Quantcast

DestructoidJapanatorTomopopFlixist



    New     trending       featured       controversial       weirdest       by author       freebies       |       following



4:00 PM on 04.12.2013

Japanese language pack for Tomb Raider costs another $30

It's no secret that the gaming industry can be prone to some pretty deplorable business practices. Square Enix announced one today that's just another drop in an ever-growing ocean. Beginning on April 25, Tomb Raider on ...

Brett Makedonski





1:30 PM on 04.02.2013

Game Debate to the Death! Favorite Tomb Raider game?

In the previous debate we gave the SimCity hate a rest and instead focused on which game developer was the most loyal to their fans. More than a hundred people joined in on the debate and dozens of teams received much deserve...

Tom Fronczak



From animal lover to virtual hunter photo
From animal lover to virtual hunter
by Taylor Stein

From a crouched position you move toward a jungle clearing. Left foot, then right foot; each step demonstrates restraint in the highest degree. A breeze travels through the overgrown leaves, causing the foliage to dance all around you. Tensions rise, anticipation builds. In a moment the wind stops, but the rustling continues. You are not alone. Your heartbeat elevates, its rhythmic drum becomes almost deafening against the natural tones of the jungle. Peeking through a gap between the branches, you spot a deer grazing in a lush glade.

The scene is picturesque, but fragile. You lower your torso to the dry earth with the grace of a swan. Noise is an unavoidable nemesis, but with a great deal of caution you successfully retrieve the bow from its position secured on your back. The deer's ears perk in response the quiet commotion.

In a last-ditch effort to collect your prize, you draw back the bow string and hold your breath. Three, two, one; in the blink of an eye, the suspense ends. The arrow slices through the air, entering the target. The buck lie motionless and a mix of triumph and sorrow paint the scene. Shattering the atmosphere, a familiar sound emanates from the screen. Up pops a 20-point achievement rewarding you for successfully hunting your prey.

view full story + comments


11:00 AM on 03.27.2013

Hocus Focus: One of Thief's newest systems is optional

A lot of scrutiny has been directed toward the newly announced, next generation Thief game. In fact, enough people in the official Thief forum have been concerned about a detective mode-esque "Focus" ability that Eidos Montre...

Steven Hansen



Tomb Raider, Hitman, Sleeping Dogs all failed Square Enix photo
Tomb Raider, Hitman, Sleeping Dogs all failed Square Enix
by Jim Sterling

Despite each game clearing at least a million sales, Square Enix has revealed Tomb Raider, Hitman: Absolution and Sleeping Dogs all failed to meet their targets. This news comes on the same day the company projected a 13 billion yen loss and saw its president resign

Sleeping Dogs has sold an estimated 1.75 million copies to day, followed by Tomb Raider at 3.4 million and Hitman at 3.6 million. Square Enix blames these "slows sales" in part for its "extraordinary" financial losses this year. 

The company particularly points its finger at the North American market, claiming an "ineffective" sales force compared to Europe, where games performed two-thirds better. Another alleged problem is "price pressure," forcing Square Enix to spend more on such things as "price protection."

The publisher's report is yet more evidence of the so-called "AAA" market's downward spiral, where you can't even be considered a success in the face of selling millions of copies. This, along with Resident Evil 6 "failing" in spite of nearly five million sales and Dead Space 3 needing "five million" to survive, points to a market that's crashing and burning. 

Mainstream videogames have officially gone wrong. 

view full story + comments


9:30 AM on 03.20.2013

No plans for single-player Tomb Raider DLC

Those hoping for additional secret tomb challenges or other single-player content in Tomb Raider are due a disappointment. According to global brand director Karl Stewart, Crystal Dynamics will only be expanding multipla...

Jim Sterling



The game industry doesn't want female heroes photo
The game industry doesn't want female heroes
by Jim Sterling

Remember Me is currently in development under the watchful eye of Capcom, but the story of a woman who can "remix" peoples' memories had to do a lot of fighting to exist. According to creative director Jean-Max Morris, the industry at large hated the idea of a female protagonist.

"We had some [publishers] that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that,'" he told Penny Arcade"We wanted to be able to tease on Nilin's private life, and that means for instance, at one point, we wanted a scene where she was kissing a guy. We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'

"I'm like, 'If you think like that, there's no way the medium's going to mature.' There's a level of immersion that you need to be at, but it's not like your sexual orientation is being questioned by playing a game. I don't know, that's extremely weird to me."

view full story + comments


6:00 PM on 03.12.2013

PC Port Report: Tomb Raider

[Want to know how a developer handled the PC version of a multiplatform game? Check out the PC Port Report for the full scoop.] Over the weekend, I had a chance to play the magnificent Tomb Raider. It's every bit as good as J...

