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The Legend of Zelda

Zelda photo

Zelda: Tri Force Heroes is in the same timeline as A Link Between Worlds

Oct 23
// Chris Carter
Well, this is interesting. Fans asked Nintendo repeatedly where Tri Force Heroes falls on the Zelda timeline, and the developers actually had an answer for them. Taking to Twitter, the official Nintendo account note...
Zelda easy bake oven photo
Zelda easy bake oven

The Legend of Zelda Maker is a real (unofficial) thing

You can download it now for free
Oct 22
// Jed Whitaker
People have been hoping that the success of Super Mario Maker leads to more "Maker" titles for other Nintendo franchises. Well good news for Zelda fans: your wait is over, sort of. A fan-created The Legend of Zelda...

Review: The Legend of Zelda: Tri Force Heroes

Oct 21 // Chris Carter
The Legend of Zelda: Tri Force Heroes (3DS)Developer: Nintendo EPD, GrezzoPublisher: NintendoMSRP: $39.99Released: October 23, 2015 This time around, Tri Force takes place in the kingdom of Hytopia, bordering the desolate Drablands, home of an evil witch. Said witch is jealous of the princess' beauty, so she casts a spell on her to hide it forever, with a skin-tight suit that won't come off. Only chosen heroes can enter the Drablands and break the curse, which is obviously where you come in. It's not the most original setup, but I like it. The new setting and cast of characters (including the depressed king) help make Tri Force more interesting. Although the general setup of the game involves level-based dungeon crawling for loot, there is a hub world, and bits of story woven in along the way. The town hosts a costume shop (more on that later), a daily chest-picking minigame, a Miiverse gallery, and a few extra NPCs to talk to as well as several secrets. It will only take you a few minutes to trod through, but it has enough character to get by. Link (or more appropriately, the "hero") has a few abilities at his disposal right away -- dashing, swordplay, and picking up items. The rest will have to be acquired by way of dungeon items (such as traditional arrows and bombs) or costumes. The latter will grant you special abilities, mostly in the form of boosting items or powers, and can be crafted at the aforementioned shop. It's important to note that this is the basis for the entire game, which is provided in a Skinner box fashion similar to MMOs or other dungeon crawlers. The multiplayer element adds new mechanics entirely, most notably the "totem" system. Here, you'll be able to pick up one or two Links (or in turn, get picked up), which will allow players to access greater heights, or slash their sword and use items at the top. Often times you'll have to create a stack of just two Links while the other player hits a switch, and so on, leading to some interesting puzzles that have the mark of a classic Zelda game, with the obvious Tri Force teamwork twist. [embed]315403:60732:0[/embed] Your loop will consist of entering dungeons, besting them, and then choosing from a selection of chests at the end. You'll be granted materials, which can be pieced together to create new costumes, and thus, a new strategy with which to approach each level. You can of course "beat the game" straight through and not experiment, but the spirit of Tri Force is decidedly Diablo-like in nature, leading players to return to levels constantly -- if you dislike that type of gameplay, I'm warning you now. Strangely, the online component is very advanced for a Nintendo game. Online play is available with full matchmaking capabilities, as well as friend-specific lobbies, and a robust offline component that allows for download play. Hell, there's even a blacklist function so you can block people online who ruin games. There's no voice chat of course, but the emote system and intuitive nature of the dungeons don't require it in the slightest. In fact I actually prefer some of the cuter emotes, like the cheerleader dance that gets progressively larger on-screen the faster you tap it. I had the chance to play online numerous times with strangers, and it was a pleasurable experience to say the least. The game often allows players to shine individually, but divvies out unique items to everyone, forcing all members to work in tandem. For instance, one game I was the only person with a bow, so I had to hit far away switches and enemies while my teammates carried me to the appropriate height. Meanwhile, they had to clear blocks with bombs so I could reach those switches and back them up with my sword. It was a rush, and that feeling didn't really let up through the entire campaign as I played through it with teammates. Bosses are even more fun, as they provide for an array of different strategies that involve anything from splitting up to working as a totemic unit. Each zone mixes up the theme and new mechanics just enough to keep you interested, especially if you're learning all of these concepts for the very first time with two other people. Plus, it feels good to save the day with a new costume you just picked up earlier that afternoon. Solo play however isn't nearly as fun. Whereas Four Swords and Four Swords Adventures had plenty of concessions for those who decided to play by themselves, Tri Force Heroes is the exact opposite. Here, you'll have to deal with "Doppels," which are copies of your character -- they emulate the other two players. To transfer your essence into another Doppel, you'll have to tap their portrait on the touch screen. It's not only a pain to have to do this manually without a button shortcut, but it essentially amounts to doing each level three times over as you'll have to get to a location, select another Doppel, and repeat. Very early on you'll learn that picking up Doppels in a totem formation and moving as a group is a way to go, but puzzles are often so complex that you need to break up frequently, and thus, control the Doppels individually again. It's puzzling why Nintendo didn't create a new campaign just for single-player folk. I mean, to play by yourself you have to enter a completely different room in the castle, so it already had the groundwork to be its own game type. I would outright suggest that you avoid Tri Force Heroes if you plan on going at it alone. The good news is that the online portion works wonderfully, and with download play, you can get a local three-person game running up in no time. If you don't fit that criteria though, you can probably pass on Link's newest adventure. [This review is based on a retail build of the game provided by the publisher.]
Zelda review photo
It's dangerous to go alone
People often say Zelda never innovates, but I'd argue that they haven't been paying attention to the many unique games in the series. Titles like Minish Cap feel completely different while maintaining the class...

