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The Legend of Zelda

Hyrule Warriors Legends photo
Hyrule Warriors Legends

Watch Skull Kid do his thing in Hyrule Warriors Legends

Nov 26
// Chris Carter
One of my most anticipated new features of Hyrule Warriors Legends, an expansion of sorts for the original Warriors, is Skull Kid. The new attacks shown in the video look amazing, and include moon abilities, as well as a fig...
Twilight Princess photo
Twilight Princess

The Legend of Zelda: Twilight Princess Wii U will likely support Wiimote and Nunchuk controls

And the GamePad
Nov 25
// Chris Carter
Well this is interesting. Fans have been speculating as to the control schemes that will be supported in The Legend of Zelda: Twilight Princess HD, and according to the official Nintendo Sweden landing site, we're in for some...
Hyrule Warriors photo
Hyrule Warriors

They finally gave Ganondorf a trident in Hyrule Warriors Legends

A (Tri)force to be reckoned with
Nov 24
// Brett Makedonski
Ganondorf wasn't given a trident in Hyrule Warriors for Wii U. That seems like a missed opportunity of sorts. It was his weapon of choice in some of the best Zelda games ever made. That misstep is being rectified w...

Does it matter if Link is a boy or a girl?

Nov 20 // Jonathan Holmes
[Art by  Kuvshinov-Ilya] To its credit, Nintendo has done an admirable job of concocting a way to help fans to imagine Link as both a specific person and an abstract concept at the same time. He's actually not always named Link. You, the player, choose his name before starting each of his games. He also never speaks, further solidifying him as non-character who's only purpose is to act as doorway for the player into the game world. Yet, by leaning hard on both the reincarnation myth and the use of multiple timelines, Nintendo has managed to shape Link into a series of individual characters in the minds of many. In doing so, it has squelched most of complaints the character/non-character used to attract, though it took them a little while to get there. Many fans were outraged when the Wind Waker radically changed who Link was and how he was drawn. A lot of these fans had become extremely attached to a singular idea of who Link was and how he should look. This new Link broke from those ideas, causing their suspension of disbelief to break along with it. It's no surprise then that it was fans who originally came up with the theory that the Zelda series takes place over multiple timelines. They were clearly more invested in believing that Link was real than Nintendo was. Strangely enough, it looks like a lot of those diehard fans are also against the idea of Link ever being a woman. Their devotion to their head canon feels similar to how some Catholics hold tight to their traditional gender divisions. Just a few days ago, a diehard Zelda fan was telling me that making Link a woman would be "pointless," and if someone wants to play a game starring a woman, that there are plenty of other choices out there. I pushed back with the idea that what's pointless to them may mean a lot to someone else. To counter that obvious point, they put on their best empathy-face and said that the Zelda series should not have to bend to the preferences of fans. It's the exactly line of thinking I've heard from well meaning but overly dogmatic Catholics over the years, who advise folks who want to bear confession to a female priest to simply abandon Catholicism in favor of Unitarian Universalism or some other wacky new faith.  [Art by Liart] Nintendo itself has been relatively inconsistent in explaining if Link has to be a man or not. The director of the recently released Triforce Heroes said for that game's story, it wouldn't fit the mythology for the leads to be women. So that's one answer. On the other hand, Eiji Aonuma, producer of the Zelda series as a whole, has never ruled out that we'd get a woman iteration of Link someday, stating that he was going to wait and see how the playable women characters in Hyrule Warriors were received before making that decision. I'm guessing the fact that Hyrule Warriors sold pretty darn well is one of the reasons Linkle went from being a rejected concept sketch to a full-blown character (who may or may not be a reincarnation of Link). In the absence of official word from Nintendo, fans have created their own schema around the question of Link's inherent maleness, just as they they created the split-timeline long before it was adopted as canon. The one I hear the most is that Zelda must always be a woman (because it's the Legend of Zelda, not the Legend of Zeldo) and therefore Link must be a man, as the potential for heterosexual romance between the two leads is a key part of the Zelda's legend. Of course, Nintendo has never explicitly stated any of that. Why would it? As a company that wants to appeal to as many potential customers as possible, it'd have little reason to insult its queer fans or cut itself off from the option of a female Link someday. Linkle is clearly a move towards testing those waters, though it won't likely jump all the way in until it is sure it will be profitable. It's a direction it has been publicly headed in for a while, driven in no small part by the stats showing how women are becoming a larger and larger part of Nintendo's customer base.  It's arguable that the company has been moving towards giving players the option to chose the gender of the green clad Hylian hero for years now.  [embed]321406:61194:0[/embed] It wouldn't even be the first time, technically. Some of the Satellaview Legand of Zelda games allowed for players to chose the gender of their character. So does every modern Fire Emblem, Pokémon, and Animal Crossing game, as will Xenoblade Chronicles X when it's released outside of Japan next month. It's not just in the RPGs either. Nintendo's latest hit character, the Inkling, also comes in boy or girl shapes. In fact, the vast majority of Nintendo's Wii U titles allow you to play as a woman some or all of the time. It could be that the publisher finally noticed that Monster Hunter, Mass Effect, Fallout 4 (the potentially biggest entertainment release of the year) and countless other modern Action-RPGs have let the player decide the gender of their "link" to the game world without suffering any loss in sales. Maybe they are on the cusp of allowing today's Legend of Zelda players to do the same.  That said, it's clear that many people would be upset if Nintendo began providing players with that level of choice. Ironically, a lot of these players are also harshly critical of Nintendo for not keeping up with the times when it comes to cross-buy purchases across consoles games and other consumer friendly practices. What we demand out of our game publishers says a lot about us, and will eventually determine what those publishers end up producing. My guess is that like everything with business, the question of how much Link's gender matters will be answered not in some political debate, but in dollar signs. 
Linkle photo
Linkle: The new Samus or a next Waluigi?
Linkle's debut as a playable character in Hyrule Warriors Legends seems to mean something big to a lot of people, but I guess that's par for course. Regardless of how long it's been since you actually played a Legend of Zelda...

