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Team Ninja

Dead or Alive photo
Dead or Alive

Dead or Alive 5 PC still doesn't have working online multiplayer


Embarrassing
Jul 01
// Jordan Devore
Team Ninja was supposed to enable online multiplayer for the PC port of Dead or Alive 5 Last Round by the end of June, months after the game debuted on Steam. Hasn't happened. "[D]ue to major issues found during the beta test...
Dissidia Final Fantasy photo
Dissidia Final Fantasy

12 minutes of the Final Fantasy fighter Dissidia


Currently in arcades
May 26
// Steven Hansen
The currently Japan-only, arcade-only (a PS4 release down the line is likely) Final Fantasy fighter (spun off from the PSP series) has some new footage fresh from arcade cabinet location testing. The 3-on-3 fighter looks deep. Right now the breakdown of the six confirmed characters is Heavy (Cloud, Warrior of Light), Speed (Lightning, Onion Knight), and Ranged (Terra, Y’shtola).
Marvel-ous photo
Marvel-ous

Dead or Alive 5 gets superhero costume set


Marvel-ous
May 19
// Steven Hansen
Not as on the nose as the Senran Kagura cross over and a bit more creative than the many "as few clothes as possible" packs, Dead or Alive 5 Last Round (the fourth, final iteration of Dead or Alive 5) debuted its super hero ...

Dissidia Final Fantasy photo
Dissidia Final Fantasy

Team Ninja developing next Dissidia Final Fantasy


Arcade fighting game debuts in Japan this fall, maybe PS4 later on
Apr 10
// Kyle MacGregor
[Update: Here's new trailer for the game, as spotted by community member FlanxLycanth.] Dragon Quest Heroes isn't the only project Square Enix and Koei Tecmo are collaborating on, as the companies just announced Team Ni...
Dead or Alive photo
Dead or Alive

Shenmue enters Dead or Alive 5 thanks to mods


Now do the forklift
Apr 07
// Jordan Devore
Forget the Dead or Alive 5 Last Round nude mods. This is where it's at. A modder named Esppiral used their retexturing skills to turn DoA's Jacky Bryant into Shenmue star Ryo Hazuki, and Akira Yuki into Longsun Zhao. Even the...
Dead or Alive DLC photo
Dead or Alive DLC

Senran Kagura brings exploding clothes to Dead or Alive 5: Last Round


'Breast collaboration'
Mar 24
// Jordan Devore
Senran Kagura and Dead or Alive have started a new life together with costumes that, well... they explode. What else did you expect? This relationship between the two properties -- which is purely platonic -- has spawned 16 ...
Dead or Alive costumes photo
Dead or Alive costumes

Dead or Alive 5's second ninja pack: $15 for 10 costumes


Or just get the $93 season pass
Mar 10
// Steven Hansen
Dead or Alive 5: Last Round is the fourth, final iteration of Dead or Alive 5, but that doesn't mean it can't have bugs or a $93 season pass for all the fighters' additional costumes. I guess Last Round doesn't mean "complet...
Dead or Alive 5 buggies photo
Dead or Alive 5 buggies

Last Round is the third Dead or Alive 5 release, but it has some bugs


There are known issues and then there are unknown known issues
Feb 25
// Steven Hansen
Koei Tecmo has been riding Dead or Alive 5 since 2012. If you count the PlayStation Vita-enhanced Dead or Alive 5 Plus, the recent Dead or Alive 5 Last Round release marks the fourth iteration. It has a couple new characters ...
Dead or Alive mods photo
Dead or Alive mods

Dead or Alive 5: Last Round director asks PC modders to be 'moral'


Restless clothes syndrome
Feb 11
// Jordan Devore
When I say "Dead or Alive PC mods," you think ___? You don't need to answer that. The series debuts on Steam this March and if mods created for past console versions are any indication, things are about to get wild. But hopef...
Dead or Alive PC delay photo
Dead or Alive PC delay

Dead or Alive 5 will make up for its PC delay with 28 free costumes


Alright then
Jan 28
// Jordan Devore
Dead or Alive 5 Last Round won't hit its original February 17, 2015 release on PC, as Koei Tecmo has pushed the game to March 30 "n order to provide you with the best possible experience..." To that end, the company is giving...
Dead or Alive PC photo
Dead or Alive PC

