Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Things gamers do

The Witness photo
The Witness

Holy shit, this fan-made Witness puzzle is totally solvable


I think...
Feb 01
// Brett Makedonski
Once The Witness has its hooks in you, it really has its hooks in you. Chances are, there's no turning back. There is only playing, dreaming, and day-dreaming. Everything is a Witness puzzle waiting to happen, ...
 photo

Just watching this Mario Maker level gave me PTSD


Props to the first man to defeat the pit
Jan 27
// Nic Rowen
I'm sure you've all seen hard Mario Maker levels by now, but The Pit of Panga: Cape Escape by the eponymous Panga has to take the cake. It is a bottomless chasm of certain death, fiendish puzzles, and devilish dexterity chall...
Microtransactions photo
Microtransactions

Teen who spent $8K on FIFA microtransactions refunded


I'm genuinely surprised
Jan 25
// Jordan Devore
Steven recently covered a wild story about a man, Lance Perkins, who was shocked to learn that his 17-year-old son had racked up $7,625 in FIFA microtransactions. A few updates on that front. As it turns out, the damage was e...
Lil dicks...and more! photo
Lil dicks...and more!

You've never seen your Nintendo favorites this uncomfortably naked


Except Tingle, who relishes the nude
Jan 19
// Steven Hansen
Hahahaha. Brooklyn-based artist Aedan Roberts sent in this fantastic "satirical series of Nintendo Nudes" that features most of family friendly cast experiencing shame for the first time in their lives like when Adam and Eve ...

Grand Theft Auto V photo
Grand Theft Auto V

Meteor shower mod turns GTAV into a disaster film


How long can you survive?
Jan 19
// Steven Hansen
There was a weird trend among early LittleBigPlanet creators: bomb levels. Rather than doing much platforming, you just had to avoid getting blown up by intermittent bomb drops. They were kind of fun and way too plentiful. H...
Ark: Survival Evolved photo
Ark: Survival Evolved

$60,000 at stake in modding competition


Get that Ark: Survival Evolved money
Jan 15
// Steven Hansen
That open world survival game what with the dinosaurs has found itself success in the lead up to its full release this year (dinosaurs replacing zombies would be refreshing for like a year) and so Ark: Survival Evolved is giv...
Scuttlebugs! photo
Scuttlebugs!

This Mario 64 glitch walkthrough broke my brain


In the best possible way
Jan 12
// Jordan Devore
What is the meaning of life? I'm not sure, but I'm beginning to believe it's lurking somewhere in this ridiculously in-depth Super Mario 64 glitch video commentated by pannenkoek2012. The video, a breakdown of the game's inne...
Huge FIFA bill photo
Huge FIFA bill

Man swears off Xbox after son spends $8,000 on FIFA microtransactions


I'd be swearing, too
Jan 11
// Steven Hansen
It's not just Kanye who hates microtransactions. Canada's Lance Perkins is upset after his 17-year-old son unwittingly charged $7,625.88 in FIFA microtransactions to the credit card he was granted for emergencies and family p...
'Play' station photo
'Play' station

Xbox goes soft as PlayStation users reclaim 'most porn watched'


Pornhub data shift in porn console king
Jan 11
// Steven Hansen
Pornhub, which I am told by other people familiar with the webpage is a site for viewing adult, pornographic films, has released its statistical year in review. All sorts of interesting trends popping up, here. "Lesbian" bump...
PS4 hack photo
PS4 hack

Pokemon on PlayStation? With hacks, anything is possible!


PlayStation 4 hacked, what next?
Jan 04
// Steven Hansen
Hacking group "Fail0verflow" -- the same group that hacked the PS3 five years ago -- has taken advantage of an exploit in the PlayStation 4 to start messing about under its knickers, which is to say I myself know little abou...
Fallout 4 photo
Fallout 4

Fallout 4 has been beaten without killing anyone, but it didn't go smoothly


It was tedious and time-consuming
Dec 28
// Brett Makedonski
Fallout 4, more so than its series predecessors, is a game that relies on combat. Unlike the other Fallout games, talking only goes so far, and, when push comes to shove, diplomacy gives way to violence. It's almos...