Joshua Derocher



Lara Croft is more than a survivor photo
Lara Croft is more than a survivor
by Taylor Stein

For the past 48 hours, I have been completely enthralled in the world of Tomb Raider. Explosions, gun-fights, stealthy takedowns, weapon upgrading, and shooting defenseless bunnies has characterized my adventure, one that has been a complete roller coaster ride from beginning to end. With cut scenes as dramatic as any action movie, epic battles against religious crazies, and sprawling environments ripe for exploring, I could barely tear myself away from Crystal Dynamics and Square Enix's masterpiece.

Such enthusiasm comes at a cost however, completing the game far too quickly is the price I pay. I just recently beat Tomb Raider's main story and while it was one crazy ride that I thoroughly enjoyed, I was a bit troubled by the concluding sentiments. Players are left with a simple phrase, "A survivor is born." Upon reading those words, I became upset. After all Lara Croft has been through, all that she has accomplished in order to save her friends and escape the ill-fated island, the label that she is granted is survivor? In my mind, Lara's exploits present her in a different light, as a hero.

view full story + comments


10:30 AM on 03.11.2013

Steam releases a patch for Tomb Raider

If you've been playing Tomb Raider on PC, you might want to restart Steam so that you can apply the latest patch. Mostly,  it's just Nvidia graphical fixes, but there is one other addition that patches up a game breaking...

Chris Carter

11:30 AM on 03.08.2013

Tomb Raider on Steam now comes with TF2 items

If you already bought Tomb Raider on Steam or do so before March 12, your Team Fortress 2 inventory will have three brand new Tomb Raider related items bestowed upon it. The "Tomb Wrapper" is a Scout-only item ...

Patrick Hancock

8:30 AM on 03.07.2013

Lara Croft time-lapse painting makes you feel empowered

Our speed-painter pal Josh Summana is back with another lovely, lovely sippy cup of art juice. This time, he has set his sights on Lara Croft from the new Tomb Raider. It's definitely a lot more tasteful than the sick filth ...

Tony Ponce







You should feel bad, but games don't want you to  photo
You should feel bad, but games don't want you to
by Steven Hansen

You monster.

Outside of the casual and educational spheres, violence abounds in games. Even Mario is violent, albeit not gratuitous. Combative, at least. Much of the game is purely avoiding obstacles, but eventually some form of cartoon, innocuous violence will be necessary for progression, be it dumping turtles in lava or tossing a mustachioed bomb on his royal, explosive tuches. And that's fine. Cartoon violence is one of the ways we handle it, render it inert -- unless a childhood full of Loony Tunes, Tom and Jerry, et al did a number on me -- but that idea is complicated in the realm of purportedly "serious" games in which violence is more....violent.

In his Tomb Raider review, Jim mentions how after the first few hours of the game it sets out to make your adversaries seem as abominable as possible, “to make us hate the antagonists.” He also mentions how the viciously skilled Lara and generally fun gameplay “undermines the whole narrative about the impact of taking human life,” which was the concern that came over me when I played through the Tomb Raider’s first three hours late last year. The killing is too good. Now they have to justify it.

view full story + comments


1:30 PM on 03.06.2013

Tomb Raider's multiplayer DLC hits Xbox 360 first

Tomb Raider's first downloadable content, the Caves and Cliffs Multiplayer Map Pack, will be coming first to Xbox 360 owners of the game. The pack will include three new maps (Scavenger Caverns, Cliff Shantytown, The Burning ...

Hamza CTZ Aziz

12:30 PM on 03.06.2013

No plans for more Lara Croft and the Guardian of Light

Crystal Dynamics creative director Noah Hughes was asked by OXM if there are any plans to continue the rather terrific Lara Croft and the Guardian of Light. Here's what he had to say: "Guardian was a great opportunity to expl...

Jordan Devore

3:00 AM on 03.06.2013

Tomb Raider on PSN comes with Quantum Conundrum

You're in luck if you've held out on buying Tomb Raider on the PlayStation 3, as there's a killer deal available for the new action-adventure title. For $59.99, you can buy the "Digital Edition" of Tomb Raider on the PlaySta...

Hamza CTZ Aziz