Dead or Alive 5 headed to PC but it won't have online at launch


Armageddon
Dec 04
// Jordan Devore
It's great to see a series like Dead or Alive finally come to PC. Less great, however, is that "Online modes for Dead or Alive 5 Last Round will be added in a patch within three months of release." I suppose it comes down to ...
Last Round photo
Last Round

Team Ninja explains cut content on PS3/360 Dead or Alive


Laziness, which I'm okay with
Nov 05
// Steven Hansen
The (digital only) PS3 and Xbox 360 versions of Dead or Alive 5: Last Round, the final game in the Dead or Alive 5 series, are missing some things: new stages, hairstyles, and fight costume customization.  Tea...
Dead or Alive 5 photo
Dead or Alive 5

Dead or Alive 5 Last Round launches February 17


Koei Tecmo details complicated free-to-play situation
Oct 23
// Kyle MacGregor
Dead or Alive 5 Last Round, supposedly the last one with a five in the title, is coming to PlayStation 4, Xbox One, PS3, and Xbox 360 on February 17, Koei Tecmo announced today. Team Ninja's upcoming fighting game will carry ...
 photo

Female Tengu joins the cast of Dead or Alive 5 Ultimate


A new challanger approaches
Jun 04
// Abel Girmay
After spending a good amount of time teasing, Team Ninja has announced Female Tengu for Dead or Alive 5 Ultimate. Sporting a pair of wings and a devilish demeanor, she reminds me of Devil Jin quite a bit. More than the desig...
Hyrule Warriors photo
Hyrule Warriors

DLC confirmed for Wii U brawler Hyrule Warriors


Six special edition costumes already announced
May 26
// Chris Carter
It sounds ridiculous, but Hyrule Warriors is one of my most anticipated games of the year. As someone who plays both Dynasty Warriors and Zelda games, I'm really interested in seeing how this mash-up pans out. ...
Zelda photo
Zelda

Here's a bunch more Hyrule Warriors screenshots


Quickly becoming one of my most-wanted Wii U games
May 22
// Jordan Devore
Lots of talk about Hyrule Warriors as of late! Leading up to E3 next month, the official Japanese website for the game has opened. It features more in-depth character profiles for Link and Impa, the two currently announced pl...
Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Very Quick Tips: Yaiba: Ninja Gaiden Z


There will be blood
Mar 18
// Chris Carter
Yaiba: Ninja Gaiden Z doesn't really offer up a deep combat system, but depending on what enemies you're fighting, it can get pretty intense -- especially on higher difficulty levels. Here are a few quick tips to help you on your quest to destroy the undead horde.

