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The Evil Within

The real Evil Within photo
The real Evil Within

In the end, the true Evil Within is just an empty stomach


Hunger kills
Jul 20
// Steven Hansen
Nothing worse than an empty stomach. Come on over if you want some leftovers (partially pictured below).
The Evil Within photo
The Evil Within

The Evil Within's latest title update kills off letterboxing


And makes casual mode even easier
Jun 23
// Brett Makedonski
The Evil Within had a letterboxed aesthetic that didn't fly with everyone. It added to the cinematic presentation, but some people couldn't stand it. Coming up on a year after release, Tango Gameworks is just now making ...
Bethesda.net photo
Bethesda.net

Bethesda games gets new hub, called Bethesda.net


One place to rule them all
Jun 14
// Darren Nakamura
At Bethesda's E3 press conference tonight, the publisher announced its new hub Bethesda.net (pronounced without a "dot"). The hub will handle all of Bethesda's online games. The list of games that will go through the centralized hub is shown above, including a lot of big names: Dishonored, Doom, Fallout, The Elder Scrolls, The Evil Within, Quake, Wolfenstein, and newcomer Battlecry.
Evil Within DLC photo
Evil Within DLC

The Executioner is the last Evil Within DLC, out May 26


First-person
May 20
// Steven Hansen
The last bit of The Evil Within DLC drops this month. "The Executioner" features an unexpected shift to the first-person perspective and "series of battle arenas all from the...perspective of The Keeper," if you were thinkin...
The Evil Within photo
The Evil Within

The Evil Within's last add-on is just as bloody as the rest


Coming May 26
May 12
// Brett Makedonski
Shinji Mikami's The Evil Within has one more trick up its sleeve. The cool-down lap is said to feature a lengthy talk with a therapist before dimming the lights and taking a refreshing nap. When you wake up, the house w...
Bethesda E3 photo
Bethesda E3

Bethesda's E3 invites could hint at a Fallout 4 reveal


Sometimes what isn't said is most important
Apr 20
// Jed Whitaker
Bethesda, creator of the Elder Scrolls and the newer series of Fallout games, has sent out invites for its E3 press conference that takes place on Sunday, June 14. Pictured on the invite are reserved seats for chara...
The Evil Within DLC photo
The Evil Within DLC

Uh, maybe don't walk toward that ominous light in The Evil Within


There will be consequences
Mar 24
// Jordan Devore
The next DLC episode of The Evil Within, The Consequence, picks up on April 21, 2015. Like The Assignment before it, Bethesda is starting us off with an extra brief teaser trailer. Somehow, the delivery of the sorta-out-of-c...
Trailer photo
Trailer

The Evil Within Assignment DLC gets real trailer, release date


March 10
Feb 25
// Steven Hansen
All that matters is finding Leslie, but it is still nice to see an actual trailer for The Evil Within's first DLC, The Assignment, after last week's ten seconds of nothing teaser. There is a release date, too. March 10. The ...
The Evil Within photo
The Evil Within

The Evil Within's DLC teaser really wants Leslie


Arriving in March
Feb 17
// Brett Makedonski
Well, Leslie. That's quite the predicament you've gotten yourself into, Leslie. We can't wait to see how you manage to get out of this one, Leslie. It's just a teaser, but at least we know that The Evil Within's first add-on...
Halloween demos photo
Halloween demos

Happy Demoween, Destructoid!


Win cash, play demos, egg Mr. Andy Dixon's house!
Oct 31
// Rob Morrow
Just in time for Halloween, we've got several devilish announcements that may be of interest to you, our ghoulish Destructoid readers. First up is a monstrous ten-gigabyte demo that just went up on Steam for Tango Gamework's ...
Evil Within update photo
Evil Within update

The Evil Within PC updated with settings for 60 FPS and letterbox removal


Achievements work with the console enabled
Oct 29
// Jordan Devore
Based on everything I've heard about The Evil Within, I genuinely do not know if I'll like the game. It could be one of my favorites this year, but I also wouldn't be shocked if I ended up hating it, all the same. I'll contin...
The Evil Within glitch photo
The Evil Within glitch

You're gonna lose your head over this The Evil Within glitch


Lost his head, but kept his cool
Oct 20
// Brett Makedonski
"This is insane," are some pretty appropriate famous last words, especially when you're inside a carnival of horrors. That should've been the case for this player, but he took a lickin' and kept on tickin'. That's perseverance at its finest. That thing was just weighing him down, anyway.
The Evil Within photo
The Evil Within

Happy The Evil Within Day, you bloody goblins


I say that lovingly
Oct 14
// Brett Makedonski
Well, it's finally here -- the day when The Evil Within is upon us at last, and we get to see how this thing turned out. Not us, mind you; Bethesda wasn't so quick to forward us a copy for review. But, I can assure you ...
The Evil Within photo
The Evil Within

Where's our review of The Evil Within?


