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Tokyo Game Show

Metal Gear Online TGS footage breaks down modes, characters, classes

Sep 17 // Steven Hansen
There's also: Cloak and Dagger "Attackers win by recovering the Data Disc and uploading it at the Evac Point within the time limit. Defenders win by preventing the upload. Attackers are armed with only non-lethal weapons while defenders only have lethal weapons. This is an elimination mission. Once eliminated, you cannot return to the battlefield until the next round." Comm Control "Attackers must capture Comm Links to download confidential intel. If the attackers complete the download within the time limit, they are victorious. If the defenders are able to prevent this within the time limit, they are victorious. Comm Links can be captured by staying within the effective range of the Comm Links until they change ownership." Stages include: Jade Forest – African Jungle Outback. Composed of natural jungle and a desolate village.Red Fortress – Soviet Military Base in Afghanistan. A hilltop base with a peripheral view of the surrounding desert.Gray Rampart – A dam and its environs. The stage contains two regions on either side of a river, with the dam and bridges connecting them.Amber Station – A gas refinery on a harbor. The stage contains several multi-level structures.Black Site – The infamous US military base nine years after the events of “METAL GEAR SOLID V: GROUND ZEROES”. It contains a multi-level base with mostly flat and spacious surrounding areas. Classes: Scout – With advanced scouting capabilities, the “Recon Class” specialties are long-range combat and support functions. Movement speed and strength are average making this a great choice for beginners.Enforcer – With great strength, the “Heavy Class” specializes in powerful weapons. However, movement speed is slow making this class less effective in close quarters. This class is for intermediate players.Infiltrator – Fast moving, the “Infiltration Class” specialty is close combat such as CQC. Due to the strength being low, you should avoid a head-on battle. This is a class for experienced players. Tips: Unique Character – When “Unique Character” is selected in mission settings, one player on each team is assigned at random to play as a unique character. Unique characters such as Snake and Ocelot have significantly higher abilities compared to regular player characters. They also have exclusive weapons and actions, providing opportunities to try different play styles. Abilities – Equipping abilities enhance performance of your character or your weapons. Each ability has 3 levels. Buddy – Players can join up with a “Buddy”. When your Buddy Gauge reaches 50% or greater, you can respawn at your buddy’s location. Once the buddy gauge reaches 100%, you can equip the E-RB WORMHOLE GEN. from your support weapons. This device can be placed and entered to instantaneously travel to your buddy’s location. Interrogation – Restraining an enemy with CQC and holding down the CALL button performs an “interrogation”. If the interrogation is successful, you gain intel on the enemy team’s location, which is automatically shared with your buddy. Weight and Mobility – Weapons and items have weight associated with them. Based on total weight, your “mobility” rating ranges from Level S to D, affecting your movement speed and weapon sway. When editing your loadouts, keep the mobility rating in mind. Party – If you join a party, you will be able to join the same match as the party members. You can access the Party Menu from the Freeplay environment. Experience Points – Based on your performance during the match, you gain experience points. Earn experience points (XP) to raise your character level. If you raise your level, you can obtain new weapons or abilities as a reward.
Tokyo Game Show photo
Playing as Ocelot explained
Konami's website has added the new Metal Gear Online gameplay debuted at Tokyo Game Show. There's even a breakdown of the things that Brett and I didn't understand in our earlier hands-on preview, like the Bounty Hunter mode...