Deals photo

Twilight Princess HD + amiibo still available at GameStop for pre-order

Amazon & Best Buy "sold out"
Nov 15
// Dealzon
Announced on Thursday's Nintendo Direct, The Legend of Zelda: Twilight Princess HD is heading to the Wii U next spring. While the package with the Wolf Link amiibo figure quickly went up for pre-order on Amazon and ...
Wolf Link photo
Wolf Link

A bunch of up-close pictures of that sweet Wolf Link amiibo

Nice moves, Puppy Link
Nov 13
// Brett Makedonski
It's Friday and you should all be gearing up for the weekend. I'm not the type who's going to make you think a bunch when it's the non-thinking part of the week. I'm not a monster. So, I just want you to use your eyeballs and...
Looks better, duh photo
Looks better, duh

The Legend of Zelda: Twilight Princess HD graphical comparison

Wii U vs. GameCube / Wii
Nov 12
// Jed Whitaker
Check out the above video that compares The Legend of Zelda: Twilight Princess HD's graphics to the original releases for Wii and GameCube from 2006. I can't believe it has been nine years already, and it is hard to bel...
Hyrule Warriors photo
Hyrule Warriors

Linkle confirmed for Hyrule Warriors

I hope Zeldathan is next
Nov 12
// Jonathan Holmes
Looks like those eagle-eyed internet sleuths were right. Linkle, the woman version of Link who was previously revealed as a cut character from the game, will be making it to the upcoming 3DS re-release of Hyrule Warriors as ...
Zelda photo

Zelda: Tri Force Heroes gets a lot deeper next month

And it's free
Nov 12
// Brett Makedonski
Your Tri Force Heroes co-op adventuring will grow considerably come December 2. Nintendo just announced during its Direct that the Den of Trials update is coming soon for free. According to Nintendo's Bill Trinen, D...
Twilight Princess HD photo
Twilight Princess HD

Twilight Princess HD's Wolf Link amiibo looks hot

Coming March 4, 2016
Nov 12
// Kyle MacGregor
Nintendo just announced a new amiibo depicting Wolf Link (and Midna) from Twilight Princess. The figure will launch in North America on March 4, 2016 bundled alongside Twilight Princess HD, which can be pre-ordered today, and...
Twilight Princess HD photo
Twilight Princess HD