I'll tell you
Oct 13
// Chris Carter
[Update: We ended up buying our own copy at release.] A few people have been asking about a review for The Evil Within, so I figured I'd clarify the situation a bit, even if the embargo is tomorrow. Over the past week or...
The Evil Within photo
The Evil Within

Nope, nope, nope! Go away smiley-masked dudes in The Evil Within


Not keen on most of the others either
Oct 06
// Brett Makedonski
The first 30 seconds of this new The Evil Within trailer declares that the game's enemies are "demented, vicious, and deadly." Most of them look all three parts, but the ones with the smiley-face masks have really locke...
The Evil Within photo
The Evil Within

The Evil Within's minimum requirements on PC aren't a whole lot better


Still seems high
Oct 03
// Brett Makedonski
Last week, Bethesda shed some light on what it considered the recommended requirements to be to play The Evil Within on PC. After some chatter from the Internet about them being ridiculously high, Bethesda clarified by p...
 photo

The Evil Within has gone gold so let us hack up some bodies


New trailer
Sep 29
// Dale North
I'm good and ready to jump into The Evil Within. So ready. The game has gone gold across all platforms, says Bethesda. That means that we're on track for the October 14 release of Shinji Mikami's latest survival horror, brin...
The Evil Within photo
The Evil Within

Make sure to set aside a whole lot of hard drive space for The Evil Within


50 GB on PC, 40 GB on consoles
Sep 25
// Brett Makedonski
The Evil Within players might experience something slightly terrifying before ever booting up the game -- the amount of hard drive space that Shinji Mikami's latest creation takes up. Bethesda just released the system re...
The Evil Within photo
The Evil Within

Watch Sebastian stumble around a lot in this Evil Within trailer out of TGS 2014


Lots of stumbling
Sep 17
// Brittany Vincent
We're marching ever closer to the release of The Evil Within, which is headed to a retailer near you October 14. Bethesda's latest horror IP is shown off in the latest trailer here, straight out of TGS 2014. If you've been t...
The Evil Within photo
The Evil Within

Try not to think about cantaloupe while playing The Evil Within


Whoa, juicy!
Sep 10
// Jordan Devore
I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about. We're given a glimp...
Evil Within photo
Evil Within

The Evil Within Season Pass announced, will cost $19.99


Three add-ons
Aug 13
// Chris Carter
Bethesda has just given Destructoid word of a Season Pass for The Evil Within, which will cover three add-ons for the game -- it's priced at $19.99. The first DLC will involve The Keeper, which is said to be a "sadistic" coll...
The Evil Within photo
The Evil Within

Setting children on fire will get you an M rating, apparently


The Overly Sensitive Ratings Board is at it again
Aug 11
// Rob Morrow
To the surprise of absolutely no one, the ESRB has given Tango Gameworks' upcoming survival horror title The Evil Within a Mature rating. Content descriptors include Blood, Gore, Intense Violence, and Strong Languag...
The Evil Within photo
The Evil Within

The Evil Within jump starts the scares a week earlier than planned


October 14 is the new release date
Jul 17
// Brett Makedonski
If indecision frightens you, then there's plenty to be scared of when it comes to The Evil Within. Originally slated for an August release, Bethesda pushed it back to October 21. Now that we're a bit closer to that window, th...
Censorship!!!!!!! photo
Censorship!!!!!!!

Evil Within CENSORED in Japan, Gore Mode DLC unlocks Western version


The evil contained within slightly less evil than anticipated
Jul 08
// Steven Hansen
So Japan gets the ability to cattle prod moaning, ass-up anime girls and the rest of the world doesn't (quite). Meanwhile, we get a gross out Evil Within, while in Japan it has been edited down. I assume the same people mad a...
Blood drive photo
Blood drive

QuakeCon to host a blood drive inspired by The Evil Within


Blood, blood, gallons of the stuff
Jul 08
// Brett Makedonski
What are some of the pleasant activities you picture when you think of going to a gaming convention? Getting a first glimpse at a game that few have seen before? Collecting enough swag to double your luggage size? Donating bl...
 photo
Plus: Anime.
Today on Tuesday Newsday, we go over two games that Brett Makedonski previewed, which have both been delayed, The Order: 1886 and The Evil Within. The new Battlefield is Hardline, seemingly a cops and robbers theme rather tha...

