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The Walking Dead

The Walking Dead photo
The Walking Dead

The Walking Dead: No Man's Land features tactical zombie killing

Voice work not as bad as 'Merlinderl'
Aug 11
// Darren Nakamura
Oh! A game based on The Walking Dead that focuses on tactical zombie survival? Sure, sounds great. Or maybe it doesn't technically sound great, as Norman Reedus really hams up the voice work in this trailer, going overboard w...
Telltale photo

Telltale's Walking Dead might be headed to Wii U, three years later

Boxed version of Seasons 1 and 2
Aug 06
// Chris Carter
After years of being absent on Wii U, Telltale might be bringing its acclaimed Walking Dead adventure series to the platform. GAME has listed a new boxed release up for pre-order, priced at £29.99 with a launc...
The Walking Dead photo
A mini-series
During today's E3 YouTube stream, Telltale Games announced The Walking Dead: Michonne. It's a three-episode mini-series starring the titular character from the comic/TV show, and will explain what she was up to after being mi...

The Walking Dead photo
The Walking Dead

505 Games to publish Overkill's The Walking Dead shooter

505 more characters you love will die.
Apr 29
// Zack Furniss
Way back in August we caught wind that Payday developer Overkill would be creating a co-op shooter based on The Walking Dead called...Overkill's The Walking Dead. We haven't heard much else but we now know...

Knopflerganger photo

True Detective's Colin Farrell looks like an incredibly fuckable version of The Walking Dead's Kenny

True Detective season 2
Apr 09
// Steven Hansen
I saw it in a couple Facebook feeds, Twitter posts, my mouse pointer lingering over the text "True Detective: Tease (HBO)" and the picture of southern California highway. "I won't watch," I thought. "I'll save it." I didn't l...
The Walking Dead photo
The Walking Dead

Both seasons of The Walking Dead shamble to PS4, Xbox One this month

That's a lot of heartstring pullin'
Oct 02
// Brett Makedonski
Telltale's confirmed that seasons one and two of its hit adaption of The Walking Dead will be making their way to PlayStation 4 and Xbox One later in October. Season one will get a physical release on October 14. A week...
The Walking Dead Pinball photo
The Walking Dead Pinball

The Walking Dead Pinball is just as good as I had hoped

Around every flipper
Aug 26
// Brett Zeidler
Zen Studios has been quite busy the past few years expanding its line of pinball tables; most of which have been in the form of licensed Marvel and Star Wars tables. There have been videogame-themed tables in the past --...

Review: The Walking Dead Season 2: No Going Back

Aug 26 // Chris Carter
The Walking Dead Season Two: No Going Back (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, PlayStation Vita, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: August 26, 2014 (PC, Mac, PS3, PS Vita) / August 27 (Xbox 360) / TBA (iOS)MSRP: $4.99 (Each Episode)Rig: Origin Millennium: Overclocked Intel Core i7 4770K Quad-Core (4.0GHz-4.7GHz), Dual 3GB NVIDIA GTX 780 Ti  [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] No Going Back picks up immediately after the cliffhanger in Amid the Ruins, with Clem on the ground in a haze. Looking up she sees the resulting shootout, and must make a few tough choices immediately. What starts off as a riveting event slowly turns into more walking and more low-key group conflict, which feels fairly out of place in a highly anticipated season finale such as this. Having said that, it's all still enjoyable just as the entire season has been so far. The "Kenny situation" has come to a head, with multiple group members becoming fed up with his shenanigans and increasingly unstable attitude. You'll find yourself constantly siding with the group, Kenny, or both, as the schism slowly takes hold and spirals into an untenable situation. It's an interesting look at human interaction for sure, as you'll see just how much people can take before they snap -- from both sides of the equation. One of the main sources of my disappointment for No Going Back though is the distinct lack of mystery and tension that we had with Lee's finale. Here, the only real unsolved issue is the question of "will one particular outsider betray the group," and even then that specific character isn't compelling enough to really make me care about what happens to them. That said, a few characters did genuinely surprise me, and the fact that Telltale was able to illicit a disappointed response out of me from digital characters is an accomplishment. [embed]280036:55412:0[/embed] If you're a fan of player choice and actual outcomes, you're going to love how Season 2 ends up, because nearly all of your decisions so far actually impact the finale. Whereas in the first season I felt like many choices were futile, this season does a great job of making you feel like you're in charge of where the story is going. Telltale's concept of forging "your own Clementine" rings true, and again, is a different feel from Lee's intended finish line. The "rewind" feature is genius, and unlike the first season where I was happy enough playing it once, maybe two times, I can't stop testing the waters with the second season. Even something as small as an off-handed comment can change an event significantly. Despite the fact that I think Season 1 was perhaps better as a whole, I've been playing Season 2 more often. I really enjoyed Season 2 of The Walking Dead overall, even if its finale lacks bite. It was original, compelling, and managed to deliver yet another interesting cast of characters to romp through the countryside with. I can safely say that Telltale hasn't run out of ideas yet, and I'd still love to see a Season 3 someday. Past reviews: All That Remains | A House Divided | In Harm's Way | Amid the Ruins
Walking Dead S2 finale photo
More of the same, which isn't a bad thing
I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit. But in terms...