The What if machine photo
The What if machine

Final Fantasy XV director would like to work on Legend of Zelda

Hey, buddy, finish one game first...
Oct 19
// Steven Hansen
In a bit of fantasyland fun wherein the sky rains donuts, whisky is a state-provided utility and we're not all tumbling towards death and trying to make the ride as bad as humanly possible, Final Fantasy XV director Hajime Ta...
Legend of Zelda trailer photo
Legend of Zelda trailer

Link just doesn't know what to wear in Tri Force Heroes' costume trailer

Oct 16
// Steven Hansen
Oh my god did you change again!? Looks, it takes me a long time to get ready to go out, so I know what Link's going through. You just want to look your best. Sometimes you nail it, sometimes you kick back and forth between s...
Legend of Zelda photo
Legend of Zelda

The Legend of Zelda: Tri Force Heroes has a blacklist function

For online play
Oct 16
// Chris Carter
I've been playing The Legend of Zelda: Tri Force Heroes for a good while now, and although I can't share all my thoughts until next week, I have noticed a few features that have been working out rather well. For starters...
Legend of Zelda photo
Legend of Zelda

Is The Legend of Zelda: Tri Force Heroes too formulaic? (Fauxclusive)

This all looks & sounds so familiar
Oct 15
// CJ Andriessen
The Legend of Zelda: Tri Force Heroes is the first Zelda game for the 3DS to utilize co-operative play in a series that has traditionally been a single-player experience. So why does it feel so familiar? I played Tri Force He...
Zelda Symphony photo
Zelda Symphony

Watch Zelda's Symphony of the Goddesses perform on The Late Show with Stephen Colbert

Featuring music from Tri Force Heroes
Oct 14
// Kyle MacGregor
It's commonplace to see actors appear on late night talk-shows to help promote upcoming films, but it's rare day that we have an opportunity to see video games under that same spotlight.  Yesterday evening's The Late Sho...
Who asked for this? photo
Who asked for this?

The Legend of Zelda: Twilight Princess HD might be coming to Wii U

So we DO get a Zelda this year? Maybe?
Oct 13
// Jed Whitaker
You may have heard rumors recently that The Legend of Zelda: Twilight Princess was headed to the Wii U as either a Virtual Console title or potentially an HD remake. Well, it is looking more and more like the latter is t...
Tri Force Heroes photo
Tri Force Heroes

There's an outfit in Tri Force Heroes you need local friends to unlock

Internet friends aren't real
Oct 12
// Laura Kate Dale
With the release of Tri Force Heroes only a week or so away now, little bits of information about the game are now starting to leak out in the run up to release. Perhaps most interesting so far, Nintendo doesn't consider your...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Hyrule Warriors Legends to feature 'player change' and 'Smash Burst Power' mechanics

