on certain topics related to the year in gaming! Miss a previous post? Click here to sound off on your favorite and least favorite new characters!]
Gaming is graced with some amazing original songs and scores every year, and 2013 was no exception. From The Last of Us to Tomb Raider, Ni No Kuni to Super Mario 3D World, and everything in between, our ears were just as blessed as our eyes and fingers this year, and I'm not even sure I could pick my favorite if I tried!
What about you? Have a favorite song or soundtrack from 2013? Share your thoughts and stories in the comments below! Or, if you find yourself getting long-winded, write a blog! (Be sure to share the link below.) We'll be pulling in quotes from the community for a special recap post later this week, so take some time to think about your responses.
[All week long we'll be asking for your thoughts on certain topics related to the year in gaming!]
2013 added some amazing new characters to our medium, but it also brought with it some serious stinkers. Annoying (and unwanted) co-op sidekicks, painful reimaginings of fan favorites from generations past, MERLENDERL -- the list goes on.
The object of my personal disaffection had to be Carver from Dead Space 3. The simple addition of an optional co-op character to one of my favorite horror series didn't turn out to be the harbinger I had worried it would be, but the design of said character couldn't have been much worse if they actively tried. Loud, brash, and full of the same grating military-FPS bravado I play games like Dead Space to avoid, I cringed every time Carver popped up on screen and the game didn't let me put a Plasma Cutter shot through his one good eye.
What about you? Share your thoughts and stories in the comments below! Or, if you find yourself getting long-winded, write a blog! (Be sure to share the link below.) We'll be pulling in quotes from the community for a special recap post later this week, so take some time to think about your responses.
Couch co-op is sadly rare these days. Although I grew up playing games locally throughout my entire childhood, more often than not, split- or same-screen play is axed in favor of packing in more online features. Whether it's by way of "conserving resources" or pure laziness, it's becoming increasingly difficult to entertain a room full of people with videogames.
Thankfully, Spearhead Games' Tiny Brains opts for the best of both worlds, with both local and online play capabilities. Oh, and it's also a ton of fun -- with or without friends.