Review: Yaiba: Ninja Gaiden Z

Mar 18 // Chris Carter
Yaiba: Ninja Gaiden Z (PC, PS3, Xbox 360 [reviewed])Developer: Comcept, Spark Unlimited, Team NinjaPublisher: Tecmo KoeiRelease: March 18, 2014Price: $59.99 In case you're wondering, Yaiba is the name of the titular protagonist, who's actually "evil," depending on how you view the series hero Ryu Hayabusa. Yaiba Kamikaze is a self proclaimed "ninja slayer," and while he would have liked to have claimed Hayabusa as his latest victim, Ryu had other plans and sliced Yaiba open instead. From here, it gets a little weird and decidedly non-cannon. Yaiba is "resurrected" by a shadowy organization, who replaces his severed arm and sliced out eye with robotic replacements. Now as a cyborg ninja, he has to stop a zombie outbreak in addition to getting his revenge on Hayabusa. This is all told through a tongue in cheek grindhouse presentation, complete with tons of comic book text and lots of blood. The entire visual style is weird, but somewhat interesting as it presents itself through a dark, yet cartoony lens. It tries to be edgy with your typical display of sex jokes and violence-oriented humor, but it never really goes that far and actually ends up fairly tame in the end. In fact, not every joke is over-the-top -- for example, at one point it tries its best impression of the slow steamroller death scene from various films -- and often times it's more goofy than offensive. While the constant absurd plot twists and elongated enemy presentation cutscenes are jarring, I ended up putting up with them because the vast majority of the game looks great -- especially when you're ripping through droves of zombies. [embed]272040:53005:0[/embed] In terms of combat, I wouldn't expect a typical Ninja Gaiden experience. What I mean by that is that the fighting system is not technical, and is more akin to a hack and slash game. Yaiba starts off his quest with the power to use his well-rounded sword, his strong yet slow iron fist, and a weak flail attack that hits a large number of enemies at once. There's also a very rudimentary "elemental" system, involving fire, electricity, and poison (called "bile") -- with the ability to "counter" in a triangle-like setup. Along with your limited three weapon arsenal and a "Rage of the Gods" ability, that's basically all you're going to be using the entire game as it unfolds over a series of arena battles. Yaiba technically has a "level up" system with a small circular upgrade tree, but almost all of the powers are nominal in nature and not really required to complete the game. In addition to the limited upgrade system, don't expect to roam around a lot. While there are a few opportunities to find secrets hidden in walls and the like (especially when you use Yaiba's Detective Vision-like laser eye), for the most part the game is extremely linear. Rather than the comfortable mix of combat and exploration in the core Ninja Gaiden series, Yaiba is content just delivering arena battles one after another, placing an emphasis on score attack gameplay. There is a contextual jump ability that lets you run on walls and swing around on hooks to get around, but it's also very linear and very scripted. It's fun for sure, just underwhelming for the most part. Because you only wield a select few abilities, fights are about as fun as the enemies that are thrown at you, which is a generally a mixed bag. Sometimes you'll battle a wide variety of stronger foes that test your ability to use all three elements to the best of your ability, and in other arenas, you're just fighting wave after wave of a zombie horde that you can easily flail to death. An arena game is only as good as the arenas themselves, and a lot more effort could have been put into them in general. Where the game really shines are the tougher encounters, especially on higher difficulty levels where you actually have to think before you slash, lest you electrocute or burn yourself. "Elite" class enemies also present the opportunity to execute them, offering up their signature weapon to use as a limited consumable -- similar to an old school beat 'em up. There aren't many major bosses, but the ones that are present are very fun, especially the encounters with Hayabusa himself. Yaiba: Ninja Gaiden Z reminds me of last year's Deadpool game. It's a very limited hack and slash that enthusiasts will enjoy on a rainy weekend, but it fails to really ascend beyond that status. Yaiba isn't a bad game per se, it's just shallow.
Yaiba reviewed photo
Shambling along
I really didn't know what to expect from Yaiba: Ninja Gaiden Z. On one hand, it has the Ninja Gaiden name (which, admittedly, doesn't have much sway these days) and Keiji Inafune attached. But on the other, you have...

Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Zombies make out in this Yaiba: Ninja Gaiden Z video


Also, see the Mighty No. 9 skin in action
Feb 01
// Wesley Ruscher
Yaiba: Ninja Gaiden Z looks disgusting; over-the-top; insane; and unabashedly offensive, yet I still can't wait to give it a go. The latest trailer above sheds some light on a few of the game's more interesting costumes, and let's just say the school girl outfit is not quite what one would expect. Will you be picking up Yaiba: Ninja Gaiden Z when it drops this March? 
 photo

Yaiba: Ninja Gaiden Z digital comic out now, game delayed


Game delayed two weeks
Jan 23
// Dale North
The tag team effort between Team Ninja and Dark Horse Comics, the Yaiba: Ninja Gaiden Z digital comic series, has launched this week. The comic is now free for download at the Dark Horse Digital store now, as well as through ...
New Ninja Gaiden photo
New Ninja Gaiden

Not feeling Yaiba? Team Ninja developing new Ninja Gaiden


More like Ninja Gaiden ZzzZzZZZzzzzZzzzzz
Dec 19
// Steven Hansen
Yaiba: Ninja Gaiden Z isn't even out yet, but Team Ninja head Yosuke Hayashi let it slip, in a talk with Keiji Inafune, translated by Siliconera, that the company will come out with a new, more traditional and fan-friendly e...
Dead or Alive 5 Ultimate photo
Dead or Alive 5 Ultimate