This is a lot more than just DLC
Oct 09
// Chris Carter
At first glance, I thought Hyrule Warriors Legends was going to just be DLC of sorts, adding a few more characters to the mix. But after more details are coming to light, it looks to be a whole lot more than that. Gemats...
The baddies take Hyrule photo
The baddies take Hyrule

Skull Kid and Phantom Ganon announced for Hyrule Warriors Legends

Are you a kid now, or a ghost now?
Oct 06
// Jed Whitaker
Scans from Famitsu have confirmed that Skull Kid will be a playable character in Hyrule Warriors Legends for 3DS when it launches early next year. The leak also revealed that Phantom Ganon will show up as a boss, though ...
Colbertoid photo

Colbert is giving his audience an earful of The Legend of Zelda

Symphony of the Goddesses on Oct. 13
Oct 05
// CJ Andriessen
I have been to two performances of The Legend of Zelda: Symphony of the Goddesses. The first was at the Pantages Theater in Los Angeles for one of the three premier performances. The second time was this past summer at the Wa...
Zelda photo

Get a closer look at Legend of Zelda: Hyrule Warriors Legends

Oct 05
// Chris Carter
Hyrule Warriors Legends is set to debut on January 21 in Japan on 3DS, but for now, you can get a closer look at the new characters by way of the Zelda Musou Twitter account. New character model visuals are present for T...
Zelda photo

Zelda: Tri Force Heroes region locks online play

Nope, none of this
Oct 03
// Kyle MacGregor
Cloaked behind a curtain on the flank of Nintendo's overflowing E3 booth this year, the company set up an intimate corner for press to see the likes of Star Fox Zero and Super Mario Maker without having to deal with the swarm...
Zelda: CRY Force Heroes photo
Zelda: CRY Force Heroes

Tri Force Heroes' new tell-all trailer brings the puns and tears

Crying princesses, typical Nintendo
Oct 02
// Jed Whitaker
I really wish I hadn't seen this new tell-all trailer for The Legend of Zelda: Tri Force Heroes because now I'm both incredibly pumped and disappointed. I'm pumped because I didn't realize the game has online matchmakin...

What does the Destructoid UK Team think of Tri Force Heroes?

