hot  /  reviews  /  video  /  blogs  /  forum

Tokyo Game Show

Today's WTF photo
Today's WTF

Sonic x Monster Hunter 4 Ultimate is, uh, yeah...


The Taiko Drum Master tie-in, on the other hand, is rad
Sep 18
// Jordan Devore
Admittedly, this collaboration is slightly less horrifying once you realize it's a Felyne (or Palico, if you want to be precise) wearing Sonic the Hedgehog armor. Slightly. Still, I think this tops the sexy/stretchy fan art f...
FFXIII on Steam photo
FFXIII on Steam

The Final Fantasy XIII trilogy is headed to Steam


Starting with XIII on October 9
Sep 18
// Jordan Devore
The official site gave it away, to some extent, but here we go: Final Fantasy XIII is coming to Steam on October 9, priced at $15.99, with XIII-2 and Lightning Returns arriving for PC by spring 2015. XIII already has a listin...

Final Fantasy Explorers feels like Crystal Chronicles meets Monster Hunter

Sep 18 // Elliot Gay
I went into the Tokyo Game Show Final Fantasy Explorers demo prepared to play it the way I play any hunting game: a finger on the dodge roll button and ready to react at any time. That was all well and good until I realized there was no dodge input. There's a dash for running faster, a basic physical attack that uses up zero MP, and buttons for item use. By holding down either shoulder button, you gain access to job specific skills and attacks which suck up MP and need time to recharge after every use.  Jobs can be switched out in the main hub town at any time, meaning that it's very easy to pick a new one to work on beefing up. One button pulls up the menu, and you can select a job from there. It's fast and painless, which is absolutely essential in a game where you want to keep time waste to a minimum. I rolled with the Hunter job on my first play through, and so I was shooting arrows from afar while my AI companions rushed in. Things went a little sour as I hit the boss of the demo, the one and only Ifrit. With both long and close range attacks, it became a game of buffing my stats when given the chance, and letting off special skills that simultaneously did damage while restoring my own HP and MP. I imagine that had I been playing in a group, the experience would have been significantly different, but even playing alone felt satisfying. Much like various other action RPGs and hunting action games, various resources can be picked up throughout the environment, though I never needed a special item to do so. Enemies dropped materials, and defeating Ifrit also led to acquiring some rare drops. There was no way to get a look at the crafting system in the demo, sadly. The various common baddies were taken from Final Fantasy lore, making for a nice trip down memory lane as my hunter killed everything in her path. The strong gameplay base excites me to see the final game, but the Final Fantasy casing it's wrapped in made the experience all the more rad. There was something exhilarating about going up against Ifrit and dodging his fireballs in real time while the whole area is shooting up pillars of lava. I wouldn't say that Explorers is an amazing looking game, but it has a strong, colorful art style, runs great, and feels good. Character and enemy models have plenty of detail on them, and the one dungeon I explored, while short, had plenty of places to explore and veer off the beaten path.  If the rest of the game ends up being as fun as the brief ten minute demo I played was, Square Enix might just have another winner on their hands. There's been no direct word as to whether this is headed west or not, but I can only hope that SE takes their chances on this one.
Final Fantasy Explorers photo
The product of its lineage
It's become exceedingly easy in recent years to point the finger at any four player cooperative game in Japan and call it a Monster Hunter clone. I'm not particularly fond of this way of thinking. Despite my love of ...

 photo

Off-screen Silent Hills trailer from TGS is still scary


Yikes
Sep 18
// Dale North
Earlier today, Frank and I were poking around Konami's Tokyo Game Show booth, taking pictures of statues, candies, and other nonsense. We were stopped by a loud rumbling, which caused us to turn around. We just happened...
Raiden V photo
Raiden V

Raiden V coming to Xbox One next year


Trailer coming soon, we'd bet
Sep 18
// Dale North
If things work out as we expect them to, you'll soon see a trailer for Raiden V popping up on YouTube and our front page. The next in the line of shmups will come to the Xbox One next year in Japan, and most likely beyond.  There's a trailer running at Microsoft's Tokyo Game Show booth today. Stay tuned -- I'm sure we'll have it soon. 
 photo

