Merry Thanksgiving, everyone! (And by "everyone," I mean those in the US; happy Thursday to everyone else.) It's on this, the holiest of days, that we remember the Pilgrims that selflessly died so that we may pursue our god-g...
Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
Physical violence is one of the most commonly used game mechanics. There are a few good reasons for that. Violence is an instinctual and direct method to interact with objects, virtual or otherwise. It's something that involves visual, auditory, and tactile feedback to suspend belief around in-game actions, making them feel real despite our conscious awareness that they are not. When done right, violence feels good and it feels real. That's a near-universal truth.
There are a lot of other things that are just as widely enjoyable. A good nap, hugs, and eating a delicious snack are a few. Sadly, we've had a lot harder time translating those experiences into satisfying game mechanics. We've probably come closest with food. While there is only one first-person eating/drinking game currently on the market, there are plenty of titles that contemplate eating and show the pros and/or cons of chowing down.
I keep hearing this, or variations of it again and again from my friends, all of whom seem unable to escape the jaws of a game they all claim to hate.
And you know what? I get it. Because it's 1:00 am, and I'm up playing MechWarrior Online again. Or if we go back a few years, Ragnarok Online. Or Gun Griffon Blaze, or Rainbow Six, or whatever other shitty game I either never liked to begin with, or learned to despise, but dumped a needless amount of hours into for reasons that I couldn't articulate then and barely understand now.
I think we've all probably done a stint at the crappy-game-rodeo in our lives. Played something our heart wasn't into but put up with long after it was time to call it quits. But why? Well, I won't pretend to know all the answers, but I've been down this road a few times, and I think I can point out a few recurring patterns. More importantly, I think I might have a few ways to break the cycle.
We're outnumbered, down to our last pair of lives. The clock is ticking, it's as much of a threat to my team's survival as the four armed men bearing down on our position. I don't like our chances, not one bit, but moments like this, they're the reason I play the game.
Earlier this morning, several users on NeoGAF noticed that Steam, PlayStation Network, and other online stores had removed all pages for the Assassin's Creed Unity Season Pass, with German games site GamersGlobal claiming that Ubisoft plans to redo its entire post-launch plans for the troubled game. But now, the company has announced it is in fact discontinuing sales of the Season Pass and hopes to remedy the situation.
In a post on the official Unity blog, Ubisoft Montreal & Toronto CEO Yannis Mallat discussed the state of things and how the company plans to regain consumer trust. In addition to the ceased sales of the Season Pass, holders can expect to receive free content.
"To show our appreciation for your continued support, we're making the upcoming Assassin's Creed Unity Dead Kings DLC free for everyone," he said. "For Season Pass holders, we will also offer the choice of one additional game from a selection of Ubisoft titles for free." Those are: The Crew, Far Cry 4, Watch Dogs, Assassin's Creed Black Flag, Rayman Legends, and Just Dance 2015.
In a cramped beachside arcade, sandwiched between Galaga and Mortal Kombat 3, sits my white whale. It's surrounded by restaurants, a roller coaster, churro vendors, and a carousel, this sad little Super Mario Bros. arcade cabinet.
It isn't much to look at, with its chipped, gaudy yellow paint and weathered artwork. The monitor is tiny and its picture quality about as clear as mud. The buttons are sticky, and the stick is buttony. You could look right through it, and never even know it's there.
Maybe that's what I like about it, this unassuming relic with a dark side.
Geometry Wars games have always been, in a sense, one-dimensional. They present the player with the seemingly simple task of "shoot everything in sight," and that's the sole objective apart from staying alive. The onslaught of flying colors and booming music molds the experience, but the core remains uncomplicated. For many, that's enough to be held in the highest regard when discussing twin-stick shooters.
In 2008, the heralded Geometry Wars: Retro Evolved 2 vastly and competently iterated upon its predecessor. It added a handful of new modes, each one legitimately fun and addictive in its own right. But more importantly, it fueled sincere and passionate competition across online leaderboards -- a social dynamic that few games since have been able to recapture. In many ways, it was the perfect game.
All hyperbole aside, Geometry Wars 3: Dimensions makes Retro Evolved 2's efforts look puny by comparison. It adds depth in so many more ways than just literally, but never strays from the formula that makes Geometry Wars incredibly lovable. It's certainly the most ambitious and fully realized title in the series to date, and it's difficult to imagine a different take that would improve it. In many ways, it is the perfect game.
Some concoctions will leave you feeling sick to your stomach. You need look no further than Yukiko Amagi's culinary misadventures for proof of that. Other pairings seem to work far better than they probably should, like Atlus RPG fusion Persona Q: Shadow of the Labyrinth.
The title blends two of the studio's prized franchises, Persona and Etrian Odyssey, unifying disparate types of role-playing games into a cohesive and complementary experience.
After news of the delay back in September, the folks at WB Games and Rocksteady have kept all things Batman: Arkham Knight close to the vest. Thankfully, they figured we could use another appetizer after their showing at E3, and this new gameplay footage makes the wait even harder to bare.