Star Wars Battle Pod is an immersive, flashy, and elaborate arcade cabinet

Sep 17 // Brett Makedonski
[embed]310990:60396:0[/embed] It's not just the game that impresses here -- the actual cabinet itself does, too. Blowing air vents and rumble features that are synchronized with the action add to everything. The overwhelmingly large convex screen taking up the entirety of your peripheral vision certainly helps too. For the third time in this article, I'm using the word "experience" because Star Wars Battle Pod is more that than a game. Unfortunately for me, I'm kind of bad at it. Giving it a few different shots, I couldn't manage to clear any of the (approximately) three minute missions. Everything was going smoothly enough until "Mission Alert" flashed across the screen, meaning that there's an objective to fulfill -- defend a transport, blow up the Death Star...that sort of thing. I failed here each and every time. Oh well, it was still a hell of a ride. My go at Star Wars Battle Pod was at Bandai Namco's headquarters in Tokyo, where a free cabinet was set up. Those in the United States can give it the old college try, as it's in several Dave & Busters locations. That won't be gratis, of course; online reports seem to indicate that it's $4 per play. Steep, but maybe worth it for Star Wars fans to at least check out. There are likely diminishing returns across more runs, as Battle Pod shows its hand immediately. But hey, if the force is strong with you, who am I to stop you?
Star Wars photo
And fans will probably love it
While everyone's waiting for that one Star Wars game this fall, there's another new(ish) experience meant to transport you to a galaxy far, far away. It won't scratch the same itch, but it's immersive, flashy, and unabas...

Cosplay photo
Girls boys and beasts
There are so many good looking people at Tokyo Game Show that it's hard to focus on the more important six new seasonal varieties of Boss coffee that we haven't tried yet. Granted, these are professional cosplayers and booth ...

Miracle Girls Festival is fairly standard

Sep 17 // Brett Makedonski
[embed]311207:60413:0[/embed] Still, that familiarity (with the gameplay presentation, anyway) smacked me in the face and ears when I demoed Miracle Girls Festival. Button prompts flying from every which direction confused until they didn't anymore. Eventually there's a rhythm (ha!) you fall into. At least I felt connected to the music through my interaction. But, the honeymoon was short as Miracle Girls Festival ranked me as "standard" after all three songs I played. Cold. Not as chilly as all the times it flashed "worst" at me, but frigid nonetheless. The tracks were brief (probably two minutes, tops) so the onslaught of insults didn't stretch too long. Slightly ironic that Miracle Girls Festival repeatedly called me standard when it's the one cobbled together on the frames of other works. In doing so, it's completely predictable. Not that the fact will bother Project Diva fans, but it is. I can name-call too, Miracle Girls Festival.
Miracle Girls Festival photo
As am I
Sega's Miracle Girls Festival borrows from all over the place. The rhythm game features girls from a number of different anime, and it employs the same engine as Project Diva titles. If you're familiar with all of t...

Ghost in the Shell photo
Ghost in the Shell

Ghost in the Shell shooter adds words to its title ahead of western release

Class-based multiplayer shooter
Sep 17
// Steven Hansen
Ghost in the Shell Stand Alone Complex First Connection Online is being called Ghost in the Shell: Stand Alone Complex – First Assault Online for its 2016 western release. Yes, that's a push back from the earlier 2015 ...

Monster Hunter Stories takes the series in an entirely different direction

Sep 17 // Brett Makedonski
[embed]311169:60408:0[/embed] Because of the language barrier (the demo was entirely in Japanese), it was unclear to me if this is solely a random event or if there are patterns you can pick out. Fortunately, the rest was easy enough to figure out just from familiarity with turn-based games. Replenishing health was necessary a couple of times via healing potions; otherwise, attacking was the way to go. All that was training for the quest's final boss: some sort of giant, unhappy dragon. His health bar was obscured by question marks, so all I could do was fight on and hope that he was near death. It added a nice sense of tension. I fought alongside my humble looking monster in hopes of taking down this formidable-looking foe. We didn't stay side-by-side the entire time, though. Eventually, something called my Kizuna Stone filled up and I could hop on top of my monster for a particularly powerful group attack. This was accompanied by a slick animation to verify that, yes, whatever was happening was indeed special. A few of these, some solo attacks, and a couple rock, paper, scissors victories later and the dragon was defeated. We did it, monster buddy. It may be more Pokemon than Monster Hunter, but Stories is undoubtedly entertaining. It's breaking the series formula to try something new, but piggybacking on franchise popularity. At least it's thematically consistent. After all, piggybacking's kind of the entire point in Monster Hunter Stories.
Monster Hunter Stories photo
Ride or die
In a lot of ways, Monster Hunter Stories doesn't necessarily feel like Monster Hunter. It shouldn't; it's different. The Monster Hunter series that has grown an immense following basks in constant action and team-or...