The Evil Within delay photo
The Evil Within delay

Oh, the horror! The Evil Within delayed two months


Expected around Halloween
May 27
// Brett Makedonski
The Evil Within is staying hidden in the shadows a little bit longer than anticipated. However, there aren't any surprise jump scares here; we know exactly when to expect it. Originally slated for a August 26 release, Be...

The Evil Within seems like it forgot the 'horror' in 'pure survival horror'

May 27 // Brett Makedonski
It's a shame because The Evil Within does a fairly decent job at cultivating an atmosphere that lends itself to a survival horror game. The gritty filter over the visuals and the methodical music set up the pins. Nothing ever knocked them down. Chapter 4 takes place in a hospice, and was an odd environment to get our first taste of the game. The level's set up to be somewhat open-ended, and the game did a poor job of giving direction as to what the current objective was and where it was necessary to go. After some wandering about and eventually putting a bullet in the head of an evil doctor, it funneled me back outside to three zombies wandering around a burning pile of wreckage. It was here that I died thrice, only to be returned to the start of the demo each and every time. An annoyingly unpredictable checkpoint system would be a continuing theme of both slices of the demo we were shown. At one point in Chapter 8, there's a set piece that requires you shoot a not-so-obvious button before being pulled into two giant blades. Speaking with others attending the event, dying here negated approximately 20 minutes of progress; I was lucky enough to twitch to it my first time. Going back to the scene in Chapter 4 with the undead around the fire, despite being entirely avoidable (to my immense ire upon finding out), it served as a good training grounds to how The Evil Within's combat works. Gunplay is typically the way to go, as melee attacks will just slow enemies down. However, there are some bigger weapons scattered about, such as hatchets, that will finish them off. Additionally, using a match to set fire to the body is the only way to ensure that they won't get back up. Being a survival horror game, there are limited resources, making the inclusion of a stealth kill incredibly valuable, as it uses nothing. Trying to pick off these three zombies one-by-one proved to be incredibly frustrating. There was no clear indicator of what made enemies detect you. Sometimes I'd crouch in the shadows and bushes, patiently waiting for one to turn around on his path when it'd see me out of nowhere and come lumbering toward me. Other times, I'd be brazenly attacking one in front of another, but it wouldn't react at all. To compound issues, at no point did anything control well. Running around was a chore, especially navigating the game's many hallways and doors. Shooting was unimpressive, as the aiming reticule never felt like it moved fluidly. It's never fun to wrestle with a game's controls, but it can be overlooked under the right circumstances. The Evil Within didn't fit this criteria. By the time I progressed through the level and was mysteriously dropped into a sewer full of blood, I had gotten a feel for the tricks up The Evil Within's sleeve. It's one-third jump scares, one-third paranormal uneasiness, and one-third disturbing visuals. But, it's zero parts scary. As some monster lady summoned about 15 zombies in the area with all the grace of PlayStation 2 graphics, I was not at all concerned about the supposedly terrifying prospect of being that outnumbered, but entirely dreading fighting that many enemies using that shoddy combat system. Chapter 8 fared a bit better because it had the benefit of multiple paths to take, but each one necessary to the completion of the level. Enemies came in smaller numbers, and everything was just generally more manageable. However, an apparition named Ruvik would appear on occasion, and if she touched you, she'd knock you down to just a sliver of health. I generally just ignored her when she showed up, as I thought these bits were scripted. It turns out these were random encounters. Another person told me that she spawned when he was in a tiny room with another enemy, unfairly leading to an inevitable death -- a death that set him back 15 minutes. It's bad enough replaying extended sections of a game; having to do that when it's not fun is just downright miserable. We're at a point where I honestly don't know what can be done to salvage The Evil Within. It's commonly known that at preview events, publishers try to put their best foot forward and show the most impressive parts of their game. If this is the best that The Evil Within has to offer, I can't see how it doesn't flatline. Maybe the benefit of being told the story in its entirety can be the saving grace, but that's a puncher's chance. Otherwise, it's looking like it'll be entirely forgettable.
The Evil Within preview photo
How disappointing
All too often, survival horror titles perform poorly in some areas, but it's somehow acceptable because that's the trade-off for being survival horror. If the experience is tense and scary, it seems like everything else is fo...