The Haters Guide to GOTY Season

Dec 20 // Nic Rowen
Bloodborne Bloodborne is a thrilling action-adventure game set in a dark gothic world. Blending monster-mash aesthetics, eldritch terror, and From Software’s uniquely brutal flavor, Bloodborne is a masterful return to form for director Hidetaka Miyazaki. Why it secretly sucks: Wow, the story is “there is no story?” What a fucking concept. Here, take a look at this blank page I just pulled out of my ass. Am I a master storyteller too? How many times are we going to recycle this formula anyway? We get it From Software: you hate gamers and want to punish them. Take off the gimp mask already. The Witcher 3 The Witcher 3 is the biggest and most ambitious entry in The Witcher series. An open-world role-playing game done right, you can easily lose yourself in the world of the Northern Kingdoms and Geralt’s thankless job as a slayer of monsters. Deep but accessible combat and a murky world of moral greys made this game stand out in a year where it seemed like another open-world game came out every other week. Why it secretly sucks: Sure, The Witcher 3 got to be a good game, eventually. Gotta love a developer that “supports” its game right? Especially when “support” means “fix everything that was broken at launch.” No thanks. When I spend $60 on a game, I expect it to work on day one, not day 76. BT-DUBS, I still think Geralt moves like he has potion bottle up his ass. Heroes of the Storm A MOBA by the brain trust at Blizzard, this objective-based action bacchanal takes all of your favorite Wolrd of Warcraft, Diablo, and Starcraft characters (along with a few others) and throws them into a mercifully fresh take on the MOBA genre. Easy to jump into, but with as much depth as any other MOBA, Heroes of the Storm is quickly positioning itself as a serious alternative to League of Legends and Dota 2. Why it secretly sucks: Don’t you get it? MOBAs are intentionally designed to be inscrutable to screen out the riff-raff. Why the hell would I want to play with a bunch of filthy casuals? Also, I can’t communicate with the enemy team at all? How the hell am I supposed to tell them how much I appreciate their mother on a nightly basis? Rocket League A breakout indie hit, many people got their first taste of Rocket League for free on the PlayStation Plus program, but it quickly established itself as a game people would pay good money for on PC and soon Xbox One. A video game ass video game, Rocket League is a smart, lean, competitive team game that’s easy to jump into but has a seemingly endless skill ceiling. Why it secretly sucks: Well, it, you know… Cars are stupid. Metal Gear Solid V The swansong of series director Hideo Kojima. The drama surrounding Metal Gear Solid V’s development might have overshadowed a lesser game, but The Phantom Pain proved it could speak on its own. Trading the carefully manicured set-pieces and lengthy cinematics of the series’ previous titles for open-world espionage sandbox and a focus on uninterrupted gameplay, MGSV feels one part wild experiment, one part perfection of an established formula. Why it secretly sucks: Remember everything I said about The Witcher 3? Now say it in reverse. MGSV might have been an awesome game when it came out, but ever since then Konami’s been working it over with a crowbar and a pair of pliers. Look at it, all broken with microtransactions and marred by economy rebalances. Who would want it now? If we held the GOTY’s in September, maybe it would have had a chance, but if I got this turd under my tree now I’d want to do a little wet work on Santa. Also, Kiefer Sutherland blows. Fallout 4 Long awaited and much hyped, Fallout 4 is Bethesda's follow up to both the beloved Fallout 3, and the mega-successful Skyrim. Set in a more colorful take on the post-apocalyptic world of Fallout we saw in the Capital Wasteland or desolate New Vegas dunes, Fallout 4 is a behemoth of a game with an unbelievable amount of side missions to unearth, companions to meet, and odd little slices of life from the end of the world to stumble upon.  Why it secretly sucks: My dog got stuck in an elevator's doors and I never saw him again. 0/10.  Rise of the Tomb Raider Rise of the Tomb Raider is Lara Croft’s second post-reboot adventure, and by far her best. While 2013’s Tomb Raider felt like a functional (if weirdly torture-porny) re-imagining of what the series used to be about, this one feels like Lara’s back for real. A focus on tomb exploration and puzzles while still hitting hard with jaw-dropping action showpieces, Rise of the Tomb Raider might just be the series high point. Why it secretly sucks: We consider GOTY’s for dead systems? Maybe you could say this is the best game nobody played. How many copies have they sold now, like 30? Nice job on that exclusive deal guys, really worked out. Call me when the PC version is ready. Monster Hunter 4 Ultimate Massive beasts? Brutal difficulty? Impenetrable mechanics? We’re not talking about another Souls game, we’re talking about the other red meat - Monster Hunter 4 Ultimate. The juggernaut of a series continues to find impressive new ways to go over the over-the-top action of previous installments. Why it secretly sucks: Sorry, I don’t live in Japan. Batman: Arkham Knight Supposedly Rocksteady’s last entry in the Arkham series, they didn’t leave anything on the table with Batman: Arkham Knight. Set in a positively gorgeous vision of Gotham City under siege, Batman faces down his greatest foes (and greatest failures) in this final adventure. Why it secretly sucks: The Batmobile, the Batmobile, the Batmobile. How could they have thought that forcing the Goddamn Batman to fuss around with a bunch of fiddly puzzles in his car was a good idea? It’s a little difficult to “be the Batman” when you’ve flipped your whip over trying to navigate a stupid little ramp the Riddler set up to collect a meaningless trophy (which you need if you want to see the real ending). Also, shout-out to all you PC players! Keep chasing that dream. Evolve A cooperative/competitive five-player monster hunt from the team behind Left 4 Dead. A game that demands smart teamplay and clever mind games from every player involved, Evolve could be a gaming heaven or hell depending on who you played with. Why it secretly sucks: *Continuous, mean-spirited laughter until they leave the room*
Haters GOTY photo
The lump of coal in your heart
Destructoid’s Game of the Year awards are upon us. It’s a time to celebrate another year of excellent video games, share what surprised us, and evangelize the forgotten gems and stealth hits that may have gone unn...

