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Thief

Seven photo
Seven

Former Witcher devs to make Thief-inspired RPG Seven


Nah, Brad Pitt's not in it
Aug 18
// Vikki Blake
IMGN.PRO and Fool's Theory have announced details of their new game: a post-apocalyptic, open-world RPG inspired by Thief called Seven. The developers -- some of who hail from CD Projekt Red -- don't have much to share at this point beyond a couple of screenshots and these fancy words:
Square Enix bundle photo
Square Enix bundle

Square Enix is back for another Humble Bundle


But more importantly, this freakin' Sleeping Dogs image
Feb 17
// Jordan Devore
As a "half-baked concoction full of lofty ideas that don't quite mesh well together topped with a fedora," Murdered: Soul Suspect seemed like the kind of game I'd only get around to trying because of a bundle. It's in the Squ...
Thief photo
Thief

The people behind the Hitman movie want to make a Thief movie


Please be better than Hitman
Jul 09
// Brittany Vincent
Prime Universe, the minds behind 2007's Hitman movie adaptation, has their eyes on a movie based on Thief. Adrian Askarieh and Roy Lee are behind the project as producers. Askarieh is also working on a Kane & Lynch adapta...
Deals photo
Deals

Thief, Tomb Raider, and more half price on Xbox Live


Deals for Xbox 360 and Xbox One
Mar 25
// Jordan Devore
Xbox One deals straight from the console's digital marketplace itself are a welcome sight indeed. This week's Xbox Live sales are available to Xbox 360 and Xbox One owners alike from March 28 - 30: Thief (50 percent off), Tom...

Contest: Win The Art of Thief!

Mar 07 // mrandydixon
Notes from the publisher: Titan Books’ The Art of Thief will give fans and in-depth look at Square Enix’s enormously anticipated new game, featuring exclusive concept and development art, as well as detailed creator insights and commentary throughout. This book will showcase Garrett’s underworld in beautiful detail and truly show the art of the Master Thief.
Art of Thief contest photo
Winning is way better than stealing
[Update: Contest over! Winners have been notified.] Our friends at Titan Books have given us three copies of The Art of Thief to hand out to lucky Dtoiders! This sexy hardcover includes a ton of never-before-seen concept and ...

Layoffs photo
Layoffs

Now that Thief is out, Eidos Montreal lays off 27 people


'War makes thieves and peace hangs them'
Mar 05
// Steven Hansen
AAA development works, the large studio tells you. "Yes it is true we've let 27 people go today," its press release reads as you imagine it dabbing crocodile tears with a fan of c-notes. "Unfortunately it's something that ev...

PC Port Report: Thief

Mar 04 // Alasdair Duncan
The first thing that will become apparent is that Thief has been designed to be played with a controller, which makes sense for a couple of reasons. It doesn't really require the precision aiming that you'd need in some other first-person games; Garret isn't a character that needs to be pulling off quick headshots. The other big reason is movement; the analog sticks give a much smoother rate of movement than on a keyboard. Garret has three distinct speeds, either walking, sprinting, or a slow creep and transitioning between them feels a lot smoother using the control sticks as opposed to the keyboard. Traversing the occasional third-person climbing sequences feels a lot more fluid using the controller too.  Thankfully, Thief will automatically detect your controller once you plug it in. There were times where I was considering having the controller on my lap even though I was playing through the game with my mouse and keyboard. For instance, the lockpicking system benefits from having the rumble functionality of the Xbox 360 controller, as this will alert you to when you can pick the pin. If you're using a mouse, then you'll have to make a circular motion with your mouse to pick the lock. It's feels really ungainly and it's something you'll be doing whenever you turn a wheel as well. Performance wise, it's a bit of a mixed bag. I have a pretty powerful PC with an SSD but some of the load times still felt a little long, especially when loading a previous save file. Aside from that, I didn't see any drop in performance, not even in some of the rare action sequences. The lighting effects are consistently top drawer and the detail on the characters and buildings is really sharp. There's a handy benchmarking tool built into the PC version but it doesn't actually make adjustments for you -- it's a matter of running the benchmark tool and adjusting your settings to get the best mix of performance and good looks. Whilst it doesn't hit the high points of the previous Thief titles, this 2014 release is still worth playing on PC. Give the controller option a try if you're not feeling that the keyboard and mouse controls are your thing; both have their places as far as I'm concerned. Oh, and take on some of the side missions as soon as you can; to me, that's where the heart of the game really lies. 
Thief PC Port photo
PC version didn't steal my heart like a thief in the night
The Thief series began on the PC, and it's one of those games that old people like me say has its spiritual home there. So it's no surprise that the new Thief reboot/remake would come under scrutiny as to how well it performs...