Check out the slime Dragon Quest Heroes PS4 system


From TGS show floor
Sep 18
// Dale North
We got an up-close look at the recently announced Dragon Quest Heroes PS4 at Tokyo Game Show today. The Square Enix / Koei Tecmo tag team is exciting enough that Sony is bringing out this silver, slimed PS4 in Japan. The meta...
 photo

Watch this new Yakuza Zero footage and daydream about playing it


Never say never
Sep 18
// Dale North
New footage of the recently announced Yakuza 0 (or is it Yakuza Zero?) was revealed today at Tokyo Game Show 2014. I can always count on seeing new Yakuza games at TGS, but I can also count on being disappointed after m...
 photo

We try Metal Gear Solid cardboard box candy at TGS


And it's not good
Sep 18
// Dale North
Yes, they really have Metal Gear Solid The Phantom Pain cardboard box candy at Tokyo Game Show 2014. We were stupid enough to spend 640 yen (about $6) on eight pieces of what looks to be tiny squares of chocolate crisped rice...
 photo

Tokyo Game Show 2014 kicks off today (also, floor gallery)


Back to basics?
Sep 18
// Dale North
Tokyo Game Show 2014 has officially kicked off today, running through September 21. As always, these first two days are for business (yeah, right) and the remaining two add in the public (and the cosplayers; sweat).  Thi...

Final Fantasy Type-0 HD plays as well as ever

Sep 18 // Elliot Gay
The demo pops you into an area outside of a fortress with three characters at the player's disposal: Ace the card wielder, Rem the dagger user, and Seven with her chain whip sword. Like in the original PSP game, you can swap between these characters with a tap of a button, and you'll want to be considering how each character controls completely differently. After I made my way into the fortress, I encountered a giant summon creature, an Eidolon, and was tasked with defeating him within a time limit. Unfortunately I failed, which meant I wasn't able to go deeper into the enemy area through the front door. Instead, I had to flee and take a more roundabout path. The ten minute demo ended before I could clear everything, but I came away from it with a pretty good idea of what to expect from this remaster version of Type-0. First thing is first: the game is pretty. It's not quite PS4-level beautiful, but there's no doubt that they put work into this port. A quick google of the PSP version and a look at the latest trailer should speak volumes. Character models are much nicer, particle effects from all the spells look great, and the frame rate was solid. I was also impressed by the new lighting system in place which does wonders for the more moody locations. My biggest complaint is that some of the texture work and geometry in the levels are very clearly not at the same level as the rest of the assets. As someone who played the living hell out of the original game, this may very well stand out to me much more than a person who hasn't touched Type-0. Be that as it may, this HD remaster is definitely an upgrade. Control-wise, the setup of the PS4 pad really improves the experience, particularly in the form of the right stick. The camera in the PSP version of Type-0 could be a major pain in the ass to deal with due to the lack of buttons on the machine, and while it still has some issues even on the new platforms, it's much less unstable. Type-0 is still a challenging game, though I've been told that director Tabata and his crew have created an easy-mode for folks who don't want to be dancing on the edge of death. I thought Final Fantasy Type-0 was an impressive game when I played it back in 2011, but this HD remaster has really reignited my love for it. I'm super jazzed to see what other changes have been made come its release in March.
 photo
Like the PSP game, only more pretty
I adored Final Fantasy Type-0 when it first released on the PSP in Japan a few years back. It took me a whopping 75 hours to clear the game my first time, and while it undoubtedly had its fair share of problems (weird RTS sec...

 photo

The new Pink/White PS Vita is super cute


Nice!
Sep 17
// Dale North
I'll stick with my teal blue Japanese PS Vita that I brought home from TGS last year. But I'm still digging the new Pink/White model, on display at TGS 2014. It's just like mine with the all-white face, with the back taking all the color.  This new Vita launches in November in Japan, priced at 18,980 yen. How's your boring North American Vita?
 photo