The Walking Dead photo
The Walking Dead

The Walking Dead Pinball has a release date and choice-driven gameplay

But how...?
Aug 14
// Brittany Vincent
The Walking Dead pinball table for Zen Pinball was announced back in June, but now we've got a concrete release date: August 26. Zen Studios and Telltale Games have collaborated closely to incorporate the choice-driven style ...
The Walking Dead photo
The Walking Dead

Overkill is making a co-op shooter based on The Walking Dead

'In 2016 Washington will fall -- what will you do?'
Aug 13
// Jordan Devore
Payday creator Overkill Software is the next developer to try its hand at adapting The Walking Dead for videogames. The studio is currently working on a cooperative first-person shooter planned for release in 2016 called Over...
Walking Dead S3 photo
Walking Dead S3

Telltale is making a season 3 for The Walking Dead

Game of Thrones, Tales from the Borderlands, Walking Dead S3 -- so busy!
Jul 26
// Steven Hansen
While we wait for the last episode in season two of The Walking Dead adventure game, Telltale president Kevin Bruner and Walking Dead writer Robert Kirkman have gone ahead and confirmed at Comic-Con (and on Twitter) that there will be a third season.   I wonder if that gives clues on how the last episode might play out. 

Review: The Walking Dead Season 2: Amid the Ruins

Jul 22 // Chris Carter
The Walking Dead Season Two: Amid the Ruins (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, PlayStation Vita, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: July 22, 2014 (PC, Mac, PS3, PS Vita) / July 23 (Xbox 360) / July 24 (iOS)MSRP: $4.99 (Each Episode)Rig: Origin Millennium: Overclocked Intel Core i7 4770K Quad-Core (4.0GHz-4.7GHz), Dual 3GB NVIDIA GTX 780 Ti  [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] One of the most intriguing aspects of Amid the Ruins is the fact that you start off right in the thick of it. You're still not out of the herd that gathered in the last episode, and you have to make a series of quick choices immediately. It's probably the most stressful portion of the entire episode, and a really interesting way to kick things off before things cool down a bit. Part of the reason this tale is so interesting is the true incorporation of Jane into the mix -- a character who has given off a real wildcard vibe since the last episode. I really enjoyed learning more about her slowly over the course of this tale, as she opened up about her past, present, and future. I never saw it coming, but she's probably one of my favorite characters yet, and adds to the big picture "duality of humanity" narrative without rubbing it in your face. Rebecca's pregnancy has also reached a critical point, where she is consistently having trouble keeping up with the rest of the group. It recalls moments from The Walking Dead's Lori Grimes, and once again throws a nuanced spin on the "for the good of the group" mentality. Even the most menial of conversations are worth listening in on, and I genuinely liked hearing what these characters have to say to each other. Kenny is a focal point as well, and I've really been enjoying his arc this season. Some of his tendencies from season one return, and have caused some tense moments that are a stark contrast to the warm and loving welcome you received in the second episode. Many people are quick to dismiss Kenny, but I'm glad Telltale brought him back -- especially since he is a "witness" so to speak of Clem's new metamorphosis. [embed]278301:54932:0[/embed] Another concept that comes up constantly in Amid the Ruins is the "others" phenomenon and the pack mentality -- not just by way of new characters, but within the group itself. Everyone is incredibly tense due to recent events, and because the group dynamics are always shifting, there's no real leader -- no Rick Grimes to keep things in line. As a result, all of Clem's impactful choices from prior tales (mostly in episode two) really feel like they carry weight at this point in the story. There's so much variety in season two it's insane, and based on some of the events so far, it's clearly Telltale's most replayable series yet. This season has been extremely consistent, and did a great job of hooking you in from the get-go. Clem has taken everything she's learned from Lee and applied it tenfold, to the point where these new connections she's made this year trump anything she's experienced personally with her former father-figure. Although Amid the Ruins doesn't really go for many jump scares and is clearly a table-setting episode for the explosive finale, it's very much worth playing through multiple times over.
Walking Dead review photo
Table-setting for the big showdown
The last episode of The Walking Dead was probably my favorite one yet -- and that's including all of Lee's tale from the first season. Clem has made the switch from tough to full-on badass depending on your choices, and ...