Zelda: Twilight Princess HD confirmed for Wii U

It's a bit of a wait, though
Nov 12
// Jordan Devore
After a short message about the tragic passing of Nintendo president Satoru Iwata earlier this year, Nintendo of America's Reggie Fils-Aimé dove right into some news in today's Nintendo Direct presentation. First up, T...
MonHun X photo
MonHun X

Monster Hunter X has nods to Wind Waker and Macross Delta

Link with a tail and whiskers!
Nov 09
// Jordan Devore
Capcom has a habit of putting crossover characters, outfits, and weapons in Monster Hunter and that amusing trend continues with Monster Hunter X. The upcoming 3DS game has tie-ins with The Legend of Zelda: The Wind Waker and Macross Delta. Here's a look at them.
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Watch Tetra kick ass in Legend of Zelda: Hyrule Warriors 3DS

Hyrule Warriors Legends
Nov 05
// Steven Hansen
Pulling a reverse Smash Bros., Hyrule Warriors launched on the Wii U last year and is getting an updated version on 3DS, Hyrule Warrios Legends, sometime next year. It's January 21 in Japan, first quarter 2016 for America an...
Legend of Zelda wrist photo
Legend of Zelda wrist

You can play Super Mario 64 or Ocarina of Time on a watch

You shouldn't, but you could
Nov 02
// Steven Hansen
While on one hand I don't understand purchasing a smart watch or most "wearable" tech, on the other, I have to admit amusement at one of these devices -- an older model, to boot -- being capable of running N64 games. YouTube...

Video game ghost stories #2: The faces

Oct 30 // Ben Davis
"What's this? Green clothes... White fairy... Sir, could you, by chance, be a forest fairy? Oh my! My name is Tingle! I think I am the same as you, sir. A forest fairy! Alas, though I am already age 35, no fairy has come to me yet..." Link was very put off by Tingle's appearance. The grotesque features, the ill-fitting clothes, the overt jealousy of Link's fairy companion. He decided it was best to avoid this strange man for now. After reclaiming his lost ocarina, Link used its mysterious powers to travel back in time a few days and spoke with the Happy Mask salesman again. The man upheld his promise to return Link to his former self. He played a somber tune, and Link's body began to shift and change rather violently. It was not exactly a pleasant experience. As he left the leafy form behind, Link felt in his heart the soul of a Deku Scrub passing on to the afterlife. When he came to, he noticed a mask lying on the ground in front of him. A mask resembling the face of a Deku Scrub. With this mask, he would be able to switch between forms at will. Continuing on his journey, Link took to the snowy mountains. Just outside of the Goron village, he caught a glimpse of Tingle floating in the distance. Link decided to try and pass him by. He hadn't spoken to Tingle yet since going back in time, so the man shouldn't recognize him anyway. But as he trudged past through the snow... "Hello, Mr. Fairy! How nice it is to meet again out here in the mountains. You do not look yourself, though... You appear to have changed bodies! How can this be?" Link was taken aback. How did Tingle know who he was? He was certain he hadn't spoken to Tingle since the dawn of the first day. And he recognized Link even though he was no longer a Deku Scrub. Perturbed, Link gave Tingle a suspicious glance and continued on his way. In the mountains, Link met the ghost of a Goron which led him back to its grave. The ghost was restless, but after playing the Happy Mask salesman's somber tune, it seemed to be at peace. Once again, Link felt in his heart the soul of the Goron passing to the afterlife, leaving behind a mask in its place. He tried on the mask, and felt his body being ripped and molded into a new form. He could feel a remnant of the soul of the departed Goron pulsing through the mask as he admired his new body. Leaving the grave, Link was once again assaulted by the pesky 35-year-old. "Mr. Fairy! You have changed bodies once again! I am unsure how you have obtained this power to become a Goron or a Deku Scrub at will, but I must know. If I could become a true forest fairy... You must teach me your secret, Mr. Fairy!" Link barely acknowledged Tingle as he left the mountain in a hurry, eager to be far away from the unsettling middle-aged man. Returning to the first day once again, Link made his way to the Great Bay coast only to discover a Zora in distress out in the waves. He quickly dove in and dragged the body back to the beach, but it was too late. The Zora gave its final breath, and died right there in front of Link. He decided to play the somber tune once more and acquired the Zora mask. Remnants of the Zora's soul pulsed through Link's body as he donned the mask, transforming into a slender, aquatic form. Suddenly, he noticed Tingle floating in the air a short distance away. Was he being followed? Tingle approached with a shocked expression on his face. "I saw what you did, Mr. Fairy. You took that dead Zora's face. It made you turn into a Zora! Interesting. How interesting!" Link noticed a peculiar glint in Tingle's eye that sent a shiver down his spine. Why was Tingle looking at him like that? He thought about trying to explain that it was a mask and not the Zora's actual face, but he couldn't find the words. Instead, he backed away awkwardly, turning to leave as Tingle continued to look him up and down. Some time later, Link arrived at Ikana Canyon. Soon this whole ordeal would be over, and he could finally return to Hyrule. Unfortunately for Link, he would have to deal with the fairy fanatic once again. It seemed as though Tingle was able to be everywhere at once. Or maybe he really was following Link wherever he went... He approached and spoke in an unusually grim tone. "Mr. Fairy, I know now how I can finally become a real forest fairy. I've watched you do it time and time again. You took their faces. You wear their faces to inhabit their bodies. This is the key to your secret power, and it will soon be my power to wield as well." Link hesitated for a moment, caught off guard by Tingle's sudden malicious attitude. The man's expression told Link he was dead serious. He reached a shaky hand out towards Link's face, cackling excitedly. "Mr. Fairy... give me your face." Link turned and ran as fast as he could. Ducking behind a dilapidated hut, he whipped out the ocarina and hurriedly played the Song of Time. Back in the clock tower, Link fell to the ground, gasping for breath. He thought he would just stay put inside for a while. It was the best hiding place he could think of. Nobody ever seemed to enter the tower, aside from the Happy Mask salesman. And speak of the devil... "Ah, perfect timing! I just got done speaking with a client who is willing to pay an exorbitant price for a certain mask. However, this mask is not yet in my possession. But it shouldn't be too difficult to acquire. In fact, its source is standing right in front of me. All I need is... a little something from YOU."
Video game ghost stories photo
Counting down until Halloween
Link made his way out of the clock tower, still in Deku Scrub form thanks to the Skull Kid. He just needed to find a way to return to his regular body. The Happy Mask salesman apparently knows the secret. Wandering around Clo...