TGS Gallery photo
Look at the people and stuff
Tokyo Game Show feels pretty good this year. Sure, it's a far cry from the extravagance of ten years ago and before, but it's not the all-mobile wasteland it was doomed to be according to some Internet dudebros. It feels heal...

Digimon photo
Presentation's mega-slick, too
When in Rome, do as the Romans do. When in Tokyo, make it rain yakitori. That was my modus operandi at Bandai Namco's office. Rather than strangely assaulting passersby with a meat barrage, I limited my chicken chuckin' (cluc...

New PS4 colors photo
New PS4 colors

Tokyo Game Show: New PlayStation 4 colors on display

Yum! PS4 is the new iMac
Sep 17
// Niero Desu
Here's a close-up look at the PlayStation 4 new faceplate colors (homie), shown alongside the four new Vita colors and Sony's Morpheus PlayStation VR wares. The faceplates are very nice-looking, with a build quality that...

Fumbling anime fighting with Saint Seiya: Soldiers' Soul

Sep 17 // Steven Hansen
I think my favorite thing about Saint Seiya is that I can say its title to the tune of Outkast's "Hey Ya!" Also it looks pretty pretty. Not quite as clean as some of Namco's other anime games, like the current One Piece and Naruto titles, which look gorgeous. But still good. Has that Killer is Dead extreme sheen and mild grunge to it. BRETT: I guess my favorite part about it is how I beat you at it. By the skin of my teeth in the final round, but a W's a W. I'm not quite sure how I did it. It probably has something to do with the fact that neither of us had a real clue how to play. A pre-fight intro screen was gracious enough to share all the controls, and it was convoluted enough to make me say "Hahaha, fuck this" out loud. I don't consider myself well-versed in fighters, and that goes doubly so for 3D fighters. In my layman's opinion, I thought it felt slow, but not in a bad way -- more of a moving chess match kind of way. The pace is likely the reason I was able to string together a few nine hit combos, which were satisfying even though I have no idea if they were impressive or not. Probably not, to be honest. It felt good when my golden boy blocked your dumb Kratos chains, too. STEVEN: Yeah, I was using a pink lady with green hair who, actually might've been a very pretty and slim man, according to pre-fight dialogue. Regardless, she had these Ivy Soul Calibur whip things going and I spent the first match just ranging Brett because it was easy to do and exploit, but that proved pretty boring so I tried to figure out other things to do. Figuring out the block button was essential, but I'm still confused about the supposed throw combination and also the specials. I do enjoy that 3D fighter running style -- "like chickens," you noted -- which is very anime-like (and definitely faster than something like Tekken). That general style of fighter (I lump Gundam Versus and Dissidia types in there, too) is interesting me, but not something I ever got into. I last spent notable time in a fighter with vanilla Street Fighter IV (I later tried to get into Persona 4: Arena, but not even Persona love could hold me). I'll mess with more Samurai Gunn, Towerfall, Duck Game, Smash Bros. these days. Had a bunch of stages, though, Saint Seiya. And a pretty good roster. I feel like a lot of fighters skimp on that recently, probably for DLC (Mortal Kombat X comes to mind). BRETT: Who knows if that roster is a blessing or a curse. For all we know, it's unbalanced as all get-up and there are glaring exploits. Probably not though, right? The meta's something that people can figure out when it releases very soon. We had fun, got a few chuckles, and ran around like chickens. Chalk that preview experience up as a success, I say.
The Fighting Animes photo
PS4, PC fighter
The Saint Seiya series has been going strong for nearly 30 years in Japan. Those elsewhere might know it as Knights of the Zodiac. Brett Makedonski and myself don't know it from Adam, though the maintained '80s anime art styl...

We are here! photo
Ongoing coverage of J-games all weekend
Pale American guys blogging about Japanese video games is a thing that is happening!  It hasn't stopped raining in 24 hours, hence our sloppy Mary Poppins cosplay and moistness. If you've never trekked into Tokyo Game Sh...