The Walking Dead photo
The Walking Dead

The Walking Dead Season 2 Episode 4 out next week

Amid the Ruins
Jul 17
// Jordan Devore
Two more episodes to go for season two of The Walking Dead. Won't be long now. This season's fourth episode, Amid the Ruins, releases next week. PC, Mac, and PS3/PS Vita (in North America) get it first on July 22. A day late...
The Walking Dead photo
The Walking Dead

The Walking Dead Seasons 1 & 2 priced and dated for current-gen consoles

Same games, more expensive
Jul 01
// Brittany Vincent
Amazon has updated the listings for next-gen versions of the first and second seasons of Telltale's The Walking Dead. Both will be sold separately for the whopping price of $30. Considering that both seasons could have been h...
The Walking Dead Pinball photo
The Walking Dead Pinball

Telltale's The Walking Dead being reborn as a pinball machine in Zen Pinball 2

Kill zombies using only your balls
Jun 04
// Brittany Vincent
Not only is Telltale's Walking Dead series coming to Zen Pinball 2, it's shambling. Or staggering. Or one of the hundreds of zombie-related puns I thought about using for the headline before deciding to play it straight. But...
Walking Dead and Wolf photo
Walking Dead and Wolf

Telltale is bringing The Walking Dead and Wolf Among Us to the PS4 and Xbox One

May 30
// Chris Carter
I've been heartily enjoying both Season 2 of The Walking Dead and the first outing of The Wolf Among Us (which I'm also hoping moves on to a second season), and Telltale has a new bit of news to announce -- both of ...

Reviews in Review: Mario Kart 8, Super Time Force and more!