So awkward. Such cringe. photo
So awkward. Such cringe.

Nintendo of America's localization of Zelda: Tri Force Heroes added memes

Are you okay with this?
Oct 27
// Jed Whitaker
I've been playing and enjoying The Legend of Zelda: Tri Force Heroes a great deal on my 3DS, but some people are up in arms over Nintendo of America's localization of the game.
Everybody do the twist photo
Everybody do the twist

Nintendo teases open-world twist for the next Zelda

Directed by M. Night
Oct 23
// Jed Whitaker
Speaking to IGN, Eiji Aonuma revealed he has a twist planned for the upcoming Zelda title for Wii U, based on feedback received from Skyward Sword. "We actually had some feedback from Skyward Sword, where people were say...
Zelda photo

Zelda: Tri Force Heroes is in the same timeline as A Link Between Worlds

Oct 23
// Chris Carter
Well, this is interesting. Fans asked Nintendo repeatedly where Tri Force Heroes falls on the Zelda timeline, and the developers actually had an answer for them. Taking to Twitter, the official Nintendo account note...
Zelda easy bake oven photo
Zelda easy bake oven

The Legend of Zelda Maker is a real (unofficial) thing

You can download it now for free
Oct 22
// Jed Whitaker
People have been hoping that the success of Super Mario Maker leads to more "Maker" titles for other Nintendo franchises. Well good news for Zelda fans: your wait is over, sort of. A fan-created The Legend of Zelda...