Oct 01 // Laura Kate Dale
Joe Parlock - Pleasently Surprised Compared to a lot of people, I am an incredibly new Legend of Zelda fan. I didn’t play my first one in the series until earlier this year, starting with A Link Between Worlds. With the simple, responsive gameplay and fantastically designed puzzles, Between Worlds really made me fall in love with the series; I'm currently playing through Ocarina of Time on the 3DS for the very first time and am having a lot of fun with it. When I heard that there was to be a new Zelda with three-player co-op on the 3DS in the same style as A Link Between Worlds, I was immediately excited. Fortunately, I got to try Tri Force Heroes out with Destructoid’s own Laura Dale and an unsuspecting member of the public at EGX 2015 in Birmingham. Because Laura is apparently evil and cares little for the suffering of the less experienced of us, she guided our little team in to what was apparently the hardest level in the demo. There was lots of lava and lots of enemies, and considering the noise in the convention hall made communicating difficult, we died a lot. But god damn was it fun. In a lot of ways it reminded me of Portal 2’s amazing co-op mode: Working with other people to solve puzzles (or, rather, frantically yelling “PICK ME UP DAMN IT” over the blaring noise of the Nintendo stage at EGX), making in-game gestures to help each other understand what was going on on the screen, and having far too much fun killing my own teammates were all incredibly fun. Other than that, it felt just like the dungeons in A Link Between Worlds as their own expanded game. The boss fight saw us have to take the aggro of a big wormy thing, and then quickly pick each other up to do damage. It was just as well designed as anything from Between Worlds, and really made use of the co-op elements well. I do have one minor concern about the game, though. Much like Portal 2’s co-op, I’m not convinced Tri Force Heroes will have the staying power that makes games like Ocarina of Time and A Link Between Worlds so popular. Playing with somebody who already knows the solutions to all of the puzzles could potentially be a frustrating experience that could only be exacerbated as time goes on. I can’t imagine playing this with random people on the Internet would be much fun six months after release as it could be on launch. Overall though, I was blown away by my time with Tri Force Heroes. Not only did it prove to be a competent Zelda game to this newbie, it scratched that puzzle co-op itch I’ve had for four years now. I'm probably going to pick this up on day one, and I just need to convince Laura and Destructoid UK’s Vikki Blake to let me chuck them in lava come launch. I’m very excited. Laura Dale - Cautiously Optimistic As a long time dedicated fan of the Zelda series, I have been pretty excited for Tri Force Heroes since its announcement at E3. It may not be the sprawling single player epic I had initially hoped I would be playing at the end of this year, but the idea of dragging my friends into playing Zelda with me certainly has its own charms.  At E3 a few months back I focused on playing some of the demo's more entry level missions and exploring the grander scope of what the game is trying to do. You can have a read of those overview thoughts here. With my time with the game at EGX, I was more interested in trying the hardest level on show and seeing how far I could push the game in ways it perhaps was not meant to be pushed. I came away pretty pleased with the level of challenge offered to core players, but a little concerned by some of the multiplayer dungeon design. So, let's start with the positives. The volcano dungeon we played through at EGX was tough. A strong mix of puzzles and combat, I was most surprised to see how many of the puzzles risked injury and death if not completed in a timely manner. In place of simply sliding block puzzles, we instead had sliding block puzzles in tight spaces with lava spewing from the floor below. The challenge was not just work out how to complete this puzzle, but execute your solution as a team, with a very minor margin for error, or face punishment.  The added level of risk involved in executing puzzle gameplay really encouraged team discussion, forming solid plans of attack before moving and working together as a team very quickly. Team communication was vital, and that was a very pleasant surprise. I'm glad to see even seasoned Zelda veterans are going to have a hard time successfully navigating these dungeons. The boss of the volcano dungeon we faced was a particular highlight, standing toe-to-toe with many of the series' more memorable bosses in terms of mechanics. The boss would at any one time have eyes that glowed matching the tunic of one player. That player would be chased by the boss, but the other players wouldn't. Those players not being chased would have to get behind the boss, form a tower and attack the bosses raised tail. If you successfully harm the boss or it successfully harms you, the player being chased will switch up, instantly requiring the team to scramble and reformulate their layout. The boss was challenging, hectic, and just fast enough to pose an ever-present threat to the team as a unit. One of the more concerning aspects that popped up during my time with this demo however is that it was possible to get the team into positions where they could not progress, and using up one of the team's three continues was the only was to restart the section we were trapped in. From progressing from the starting platform before every player has picked an item from the pedestals provided to throwing a player onto a platform from which they could not get themselves back, there were a couple of places in the dungeon where careless play could result in an unwinnable situation. While this is currently just a demo, I would like to see a penalty-free way for the team to return to the beginning of the current room in the dungeon. Still, the more of Tri Force Heroes I play the more convinced I am that mechanically, this Zelda game is going to be what I am after. Challenging temples, frantic gameplay necessitating minimal margins of error, and boss designs that feel fresh and unique. Yep, I'm pretty pleased with what I'm seeing of Tri Force Heroes.
Tri Force Heroes photo
A lot of laughing and dying occurred
At the tail end of last week, UK editor Laura Dale and news team member Joe Parlock both whisked themselves away to the EGX games convention in Birmingham to play a bunch of unreleased video games. Looking for multiplayer gam...

Zelda photo

Zelda: Tri Force Heroes' UK trailer is significantly less weird than the Japanese one

Less crying king
Sep 28
// Chris Carter
The Legend of Zelda: Tri Force Heroes kind of snuck up on me. It's coming out in less than a month, and it feels like it was only just revealed. I'm looking forward to the Four Swords-esque cooperative scheme for sure, a...
Majora's Mask Unreal photo
Majora's Mask Unreal

Zelda: Majora's Mask rendered in Unreal 4 is somehow less creepy

N64 visuals for life
Sep 28
// Chris Carter
Another day, another Unreal Engine 4 demo. This time, CryZENx brings us a rendition of The Legend of Zelda: Majora's Mask, complete with transformations and Fierce Deity Link. Somehow, despite the more realistic look, th...
Weird 3DS sale photo
Weird 3DS sale