Meet Dead or Alive 5 Ultimate Arcade's new Gothic Lolita


Updated with gameplay video and new screens
Nov 16
// Wesley Ruscher
[Update: I've included a video showing off Marie in action, as well as screens, in the gallery below, of her alternate costume.] Tecmo's Dead or Alive 5 Ultimate Arcade's most recent trailer gives a small glim...
Ninja Gaiden Z photo
Ninja Gaiden Z

Yaiba: Ninja Gaiden Z releasing March 2014


'Take a suck' is a phrase you're about to hear
Oct 31
// Jordan Devore
In North America, Team Ninja's Yaiba: Ninja Gaiden Z will be hitting PC, Xbox 360, and PlayStation 3 on March 4, 2014. There's a new trailer for the game which features Miss Monday, Yaiba's "in-game tour guide." You'd ... yo...
Ninja Gaiden vs. Strider photo
Ninja Gaiden vs. Strider

Shinobi clash! Ryu Hayabusa vs. Strider Hiryu


The least stealthy ninjas of all time cross blades
Aug 16
// Tony Ponce
Videogame ninjas are seriously the worst ninjas of all time. It's kind of hard to keep hidden in the shadows when there is a trail of blood and limbs running right up to your present location. Still pretty badass, though. Tw...
 photo

Dead or Alive 5 Ultimate gets 'Pop Idol' sets, new modes


Pre-order costume sets, too
Jul 23
// Dale North
Here's a fat update on Dead or Alive 5 Ultimate, coming this September for Xbox 360 and PS3. First, a Pop Idol character costume set has the girls of DOA dressing up like music stars. Ayane and Kasumi go J-Pop, while Hitomi, ...

I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z!

Jun 18 // Tony Ponce
After leaving Capcom, Keiji Inafune formed Comcept in order to work on original titles, such as the superhero president game J.J. Rockets on mobile devices and the action-RPG Soul Sacrifice on PlayStation Vita. However, he wouldn't be completely against working on a licensed property if he had a strong attachment to it. One such game series that he really respects is Ninja Gaiden, and he had been playing around with the idea of a new Ninja Gaiden that incorporated zombies. He proposed this idea to Team Ninja, which coincidentally had been thinking about developing a zombie game of its own but lacked any personnel with experience in the genre. Thanks to his notable history with Dead Rising, Inafune was seen as the prime candidate for such a project. But Inafune was quick to remind me that the comparisons with Dead Rising end there. Speaking through a translator, he explained, "Yaiba is not purposefully trying to be influenced from Dead Rising. They are both [my] games, so the zombies made for Dead Rising and the zombies that are here will of course have some similarities... but you can't just cut zombies down and leave it at that. That's not going to be a fun game. You have to think, okay, ninjas and zombies, put those together and see how do we make that fun. What kind of chemical reaction comes from that combination?" The reaction is Ninja Gaiden Z, a game far apart from what we've come to expect from the series. Most notably, we are not playing as longstanding protagonist Ryu Hayabusa but rather Yaiba Kamikaze, a rival shinobi cut down by Ryu and resurrected as a cyborg. Yaiba is about as un-ninja as can get -- he's loud, foul-mouthed, lecherous, and driven by an insatiable bloodlust. Despite Yaiba's harder edge and a world populated by zombies who are surprisingly not the pushovers we've grown accustomed to, Ninja Gaiden Z is significantly toned down from the series' trademark level of difficulty. "It should have a Ninja Gaiden feel to the combat, the kind of responsiveness of a Ninja Gaiden game," Inafune stated, "but this is not a main Ninja Gaiden game. Yaiba is its own thing, and we need to make it accessible to people who maybe come in for the zombie aspects. They like zombie games and they're not used to the technical aspects of Ninja Gaiden. We need to be as open to those players as well so they don't quit in two seconds. Once we have that, we can think about how to make a deeper combat system and offer those sort of technical challenges for people who want that as well." Yaiba: Ninja Gaiden Z is being developed for PS3 and Xbox 360 with the assistance of Spark Unlimited, the California-based studio currently working on Lost Planet 3. Inafune has been an extremely vocal proponent of Western developers, so it comes as no surprise that he would look outside Japan for aid. Still, Spark's history isn't that extensive, so why was it brought on board? "You can't just look at the past experience of a developer to judge them on what they can do moving forward. People leave developers, staff changes, so you can't always judge them by their past experience. You have to think of the management that is going to be constantly there and their vision for their studio." Inafune felt a connection with Spark's management and knew they could build a good relationship. And for added assistance, they even brought in Toby Gard, one of the designers of the original Tomb Raider! "No Japanese developer could come up with this art style," Inafune noted in regards to the game's striking cel shading. "You could give them all the direction in the world and they still wouldn't come up with this. Also, the kinds of things that you can do with zombies, the ways that you can play with the zombies, you maybe get half of the ideas from a Japanese developer that you get from the West. And even then, those ideas won't be up to the same fun quality." Zombies in Yaiba are not just cannon fodder. You can rip off their arms and use them as nunchuks, or you can toss them into heavy machinery and watch them operate it out of instinct. I'm surprised by how much humanity they've retained -- behind the wheel of a steamroller, one zombie gestures to his undead compatriot to get out of his path lest he get squashed, for example. I don't know how much of this humor simply couldn't be replicated by a Japanese studio, but I'm digging it. It's not traditional Ninja Gaiden, but any game where the hero will crash a truck into a lingerie store and start dancing as panties rain from the sky is okay in my book. Before I left the interview, I had to ask Inafune one final question regarding the elephant in the room. You think I'd spend 20 minutes with Mega Man's caretaker for roughly two decades without asking about the Blue Bomber? I asked, how do you feel about Mega Man in Super Smash Bros.? "I'm really happy for that! It's great! And hopefully they'll put Yaiba in it in the future!" First we need Yaiba on Wii U! "Yeah, no, not right now." Ha ha ha ha! Okay, I'm not even mad at the response! Well played!
Inafune and Yaiba photo
OHMYGODYOUGUYS!!!
Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3. I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except p...

Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Yaiba: Ninja Gaiden Z is your new horror action comedy


Cheap thrills and bloody kills
Jun 16
// Jonathan Holmes
Under Itagaki's watch, the Ninja Gaiden series was about big production values, precise action, and serious-face gameplay. Those days are over. With Inafune at the helm of this new Ninja Gaiden spin-off, the tone has gone th...
Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Yaiba: Ninja Gaiden Z trailer takes a page from MadWorld


"Honor and death go together like hot sauce and my balls!"
Jun 07
// Tony Ponce
GameTrailers has the exclusive debut trailer of Yaiba: Ninja Gaiden Z, the zombie-infested Ninja Gaiden spin-off being handled by the trinity of Team Ninja, Spark Unlimited, and Keiji Inafune's new studio Comcept. Damn, does...

Review: Dead or Alive 5 Plus

Mar 29 // Ian Bonds
Dead or Alive 5 Plus (PSVita)Developer: Team NinjaPublisher: Tecmo KoeiReleased: March 19, 2013MSRP: $39.99 The Vita port of Dead or Alive 5 remains mostly unchanged from the game I reviewed last year. The story itself is the same, detailing the return of DOATEC as a company now run by Helena, and all the weird interlocking storylines from the characters are here as it culminates in the fifth Dead or Alive fighting tournament. That said, the story mode has been tweaked a bit, removing the level-by-level goals and placing them in a separate tutorial mode. The new version of the tutorial section adds not just these goals, but also a new combo challenge mode, to help familiarize players with the best strategies on how each character fights. Also, story mode is the only place you'll see the tag-team matches, as they have been removed from all other modes entirely. However, all the other modes are exactly the same as the home console versions. Arcade, survival, and time attack all perform exceptionally well, and after the initial slow connection time, the multiplayer modes are all wonderfully lag-free and surprisingly responsive in both ad hoc and online. There's even a day-one patch to include cross-save so you can carry over your story-mode progress or, more importantly for some, your DLC costumes. Cross-play is included as well, so you can battle online against friends who may only have the PS3 version. The graphics here on the Vita version also hold up very well when compared to its big brother. The danger zones in each level remain the same and fully detailed, as do the dirt and water remaining on your fighter as they roll around on the ground getting grimy while they fight. While DoA5 Plus' cast can get a bit on the pixelated side the closer you look with the included spectator mode and camera function -- you know, for taking action shots of how much ass you kick and not for getting the occasional side-boob shot -- it's minimal at best and doesn't detract from how gorgeous the character models look and react. In fact, most would be hard pressed to notice much of a marked difference between the handheld version and the console, something that could not be as easily said about the Vita port of another fighter, last year's Mortal Kombat. Gameplay also remains largely unchanged, with the exception of Plus' only Vita-function-specific mode "Touch." Here, the camera is placed into a first-person perspective and you flick, tap, and pinch the screen in order to attack, throw, and juggle your opponent. While it's an interesting novelty, sadly I can't imagine folks playing this mode for more than a round or two, as the first-person perspective is a bit jarring, and judging how close you are to your foe after a throw may have you swinging at the air before a hit connects. When it comes right down to it, one of last year's best fighting games on home consoles has become one of this year's best handheld fighters. Play control is never hampered by the more cramped constraints of the small button layout, graphics aren't sacrificed on the smaller screen, and just about everything from the feature-rich home version is included here, with a few noticeable exceptions. While not all the extra modes are fantastic, there's something to be said for extra content at all in a port, and the cross-save and cross-play functionality is a welcome addition to any Vita game.
DoA 5 Plus review photo
There's a "touch" joke here somewhere...
Last year, we returned to the sometimes strange but always beautiful Dead or Alive series; not in a leisurely beach title but in the series hallmark fighting genre. What we got was a deep, technical fighter that wasn't too te...