Skol Halo photo
Skol Halo

That's a good Minnesota Master Chief


Mark VIkings
Dec 20
// Brett Makedonski
Master Chief traded his signature green for some purple pride at the Minnesota Vikings game this afternoon. There's always the off-chance that this isn't the fabled Spartan and it's actually an innovative midwesterner who's f...
Fallout 4 basketball photo
Fallout 4 basketball

Watch this Fallout 4 radioactive hoops master do his thing


No easy buckets at the end of the world
Dec 09
// Nic Rowen
Defend the House puts on a post-apocalyptic basketball clinic in this short video. With some intricate set-ups, nerves of steel, and a little help from his friend Jet, this wastelander manages to finagle Fallout 4's clumsy ph...
New look Street Fighter photo
New look Street Fighter

Street Fighter movie in black and white: 'Turns out it's actually a masterpiece?'


Bringing out the artistry in goofy film
Dec 01
// Steven Hansen
This tweet by Glitch Ritual reliably turned up several times a day in my Twitter feed over the holiday weekend and so I must share it. It's a pretty simple trick with VLC player's settings (not a specifically made black and ...
Favorite game quiz photo
Favorite game quiz

Kill your darlings, create a definitive list of your favorite games


Sophie's Choice simulator 2015
Nov 29
// Nic Rowen
A test to sort your favorite games has been making the rounds on social media over the past few days. Normally I ignore this sort of thing, but when it seemed to push our own Jonathan Holmes into an existential crisis earlier...