Review: The Legend of Zelda: Tri Force Heroes

Oct 21 // Chris Carter
The Legend of Zelda: Tri Force Heroes (3DS)Developer: Nintendo EPD, GrezzoPublisher: NintendoMSRP: $39.99Released: October 23, 2015 This time around, Tri Force takes place in the kingdom of Hytopia, bordering the desolate Drablands, home of an evil witch. Said witch is jealous of the princess' beauty, so she casts a spell on her to hide it forever, with a skin-tight suit that won't come off. Only chosen heroes can enter the Drablands and break the curse, which is obviously where you come in. It's not the most original setup, but I like it. The new setting and cast of characters (including the depressed king) help make Tri Force more interesting. Although the general setup of the game involves level-based dungeon crawling for loot, there is a hub world, and bits of story woven in along the way. The town hosts a costume shop (more on that later), a daily chest-picking minigame, a Miiverse gallery, and a few extra NPCs to talk to as well as several secrets. It will only take you a few minutes to trod through, but it has enough character to get by. Link (or more appropriately, the "hero") has a few abilities at his disposal right away -- dashing, swordplay, and picking up items. The rest will have to be acquired by way of dungeon items (such as traditional arrows and bombs) or costumes. The latter will grant you special abilities, mostly in the form of boosting items or powers, and can be crafted at the aforementioned shop. It's important to note that this is the basis for the entire game, which is provided in a Skinner box fashion similar to MMOs or other dungeon crawlers. The multiplayer element adds new mechanics entirely, most notably the "totem" system. Here, you'll be able to pick up one or two Links (or in turn, get picked up), which will allow players to access greater heights, or slash their sword and use items at the top. Often times you'll have to create a stack of just two Links while the other player hits a switch, and so on, leading to some interesting puzzles that have the mark of a classic Zelda game, with the obvious Tri Force teamwork twist. [embed]315403:60732:0[/embed] Your loop will consist of entering dungeons, besting them, and then choosing from a selection of chests at the end. You'll be granted materials, which can be pieced together to create new costumes, and thus, a new strategy with which to approach each level. You can of course "beat the game" straight through and not experiment, but the spirit of Tri Force is decidedly Diablo-like in nature, leading players to return to levels constantly -- if you dislike that type of gameplay, I'm warning you now. Strangely, the online component is very advanced for a Nintendo game. Online play is available with full matchmaking capabilities, as well as friend-specific lobbies, and a robust offline component that allows for download play. Hell, there's even a blacklist function so you can block people online who ruin games. There's no voice chat of course, but the emote system and intuitive nature of the dungeons don't require it in the slightest. In fact I actually prefer some of the cuter emotes, like the cheerleader dance that gets progressively larger on-screen the faster you tap it. I had the chance to play online numerous times with strangers, and it was a pleasurable experience to say the least. The game often allows players to shine individually, but divvies out unique items to everyone, forcing all members to work in tandem. For instance, one game I was the only person with a bow, so I had to hit far away switches and enemies while my teammates carried me to the appropriate height. Meanwhile, they had to clear blocks with bombs so I could reach those switches and back them up with my sword. It was a rush, and that feeling didn't really let up through the entire campaign as I played through it with teammates. Bosses are even more fun, as they provide for an array of different strategies that involve anything from splitting up to working as a totemic unit. Each zone mixes up the theme and new mechanics just enough to keep you interested, especially if you're learning all of these concepts for the very first time with two other people. Plus, it feels good to save the day with a new costume you just picked up earlier that afternoon. Solo play however isn't nearly as fun. Whereas Four Swords and Four Swords Adventures had plenty of concessions for those who decided to play by themselves, Tri Force Heroes is the exact opposite. Here, you'll have to deal with "Doppels," which are copies of your character -- they emulate the other two players. To transfer your essence into another Doppel, you'll have to tap their portrait on the touch screen. It's not only a pain to have to do this manually without a button shortcut, but it essentially amounts to doing each level three times over as you'll have to get to a location, select another Doppel, and repeat. Very early on you'll learn that picking up Doppels in a totem formation and moving as a group is a way to go, but puzzles are often so complex that you need to break up frequently, and thus, control the Doppels individually again. It's puzzling why Nintendo didn't create a new campaign just for single-player folk. I mean, to play by yourself you have to enter a completely different room in the castle, so it already had the groundwork to be its own game type. I would outright suggest that you avoid Tri Force Heroes if you plan on going at it alone. The good news is that the online portion works wonderfully, and with download play, you can get a local three-person game running up in no time. If you don't fit that criteria though, you can probably pass on Link's newest adventure. [This review is based on a retail build of the game provided by the publisher.]
Zelda review photo
It's dangerous to go alone
People often say Zelda never innovates, but I'd argue that they haven't been paying attention to the many unique games in the series. Titles like Minish Cap feel completely different while maintaining the class...