May 17 // Ben Pack
Mario Kart 8 (Wii U)Developer: Nintendo EAD Group No. 1Publisher: NintendoRelease Date: May 30, 2014MSRP: $59.99 Mario Kart 8 is my favorite series entry since Double Dash, and if it gets arena battle tracks at some point by way of DLC, it will be a near-perfect package. Its vibrant visuals will hold up for years to come, ensuring that the game will withstand the test of time, and it will be a staple in my household for a long, long while. Verdict: 9/10 - Read the full Mario Kart 8 review Ether One (PC)Developer: White Paper GamesPublisher: White Paper GamesReleased: March 25, 2014MRSP: $19.99 Ether One nails its puzzles, atmosphere, and sound (ambient and voice acting). It also nails its story -- whether or not you decide to fully unravel its world and its mysteries -- culminating in a, well, refreshing, smart finale that will stay on my mind for years to come. Verdict: 9/10 - Read the full Ether One review The Walking Dead Season Two: In Harm's Way (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, PlayStation Vita, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: May 14, 2014 (PC, PS3) / TBA (iOS, Vita, Xbox 360)MSRP: $4.99 (Each Episode) Episode three was probably my favorite from season one of The Walking Dead -- so far, I'm feeling the same way about In Harm's Way. Based on the preview the next tale seems to be a buffer of sorts before an explosive end, and I'm really looking forward to seeing how Clementine's journey ends. You hooked me yet again, Telltale. Verdict: 8.5/10 - Read the full The Walking Dead Season Two: In Harm's Way review Super Time Force (Xbox 360 [reviewed], Xbox One)Developer: Capybara GamesPublisher: Capybara GamesRelease date: May 14, 2014MSRP: $14.99 All told, Super Time Force is a satisfying run-and-gun game made even better with a fun (and funny!) take on time travel. It's as enjoyable to play as it is to look at. You'll likely be able to burn through the game in a few hours if you're not going for full completion, but it has such a winning personality that you'll find yourself coming back for more. Verdict: 9/10 - Read the full Super Time Force  review Demon Gaze (PS Vita)Developer: Kadokawa GamesPublisher: NIS America Released: April, 2014MRSP: $39.99 You'll have to have plenty of patience and a pretty good imagination to get the most out of Demon Gaze. The dungeon crawling is great and the NPC interactions outside of the dungeons are fun, but it's insanely challenging (even on the easiest setting) and the high level of repetition and mostly static presentation could get to you after some time. And you'll also have to be okay with the game's many horny NPC situations as they didn't skimp on the fan service. Verdict: 7/10 - Read the full Demon Gaze  review Cloudbuilt (PC)Developer: CoilworksPublisher: Rising Star GamesReleased: March 20, 2014MRSP: $19.99 Cloudbuilt is frustrating. It's frustrating to play and frustrating to recommend. I like the style, I like the parkour mechanics overall, but there's a lot of junk to contend with. The antagonistic design (minefields everywhere) is one thing, but the unforgiving checkpoints and limited lives lead to a lot of repetition. Meanwhile, the combat ends up about as unsatisfying as Mirror's Edge, with worse enemies that either absorb too many bullets or deflect them with shields anyway. If you want something that is going to fight you every step of the way as you shave seconds off of run times (and you have a strong pinky finger), this is for you. Verdict: 6/10 - Read the full Cloudbuilt  review JoJo's Bizarre Adventure: All-Star Battle (PS3)Developer: CyberConnect2Publisher: Bandai Namco GamesRelease Date: April 29, 2014MSRP: $49.99 Overall, despite its shortcomings, Jojo's Bizarre Adventure: All-Star Battle is a colorful spectacle that both fans of the anime and future fans of the anime will want to pick up and experience, even if just to watch a man use only his upper body strength after hopping off his horse to hold his own in combat. It's funky, gorgeous, and oozing with style. And where it comes up short, it simultaneously delivers in terms of fanservice and content. You won't be putting it down for quite some time, unless, you know, you need some time to eat a few more breads in your life. Verdict: 7.5/10 - Read the full JoJo's Bizarre Adventure: All-Star Battle review
REVIEWS! photo
Plus The Walking Dead, JoJo's Bizarre Adventure
Hey, what are you doing here! There's a ton of good games that came out this week! No wait, come back and watch this video for a couple of minutes, read the article, then you can go play those games.