Dark Souls III date photo
Dark Souls III date

Dark Souls III gets April 2016 release date

In the Americas and Europe
Sep 16
// Steven Hansen
Bandai Namco announced here at Toyko Game Show 2015 that Dark Souls III will be releasing in April of 2016 in North and South America as well as Europe. That puts the latest entry in the Dark Souls series just a year after th...
Not playable photo
Not playable

The Last Guardian is making a...unique appearance at TGS 2015

Not quite 'playable'
Sep 16
// Steven Hansen
After The Last Gaurdian's modest resurrection at E3 2015, quiet. Understandably, some people are unsure about the veracity of the thing, strung along for so long. Team ICO's new company, Gen Design, tweeted about the PS4 gam...
Lost in Harmony photo
Lost in Harmony

Valiant Hearts creator teams up with Wyclef for Lost in Harmony

'Mystical and brave'
Sep 16
// Darren Nakamura
Valiant Hearts' director Yoan Fanise worked at Ubisoft for 14 years before leaving earlier this year to form his own studio, Digixart Entertainment . Today at Tokyo Game Show, the fledgling company revealed its firs...

Tokyo Game Show 2015 press conference schedule

Sep 16 // Steven Hansen
TUESDAY, SEPTEMBER 15 Sony Japan press conference @ 4:00PM-5:30PM JST (12AM-1:30AM PDT)YouTube stream, Niconico stream Here's a list of what Sony will have on-hand at TGS. This does not include unannounced games. The Sony Japan conference should have some announcements (and better have Gravity Rush 2). PS4 Odin Sphere: Leifthrasir Star Wars: Battlefront Street Fighter V Arlan: The Warriors of Legend Pro Evolution Soccer 2016 Star Ocean 5: Integrity and Faithlessness Exist Archive: The Other Side of the Sky Call of Duty: Black Ops III Destiny: The Taken King Tearaway Unfolded The Tomorrow Children Uncharted: The Nathan Drake Collection Naruto Shippuden: Ultimate Ninja Storm 4 God Eater: Resurrection Jojo’s Bizarre Adventure: Eyes of Heaven PS Vita Airship Q Minecraft: PS Vita Edition Tokyo Xanadu God Eater: Resurrection THURSDAY, SEPTEMBER 17 Okay, now we're into detailed, fan-centric company streams, stage shows, and the like. Here is where we're most likely to find tidbits about things, which may be interesting, and a tidbit about a bigger release is even closer to news. But completely new games? Doubtful. Credit Gematsu for many of these individual publisher itinerary translations. There are more things scheduled at the aforelinked page, but I've removed re-runs and less news-worthy events. (See: Atlus' three-day Persona proceedings -- and no, it's not playable) 11AM-11:50AM JST (7PM PDT, September 16) Sega Title Presentation (Niconico stream) -- Title Presentation by Sega Group’s Development Manager – Featuring Osamu Ohashi, Takaya Segawa, Kikuchi Masayoshi, and Naoto Hiraoka 12:00PM JST (8PM PDT, September 16): Metal Gear Solid V: The Phantom Pain Special Stage (YouTube stream)  -- Focus on Side Ops and Forward Operating Base Online (a prelude to the later Metal Gear Online demo) 12:00PM JST (8PM PDT, September 16): Hyrule Warriors Legends (Niconico stream) -- Gameplay stream and news from the producer, Yosuke Hayashi. 12:40PM JST (8:40PM PDT, Sept. 16): News for Konami's Jikkyou Powerful Pro Baseball series. (YouTube Stream) 1PM JST (9PM PDT, Sept. 16): "Coming Soon" from Sega (Niconico stream) -- idk 2:00PM JST (10:00PM PDT, Sept. 16): Romance of the Three Kingdoms 30th Anniversary and Romance of the Three Kingdoms XIII Special Stage (Niconico stream) -- Producer Kou Shibusawa on XIII and a 30th anniversary commemorative project. 2:40PM JST (10:40PM PDT, Sept. 16): Metal Gear Online (YouTube steam) -- "Playable debut," not sure if publicly or just a live demonstration, but if the former, we will play the hell out of it. 4:00PM JST (12AM PDT): Arslan: The Warriors of Legend (Niconico stream) -- Producer Shigeto Nakadai introduces gameplay. FRIDAY, SEPTEMBER 18 11AM-11:40AM JST (7PM PDT, September 17) Sega TGS 2015 booth lineup (Niconico stream) -- All of this stuff. 12:00PM JST (8PM PDT, September 17): Dengeki Bunko: Fighting Climax Ignition New Character “Shiba Tatsuya” Gameplay Introduction (Niconico stream) 1PM JST (9PM PDT, September 17): Attack on Titan (Niconico stream) -- Producer Koinuma Hisashi and director Kitamura Tomoyuki unveil first gameplay for new Attack on Titan game. 3PM JST (11PM PDT, Sept. 17): Pro Evolution Soccer 2016 Media Tournament (YouTube stream) -- Gaming media versus soccer media in what is effectively a promotion for Pro Evolution Soccer, hmm, weird. SATURDAY, SEPTEMBER 19 10:30AM-11:30AM JST (6:30PM PDT, September 18): Star Ocean: Integrity and Faithlessness (Niconico, YouTube) 11:15PM-12:05PM (7:15 PM PDT, September 18): Just Cause 3 Summer of Chaos at TGS & Extreme Edges New Titles Introduction Broadcast (Niconico, YouTube) -- Will include Hitman and Deus Ex: Mankind Divided. 12:00PM JST (8PM PDT, September 18): Final Fantasy XIV Official Producer Letter Live in Makuhari (Niconico, YouTube) 12:30PM-1:00PM JST (8:30PM PDT, September 18): Square Enix's "secret" (Niconico, YouTube) 1:45PM-3:15PM JST (9:45PM PDT, September 18): Final Fantasy XV Active Time Report at TGS 2015 (Niconico, YouTube) - See you in Japan!
TGS 2015 photo
What to expect when you're expecting
Lord on a skateboard, Tokyo Game Show 2015: Hey, There's Something to This Whole Mobile Gaming Thing is here to wash away industry sins with a waterfall of hype airdropped upon the unwashed masses. It tastes of Mountain Dew ...