'We're drift compatible': My favorite weird co-op games

Nov 19 // Nic Rowen
Bimini Run Bimini Run is one of those old 16-bit games where I wondered for years if it was just some kind of fever dream of my imagination or not. Forget showing up on lists of “classic Genesis games” or anything, I could never find another person who played it let alone had an opinion about it. But it was something special for it’s time. A bizarre Miami Vice meets proto-open world speedboat game with an even more bizarre two-player mode. Bimini Run could be played alone, but if you were young and had an annoying little brother who insisted on playing as well (like I totally did), there was an option to let you both play at once by splitting the driving and shooting between two players. Player one would take the wheel (rudder?) while player two would man the machine gun and mortar launcher (like all speedboats have, right?) and together you’d try and weave around a pixilated coastline and light up other boats, helicopters, and huts. Make no mistake, this was the worst way to play. But it was also the best. For a game that we only rented once and has wallowed in relative obscurity ever since (although some fans did come out of the woodwork when Giant Bomb did a quicklook of it recently), I have fantastic memories of Bimini Run. It was a trial by fire for my brother and I of just how dedicated we were to beating the game in a single weekend balanced against the urge to kill each other out of frustration. I’m pretty sure it started the long-standing tradition we have to this day in co-op games where he’s the designated driver while I man the guns. Quite a legacy for a forgotten game. Lucky & Wild Speaking of driving and shooting, did you know there was an arcade rip off of the ‘80s cinema classic Tango and Cash? It’s true. Lucky & Wild, released by Namco in 1992 was a sit-down arcade cabinet that played like a hybrid shooter/racing game. The player in the driver's seat would drive with one hand, shoot with the other, and try and keep track of everything else going on at once. Player two would shoot and feel jealous/relieved that they only had one thing to do. I suppose driving and shooting is one of the more common types of co-op play out there, but Lucky & Wild added up to more than the sum of its parts. It was an anomaly, offering something completely different from the legion of other lightgun games sandwiched into the dark and dingy recesses of your local arcade. If you were smart, you’d divide up the work; Let player one focus on driving and keeping his gun trained on large, easy-to-hit targets. Player two was on crackshot duty, responsible for shooting down incoming rockets or bombs and making your quarters stretch as long as possible. It was also funny for its day. Lucky & Wild played the braindead buddy cop setup for all its worth, an affectionate parody of the most popular kind of movies from the ‘80s. Lucky & Wild really was wild, and we were lucky to play it. It’s the kind of arcade game that emulation just can’t do justice to. You had to be there, sitting in that cabinet, mercilessly elbowing the hell out of the ribs of whoever just steered you right into another rocket or wall. It’s a co-op experience that would be difficult if not impossible to relive nowadays. I’ll be honest though, Lucky & Wild is a favorite of mine for personal reasons as much as it was a legitimately cool game. One of my favorite dumb memories is convincing my mom and grandma to sit down in behind the wheel and guns to give it try in a food court. After a few minutes they did surprisingly well! What can I say, my grandma loved dumb ‘80s action movies. Battlefield There are plenty of cooperative shooters out there, but let’s be honest, most of them just have two players doing the same thing at the same time. In Gears, Marcus and Dom are both diving into cover, shooting grubs, and chainsawing the occasional unlucky goober. Maybe you’ll divvy up the equipment -- Dom will grip the sniper rifle while Marcus keeps things clean with the shotgun -- but that’s about as diverse as it gets. If I included shooters, this article would be a lot longer and a lot less interesting. There is one big exception I’m willing to make to the rule though, because when it comes to usual co-op strategies I have to give it up for the Battlefield series. Not only does the series promote some of the coolest class synergies and co-op strategies in any game, but it tests you and your partners to make them work in a chaotic shit-show of a massive firefight that is constantly changing. Sure, there are a lot of shooters with the “I’ll drive and you shoot” divide, but none of them do it quite like Battlefield. It’s more like “I’ll pilot this specific type of helicopter and man the dumbfire rockets and flares while you take this specific gunner position and simultaneously repair the bird, man the gun, and occasionally fire a guided missile” or “I’ll drive the APC, you all get out behind the objective, toss out recon probes, and storm the place from an oblique angle while I draw fire.” If you want to make the most out of the vehicles in the Battlefield series, you’ll need at least one teammate you’re in total sync with and ideally a few more for proper Thunder Cloud Formation action. Of course I have to give extra props to Bad Company 2 and BF3 in particular. My brother and I played an unhealthy amount of both of them and had a few techniques down to a science. BC2’s amazing destruction system (pound for pound still the best in the business in my opinion) let us breach and clear like pros -- if by “breach and clear” you mean my bro opening up a hole in the wall with a grenade launcher and me running in and quickly tossing around enough C4 to bring down the whole building. Or when we’d go fly swatting in BF3 with the Recon unit’s laser designator and the Javelin missile system, keeping the skies nice and clear. With some good teamwork, just two players working together in the right way at the right time could make a huge difference in a game defined by its massive player count. Brothers gonna work it out, indeed. Portal 2 Goddamn do I love the idiot robots of Portal 2’s co-op mode. Yeah, GLaDOS get’s all the love (and she should, she’s excellent), but I