Bravely Second is shaping up quite nicely


Time to go save the world again
Sep 17
// Elliot Gay
Square Enix's latest traditional 3DS JRPG, Bravely Second, was playable on the Tokyo Game Show floor this year, and I had a chance to go hands on with it. This is the first time the game has been released to the public, so I ...
 photo

Final Fantasy XV screenshots from TGS are...uh


Tailgating
Sep 17
// Dale North
You've seen the trailer so now see the screenshots Square Enix handed me this morning at Tokyo Game Show 2014 for Final Fantasy XV. They're having a tailgating party. Car-b-que. It's a nice car, I guess. But the screenshots look nice! That battle one does something for me. The upcoming Xbox One and PS4 title has this new media, but that's the only thing you'll get out of TGS 2014. Hang in there.
Final Fantasy XV photo
Check out that ride!
TGS 2014 is already off to a big start with the release of a brand new trailer for Final Fantasy XV. Much to the disappointment of many, it was absent from this year's E3 and gamescom shows, but the nearly three-minute tra...

 photo

Tokyo Game Show expects to break records with over 700 games, 400 exhibitors


Big show
Sep 04
// Dale North
Tokyo Game Show 2014 is going to be good. CESA sends word that they've planned a record-breaking year this year with 417 exhibitors showing 731 games. This is 75 more exhibitors than last year and more than double the number ...
 photo

gamescom gaining on E3 for PR impact


Whatever the hell that is
Sep 02
// Dale North
We don't attend videogame trade shows for their "PR impact," but it is interesting to hear that gamescom is gaining on E3 as far as that measurement is concerned. Analytics company ICO Partners says that the European event is...
 photo

Alienware Alpha Steam console to debut in Japan at Tokyo Game Show 2014


500 controller-games supported
Aug 25
// Dale North
Alongside all of the crazy Japanese things we expect to see at Tokyo Game Show next month, we're adding one very American thing. Alienware will debut their Steam gaming console, the Alpha, at the September 18-21 event. It was...
Tokyo Game Show photo
Tokyo Game Show

Sony's pre-Tokyo Game Show conference dated


September 1 in Japan
Aug 19
// Jordan Devore
Sony Computer Entertainment Japan Asia is holding a PlayStation press conference in Japan at 3:00pm on September 1 (11:00pm Pacific on August 31) ahead of Tokyo Game Show. Prior announcements to come out of these conferences ...
 photo

Humanoid Fleece, Humanoid Sleeping Bag, Lonely Tent coming to Tokyo Game Show


I don't even...
Aug 18
// Dale North
Get a load of the wares that BE-S Co. Ltd. plans to show at Tokyo Game Show 2014 next month. The novelty gaming accessories company has three products to show and sell at TGS, and I'm sure I want them all. First, the Humanoid...
 photo

Google to keynote Tokyo Game Show 2014


Google Play to be the focus of keynote
Aug 07
// Dale North
Tokyo Game Show has announced its Keynote sessions for this year's event. Google will take the stage for the very first time at TGS on Thursday, September 18 to speak to business attendees about the new gaming world, with a f...
Monster Hunter 4 Ultimate photo
Monster Hunter 4 Ultimate

Play Monster Hunter 4 Ultimate at Tokyo Game Show


...as well as a host of other games
Jul 14
// Brittany Vincent
September's Tokyo Game Show will play host to a playable demo of the upcoming Monster Hunter 4 Ultimate for 3DS. While the game itself will be available this fall as we reported a couple of days ago, 4Gamer (via Gematsu) repo...
 photo

Tokyo Game Show 2014 main visual unveiled


The Transformation of Fun
May 23
// Dale North
TGS always has some weird robo-girl as their main image. They're always kind of cool, but more weird than cool. Artist Ippey Gyoubu, the image illustrator for the show since 2010, created this piece to express the keywords ch...
 photo

Tokyo Game Show 2014: The Transformation of Fun


September 18-24, 2014
Mar 04
// Dale North
The theme for TGS 2014 has been decided: Changing Games: The Transformation of Fun. I have no idea what that means. At all. But I do know that there's a good chance that a bunch of Persona games will be playable at the show t...