Q-Games photo

The Tomorrow Children looks so dang cool

Tokyo Game Show overview
Sep 16
// Jordan Devore
The Tomorrow Children was among the first games to make me want to buy a PlayStation 4 sooner than later. While Bloodborne ultimately pushed me in that direction, I'm still captivated by Q-Games' uncanny game about exploring,...
Nioh photo

Team Ninja's new samurai action-RPG is badass

Nioh lives on with PlayStation 4
Sep 15
// Jordan Devore
While Koei has been kicking around ideas for a game called Nioh since before the PlayStation 3 days -- take a look at this trailer from 2005! -- the project is only now coming to fruition. During Tokyo Game Show this week, it...
Summer Lesson photo
Summer Lesson

Tekken team's Summer Lesson returns for TGS

VR demo for PlayStation 4
Sep 15
// Jordan Devore
Summer Lesson is a "VR character communication demo" for Project Morpheus (now simply PlayStation VR) developed by the Tekken team. There's a new trailer out of Tokyo Game Show. Unlike Josh, I will probably never interact wit...
Bloodborne expansion photo
Bloodborne expansion

Bloodborne's expansion looks nuts

Put that thing out of its misery
Sep 15
// Jordan Devore
Some of us are going to face this monstrosity in Bloodborne's first and hopefully not final expansion, The Old Hunters, in late November. Please wish us luck. I'm having Bloodletting Beast flashbacks. You've probably seen the...
Project Setsuna photo
Project Setsuna

Square Enix unveils Tokyo RPG Factory's Project Setsuna, and hot damn is it pretty

Arriving for PS4 and Vita in early 2016
Sep 15
// Kyle MacGregor
Back at E3, Square Enix teased something called "Project Setsuna," a console RPG in development at a brand-new studio, Tokyo RPG Factory. Apart from having nice concept art, it was a mystery. Well, today during Sony's Tokyo G...
World of Final Fantasy photo
World of Final Fantasy