Review: The Walking Dead Season 2: In Harm's Way

May 13 // Chris Carter
The Walking Dead Season Two: In Harm's Way (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, PlayStation Vita, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: May 14, 2014 (PC, PS3) / TBA (iOS, Vita, Xbox 360)MSRP: $4.99 (Each Episode) [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] The impact of the final act of episode two is immediately apparent with In Harm's Way. Depending on your choices you could have fewer survivors than you started with, changing the episode in a way that has never been done so significantly before. It's a bold move by Telltale for sure, as many people tend to make the claim that their narratives don't really change all that much. Clem and company have been taken by Carver, the newly minted villain of the series, and are in transit to his creepy community -- a homecoming of sorts for your old group. I wasn't entirely sold on Carver as a villain (and I'm still not entirely), but the fact is, he's killed in cold blood and isn't afraid to smack small children across the face. He's evil enough, though he could have stood to have a little more nuance. Said community is the real draw of the episode, as it's a more interesting setting than most of the samey tight-knit colonies you've seen in the past seven tales. They're dire circumstances that you get to experience as a group, which is a very cool feeling that most games cannot replicate. Stockholm syndrome is clearly depicted in this camp, as are the effects of ruling through fear. You'll have a chance to brew some malcontent or stay in line, which creates some unique dialog choices. [embed]274587:53813:0[/embed] You'll also see a schism between multiple groups, and you'll have to side with one on occasion. The key here is that you never really know who to trust -- a stark comparison from the relatively likable group at the start of season two, and Lee's crew from season one. There's also tons of backstory on your new group and where they came from, as well as crucial character development for Kenny. Man, I really missed you, Kenny. Once again Sarah continues to be a glimpse into a mirror of what Clem could have been like without Lee's rigorous survival training regiment, which is something I'm thinking about in every one of her scenes. As a whole given the fact that there are six episodes behind us there's a lot more foundation to build on than season one, which was largely a story of Lee and Clem's relationship. It's not that season two is necessarily better than season one so far -- it's just different, and I'm glad Telltale has managed to create something new. To drive this point home, Clem gets a snazzy new outfit roughly halfway through In Harm's Way. There are also a few new characters that I quickly grew fond of, including Reggie, whose voice actor delivers a particularly funny performance (my favorite lines are "Why is this kid being shitty?" and "Oh, that's Mike, he's kind of a dick"). Choices are seemingly small, but they have major impacts within the episode itself. They're not as monumental on the legacy of the story as episode two was, but they are important. A choice at the end is one of the most violent and brutal events the series has ever done. 400 Days also links up in a small way. Episode three was probably my favorite from season one of The Walking Dead -- so far, I'm feeling the same way about In Harm's Way. Based on the preview the next tale seems to be a buffer of sorts before an explosive end, and I'm really looking forward to seeing how Clementine's journey ends. You hooked me yet again, Telltale.
Walking Dead S2 photo
Sheer brutality like never before
Season two of The Walking Dead is off to a really great start so far. Unchained from the binds of the father-daughter tale of season one, Clementine is on her own, stuck between various factions, groups, and relationships. Se...

The Walking Dead photo
The Walking Dead

The Walking Dead gets In Harm's Way next week

Prepare your heart strings
May 09
// Brett Makedonski
Oh, Clementine. This world's been cruelly unfair to you. The innocence of youth is lost on you, as you're constantly in harm's way, like some sort of adorable little magnet for it. It's probably not coincidental that the nex...

New screens to tease next episode of The Walking Dead

Third episode of second season to launch soon
May 02
// Conrad Zimmerman
Telltale Games has released a few screenshots for The Walking Dead's next installment, In Harm's Way. Clementine and the other survivors from the cabin have gotten themselves into a bit of a pickle, it would seem. We still don't have a release date for In Harm's Way, but Telltale assures that it's coming in the very near future.
The Walking Dead photo
The Walking Dead

The Walking Dead is finally headed to PlayStation 4

I'm not really surprised, but good news!
Apr 22
// Brittany Vincent
It's been some time since The Walking Dead shambled into our hearts, but there's still reason to revisit Telltale's zombie opus, especially since it looks as though the Game of the Year Edition is coming for PlayStation 4 own...
Walking Dead 2 on Vita photo
Walking Dead 2 on Vita

Season 2 of The Walking Dead hits Vita next week

Walk like a dead Egyptian
Apr 17
// Steven Hansen
Informal poll, who plays the series on Vita? It seems like such a late addition platform that, coupled with its small-ish install base, a lot of people who wanted to play The Walking Dead have by the time the Vita versions ke...
The Walking Dead photo
The Walking Dead

Online stores list The Walking Dead for Xbox One

May be shambling its way to the new generation
Apr 02
// Conrad Zimmerman
Telltale's widely acclaimed series based on The Walking Dead may soon arrive on Xbox One. NeoGAF poster MauroNL spotted listings for the Game of the Year edition of the first season and the second season on the webs...

Feel crappy all over again with the credits theme from the latest Walking Dead

So many hard choices
Mar 12
// Hamza CTZ Aziz
Oh Walking Dead: Season 2: Episode 2, how crappy you made me feel with every single one of my choices. More so than any other past episode, I was beside myself every time I had to make sweet little Clemente decide anything. ...