gotta give it up for P-Body and Atlas, the robotic testing duo of dubious intelligence. You know that trust game where one person leans back until they fall and trusts that their partner will catch them? It’s supposed to reinforce bonds and break down suspicion. Well, Portal 2’s co-op is kind of like that, only instead of leaning back till you tip over, you’re suspended over a massive chasm filled with acid or molten slag, and instead of catching you, nine times out of ten your dickbag partner decides it would be hilarious to make you take a swim. It reinforces resentment, and encourages squabbles and problem drinking. Portal 2’s co-op mode wasn’t long, but it was memorable. It let you play with puzzles that would be impossible in single-player, forcing you and your partner to think laterally and develop all kinds of new strategies and ideas. Especially when you get far enough into the game to play with the frictionless gel and bouncy paint. What I love most about Portal 2’s co-op though was how the addition of an extra player opened up ways to break the game. If one Portal player can come up with weird speedrun routes and unintended solutions to puzzles, two players working together could bust the testing facility wide open. Me and the person I went through the co-op campaign with were so committed to being clever little assholes that I’m still not sure if we ever solved all of the puzzles “properly.” The only thing more fun than playing with your toys is breaking them in some entertaining way. Just like strapping fireworks to G.I Joes behind the school. Left 4 Dead Yeah, yeah, I know I just said no more shooters, and yes, as the default survivors in L4D, you’re pretty much all doing the same thing -- shooting zombies and smacking things with your medpack. But that’s for the boring old humans with their stupid guns and lame one-liners. What I’m talking about is when you play for the other team, when you take control of the zombies. I don’t think L4D ever got the credit it deserved for its multiplayer, but on the same blush, I can understand why. Playing as the zombies in multiplayer was a tense game of peek-a-boo, chicanery, guts, and teamwork. It took three other teammates with a solid understanding of the game, excellent communication, and the wits to make the best of things when the RNG just refused to spawn a freaking Smoker for your team when you really needed one. These qualities were what made it feel so damn good when it all clicked, and what made it fall apart into one-sided stompfests for the humans when it didn’t. Each type of special infected the players could take control of had their own role to play in the zombie apocalypse, and it took careful coordination and skill to make them work. Because you never got to choose your infected type, you had no choice but to get good at all of them if you wanted to take the multiplayer seriously. I spent a long time trying to perfect 25-point Hunter jumps and Smoker skillshots in the winter of 2008. I watched a lot of YouTube videos about just how far Boomer spray could spread or how much it would arc at a distance before becoming ineffective. Learning how to not crack under the pressure of suddenly becoming the frighteningly (somewhat less than his reputation would have you believe) powerful Tank and not just eat a molotov as soon as it spawned. I think it’s a strange and wonderful thing that playing as the drooling zombies became the “thinking man’s” part of L4D. Keep Talking and Nobody Explodes Bomb disposal might just be the ultimate co-op game. Who would have guessed that the threat of sudden explosive death could bring friends and family together like Keep Talking and Nobody Explodes does? Turns out that confusing instructions, bad second-hand descriptions of what a device looks like, and the ruthless pressure of a ticking countdown is the perfect recipe for a fun evening with your crew. Keep Talking and Nobody Explodes is another one of those games that you have to play to really get. The Oculus version is probably the best (I wouldn’t know), but the PC version works just as well so long as nobody cheats and peeks at the screen. For anyone unaware, it's a game where one person tries to disarm an explosive device by relaying a description of what it looks like and what it's doing to his or her team of “experts” who can look things up in a confusing, often poorly organized, printed-out bomb disarming manual. Bonus points if you find a battered old binder to keep the manual in and mess it up with some coffee stains and dog ears for that “authentic” experience. Keep Talking and Nobody Explodes is a group co-op game. While it’s fine with two players, it’s fantastic with three or four. Not because it will make you more effective bomb disposal experts, more the opposite (at least at first). Getting more hands on the manual means more chaos and squabbling, more people talking over each other and pulling the book away from one another. More sudden BOOMS. Eventually, everyone will pick up on their own tricks or areas of expertise and you can start delegating certain roles to different players. Suddenly you’ll actually start surviving and taking on more and more complex bombs. It’s like watching the Keystone Cops transform into the Hurt Locker crew over the course of an evening. Well, until the drinks start taking their toll. Then it might be time to segue over to Gang Beasts or Jackbox, something a little less cerebral. I'm still waiting for the dream weird co-op game. A kind of Qctodad meets Keep Talking and Nobody Explodes where you and four friends control the different limbs and head of a mech, Voltron style. The day someone comes up with that is the day I'll press-gang all of my friends into the robotic defense force. Until then I guess I'll have to be satisfied with forcing someone into playing Cho'gall with me. I'm always on the lookout for other weird co-op games. If you have some you love that I missed, please share them with in the comments below!
Drift compatible photo
You can always find me in the drift
I’ve been thinking a lot about ogres lately. Specifically, Cho’gall, the recently released two-headed character in Heroes of the Storm. As far as I know, he’s totally unique in the MOBA world as the only her...