Impressive PS4/PS3 action RPG Reborn debuted, Kickstarted

Oct 01 // Dale North
From the early conceptual footage, images, and one short conceptual video we saw, Reborn moves between third- and first-person views in gameplay through use of a dynamic camera. Weapon play, which uses both swords and futuristic weapons, takes place in real time, in 3D, with a combo system and special moves. Think Ninja Gaiden, but with cybernetic body augmentations and a sci-fi setting. There's a stealth element to Reborn, though Tissera did little more than mention its existence. It sounds like it ties into the game's social perception system, which has the game changing based on how you approach it. Careful players might have an easier time in the world, where as your guns-a-blazin' player could have, for example, NPCs reacting in a more hostile manner. They hooked me in with talk of its RPG systems, though we didn't get specific examples. For now we know that aside from standard gear/weapon equipment systems, there's also an elemental boosting system called Wu Xing, and installable body Augmentations. It sounds like there's plenty of room for customization. Reborn takes place in the 22nd century, where it may be that Musashi himself has come back to save the day. But, descendant or not, this Musashi is up against both corrupt corporations as well as the revival of a Tengu demon. He and his band of unlikely heroes will have their work cut out for them. And wow, does the concept work so far look nice. The character and setting concepts shown during this TGS presentation were all stunners -- every last one of them. There is this really distinct mix of old Japan and new...well, future Japan. The art shows a land that was once peaceful and natural, but is now modernized and complex. Temple ruins covered in overgrowth sit in the background of gleaming skyscrapers. Tokyo overrun with neon and holograms, making the current day capital look boring in comparison. So much lovely artwork was shown. If they can make the end product look anywhere as nice as their concepts, we'll have a beautiful game to play. The character art is, again, wonderful, but the work on the character models is equally impressive. We saw super-high quality renders of the main character and enemy in the presentation, and the level of details shown in each looked to be far beyond anything I've ever seen in a RPG.  This game looks like something I can get behind, and that's impressive considering that it was made in Tissera's garage. He says that they have a lot more work to do, though. Only five of their goal of twenty areas are finished. We saw a quick walkthrough of one of them, a dense forest. They have the full range left to do, including cities, temples and more.  What they really need to get Reborn going is to hit their $150,000 Kickstarter goal. If you like what you see here, keep an eye out for that.
Reborn debuted photo
Massive gallery, too
At Tokyo Game Show last month, I got an early peek at Elemental Labs' Reborn, an action RPG with a sci-fi twist that they're aiming to put on both PS3 and PS4 next year. New publisher acttil hosted an event where Elemental La...

MGSV TGS gameplay photo
MGSV TGS gameplay

Metal Gear Solid V TGS side mission is all gameplay


And a lot of shooting and explosions and car chases...
Sep 25
// Steven Hansen
After only seeing a little more Metal Gear Solid V: The Phantom Pain gameplay when Kojima was onstage for Sony's Tokyo Game Show press conference, it's nice to see this lengthy, ten-plus minutes of side mission that seems to...

Tokyo Game Show 2013 highlights (and misses)