Thief photo
Thief

Watch what Thief is all about in this new launch trailer


Hint: he steals things
Feb 20
// Chris Carter
Thief is almost here, and you can get a glimpse of a bit of gameplay (but not much) from its launch trailer above. As expected, there's tons of looting, sneaking, and swooping, compliments of the master thief and hero o...
Thief photo
Thief

Not this again: Thief is 900p on Xbox One, 1080p on PS4


What's the issue?
Feb 18
// Chris Carter
Just yesterday we learned that yet another Xbox One game is going to have a lower resolution than its PS4 counterpart, and here we are again with Thief. Square Enix has recently noted that Thief will run at 1080p on the ...
Thief photo
Thief

Steal everything in sight in this Thief gameplay video


The shinier the better
Feb 18
// Brett Makedonski
There doesn't seem to be any doubt about it, Thief will certainly live up to its namesake. In this 17-minute video that shows the game's first mission, Garrett gets his klepto on and does his best magpie impression, as ...
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Square Enix and Amazon host Ultimate Thief Mod contest


Win a trip to E3 and a killer gaming rig
Feb 18
// Dale North
The prize for this Ultimate Thief Mod contest is so good that even my spoiled ass wants to enter! Square Enix, Amazon, AMD and others have teamed up to bring you a contest that will celebrate the return of the Thief franchise...
Thief photo
Thief

New Thief video teaches how to steal in style


Any way you want it
Feb 04
// Brett Makedonski
The title of this Thief video calls it a trailer, but I'd be hard-pressed to classify it as such. Not many trailers run six minutes, but whatever this is, it remains interesting the whole time. I guess badass thievery a...
Thief photo
Thief

Let's look at the customization options for Thief on PS4


Iron Man mode still scares me
Jan 27
// Alasdair Duncan
We already knew that the upcoming reboot of Thief was going to have lots of customization on PC, but it's good to see the PlayStation 4 (and presumably all console versions) will have those options too. From the start of the...
DTOID News photo
DTOID News is part of a balanced breakfast
Here's Max to cap off the week of videogame news. He claims his laptop battery is almost out of juice but I think he just wanted to get the weekend started early. I'd have done the same thing. The new Thief and Middle-earth:...

Preview: The first four hours of Thief

Jan 24 // Alessandro Fillari
Thief (PlayStation 3, PlayStation 4 [previewed], Xbox 360, Xbox One, PC)Developer: Eidos MontrealPublisher: Square-EnixRelease Date: February 25, 2014 After a long absence from a job gone wrong with a reckless protege, Garrett returns to The City looking for answers about what happened. Finding the metropolis in a state of decay from a mysterious plague, Garrett must re-establish himself and discover the mysteries of the sickness along with its possible supernatural origins. Along the way, he'll pillage and loot the wicked and wealthy of the city while restoring his reputation as a master thief. Ever since their showing at last year's E3, the developers at Eidos Montreal have been mindful of fan reactions towards the game, and they've since made a number of changes to the game's design and structure. One feature that received backlash from fans and critics alike was the experience points and leveling system. This element came off as jarring and broke the immersion of a stealth action game, as Garrett would receive headshot bonuses as if he were a soldier in a Call of Duty game.  As of last year, this facet of character growth has been entirely reworked and designed around a more grounded system, and of course by how much coin you've got on hand. Many of the items and gadgets that Garrett could level up and acquire before have been made available to various black marketeers and item shops, creating an in-game economy based on player needs. In addition to this, new items known as trinkets will decorate Garrett with accessories that give subtle increases to his abilities and skills while in the field. Right from the opening menus in the title screen, Thief allows players to tailor their experience however they see fit. In the options screen, you can customize the HUD and gameplay by removing indicators and clues from the game world, and even turn off gameplay features such the Focus mode, which augments Garrett's sight and skills for duration of the focus meter. To take the customization even further, you can even fine tune the difficulty and style of game to your liking. Along with the standard easy, medium, and hard (called Master Thief), there's an option available for Custom difficulty. When the custom mode is selected, you can set it to any of the previous difficulty modes in addition to a number of tweaks and changes to the style of game you're looking for. Want to play on Master Thief difficulty with instant game over upon harming and/or alerting enemies? You can do that. Want to increase the challenge by raising the prices of black market items across the board and make a no-damage run through the game? Sure, absolutely you can. Want to do all the scenarios I've just listed and more in a single run? Go right ahead. The designers were clear to let players know that they can play the game in any way they want, and Thief will accommodate and provide the challenge. During the opening hour of the game, players much venture through the streets of The City as martial law has been put in place. Garrett observes dialog from the guards and citizens learning what happened while getting back into the swing of things. Although this may sound restricted and guided, and it was -- because it was still the tutorial sequences -- there were plenty of moments to take your time and explore the space. While entering a jewelry store, you can choose to loot the whole place, even though you only needed one item. Learn to use the shadows and Garrett's agility to move in and out of cover, and you'll have the guards none the wiser of your presence. The controls are fluid and swift, and players can move in and around the environment with ease. The light gem makes a return, which helps players see if they're visible or not. A new skill known as the 'swoop' allows Garrett to make swift dashes in any direction during stealth and combat to evade attacks or the eyes of people on watch. Keeping on the move and at the ready is a key part of the stealth gameplay. While there is a focus on contextual situations for certain actions, such as jumping, I didn't find myself missing the option to jump manually. I found moving around with the sprint, maintaining momentum, and vaulting over objects with the contextual actions to feel pretty smooth. It's certainly different, but I honestly didn't feel too restricted by this approach, as much of the depth and level design was still dense with options.  It's clear that a lot of thought has went into the design of the stealth system for Thief, as each situation and setting features a variety of options for the player to engage in. While there’s plenty of stealth options on the streets, vertically also plays into it and you can observe situations and avoid enemies from the rooftops and rafters of buildings. Playing for skill is a big focus of the stealth gameplay, and after each central mission in Thief, players are graded and scored on their performance. Moreover, stealth gameplay is judged between three styles of play. Ghost style focuses on not engaging enemies and staying unnoticed; predator style takes the aggressive approach rewarding players for stealth takedowns and combat; and opportunist is a mix of the two previous styles. How you play is up to you, and Thief's gameplay system will judge you accordingly. If you have any desire to repeat main missions, you can do so immediately after completion or in the main menu. Upon arriving at the The City's clock tower, which also serves as Garrett's base of operations, the game opens up considerably, as the markets and streets of the city are densely packed with content. These streets serve as the HUB area of the game, where players can venture out and move towards new areas. Eventually, players will take Garrett to abandoned mansions used for nefarious purposes, and a brightly-lit brothel doubling as an opium den. Many of these players are a refreshing change of pace from the dark and dank streets of The City, and allow for players to adapt to new enemies and settings. While there is a clear objective and destination, you can venture out of your clock tower and discover hidden treasure spots and optional quests to uncover in the nearby areas. It felt very open, somewhat like a sandbox. Some homes can even be entered and looted for valuable collectables. Deciding to take time away from your current objective can reward players with new side-quests and other missions. Another new feature to spring out of the game's removal of the experience system are Focus Points. Throughout Garrett's quest around The City, he can meet certain characters that will reward him after quests with FP that can upgrade his core abilities. These points can go towards upgrading Garrett's skills in marksmanship, stealth, intuition, dexterity, speed, combat, sense, and his overall efficiency in completing jobs. Though keep in mind that FP are somewhat rare, and they'll have to be spent wisely. How you manage resources is one of the most important skills players have to pick up. Thief takes a more classic approach to health and resource management, where health and focus meters need items to restore to full strength. Items such as arrows or potions are a risk, as being out in the field during main missions will leave you no access to vendors. Visually, the game looks stunning. As I was playing this on PS4, I took advantage of a number of features using the touchpad. When you place your finger on the touchpad, a mini inventory grid pops up in real-time and sliding your finger across the pad can select items. It was a pretty neat feature and a cool way to use the touch capabilities, but I still found the traditional inventory screen (which can be switched to in the options menu) to be more my thing. The stealth gameplay is very sharp and requires a lot of careful planning as there are a number of obstacles that can trip up Garrett. Some guards and houses in The City keep bird cages nearby, and any frantic action will cause the birds to panic and alert anyone nearby. Even during lockpicking, players must endure the risk of being spotted or altering guards -- messing up during opening safes will make noise and catch the attention of nearby guards. Though if worse comes to worse, players can utilize Garrett's skills and gadgets to subdue foes. The thief's trusty blackjack and bow (with multiple arrow types) allows for both melee and ranged options. Moreover, focus mode during combat allows for Garrett to target specific enemies for an instant takedown. To be totally honest, I found very little to enjoy about actual combat. I can understand Garrett's reluctance to engage in actual fights -- he's just not good at it. Fights feel clunky and cumbersome, attacks lack any sense of feedback, parrying with your blackjack comes off as awkward and futile when facing multiple foes, and the dodge feature can leave you in a sketchy spot while evading the enemy attack can cause you to lose track of where they are. I found myself avoiding fights and sticking with stealth takedowns, just so I wouldn't have to endure the fights. Despite this, I still found much to like about my time with Thief after about four hours of play. During this period, I examined how I tend to play stealth games, and how this one manages to nudge me out of my comfort zone in places. Sometimes it pays off to be aggressive and forceful, but other times it's best to let things pass and be passive. It's rare when a game makes you analyze how you play, and Thief tasks players with making unique choices. It's very clear that the developers at Eidos Montreal spent the last year looking at their game and fine tuning it with fan feedback and criticisms in mind. Even after his long absence, Garrett still has got some neat tricks up his sleeve. If you're of an open mind and willing to try out this new take on a classic series, you may find more to like about it than you think.
Thief preview photo
Sneak, loot, adapt
Back in October, I got the chance to sit down to chat with members of Eidos Montreal after a lengthy session with the new entry in the Thief series. Since the reveal in 2009, the game has gone through many different iteration...

Thief PC requirements photo
Thief PC requirements

Out of the shadows: Eidos reveals Thief PC requirements


Here is some information please feel free to take it or ignore it
Jan 20
// Steven Hansen
Eidos posted system requirements for the upcoming Thief, the PC version of which is done with the help of the team that did Tomb Raider and Deus Ex: Human Revolution on PC. And then I posted the requirements here. You are now...
Thief photo
Thief

New Thief trailer introduces us to the Queen of Beggars


Could Garrett be just a pawn in a larger game?
Dec 19
// Alasdair Duncan
As one of the first big titles coming out in 2014, it's no surprise to see another trailer for Thief arrive on our doorsteps. This time we're being introduced to the secretive Queen of Beggars as she narrates the woe of The ...
Thief Gold HD textures photo
Thief Gold HD textures

New HD texture pack for Thief Gold looks really good


Play the good one before the new one
Dec 12
// Joshua Derocher
Thief Gold has a new HD texture pack created by Bentraxx, and it really makes the fourteen year old game look a lot better. The game is bit dated, but this definitely makes it look good for its age. Here's a list of wha...
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Thief gets a companion app


Also, preorder bonus
Dec 09
// Dale North
This is your future, folks. A thing to go with the thing. Software sidecars. Thief gets a companion app for iOS and Android. The lite version will populate with news on the upcoming game, as well as trailers, screenshots, art...
Thief story trailer photo
Thief story trailer

New Thief trailer shows the death of Garrett's apprentice


Generic story looks generic
Dec 09
// Joshua Derocher
Anyone who played the old Thief games might remember Garrett taking on a young apprentice. Apparently, Eidos Montreal doesn't want to have a young thief following him around, because during VGX they released a trailer for th...
Thief photo
Thief

The UI and difficulty levels in Thief are moddable


You can create some hardcore modifications
Dec 04
// Alasdair Duncan
Some of the worries about the new Thief title from Eidos Montreal come from how a studio can make a big-budget stealth game that will appeal to a mass audience. Hardcore fans of the series worry that the game will watered dow...
The Division photo
The Division

New look at The Division set for later this week at VGX


Ubisoft is set to reveal new trailer at gaming award show
Dec 03
// Alessandro Fillari
With the Spike VGX awards set for this Saturday, there will be number titles ready to show off new footage and even be revealed for the first time. The already confirmed titles ready to premiere new trailers are The Witcher 3...
Thief drops QTEs photo
Thief drops QTEs

Thief dropping QTEs because everyone hated them


You won't have to mash the X button anymore
Nov 15
// Joshua Derocher
Thief, the sequel/reboot of the classic stealth game, had a demo awhile back that had some people upset over the use of a quick time events (QTEs), which had players smashing buttons to complete scripted parts of the game. No...
Thief photo
Thief

Feast your eyes on these new Thief screenshots


Before Garrett steals them, anyway
Nov 13
// Alasdair Duncan
Thief might be the game I'm most excited about from 2014, so Eidos Montreal knows exactly how to tease me by releasing some screenshots from early in the game. These are all from an initial level of the game called Lockdown; ...
Thief photo
Thief

Here's a look at the world of the new Thief game


Shifty fence
Nov 04
// Alasdair Duncan
I'm eagerly anticipating Eidos Montreal's reboot of Thief but I've had my concerns. Despite the studio's good work with Deus Ex: Human Revolution, I worried about how the team would follow on from Thief: Deadly Shadows. This...
Thief photo
Thief

The experience points system is gone from Thief


Eidos Montreal devs listen to fan feedback
Oct 16
// Alasdair Duncan
In a Q&A session on its forums, Eidos Montreal confirmed that the experience points system is gone from the upcoming Thief reboot. Fans were concerned after the E3 trailer showed XP being awarded for performing a headshot...
Thief photo
Thief

Thief-inspired The Dark Mod is now a standalone release


If you can't wait for Eidos Montreal's game, this might tide you over
Oct 10
// Alasdair Duncan
If like me you've been eagerly awaiting the release of Eidos Montreal's new Thief game, then this trailer for The Dark Mod might interest you. It's a full, standalone mod built in the Doom 3 engine that's been in the works f...
Thief photo
Thief

This gameplay trailer for Thief ticks all the right boxes


Eidos Montreal's reboot/sequel is still on track for February 2014 release
Oct 09
// Alasdair Duncan
There's a fairly short list of things that I'd want to see in a new Thief game: water arrows, sneaking past guards, shiny trinkets ripe for the plunder, some casual pickpocketing, and a city shrouded in a seemingly endless n...
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Preview: The world is yours for the taking in Thief


Pillaging in The City
Oct 09
// Alessandro Fillari
In recent times, it seems like the term ‘reboot’ has been treated as an ugly word. The type of phrase that causes fans of a particular franchise to cringe and become fearful knowing their adored series is making s...
Thief photo
Thief

The Bank Heist is your Thief pre-order DLC


Garett will take on the impregnable Stonemarket bank in this pre-order bonus
Sep 25
// Alasdair Duncan
The thing that surprised me about the trailer above is not that there's going to be pre-order DLC for Eidos Montreal's upcoming Thief title but that the game is set for a February 25, 2014 release. I thought I had being payi...

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