Baby bombs photo
Baby bombs

Turn your baby into a bomb in Fallout 4


Well, all of your babies
Nov 17
// Steven Hansen
As someone who just wants his kids back, I associate with the plight of Fallout 4's player character. As someone who doesn't want to work too hard at it, I admire the ingenuity of Fallout 4 modder Trainwiz and their Atom Bom...
Fallout 4 photo
Fallout 4

We need to dirty that Pip-Boy up a little bit


As carefully as possible, of course
Nov 17
// Brett Makedonski
Anyone who got their hands on the wrist-encapsulating replica Pip-Boy with their copy of Fallout 4 might feel a dissonance between the dirty, grimy in-game world and the shiny coat of paint on the device. For a place wh...
Fallout 4 Pornhub photo
Fallout 4 Pornhub

People too busy playing Fallout 4 at launch to visit Pornhub


Too much time crafting on your workbench
Nov 15
// Nic Rowen
Well, this is awkward. Pornhub, a site that I'm sure many of you are completely unaware of but happens to be one of the most popular sources of adult entertainment on the internet, took a noticeable hit to their traffic on th...

Figuring out which of the usual suspects I'll play in Fallout 4

Nov 13 // Nic Rowen
Character creation is something I love in games, maybe a little too much. As I’ve talked about before, I have a tendency to slip into an eternal planning mode -- sketching out possible character builds, ideas, and dorky little stories -- while never actually sitting down to play any of them out if I’m not careful. Or I end up chain-smoking characters, making one, playing around for an hour or so (which barely counts as playing at all when you’re talking about the Fallouts and Dragon Ages of the world), and wandering back to the “new game” screen to try out another one. Pretty soon, I’ve had the game for over a week and have only managed to see the tutorial area. Not a great use of one’s time. What I’ve come to over the past few years has been a system of recycling a few characters over in different games in different genres. I take the same characters with the same basic preferences and attitudes and run with them. Building around a few personality traits like “loves sneak attacks and charms his way through conversations” or “always goes with the most aggressive combat option available and never tells a lie” and try to fit them into whatever game I’m playing. Sometimes that means running straight at the enemy with a two-handed sword, other times it means teleporting to them with a nuclear-powered shotgun in hand. To me, it’s been the best middle ground between ruthlessly planning out my characters and pointlessly faffing about. Not only do I have a rough idea of what kind of skills, equipment, and storylines I want to lean towards with a character, but by having clearly defined characters with their own weird ways of going about their business, it also keeps the gameplay fresh. I’ve made characters based on myself in the past, or just gone with the generic hero type they start you with, but you know what? That’s boring. When I call a character Nic, curse him with a mop of red hair, a slightly round face, and send him out to save the galaxy or tame the wasteland, he always turns out to be a real fence-sitting drag about it. Because I can’t help but start approaching the game the way I would in real life, as a kind of generally decent guy who doesn’t want to set off a nuclear bomb in the middle of a crowded settlement, or really stick his nose in other people’s business either. I end up equipping weapons and armor based on stats and efficiency because it’s not like I have a strong preference in real life. Left to my own devices, things tend to be a little drab. But if I put myself in the shoes of Jabberwalk, a bomb-chucking madman, it’s a different story. Or Sophie, a de facto serial killer who always takes the most backstabbing or underhanded “solution” to a problem possible and has a real love for stilettos and straight razors. Or Gershom, a lumbering old man driven by his principals to help the weak as best he can, and grind the wicked into a fine paste with the biggest hammer or piece of unwieldy artillery around. Or maybe Piss-Pot, a disgusting lizardman who is always a treat to try and build in games that don't include lizardmen as an option. Things get interesting fast with those weirdos. Their baked-in preferences force me to approach the game differently, to play around with different perks, conversation choices, and gear that I might not touch otherwise. Which leads me to Fallout 4 and trying to figure out which of my little rotating cast would fit the game best. Fallout 4, annoyingly enough, starts out presupposing the player character is the type to have successfully held down a pre-war job and a working relationship, not exactly traits a lot of my characters tend to fit in with (which maybe says a little bit more about myself than my characters). I plan to spend a lot of time wandering the Boston wasteland, and I want to make sure I’m doing it with a character that will enjoy it as much as I’m hoping I will, so it’s not a decision I take lightly. I’m leaning towards a sneaky type of character; the villainous side quests in Fallout are always the best, after all. I’d love to know how other people do it. Do you make a fresh character out of whole cloth every time you start a new game? Brew up a self-insertion character and stab orcs or shoot super mutants as a slightly cooler version of yourself? Or is this the most obvious thing in the world and everybody has their own set of recurring characters like me and I’m the last one to know about it? Did Fallout 4’s implied backstory change the way you made your character this time around? Let me know in the comments!
Character creation photo
A man's character is his fate
I never walk into a character creation screen alone. Every time I start a new RPG where you have to brew up a character to spend the next 30-80 hours with, I bring a few familiar faces with me. A small cast of characters I&rs...