The Evil Within photo
The Evil Within

The Evil Within is totally disrespectful to barbed wire, you guys


The video's parodical, but what if people were actually offended?
Apr 16
// Brittany Vincent
The Evil Within looks like it has the potential to make me giggle with devilish glee, so I really hope it doesn't disappoint. Unfortunately, I have to take issue with its negative portrayal of barbed wire. Luckily, The Onion...

The Evil Within isn't looking very evil so far

Apr 11 // Dale North
[embed]273180:53370:0[/embed] The first live play demo had protagonist Sebastian stuck in an elevator in a world that seemed to constantly shift and crumble, like a crazy sideways demonic earthquake. This elevator fell into standing water, and Sebastian had to pry himself out and into the open. Once out, he was able to walk through a city that regularly rumbled with ground shifts; its sky looked like a missing scene from the movie Inception. The first half of this demo worked out to be a laid back walking tour of this upended city. I suppose that school busses falling from the sky were supposed to be exciting, but this and other big set piece events fell completely flat for me as they looked triggered and mechanical. Buildings fell into the ground and walls slid in to narrow passageways, but they really seemed to pose no threat to the player. While these events may sound exciting to read about, they didn't do much for me.  When a shotgun finally came out, I got my hopes up. A being that looked like he used to be a fireman appeared around a corner, and before he could pose a threat, he was shot and then set on fire, making a strange moaning noise as he burned. As the player navigated through a maze of gates and other barriers, more enemies like these seemed to pop up for what looked to be a bit of target practice. None of the enemy appearances looked to be anywhere close to threatening, though. For this demo, Sebastian was armed to the teeth with all kinds of guns and grenades. Headshots and grenades took these enemies down too easily. I liked seeing chunks of flesh flying everywhere, and the gunplay looked sharp, but the feeling was more Gears of War than survival horror, save for the huge water monster that reminded me of the water boss from Resident Evil 4. There was at least some evil in the second demo we saw. I dug the closed corridors of what looked like it used to be a mental hospital, but what now might be a stairway to hell. After freeing himself from a chamber, Sebastian entered a dark, foggy hallway to find what could be Pyramid Head's (Silent Hill) counterpart waiting for him. A large creature wearing what looked to be a butcher's apron had a metallic box for a head -- Boxhead. Some close-quarters shooting made it look like this thing would be pretty hard to take down with anything but a shotgun, and some later handgun shots proved this.  Gameplay was mostly room running to find a clear shot, and then taking it before getting clobbered -- if you've played any recent Resident Evil game, you know this kind of fight well. The demo showed several of these fights, and had Sebastian using several different kinds of weapons to hold these box-headed things back. One weapon allowed for different types of bolts to be used. The freeze bolt froze a box head temporarily, letting Sebastian finish it off with a shotgun.  For this entire demo, a toxic fog filled the floor, and seemed to affect both the player and the enemies. The last 30 percent of a gauge at the top right of the screen was colored red, and marked with a skull and crossbones, so you can be sure the air is bad news. At some points in the demo, Sebastian would open valves to regulate the air. At one point, after turning it up in one room, one of the box-headed enemies ripped its own head off! Running down a stairway into a lower level, Sebastian came across a box on the floor. This box seemed to rattle a bit, and then suddenly jumped and attached itself to his face, with tentacles grabbing on to take over his head.  While the second demo reminded me a bit of The Evil Within's earlier showings, gameplay looked more tense than scary, and certainly not evil. The backdrops to this action could have been pulled from a Silent Hill game, and they looked appropriately spooky, but when combined with the play the overall feel was pretty tame.  And the first demo was a bit too third-person shooter for me. I like my survival horror games to be more about horror than anything else, but nothing shown here was scary by any measure. Interesting? Sure. This is a game that I definitely want to play. But what was shown today barely touches weird fun house territory for me. Nothing scary or freaky. It's like a tame, supernatural Resident Evil. I'm hoping that there's more evil to be found further within.
The Evil Within photo
Impressions from PAX East
A behind-closed-doors play session for upcoming survival horror game The Evil Within wasn't as evil as I hoped it would be. I still have high hopes for the next game from Resident Evil vet Shinji Mikami and his new ...


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