Review: The Walking Dead Season 2: A House Divided

Mar 04 // Chris Carter
The Walking Dead Season Two: A House Divided (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, Vita Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: March 4, 2013 (PC, PS3) / TBA (iOS, Vita, Xbox 360)MSRP: $4.99 (Each Episode) [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] You'll start to see the impact of your choices immediately in A House Divided, starting with your decision on who to follow at the end of All that Remains. It's a nice segue, mostly because Telltale is demonstrating right away that your decisions actually matter somewhat -- a theme that really hits home throughout the episode itself. In short, you really start to learn more about the new crew, and characters that were previously one-dimensional start to become a bit more nuanced. In All that Remains, Clementine was an outsider, but now she's starting to prove herself in the eyes of her crew, and making new friends in the process -- and those friends will start to confide in you, and open up more narratives. It's also nice to also get some alone time with Sarah, Carlos' sheltered daughter, as she is the last bit of innocence left in this iteration of Kirkman's brutal world. It's a nice break from nature's constant need to force Clementine into adulthood, and a good glimpse into a window of what she could have been like had "the incident" not happened. An intriguing "stranger danger" scenario really brings out this concept to the fullest. Over half of All that Remains' choices mostly dealt with Clementine's own well being, but in A House Divided, you're "all in" so to speak with your new group, and everything you decide will have some influence on the people around you. A lot of those choices are disagreements that only result in a light amount of tension, but the social interactions are interesting nonetheless. [embed]271255:52782:0[/embed] It must be said that A House Divided not only does a great job of offering up more important choices within the confines of the episode itself, but linking past adventures. We also finally see the link between 400 Days, and although subtle, it is appreciated. What I love most about Telltale's take on The Walking Dead though is its ability to constantly change up the scenery, and place you in new situations and locations -- rather than fall into the trappings of a "farm" situation like Season 2 of the TV show. There's also a massive surprise for series fans built in that really shook things up for me. There's also a major event that happens that the end that I won't spoil here. It determines how the next episodes are going to play out in a big way. When I say that it's easily the most variable event of the entire game series this far, I mean it. I wasn't really that keen on replaying Season One over and over to see what happened, but after A House Divided, I'm already planning on it. While the newest episode has a few more moments of downtime than I would have liked, it sets up a clear arc that will play out for the rest of Season Two. Telltale has managed to also bring back its past efforts into the fold, and although their impact is minor, I'm glad it was addressed sooner than later. Although I'm still not sure if this new cast is going to top Lee's old crew, A House Divided is a great second offering, and I'm sufficiently hooked.
TWD Season 2 REVIEW photo
Things are heating up for Clem
Clementine has been through an awful lot since meeting Lee at the start of The Walking Dead series. She's grown, she's changed, and now, she's with a new group. Episode One sought to be a buffer of sorts between the two ...

The Walking Dead photo
The Walking Dead

The Walking Dead Season 2 Episode 2 is out on March 4

'A House Divided' out next Tuesday for PC, Mac, and PS3, later for other platforms
Feb 27
// Darren Nakamura
It feels like it has been way too long since "All That Remains," which was the first episode in Season Two of Telltale's award-winning adventure The Walking Dead series. In reality, it has only been a couple months, and we c...
The Walking Dead photo
The Walking Dead

The Walking Dead's next episode is set for early March

Prepare for feelings
Feb 20
// Brett Makedonski
A few weeks ago, Telltale dropped the nebulous detail that the second episode of season two of The Walking Dead was "just around the corner." We didn't know it at that point, but it appears as though the developer's defi...
The Walking Dead photo
The Walking Dead

The Walking Dead's next episode is 'around the corner'

Straight from the horse's mouth
Feb 03
// Brett Makedonski
The second chapter of the second season of Telltale Games' The Walking Dead looks to be imminent, but details are scarse. The developer tweeted a picture of Clementine with the caption "Still. Not. Bitten.," adding that ...
Walking Dead ethics photo
Walking Dead ethics

A school in Norway uses The Walking Dead game to educate

Paging Fox News...
Jan 20
// Chris Carter
Our methods of education are evolving all the time. When I was in elementary school, there were heavy amounts of Number Munchers, Oregon Trail, and Reader Rabbit involved in my learning experience. Now, a school in Norw...