Sep 24 // Dale North
Top Showings: Sony's Booth -- If you were to pull Sony's booth out of TGS 2013, this would have been a miserable show for the games press. It's not that Microsoft's booth was bad. It's just that we've seen all of their games before. Sony brought the excitement this year with their varied offerings, from indie titles to the newest stuff for PS4. Take a bow, Sony. Sony's booth was massive and crowded. A few years back they established a ticket system to deal with crowds -- you tell an attendant what game you'd like to play and you get a time ticket and a line to stand in. That worked well to manage all the people busting down the door to see all that Sony had to offer.  Visitors were starry eyed over all of the new Vita models on display behind glass, and soon found that all of the hands-on demos of games were playable on one of the new models. Curious gamers poked and prodded at the Vita TV to see if it was something they'd want in their living rooms. PS4 titles were fully playable at TGS 2013, with games like Deep Down drawing huge lines.  PS Vita TV -- This surprise announcement came from nowhere to be one of the top news items of Tokyo Game Show 2013. Sony's little Vita for TV device will cost less than $100 and will let you play PS One, PSP and (some) PS Vita games on your television, as well as stream and play PS4 titles. Sony came out strong with this one: they had all of the PS Vita TV's features on full display on the TGS show floor this weekend. I argued with attending westerners that didn't get it at TGS. Somehow a second-room PS4 stream box doesn't speak to them. For me, seeing Vita games on the big screen was all it took. It looks so good. The PS One and PSP compatibility are just nice bonuses. I really hope this little box comes to the west. New PS Vita -- The new Vita is slick. Yes, the screen's not OLED, but don't get too hung up on that. I'd take this new casing, new colors, decreased thickness and weight, and improved buttons over an OLED screen. Plus, if you factor in viewing angles and burn-in potential, this LCD probably wins. I want one. Indie Games Area -- Tokyo Game Show added an indie area for the first time this year. It was surprisingly small on the business days, but opened up quite a bit for the public days. Let's hope they put more resources behind this effort starting next year. Fettuccine Gummi -- I don't know which company was handing these packets of yum out, but I'm forever grateful.   Top Announcements: Gravity Rush 2 -- It was just a tease on one of Sony's massive screens, but people are still talking about it days later. We don't know much about the project yet, but we at least know that they're working on it.  Theatrhythm: Curtain Call -- It's a sequel, despite looking like an expansion. Who cares, though. It's more music from more Final Fantasy games, and with more characters to play with. What else could you want? Yakuza Ishin -- One of the biggest announcements of the show, Yakuza Ishin drew massive lines at their video-only floor presentation. It looks freakin' beautiful with its old world setting. Don't worry: it's still Yakuza, so you'll get silly minigames, horny dates, and lots of killing. Phantasy Star Nova -- How old are you? Old old? Single-player Phantasy Star old? Graph paper map old? Well, young or old, you should be excited by Sega's announcement of Phantasy Star Nova, a new offline single-player adventure for Vita.  Metal Gear Solid V --  I was disappointed by the video-only showing, but the excitement for the game was apparent regardless. Hideo Kojima made an appearance to show off what he has so far in a couple of stage presentations.  Monster Hunter Frontier G Vita -- The Vita needed this. Sony was happy to let anyone and everyone know that MonHun has come to their portable. JoJo's Bizarre Adventure: All Star Battle -- This is an existing game, but now it's coming west. Thank you, Namco Bandai. Puyopuyo Tetris -- It's exactly as it sounds -- Puyopuyo and Tetris mixed together. It's so good, especially with competitive play.   Top Games: Deep Down -- People are down in the mouth about Deep Down now that they know it'll be a free-to-play title, but that didn't stop the Japanese public and press from lining up for hours for Capcom's first real showing. It didn't hurt that the game is ridiculously beautiful. Say what you will, but people are curious about this game. D4 -- Swery65's game didn't register on my radar, but after talking with him and seeing it in person, I'm sold. This is the first Xbox One offering that has me thinking I'll use the Kinect for anything beyond dashboard control. Oh, and it's as crazy as you hoped it would be.  Constant C -- It's not a high-profile, AAA game, but word of how neat Constant C was managed to spread quickly regardless. This XBLA title has you playing as a small robot that has to platform like crazy to make it to the exit. The literal twist is that the rooms spin at your command to help you navigate around obstacles and solve puzzles.   Lightning Returns: Final Fantasy XIII -- It's not new, but its showing at TGS won me over. Big, open worlds and good combat speak louder than Lightning's already kooky story and outfits. Now, we'll have to see how open worlds work in a game with a time limit.  Dead Rising 3 -- Talk about a turnaround! It may just be that Capcom felt the heavy air around the E3 showing of their new Xbox One game and spun it a different way, but it worked on me.  Dark Souls II -- Haha. Hahahahah. MuwahahahahahaHAHAHAH!   The Misses of TGS 2013: So many video-only showings -- Top titles like MGS V, The Evil Within, Drag-On Dragoon 3, and Yakuza Ishin were video-only affairs. The list of 'misses' is huge. Some didn't even get video -- Where was Devil's Third? And don't even get me started on The Last Guardian. Where are all the new and next-gen RPGs? -- TGS 2013 was the worst in recent years for RPG fans as far as announcements go. We got Blade Fantasia. For iOS. Hmmph. I'll give nods to Falcom's Sen no Kiseki and Tales of Symphonia Chronicles for strong showings at TGS, but they're not announcements, and they're not next-gen. Square Enix had Bravely Default For the Sequel to pimp alongside tentpoles Lighting Returns: Final Fantasy and Final Fantasy XIV: A Realm Reborn, but had next to nothing on Final Fantasy XV or Kingdom Hearts III. And where the fuck is Persona 5? Tecmo Koei's booth -- It was seriously just a bunch of posters. No playable games at all.
TGS 2013 wrap-up photo
A big year, but not necessarily a big show
Tokyo Game Show 2013 was a great event, though it didn't bring the double new console fanfare we expected it would. Both the Xbox One and PS4 were present, and they both were definitely top attractions at the show, but it see...