After five years, Nintendo discounts an uneven list of 3DS games

Games for cheap you might not want?
Sep 28
// Steven Hansen
Nintendo games age somewhere in between a wine and a new car. We keep getting older and they just stay the same (price). The exception is in the "Nintendo Selects" line, which takes games that have already sold very well and ...
It's still not happenin photo
It's still not happenin

Legend of Zelda director wants a woman to play theoretical live-action Link

'It would be very fun and awesome'
Sep 24
// Steven Hansen
It looks like my live-action Legend of Zelda dream casting is coming to fruition, even if the television series itself isn't. While many people argued with me in the comments in this article that Nintendo should subvert audi...
Zelda: Tri Force Heroes photo
Zelda: Tri Force Heroes

Zelda: Tri Force Heroes will have 32 stages, boss rush mode

More details
Sep 24
// Chris Carter
One of my biggest pet peeves when it comes to games is an over-commitment to secrecy. Ok, I get that most big games need massive, hype-ridden PR campaigns, but Jesus, give us a bit of info every once in a while before you cha...
Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors requires New 3DS to play in 3D

Needed the additional processing power
Sep 21
// Kyle MacGregor
While Hyrule Warriors Legends, an updated Nintendo 3DS port of last year's action game, will be compatible with older models of the portable, its stereoscopic 3D effects will not. Speaking with 4Gamer at Tokyo Game Show, prod...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Hyrule Warriors Legends is releasing in Japan on January 21

Ganondorf's luscious locks on 3DS!
Sep 17
// Joe Parlock
The 3DS re-release of Koei Tecmo’s Zelda game, Hyrule Warriors, has been dated in Japan. We also got a shiny new trailer showing off what's new in the game. Hyrule Warriors Legends, which introduces a crapton of new st...
Hyrule Warriors 3DS photo
Hyrule Warriors 3DS

Hyrule Warriors 3DS adds Toon Link and the Helmaroc King

They're pulling me back in
Sep 09
// Jordan Devore
I'm trying not to pay too much attention to Hyrule Warriors Legends knowing full well how much time the original Wii U game ate up. But the expanded 3DS release sounds alluring, what with its on-the-fly character switching an...
World Records photo
World Records

The world's biggest arcade machine can house an African elephant

Guinness shares the latest gaming records
Sep 04
// Vikki Blake
Edit: Can't get the images to display for some reason - sorry! :( Have removed them for now, but will pop them back in as soon as I can.  The latest edition of Guinness World Records Gamer's Edition shares a heap of new ...
Hyrule Castle photo
Hyrule Castle

This LEGO rendition of Hyrule Castle is a work of art

Complete with characters on the scene
Aug 19
// Chris Carter
It's crazy to think how far people have come in the arena of LEGO construction. As a kid I kind of just make these straight towers, that I'd often use as swords until they slowly broke apart (Lincoln Logs for life). Now, peo...
Link Nendoroid photo
Link Nendoroid

Oh my goodness the Link Nendoroid has custom masks!

Another amazing Nendoroid
Aug 18
// Chris Carter
Another week, another Nendoroid I want. This time, Good Smile Company has a new Majora's Mask 3D style Link, complete with his standard getup, and an array of masks from the game. You'll find accessories like the Bu...
Hang Em Hyrule photo
Hang Em Hyrule

This Zelda-themed western is a nice little homage to the genre

BRB going to watch 3:10 to Yuma again
Aug 12
// Chris Carter
It's really hard to convince people to watch westerns. Having grown up with the genre it's easy for me to curl up with a good old west flick (I even watched Lone Ranger for the hell of it, and it had good parts despite ...
Zelda U photo
Zelda U

Legend of Zelda Wii U not listed for 2016 on Nintendo financials

Could be nothing, could be late
Jul 29
// Steven Hansen
In March of this year, Legend of Zelda Wii U producer Eiji Aonuma noted that Nintendo is "no longer making a 2015 release [its] number one priority." Given that this last E3 scooted by with only 3DS spinoffs for the series (a...

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