In the video, we get to see the early portions of the game where Batman must rescue hostages from an Ace Chemicals factory. With his Batmobile in tow, he easily breaks in and gets to work on dispensing justice, but he soon learns that the Arkham Knight (voiced by Troy Baker, of course) is calling the shots and will prove to be a worthy adversary.
It's best to go into this without too much description. The gameplay for the Batmobile looks very impressive and I'm glad we finally got a Batman game that does the vehicle justice.
Super Smash Bros. for the Wii U was released yesterday. If you've picked up the game, you've likely put a few hours into it already, though chances are a lot of that time has been spent on multiplayer. Sadly, there isn't too much content to unlock with Vs. matches alone. If you're looking to start digging into the rest of the game's content, this is the guide for you!
The challenges are numbered in an order starting from the upper left hand corner, going to the right and then down. If you need help with any of these specific challenges, let us know. I've gotten through about 71 of them myself, and would be more than happy to give you a few tips. That said, I could use a few tips myself. If you can show me how to beat the "Kirby's Crazy Appetite" Event on Hard, I will reward you with a hand drawn thank you card of the Misfits cover of your choosing.
Note, a lot of trophies that are common in the Smash Bros. for the 3DS are now hard to get unlockables in the Wii U version. If you're content to have Sin and Punishment's Saki Amamiya on your handheld and not your home console game, you may be better off, as clearing All-Star with every character on Hard isn't something that just anybody is capable of doing.
While Sonic Boom on the Wii U has its issues, there are also some redeeming qualities. Co-op is enjoyable, the platforming is pretty fun, and the 2D sections aren't bad. With a few more months in the oven and more polish, it could have ultimately been a decent Sonic title.
Unfortunately, the same can't be said for the 3DS version of Sonic Boom. There's almost nothing redeeming about it.
While Nintendo provided me with the Link, Mario, and Kirby amiibo toys for testing with Super Smash Bros., acquiring the rest of the lot was completely up to me. So I decided to take a trip early this morning, survey any potential crowds, and see what I could get. I ended up nabbing the rest of the ones I needed, with some trouble.
I started off at GameStop (though there was a midnight release party there), and headed to Toys"R"Us, followed by two Targets and two Best Buy stores. Mario, Yoshi, Donkey Kong, Link, Fox, Samus, and Pikachu were all readily available at all locations. Every store I went to (seven in total) had at least 30 units in stock for those characters. Peach and Kirby seemed more rare, but there were at least 15 units each. You should be good to go on all of the above for a few days if you can't get to the store this morning.
Professional wrestling was a cultural phenomenon when I was younger. In the third grade, conversations at school were a general 50/50 mix of Dragon Ball Z fact repetition and which was better: WCW or WWF. When Hulk Hogan started the nWo, school was chaos. I remember fistfights over nWo and WCW supremacy that lasted two years until the nWo split into nWo Hollywood and nWo Wolfpac. Then the saga between the poor kids who had white nWo shirts and whose parents couldn't afford the new red ones and the kids whose parents could afford them started to play out (because, duh, Wolfpac for life.)
As we all got older though, the wrestling fad gave way to Pokémon, then Star Wars: Episode I: The Phantom Menace (it's hard to believe, but we all loved it when it came out), and wrestling was soon forgotten by most and unfortunately relegated to the white-trash stereotype. However, wrestling continued, although these days it seems to lack the gaudy style of yesteryear. Its drama is a pale imitation of the antics of Randy Savage (bless his soul), Hulk Hogan, Sting, and others. WWE 2K15 is also is a pale imitation of 15-year-old-plus games like WWF: No Mercy and WCW/nWo Revenge.
As a character, Sonic gets a bad rap these days. No matter what is announced, I can practically hear the collective groaning from my desk. Like any popular franchise with consecutive releases, some of them are going to be good, some of them are bad.
Recent games like Generations and even Colors or Lost World were decent, and despite the bad apples, I'm generally hopeful good Sonic games still exist. Sadly, Sonic Boom is not one of them.
Spending the last week hearing how great Warlords of Draenor is has put me in a funk. I fondly remember my MMO days, but I've never been able to love another one since City of Heroes was shut down. It left a death-ray-shaped hole in my heart that Orcs, wizards, and dragons just can't fill. Hearing about people exploring new content, experimenting with balance changes, and re-energizing their old guild networks just rubs it in that my rooftop-jumping, spandex-wearing days are over.
Already feeling glum and jealous, I came to a dark realization. If Overwatch was made with re-used assets from Blizzard's scrapped Titan project, and it's all about cartoony-looking superheroes mixing it up in a Pixar-esque world, does that mean Blizzard was working on its own superhero MMO? And they killed it?
My funk just nosedived into full-blown depression.
Nintendo's long awaited foray into the toy market is here: the amiibo are ready for purchase, and the flagship game, Super Smash Bros., is right on the horizon.
While the toys look great in person and the setup is painless, so far the actual interactivity is underwhelming. Collector itch aside, I'd definitely recommend waiting until more compatible games are out before committing to any purchases.