Tokyo Game Show indie showing: A good start

Sep 24 // Dale North
Despite the looming launch of two brand new game consoles, Tokyo Game Show 2013 lacked a lot of the buzz and excitement one would expect. Big things are coming as far as hardware goes, so Xbox One and PS4 got plenty of spotlight, as did the new PS Vita TV and new Vita hardware models. But there was a weird absence of excitement for the top game franchises this year.  What a perfect time to step up indie game presence. First-time visitors might have been put off at just how small the indie game section was this year on the business days. But for long-time visitors of TGS (this is my sixth show), any presence is appreciated. It's a start. But the dozen or so of the business days expanded to 50 or more on the public days in Makuhari Messe's Hall 9. Aside from dedicated company mini booths, the indie area also featured a massive stage for Indie Game Fest 2013, where a large crowd gathered to hear about the newest titles. Stage presentations for a new Toho game, game maker profiles, live talks, streaming events, and more took place here over the weekend. Overall, a fantastic showing for indie's first time out. Exploring the indie area was one of the most enjoyable parts of my TGS 2013 coverage. Each exhibitor's area was small -- just enough space for a banner, some promotional material, and a computer or tablet to show off their game. But that didn't stop attendees from lining up to see what was on offer. I moved from booth to booth, spending all of the available time I had to get my hands on whatever looked interesting. It wasn't just Japanese indies, though. Folks from all over the world were there to show of their work. It was interesting trying to work out previews over some of the language barriers. But that kept things lively. _____ We'll have larger previews coming for some of the following titles, but for now I wanted to list some of the highlights from my finds. These are just a few of the solid offerings I played at TGS this year. La Mulana 2 -- Nigoro's freshly announced follow-up to their platformer was just barely teased at the event, but it was enough to get me excited. A blonde hero wearing a leather bomber jacket with a strange patch that mixes the America and Japanese flags gets her whip on in what little they showed of the early concepts. Her adventure takes her through ruins that have a Metroidvania-style layout. So far it looks and sounds wonderful. Do not expect this game to be easy. [embed]262388:50602:0[/embed] CuBeat -- I think there's another game called CuBeat, but they've never caught my attention like this competitive puzzler has. I spent a good amount of time at the booth of developer Team PSC clicking through this color-matching title. You click to remove any block, letting ones of like colors fall together -- there's no block movement at all. It sounds simple, but that's perfect for competitive play. Fun comes with free mouse movement, which lets you shoot your opponent's cubes too. O!Beat -- This touch rhythm game is not unlike those you might find in a Japanese arcade, though it's pitched as a way to play with indie music instead of J-Pop. Points float from the center of a circle toward the edges of the screen. It's your job to touch these points as the pass the edge of the circle, which is timed with the beat of the music. When the points really start flying you'll have to use multiple fingers to keep up. Fluff Eaters -- It took me a bit to get, but I eventually found that Henry Kun's touchscreen game Fluff Eaters is like jax. Your job is to clean up fluff for a purple cat named Chub. You do this by dropping Chub at any point on the the screen. While he is in the air, you poke at fluff balls to remove them. You have to do so before Chub hits the ground. Obstacles, moving platforms, and other tricks gradually increase the difficulty as you work through stages. [embed]262388:50603:0[/embed] Hero Emblems -- Taiwanese studio HeatPot Games had this cute side-scrolling RPG on display. This upcoming iOS title plays like a RPG and a puzzle game at the same time, with your matches generating moves. You'll work to clear debuffs while trying to clear emblems to increase your power. Puzzling to role-play isn't new, but this is probably the best-looking example I've seen. _____ Establishing an indie section was a good move for Tokyo Game Show. Both the business and public showings were always filled with attendees, with non-stop lines though all days. Again, the indie area lacked the fanfare, spotlights, and booth babes that the bigger companies had, but somehow ended up being just as exciting for the lack of those things. New game experiences are just as attractive to games are big franchises are. I'd like to see a bigger booth area next year. Also, more organization and more promotion. They could put more weight behind this and make it huge. In the West, we're fully prepped to give indie game makers the spotlight at all of our trade shows. It's nice to see Japan and the rest of Asia working to catch up. Here's hoping next year's indie area at Tokyo Game Show is even bigger and better. 
Indies at TGS photo
New section shows promise
The new indie section of Tokyo Game Show was a breath of fresh air. Literally! CESA opened up a new hall this year for the public days of the show, adding a fair bit more room for exhibits and attractions. Starting on the fir...