Review: The Walking Dead Season 2: All That Remains

Dec 17 // Chris Carter
The Walking Dead Season Two: All That Remains (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, Vita Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: December 18, 2013 (PC, Xbox 360) / December 19, 2013 (PS3) / TBA (iOS, Vita)MSRP: $4.99 (Each Episode) [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] First things first, if you have a save file from the previous season, the game will detect and load it instantly. If you don't have a save or have misplaced it for whatever reason, Season Two will automatically generate choices from the first -- so there's no "magically select everything you did" tool like Mass Effect. Personally, I would have preferred at least the option. Telltale describes this initial episode as a "buffer" -- a tale that doesn't require a whole lot of prior knowledge, so new players won't be completely lost. Of course, it really does pay to play through the first season, not only because it's incredibly good, but it obviously allows you to understand Clementine's background, and what led her to this point. After starting out with one of the most intense moments of the entire series (seriously), the vast majority of the episode takes place 16 months after the first Season. To be blunt, Clem has seen some shit, and she's a little different than she used to be. She still has that same believability, innocence, and likability as always, but because she's learned a lot of survival tactics from Lee, Clem's a little more hardened from before. [embed]267476:51877:0[/embed]Lest you think Clementine is "ruined" as a result of these changes, think again. The writing for Clem is excellent, and not only maintains her childlike qualities, but also sneaks some snark and frustration without feeling forced or cheap. Allowing us to continue the journey we set off with last year in some new form, with new people to meet and new tales to tell, while still maintaining that connection to Season One is great. In short, I'm extremely happy that Telltale has gone this route, and decided not to have a long-winded "side group" that somehow meets up with Clem's group halfway into the Season. While I don't want to spoil too much in regards to the overall plot of the first episode, Clem has split with her group, and wanders aimlessly until she's found by another camp of survivors, who have a tight-knit set of rules and a house to call their own. There are some slow moments like a lengthy campfire creation scene that simply establishes Clem's connection to past characters, but for the most part, All That Remains only knows one speed: go. Right after the aforementioned bombshell at the opening, another subsequent confrontation had me cheering for Clem and uttering multiple "oh my god!" exclamations in succession. I was incredibly surprised at how action-packed this episode ended up being, mostly because of how slow the initial Season One opening was. Part of that is due to the fact that Clem is the outsider -- she's looking in at this new group, who is completely foreign to both her and the people. It's a new dynamic, and thankfully, it works. The new cast may not be as memorable as the folks in the initial offering, but they're welcome additions, all with their own unique personalities. I particularly like this choice because it sets up future episodes, and your first impressions will no doubt come back to help or bite you later. Telltale seems to have found its groove in terms of storytelling, as I was instantly drawn into pretty much everyone I met. There are some rough patches of dialog (a few supporting characters repeat the same few lines) but the tale is solid and always keeps you guessing. Small touches like Clem shivering in the wind during gameplay help. Telltale also somehow manages to handle dogs correctly in a videogame (eat your heart out Molyneux), which isn't done very often. The world of The Walking Dead is a bleak, terrible place and Season Two constantly reminds us of that. The impact with the choices you make during All That Remains may not be evident now, but if the decisions themselves are any indication, they absolutely will down the line. It's yet to be seen if Telltale's promise of Season One's impact will be that significant (it would be disappointing if it weren't), as there aren't many connections at all to the past outside of passing references through the roughly two-hour tale. We'll find out what happens there eventually. The Walking Dead: All That Remains surprised me, although when I saw the initial reveal of Clementine's return I had little doubt that Telltale would deliver in some form. They still even know how to sell a "next episode" preview, as a casual "I thought you were dead!" line is delivered by Clementine upon a mysterious off-screen figure. Yep, I can't wait for the next episode.
TWD Season 2 REVIEW photo darling Clementine
I'll just come right out and say it -- Telltale's The Walking Dead was my 2012 game of the year. Although I really didn't dig the first episode, by the conclusion of the second I was absolutely hooked, and it didn't real...

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