World of Final Fantasy looks chibi as f*ck

Except when it's busy being a Pixar film
Sep 15
// Kyle MacGregor
Today at Sony's Tokyo Game Show media event, Square Enix showed off World of Final Fantasy, a new spin on the popular franchise that aims to appeal to children in just about every way possible. In addition to sporting a...
13 Sentinels photo
13 Sentinels

13 Sentinels: Aegis Arm revealed for PS4 and PS Vita

Coming from Atlus
Sep 15
// Laura Kate Dale
Atlus and Vanillaware today revealed their newest game at Sony's Tokyo Game Show press conference, 13 Sentinels: Aegis Arm for PS4 and Vita. A trailer for the game was shown off during the press conference, which looks pretty god damn interesting. So, who's interested in this awesome looking new IP?
PlayStation Now photo
PlayStation Now

Apparently Japan is just getting PlayStation Now

Sep 15
// Kyle MacGregor
As an ignorant American, I have long assumed (wrongly) that just because I have the opportunity to use (actually, ignore) PlayStation Now, that everyone around the globe has that same freedom. Nope! Japan is just being introduced to Sony's premium cloud streaming service. An open beta is slated to arrive there tomorrow, September 16, with around 150 PlayStation 3 titles for starters.
Playstation VR photo
Playstation VR

RIP Morpheus, long live Playstation VR

The name change finally happened
Sep 15
// Laura Kate Dale
The Sony PS4 Morpheus VR headset today saw a name change. Say goodbye to Morpheus, and say hello to the very plainly named Playstation VR. Yep, that's a pretty straightforward and self-explanatory name that tells people what the product is. Still no release date, but now we know it has an official name as a market product at least. 
Danganronpa photo

A brand new Danganronpa game just got announced

Monokuma trials abound
Sep 15
// Laura Kate Dale
MWAHAHAHAAAAA A brand new Danganronpa game just got announced for PS4 and Vita in Japan, and it looks like it's going to be returning to the visual novel roots of the first two games in the series. The game appears to feature...
New DualShock 4 photo
New DualShock 4

Sony selling four new PS4 controllers including a Game Boy throwback

Crystal like the Pepsi
Sep 15
// Steven Hansen
I don't know about voi, but when I think of translucent plastic, I think of that clear purple Game Boy Color, even though I was a lime green guy. Also, worm lights. Sony's being a bit more restrained after introducing colorful PS4 faceplates. The new controllers are serious colors: gold, silver, steel black, and crystal. The latter is definitely the coolest.
DQB photo

Dragon Quest Builders gets trailer, out January 2016

Dragon Quest meets Minecraft
Sep 15
// Steven Hansen
Square Enix showed off the opening cinematic for Dragon Quest Heroes and its director proceeded to explain block-building games as if Minecraft isn't also huge in Japan (it is). Builders is an in-house Square Enix projec...
SaGa Scarlet Grace photo
SaGa Scarlet Grace

SaGa Scarlet Grace announced for the PS Vita

They said very little
Sep 15
// Joe Parlock
Square Enix has announced SaGa Scarlet Grace at the Tokyo Game Show, a new series due for release in 2016 for the PS Vita. You can view the trailer up top. We still don't know much about it other than what you can see.
One Piece Burning Blood photo
One Piece Burning Blood

One Piece Burning Blood announced for PS4 and PS Vita

Yo-ho-ho he took a bite of gum-gum
Sep 15
// Joe Parlock
Bandai Namco has announced One Piece: Burning Blood at the Sony portion of the Tokyo Game Show for PS4 and PS Vita. It'll be developed by J-Stars Victory Vs. developer Chunsoft. The fighting game aims to make a recreation of ...
Yakuza 6 photo
Yakuza 6

Yakuza 6 announced, exclusive to PlayStation 4

Targeting a fall 2016 launch in Japan
Sep 15
// Kyle MacGregor
Hot on the heels of announcing Yakuza: Kiwami, a remake of the original Yakuza, Sega teased the next numbered entry in the series, Yakuza 6, which is primed for a fall 2016 launch. That window is only for Japan, of ...

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