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9:00 PM on 02.04.2014

Carmack couldn't work on VR at id Software, so he left

As much as I want John Carmack to do good work at Oculus VR, it was sad to see him depart from id Software. In an interview with USA Today, he elaborated on why he chose to leave instead of working at multiple companies simul...

Jordan Devore

4:30 PM on 01.20.2014

Neat idea: A headset that can help stop gamer rage

I don't know anyone who hasn't at one point in the life or another gotten upset at a videogame, whether that be due to bad design, an inability to play well enough, or something else entirely. Sam Matson has a novel solution ...

Jordan Devore

7:00 PM on 01.14.2014

This engine could mean massive new strategy games

Leveraging AMD's Mantle technology, Oxide Games has come up with a new game engine intended for real-time strategy titles on PC and consoles called Nitrous that can handle up to 5,000 AI- or physics-driven objects (like laser...

Jordan Devore

11:30 AM on 01.14.2014

Oculus Rift has some competition: meet GameFace

Back in 2012 we first heard about the vision of Oculus Rift: to make virtual reality a relevant conversation again by bringing the technology up to today's standards, with low-latency head tracking for optimal immersion. Sinc...

Darren Nakamura



ViviTouch: The future of feedback photo
ViviTouch: The future of feedback
by Dale North

You know how controller rumble works right now, don't you? In most controllers you'll find a couple of motors that spin weights. These spin up when you're supposed to feel the rumble effect, and then begin spinning down when the effect is supposed to stop. The result: you hands shake. While vibration technology has advanced over the years, we're still basically getting the same kind of feedback -- a general controller shaking.

What if there were a way to localize feedback to a single button or stick? What if there were a way to have varying degrees of vibration sent to each zone? Instead of just a single kind of hand-numbing buzzing, what if we could feel a full range of sensations in our fingertips? 

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Oculus Rift makes a huge leap with Crystal Cove prototype photo
Oculus Rift makes a huge leap with Crystal Cove prototype
by Dale North

We've been following Oculus Rift since its very beginnings. We were honored to be one of the first to play with one of the earliest prototypes, demonstrated by none other than John Carmack himself. Last year's CES was Oculus' big debut, though. We've seen it at every showing they've brought it to since, and we like it more every time we see it. 

It's been really nice to see how Oculus Rift has changed along the last year and a half or so, as it really does get better every time. This latest version that they brought to CES 2014, codenamed Crystal Cove,  takes big steps foward with its new parts, which includes new top-of-the-line OLED screens, positional tracking, and low persistence technology. All of this comes together to bring us that much closer to that virtual reality holodeck dream we all have.

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1:15 AM on 01.09.2014

You're going to want Nvidia's G-SYNC

We've known about Nvidia’s G-Sync tech for a bit, but seeing how it performs first hand at CES today has moved the purchase of new compatible hardware up my priority list by quite a bit. Nvidia had several of the newly ...

Dale North

1:00 AM on 01.06.2014

Steam Machine: 12 partners are making machines so far

CES 2014 is the big coming out party for Valve's Steam Machines. I'm seeing one bright and early tomorrow morning here in Las Vegas, coming from Digital Storm. Later tomorrow evening I'll be attending Valve's press conference...

Dale North

10:15 AM on 12.09.2013

Ubisoft thinks The Division's Snowdrop Engine is amazing

Ubisoft released a video showing off the Snowdrop Engine from The Division, and it seems like they thinks it's really cool. In fact, they say that "never before has a video game reached this level of detail." I think th...

Joshua Derocher

3:00 AM on 12.03.2013

DICE CEO ponders using cloud power to create clouds

In a recent Guardian interview, EA DICE head Patrick Söderlund talked about some of the new avenues cloud computing is opening for developers and posed the question, "what if we had servers where it pulls in just things ...

Steven Hansen

3:30 PM on 11.25.2013

Check out the new inFamous screens with neon powers!

We're seeing a ton of inFamous: Second Son media lately. After the release of the recent trailer, the floodgates have opened, so to speak. And now, the Facebook page for the game has released a set pictures showing off the ne...

Alessandro Fillari

7:00 AM on 11.18.2013

Crucial announces that DDR4 RAM is coming out soon

Crucial are rolling out the next-generation of memory, and it might be available as early as the end of 2013. Crucial has a promo up on their site for the new DDR4 memory, and there are lots of fancy graphics showing you just...

Joshua Derocher



Xbox One and television: working together photo
Xbox One and television: working together
by Dale North

You probably won't buy an Xbox One to watch television, but television watching seems to be pretty neat with all the integration and applications Microsoft have worked into their new console. 

They want you to always have your Xbox One on, and they want you to never have to change inputs on your television. Microsoft put a HDMI passthru port on the Xbox One so that television watching is a seamless part of the system.

There's no escaping it. You're going to want to watch TV on your Xbox One. If you like TV, that is.

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Xbox One's Kinect: impressive control, instant access photo
Xbox One's Kinect: impressive control, instant access
by Dale North

I had a chance to see exactly how Xbox One's interface works with the Kinect sensor in a demonstration last week. After seeing several examples and even trying it out for myself, I came away impressed at how well the voice commands work. 

From what I experienced, Kinect control over the UI, feature set, and in games is both reliable and powerful. I did not expect it to work as well as it does. 

Here are a few examples.

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You're going to want to watch this PS4 teardown photo
You're going to want to watch this PS4 teardown
by Dale North

Sony and Wired invite you for a peek inside the angular next-gen game system known as the PS4. All its innards, including the CPU, GPUs, optical drive, memory, cooling systems and more, are on display in this video. Sony's Yasuhiro Ootori points out each part, piece by piece.

I'm surprised to see how clean and elegant the build is. Everything comes out easily, with no weird angles or hanging connections. The heatsink is particularly lovely.

What do you think?

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4:45 PM on 11.05.2013

Project Flare, Square Enix's cloud-based tech

Square Enix's move into cloud gaming is called Project Flare. It's not cloud games, though -- it's more about the technology running the games. They announced that they're working with companies such as Ubisoft to explore the...

Dale North