The What if machine photo
The What if machine

Final Fantasy XV director would like to work on Legend of Zelda

Hey, buddy, finish one game first...
Oct 19
// Steven Hansen
In a bit of fantasyland fun wherein the sky rains donuts, whisky is a state-provided utility and we're not all tumbling towards death and trying to make the ride as bad as humanly possible, Final Fantasy XV director Hajime Ta...
Legend of Zelda trailer photo
Legend of Zelda trailer

Link just doesn't know what to wear in Tri Force Heroes' costume trailer

Oct 16
// Steven Hansen
Oh my god did you change again!? Looks, it takes me a long time to get ready to go out, so I know what Link's going through. You just want to look your best. Sometimes you nail it, sometimes you kick back and forth between s...
Legend of Zelda photo
Legend of Zelda

The Legend of Zelda: Tri Force Heroes has a blacklist function

For online play
Oct 16
// Chris Carter
I've been playing The Legend of Zelda: Tri Force Heroes for a good while now, and although I can't share all my thoughts until next week, I have noticed a few features that have been working out rather well. For starters...
Legend of Zelda photo
Legend of Zelda

Is The Legend of Zelda: Tri Force Heroes too formulaic? (Fauxclusive)

This all looks & sounds so familiar
Oct 15
// CJ Andriessen
The Legend of Zelda: Tri Force Heroes is the first Zelda game for the 3DS to utilize co-operative play in a series that has traditionally been a single-player experience. So why does it feel so familiar? I played Tri Force He...
Zelda Symphony photo
Zelda Symphony

Watch Zelda's Symphony of the Goddesses perform on The Late Show with Stephen Colbert

Featuring music from Tri Force Heroes
Oct 14
// Kyle MacGregor
It's commonplace to see actors appear on late night talk-shows to help promote upcoming films, but it's rare day that we have an opportunity to see video games under that same spotlight.  Yesterday evening's The Late Sho...
Who asked for this? photo
Who asked for this?

The Legend of Zelda: Twilight Princess HD might be coming to Wii U

So we DO get a Zelda this year? Maybe?
Oct 13
// Jed Whitaker
You may have heard rumors recently that The Legend of Zelda: Twilight Princess was headed to the Wii U as either a Virtual Console title or potentially an HD remake. Well, it is looking more and more like the latter is t...
Tri Force Heroes photo
Tri Force Heroes

There's an outfit in Tri Force Heroes you need local friends to unlock

Internet friends aren't real
Oct 12
// Laura Kate Dale
With the release of Tri Force Heroes only a week or so away now, little bits of information about the game are now starting to leak out in the run up to release. Perhaps most interesting so far, Nintendo doesn't consider your...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Hyrule Warriors Legends to feature 'player change' and 'Smash Burst Power' mechanics

This is a lot more than just DLC
Oct 09
// Chris Carter
At first glance, I thought Hyrule Warriors Legends was going to just be DLC of sorts, adding a few more characters to the mix. But after more details are coming to light, it looks to be a whole lot more than that. Gemats...
The baddies take Hyrule photo
The baddies take Hyrule

Skull Kid and Phantom Ganon announced for Hyrule Warriors Legends

Are you a kid now, or a ghost now?
Oct 06
// Jed Whitaker
Scans from Famitsu have confirmed that Skull Kid will be a playable character in Hyrule Warriors Legends for 3DS when it launches early next year. The leak also revealed that Phantom Ganon will show up as a boss, though ...
Colbertoid photo

Colbert is giving his audience an earful of The Legend of Zelda

Symphony of the Goddesses on Oct. 13
Oct 05
// CJ Andriessen
I have been to two performances of The Legend of Zelda: Symphony of the Goddesses. The first was at the Pantages Theater in Los Angeles for one of the three premier performances. The second time was this past summer at the Wa...

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