 photo

Tokyo Game Show 2013 breaks attendance records again


2014 TGS scheduled
Sep 24
// Dale North
They did a nice job of spacing it out this year (adding a new hall for indie, cosplay and other sections) so I didn't realize that TGS 2013 broke attendance records until now. CESA and Nikkei say that the four-day attendance ...

Getting up to speed with Strider

Sep 24 // Dale North
[embed]262384:50600:0[/embed] In playing the demo I very quickly found that trying to "clear the screen" wasn't the best way of going about things -- the longer I hung around in one place, the faster I died. I was being heckled by a booth attendant. You have to keep on moving, I learned. It isn't quite to the level of a runner, but you are best served by keeping a move on, stopping at most only briefly to clear a path with your sword. The other change to the formula adds pathways that have you moving up through ducts or down ladders, like a fast-moving Castlevania, but with a katana instead of a whip. The guidance I had been receiving at the booth to "keep moving" stopped being valid as soon as I had to slide kick through a duct and then double jump up to grab a ledge. I didn't like how my movement had to stop to change paths at first, but I got used to it after a bit.  So it's move, slash, climb, in that order, with a heavy reliance on your reflexes and sense of direction. After getting a hang of how I needed to both keep moving and keep an eye out for my next path change, I was doing rather well. It didn't take long to warm up to the mix of moving and slashing. The flow is nice as most enemies go down fairly easy. It's fun -- they just sort of pop. Throwing in jump attacks for some flair kept things entertaining as I progressed on my way towards the more difficult sub-bosses.  The demo boss was a massive robot snake that I had to ninja scale to take down. The scene had both the snake and Strider moving along at high speed through the air, and it looked outstanding on the Xbox 360.  Again, when you're moving, Strider feels really good. I expect that the branching paths will be a point of contention for some. It's certainly not a deal breaker, and the balance of the two elements could weigh out differently in the full game, but I found that I just wanted to keep on moving after I got started. Stopping, climbing, and finding my way felt like too much work. Strider's TGS demo wasn't long enough to get a feel for the game's world or how its power ups fit into it, but it was long enough to let me know that the gameplay felt great. For me, that's enough to be excited about this game.
Strider HD photo
Hands-on at TGS
Strider was…well, it wasn't a big deal at Tokyo Game Show 2013. It could be found at a couple of places on the show floor, but you had to look for it. But I didn't need any fanfare or huge signage to want to try it out...

Monster Hunter Vita photo
Monster Hunter Vita

Vita gets Monster Hunter: Frontier G next year


Fron-tears of a clown
Sep 22
// Steven Hansen
Capcom is so dandy when it comes to giving fans what they ask for. And by dandy, I mean it's some kind of videogame developer Wishmaster giddily slapping its fans across their faces with its slimy tendril dreadlocks and iron...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -