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The Walking Dead

The Walking Dead photo
The Walking Dead

The Walking Dead gets In Harm's Way next week


Prepare your heart strings
May 09
// Brett Makedonski
Oh, Clementine. This world's been cruelly unfair to you. The innocence of youth is lost on you, as you're constantly in harm's way, like some sort of adorable little magnet for it. It's probably not coincidental that the nex...
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New screens to tease next episode of The Walking Dead


Third episode of second season to launch soon
May 02
// Conrad Zimmerman
Telltale Games has released a few screenshots for The Walking Dead's next installment, In Harm's Way. Clementine and the other survivors from the cabin have gotten themselves into a bit of a pickle, it would seem. We still don't have a release date for In Harm's Way, but Telltale assures that it's coming in the very near future.
The Walking Dead photo
The Walking Dead

The Walking Dead is finally headed to PlayStation 4


I'm not really surprised, but good news!
Apr 22
// Brittany Vincent
It's been some time since The Walking Dead shambled into our hearts, but there's still reason to revisit Telltale's zombie opus, especially since it looks as though the Game of the Year Edition is coming for PlayStation 4 own...
Walking Dead 2 on Vita photo
Walking Dead 2 on Vita

Season 2 of The Walking Dead hits Vita next week


Walk like a dead Egyptian
Apr 17
// Steven Hansen
Informal poll, who plays the series on Vita? It seems like such a late addition platform that, coupled with its small-ish install base, a lot of people who wanted to play The Walking Dead have by the time the Vita versions ke...
The Walking Dead photo
The Walking Dead

Online stores list The Walking Dead for Xbox One


May be shambling its way to the new generation
Apr 02
// Conrad Zimmerman
Telltale's widely acclaimed series based on The Walking Dead may soon arrive on Xbox One. NeoGAF poster MauroNL spotted listings for the Game of the Year edition of the first season and the second season on the webs...
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Feel crappy all over again with the credits theme from the latest Walking Dead


So many hard choices
Mar 12
// Hamza CTZ Aziz
Oh Walking Dead: Season 2: Episode 2, how crappy you made me feel with every single one of my choices. More so than any other past episode, I was beside myself every time I had to make sweet little Clemente decide anything. ...

Review: The Walking Dead Season 2: A House Divided

Mar 04 // Chris Carter
The Walking Dead Season Two: A House Divided (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, Vita Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: March 4, 2013 (PC, PS3) / TBA (iOS, Vita, Xbox 360)MSRP: $4.99 (Each Episode) [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] You'll start to see the impact of your choices immediately in A House Divided, starting with your decision on who to follow at the end of All that Remains. It's a nice segue, mostly because Telltale is demonstrating right away that your decisions actually matter somewhat -- a theme that really hits home throughout the episode itself. In short, you really start to learn more about the new crew, and characters that were previously one-dimensional start to become a bit more nuanced. In All that Remains, Clementine was an outsider, but now she's starting to prove herself in the eyes of her crew, and making new friends in the process -- and those friends will start to confide in you, and open up more narratives. It's also nice to also get some alone time with Sarah, Carlos' sheltered daughter, as she is the last bit of innocence left in this iteration of Kirkman's brutal world. It's a nice break from nature's constant need to force Clementine into adulthood, and a good glimpse into a window of what she could have been like had "the incident" not happened. An intriguing "stranger danger" scenario really brings out this concept to the fullest. Over half of All that Remains' choices mostly dealt with Clementine's own well being, but in A House Divided, you're "all in" so to speak with your new group, and everything you decide will have some influence on the people around you. A lot of those choices are disagreements that only result in a light amount of tension, but the social interactions are interesting nonetheless. [embed]271255:52782:0[/embed] It must be said that A House Divided not only does a great job of offering up more important choices within the confines of the episode itself, but linking past adventures. We also finally see the link between 400 Days, and although subtle, it is appreciated. What I love most about Telltale's take on The Walking Dead though is its ability to constantly change up the scenery, and place you in new situations and locations -- rather than fall into the trappings of a "farm" situation like Season 2 of the TV show. There's also a massive surprise for series fans built in that really shook things up for me. There's also a major event that happens that the end that I won't spoil here. It determines how the next episodes are going to play out in a big way. When I say that it's easily the most variable event of the entire game series this far, I mean it. I wasn't really that keen on replaying Season One over and over to see what happened, but after A House Divided, I'm already planning on it. While the newest episode has a few more moments of downtime than I would have liked, it sets up a clear arc that will play out for the rest of Season Two. Telltale has managed to also bring back its past efforts into the fold, and although their impact is minor, I'm glad it was addressed sooner than later. Although I'm still not sure if this new cast is going to top Lee's old crew, A House Divided is a great second offering, and I'm sufficiently hooked.
TWD Season 2 REVIEW photo
Things are heating up for Clem
Clementine has been through an awful lot since meeting Lee at the start of The Walking Dead series. She's grown, she's changed, and now, she's with a new group. Episode One sought to be a buffer of sorts between the two ...

The Walking Dead photo
The Walking Dead

The Walking Dead Season 2 Episode 2 is out on March 4


'A House Divided' out next Tuesday for PC, Mac, and PS3, later for other platforms
Feb 27
// Darren Nakamura
It feels like it has been way too long since "All That Remains," which was the first episode in Season Two of Telltale's award-winning adventure The Walking Dead series. In reality, it has only been a couple months, and we c...
The Walking Dead photo
The Walking Dead

The Walking Dead's next episode is set for early March


Prepare for feelings
Feb 20
// Brett Makedonski
A few weeks ago, Telltale dropped the nebulous detail that the second episode of season two of The Walking Dead was "just around the corner." We didn't know it at that point, but it appears as though the developer's defi...
The Walking Dead photo
The Walking Dead

The Walking Dead's next episode is 'around the corner'


Straight from the horse's mouth
Feb 03
// Brett Makedonski
The second chapter of the second season of Telltale Games' The Walking Dead looks to be imminent, but details are scarse. The developer tweeted a picture of Clementine with the caption "Still. Not. Bitten.," adding that ...
Walking Dead ethics photo
Walking Dead ethics

A school in Norway uses The Walking Dead game to educate


Paging Fox News...
Jan 20
// Chris Carter
Our methods of education are evolving all the time. When I was in elementary school, there were heavy amounts of Number Munchers, Oregon Trail, and Reader Rabbit involved in my learning experience. Now, a school in Norw...

Review: The Walking Dead Season 2: All That Remains

Dec 17 // Chris Carter
The Walking Dead Season Two: All That Remains (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, Vita Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: December 18, 2013 (PC, Xbox 360) / December 19, 2013 (PS3) / TBA (iOS, Vita)MSRP: $4.99 (Each Episode) [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] First things first, if you have a save file from the previous season, the game will detect and load it instantly. If you don't have a save or have misplaced it for whatever reason, Season Two will automatically generate choices from the first -- so there's no "magically select everything you did" tool like Mass Effect. Personally, I would have preferred at least the option. Telltale describes this initial episode as a "buffer" -- a tale that doesn't require a whole lot of prior knowledge, so new players won't be completely lost. Of course, it really does pay to play through the first season, not only because it's incredibly good, but it obviously allows you to understand Clementine's background, and what led her to this point. After starting out with one of the most intense moments of the entire series (seriously), the vast majority of the episode takes place 16 months after the first Season. To be blunt, Clem has seen some shit, and she's a little different than she used to be. She still has that same believability, innocence, and likability as always, but because she's learned a lot of survival tactics from Lee, Clem's a little more hardened from before. [embed]267476:51877:0[/embed]Lest you think Clementine is "ruined" as a result of these changes, think again. The writing for Clem is excellent, and not only maintains her childlike qualities, but also sneaks some snark and frustration without feeling forced or cheap. Allowing us to continue the journey we set off with last year in some new form, with new people to meet and new tales to tell, while still maintaining that connection to Season One is great. In short, I'm extremely happy that Telltale has gone this route, and decided not to have a long-winded "side group" that somehow meets up with Clem's group halfway into the Season. While I don't want to spoil too much in regards to the overall plot of the first episode, Clem has split with her group, and wanders aimlessly until she's found by another camp of survivors, who have a tight-knit set of rules and a house to call their own. There are some slow moments like a lengthy campfire creation scene that simply establishes Clem's connection to past characters, but for the most part, All That Remains only knows one speed: go. Right after the aforementioned bombshell at the opening, another subsequent confrontation had me cheering for Clem and uttering multiple "oh my god!" exclamations in succession. I was incredibly surprised at how action-packed this episode ended up being, mostly because of how slow the initial Season One opening was. Part of that is due to the fact that Clem is the outsider -- she's looking in at this new group, who is completely foreign to both her and the people. It's a new dynamic, and thankfully, it works. The new cast may not be as memorable as the folks in the initial offering, but they're welcome additions, all with their own unique personalities. I particularly like this choice because it sets up future episodes, and your first impressions will no doubt come back to help or bite you later. Telltale seems to have found its groove in terms of storytelling, as I was instantly drawn into pretty much everyone I met. There are some rough patches of dialog (a few supporting characters repeat the same few lines) but the tale is solid and always keeps you guessing. Small touches like Clem shivering in the wind during gameplay help. Telltale also somehow manages to handle dogs correctly in a videogame (eat your heart out Molyneux), which isn't done very often. The world of The Walking Dead is a bleak, terrible place and Season Two constantly reminds us of that. The impact with the choices you make during All That Remains may not be evident now, but if the decisions themselves are any indication, they absolutely will down the line. It's yet to be seen if Telltale's promise of Season One's impact will be that significant (it would be disappointing if it weren't), as there aren't many connections at all to the past outside of passing references through the roughly two-hour tale. We'll find out what happens there eventually. The Walking Dead: All That Remains surprised me, although when I saw the initial reveal of Clementine's return I had little doubt that Telltale would deliver in some form. They still even know how to sell a "next episode" preview, as a casual "I thought you were dead!" line is delivered by Clementine upon a mysterious off-screen figure. Yep, I can't wait for the next episode.
TWD Season 2 REVIEW photo
Oh...my darling Clementine
I'll just come right out and say it -- Telltale's The Walking Dead was my 2012 game of the year. Although I really didn't dig the first episode, by the conclusion of the second I was absolutely hooked, and it didn't real...

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DTOID News is brought to you by new socks
Hey gang! Here's your Destructoid news update for this Thursday. I dabbled in some non-gaming news, I hope you don't mind. There are a lot more exciting movie trailers this week than there are game trailers. The news: Fallou...

The Walking Dead photo
'Coming very soon'
"You're either living or you're not. You ain't little, you ain't a girl, you ain't a boy, you ain't strong or smart. You're alive." Clementine hasn't had the most fair of childhoods. But, I suppose that doesn't matter much. ...

Studio Closure photo
Studio Closure

Development studio Terminal Reality has shut down


Studio behind Ghostbusters and BloodRayne has closed
Dec 12
// Alessandro Fillari
2013 hasn't been to kind to struggling game studios, and it appears we've got another casualty before this rocky year in gaming closes out. It is now reported that the Texas-based game studio, Terminal Reality, has shut down....
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Season 2 of The Walking Dead scheduled for December 17


Steam product page lists launch date
Dec 06
// Conrad Zimmerman
Get ready to exhale all that air you've been keeping in your lungs, waiting for the second season of The Walking Dead to descend upon you like a grunting horde. The title's Steam page has seen an update which lists the s...
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Clem isn't the only one returning in The Walking Dead S2


Omid seems to be walking ok
Dec 01
// Ian Bonds
Earlier today, Telltale Games' Twitter account Tweeted the above picture, with the text "A familiar face returns in #TheWalkingDead Season Two premiere episode, "All That Remains," releasing this month." For folks that have p...
Walking Dead photo
Walking Dead

Telltale's Walking Dead has sold more than 21M episodes


Put your math caps on
Oct 29
// Brett Makedonski
On the heels of Telltale's announcement of The Walking Dead: Season Two comes a tidbit that describes the performance of the inaugural season -- although, it's a tad misleading. Thus far, the series has sold mo...
The Walking Dead S2 photo
Clementine takes the lead
Telltale Games has today lifted the lid on The Walking Dead: Season Two. Another installment of utterly depressing zombie sorrow is coming out way. It is a time to be both excited and fearful. There will be so much sad! As s...

Walking Dead Season 2 photo
Walking Dead Season 2

Telltale posts Walking Dead Season 2 teaser image


All the feels are resurfacing
Oct 28
// Ian Bonds
Late Sunday night, Telltale Games posted a picture on their Facebook page with the caption "Keep that hair short." According to the text on the image, something to do with The Walking Dead Season Two will happen on ...
Shadow Warrior photo
Shadow Warrior

The Walking Dead's ice axe added to Shadow Warrior


Yet another free weapon
Oct 25
// Jordan Devore
Shadow Warrior has another cross-game partnership following its collaborations with Saints Row IV, Viscera Cleanup Detail, Serious Sam 3, and Hotline Miami. Developer Flying Wild Hog worked with Telltale to bring The Walking ...
Walking Dead photo
Walking Dead

Celebrating 10 years of The Walking Dead


Here's to 10 more
Oct 22
// Abel Girmay
From indie hit to worldwide phenomenon, The Walking Dead has endured, entertained, and thrived for the decade it has been around. Join Robert Kirkman and company recount the journey until now, and a journey it certainly has ...
The Walking Dead photo
The Walking Dead

ESRB rates Walking Dead Game of the Year edition


Presumably, that means there will be one
Oct 14
// Conrad Zimmerman
The ESRB has published a rating for The Walking Dead: Game of the Year Edition, indicating that such a product will be making its way to the marketplace soon. The (unsurprising) "M" rating applies to PlayStation 3, Xbox 360, ...
iOS 7 controllers photo
iOS 7 controllers

Bastion and Walking Dead iOS add controller support


I hope more games follow suit
Sep 25
// Chris Carter
Remember when I told you about iOS 7 and the ability for full controller support? Well the developers of Bastion iOS and Walking Dead iOS have added just that, so any future controllers that happen to arrive on the marke...
The Walking Dead Contest photo
Season One + 400 Days
[Update: Contest over! Winners have been PM'd their codes from the @Destructoid Twitter account.] Our friends at Telltale Games have given us 10 codes for The Walking Dead: The Complete First Season on PS Vita to hand out to ...

Walking Dead on OUYA photo
Walking Dead on OUYA

Telltale's Walking Dead shambles to OUYA


Julie Uhrman will remember that
Aug 27
// Darren Nakamura
One of the most well-regarded series of recent times (and Destructoid's 2012 Game of the Year) The Walking Dead is shacking up with the infamous little Android cube OUYA. When Season One eleases this winter, Episode One will...
The Walking Dead Season 2 photo
The Walking Dead Season 2

Clementine will 'be a part of' Walking Dead's Season 2


And Kenny's fate 'will be explored'
Jul 22
// Darren Nakamura
At a Comic-Con panel this past Saturday, Telltale Games talked a little bit about what to expect from Season 2 of its critically acclaimed Walking Dead adventure game. Among the nuggets of information to come out of the panel...
New releases photo
New releases

New releases: Civilization V gets a massive expansion


Plus, The Walking Dead: 400 Days, Guncraft, and some football
Jul 08
// Fraser Brown
Civilization V is pretty good, but Brave New World makes it wonderful. Launching in a couple of days, the latest expansion is filled with a bevy of new features, most of which improve the tiresome late game with new paths to...

Review: The Walking Dead: 400 Days

Jul 05 // Fraser Brown
The Walking Dead: 400 Days (iOS, PC [reviewed], PlayStation Network, Xbox Live Arcade)Developer: Telltale GamesPublisher: Telltale GamesReleased: July 2, 2013 (PlayStation Network) July 3, 2013 (PC), July 5 (Xbox Live Arcade), July 11 (iOS App Store)MSRP: $4.99Rig: Intel i5-3570K @3.40 GHz, 8 GB of RAM, GeForce GTX 670, and Windows 7 64-bit Outside the dilapidated, abandoned truck stop Red's Diner is a board covered in letters and photographs. Survivors have pinned messages to loved ones, pleas, and pictures of the deceased and living onto its cluttered surface. It's a scene not uncommon in zombie flicks and literature, and in 400 Days it serves as a window into the lives of five particular survivors. This quintet of tales can be played in any order, as they are only really connected by location -- the whole game takes place in the area around the diner and the road it sits on -- though some of the same objects, characters, and even zombies appear in multiple stories. After selecting a picture from the board, all taken during happier times, players experience a slice of the trauma, horror, and even a snippet of levity that these "lucky" survivor's have lived through. [embed]257492:49450:0[/embed] While season one's episodes had the luxury of slowly building characters, throwing up the occasional puzzle, and breaking up the dialogue and zombie attacks with some exploration, 400 Days is too short for such an approach. Each arc is centered around one event: a dispute between members of a small colony, a car accident, a theft -- they are diverse scenarios, but all tightly focused. The differences between each segment make for a satisfying whole. You might start off following Shel around her compound, chatting to her fellow survivors, looking after her sister, but the next tale you select might be Wyatt's, which has zombie shooting and body dragging on a lonely road shrouded in mist. But separately, they are less satisfying, and some sections don't work quite as well mechanically, particularly when it comes to action.  For the most part, the cast of each individual story are all very familiar with one another, so there's no over-exposition and no introductions. We witness them at a stage where they are already quite used to the end of civilization, other than Vincent, whose tale of being trapped in a prison bus takes place a mere two days into the zombie outbreak.  With no time to slowly reveal the backgrounds of these protagonists, 400 Days relies on extremely natural dialogue and the difficult decisions that the series has become known for. Conversations that seem almost throwaway -- debates about whether one would rather have a snake for a tongue or lobster claws and an impromptu game of rock, paper, scissors -- humanize the cast quickly, and the horrible choices that must be made on their behalf forces players to think about the motivations of the characters, making them seem all the more fleshed out. Like season one before it, 400 Days poses no small amount of morally ambiguous quandaries the players way. Do you potentially risk the safety of a loved one to avoid killing a friend? Do you own up to terrible mistake and chance the loss of your only companion? Do you choose rock instead of paper? I'm only partly being facetious in regards to the last one -- it still has an impact. There were many agonizing moments spent trying to decide what I should do or say, and even now I'm second guessing myself. When I fucked up, and trust me, I really fucked up, I felt genuine guilt. I wasn't as invested in the characters to the same degree I was with Lee and Clem, but I still found myself caring. Just as players could with Lee, tonally different responses can be used in dialogue. These go a long way to fostering a connection between player and protagonist, letting one build the character in a meaningful way. Vincent can be an arsehole or repentant, while Shel can be peaceful and indecisive or direct and pragmatic, and there are plenty of shades in between. Unfortunately, playing five individuals, all with their own personalities and pasts, leads to a sense of inconsistency. In previous episodes, one has a much better sense of who the protagonist is. Players became familiar with their version of Lee, so the choices they made seemed natural. Twenty minutes is not even close to enough time to develop such an understanding with the protagonists of 400 Days, and one moment you might be called on to consider the safety of a child, while the next you're all on you're own, dealing with a hillbilly psychopath. It can be quite jarring to jump around, dealing with such vastly different, barely connected scenarios. Instead of the arcs ending with some real closure, they all lead up to one shared closing scene -- presumably meant to tie into season two. It's a tacked-on epilogue that doesn't make much sense and forces a connection between the survivors that isn't really explained. Watching it was akin to viewing the last five minutes of a season finale on the TV after only seeing one episode.  Despite this, The Walking Dead: 400 Days is a worthwhile, bold narrative experiment. It throws away most of the trappings of the adventure game genre that the first season still hung onto; it's more directed, which perhaps makes it less compelling to play, but just as wonderful to experience. If The Walking Dead is more about dialogue and choices than the occasional puzzle and cupboard searching, then 400 Days is an excellent addition to the series.  
400 Days review photo
Still great without Lee and Clem
The Walking Dead: 400 Days is the work of a studio clearly not resting on its laurels. Acting as a bridge between season one and the upcoming sequel, 400 Days retains all of the harrowing, human and undead drama that made Lee...

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GTA V, 400 Days of Summer, & Don Mattrickville


The Destructoid Show eats a whole cake by itself
Jul 02
// Max Scoville
Oh hey! Tara's back from Singapore! Let's talk about video games! Don Mattrick has left Microsoft to work for Zynga, Rockstar answers some Grand Theft Auto V questions, and The Walking Dead gets its interim DLC episode 400 Days in the next week, depending on your platform. Plus, Klei Entertainment's new game, Incognita is tactical turn-based stealth, and Proteus is coming to PS3/Vita.

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