Alien: Isolation photo
Alien: Isolation

A modder has taken the Alien out of Alien: Isolation


And I bet it's still fantastic
Nov 09
// Brett Makedonski
The first time I played Alien: Isolation, I was at developer Creative Assembly's studio in Horsham, England. The game hadn't been announced yet and we were the first non-Sega people to see it. There was the briefest of introd...
Afterbirth secrets photo
Afterbirth secrets

Isaac devs Edmund McMillen and Tyrone Rodriguez are a couple of monsters


Sadists delight
Nov 04
// Nic Rowen
[Update: The plot thickens. Edmund has taken to Twitter over the past few hours saying the missing items were the result of a post-launch bug and not part of some nefarious plan to punish dataminers. Cagey as ever, Edmun...
Legend of Zelda wrist photo
Legend of Zelda wrist

You can play Super Mario 64 or Ocarina of Time on a watch


You shouldn't, but you could
Nov 02
// Steven Hansen
While on one hand I don't understand purchasing a smart watch or most "wearable" tech, on the other, I have to admit amusement at one of these devices -- an older model, to boot -- being capable of running N64 games. YouTube...
Big ass E. Honda photo
Big ass E. Honda

Giant Street Fighter graffiti towers over Tokyo


Big ass E. Honda
Nov 02
// Steven Hansen
E. Honda is big in Japan thanks to German graffiti artist Andreas von Chrzanowski, known as CASE. CASE is known for his big art and his latest towering piece is so different, as he spent a day last week painting this 12 story Street Fighter character near the Tennōzu Isle Station in Shinagawa, Tokyo.
Metroid short film photo
This is actually quite lovely!
Nintendo doesn't much care to do anything with Metroid save for soccer games, so here's a professional grade Metroid production, The Sky Calls. I was a bit dismissive of this for about as long as it took to see those excelle...

Fan demake photo
Fan demake

What Fallout 4 might have looked like in 1984


Fallout 84 mockup running on an Apple II
Nov 02
// Steven Hansen
Eight more days 'til Fallout 4, Fallout 4. Fallout 4. Eight more days 'til Fallout 4, Sil-ver Shamrock! Chiptunes group 8 Bit Weapon decided to mock up what Fallout 4 might look like if it were made in 1984 open-source edito...
Mario in Sonic mod photo
Mario in Sonic mod

Mario goes fast in this impressive Sonic Generations mod


Playable Luigi, Mario bosses, too
Nov 02
// Steven Hansen
TRUST ME AND WE WILL ESCAPE FROM THE CITYYY. One time, City Escape lyrics prompted me to unbundle my disconnected GameCube, set it up, play City Escape, and then put it all away, but the most interesting part of that story i...
Twitch experiments photo
Twitch experiments

Twitch users will attempt to install Linux together


'A cooperative text-based horror game'
Oct 30
// Jordan Devore
Twitch stumbled its way through the Pokémon series. Slowly but surely, it conquered Dark Souls. But can strangers work together over the internet to install Linux? With enough time, probably! The stream starts tomorrow...
The Phantom Missions photo
The Phantom Missions

Sleuths find signs of more missing missions in Metal Gear Solid V


The Phantom Game
Oct 19
// Steven Hansen
Which works better? "The Phantom Game," wherein all of Metal Gear Solid V: The Phantom Pain has a phantom writhing in its codes, a Ghost in the Machine, and also "game" and "pain" are like almost near rhymes; or, the much mor...

Auto-loading more stories ... un momento, corazón ...