Yaiba: Ninja Gaiden Z: A cyborg ninja zombie killer

Mar 27 // Dale North
First off, the name: Yaiba is the name of the main character of this title, and its character means "blade" in Japanese. Pretty fitting for a ninja, right? As for his backstory, details were light in this early look. We do know that he's Ninja Gaiden protagonist Ryu Hayabusa's arch-enemy, and that the two will meet in this game, though it's not clear if they'll fight or not (we hope so). Inafune says that Yaiba is "very out there" and "crazy sometimes," and that he contrasts nicely to the cool and deadly Ryu. Interestingly enough, both Inafune and Hayashi liken the relationship between these two ninjas to Vegeta and Goku of the popular manga Dragon Ball. Inafune says that Yaiba is like Vegeta in that he thinks he can take on the ultimate weapon, but always loses. Obviously, they're putting Ryu and Goku in the same category. The two ninjas have had conflicts in the past, but Hayashi said that we'll have to wait until E3 to learn more details on their past. Yaiba isn't your typical ninja. He has a cybernetic arm and eye, replacing a limb and an eye that were cut off/out by Ryu. Inafune didn't go into details, but did say that Yaiba will use cybernetic abilities in this game.  We know from the "Z" in the name that zombies play a big role in Yaiba: Ninja Gaiden Z. Inafune draws on his zombie game experience gained in making the Dead Rising games to pull in some of the challenge that they provide. Expect to mow down waves of undead in sometimes funny situations. Inafune also said that he intends to work in some of the comical, fun elements from zombie culture into Yaiba, giving us some funny moments to break up the grim zombie slashing. For example, Yaiba can kill a zombie and then yank off his arms, using them as nunchucks.  The game is fashioned to look like an American comic book. We were first shown comic pages that were supposedly showing pieces of the story to drive this point home. Later we were told that these pages were made up of visuals directly from gameplay, which was surprising from how detailed and comic-like they were. Seeing early gameplay in action, Yaiba really does look like a moving comic book with its heavy, black outlines, dark coloring and shading. The clip we were shown showed third-person slashing-style combat not unlike that of a Ninja Gaiden game, though it had a lighter vibe given that zombies were being ripped apart instead of standard enemies.  We noticed that, while most of the combat was your standard third-person action, some clips showed side-scrolling fighting not unlike the first Ninja Gaiden game. In a bloody romp through what looked to be an infested industrial area, we also spotted some kind of aiming system prompts, and plenty environmental pick-up weapon use. I enjoyed watching many of the silly finishing moves used on the zombies, all of which were delightfully gory. After showing off the game, Inafune told a story about how he had always wanted to do a Ninja Gaiden game in his own style. It just so happened Tecmo Koei had been thinking about making a zombie/ninja game, too. After some initial dealings it was clear that Inafune would give them someone with zombie experience. Inafune also gave them one other twist that helped it all come together: mechs. They did not touch on how mechs would work into the formula, though. Hayashi says that we can expect hands-on opportunities with Yaiba: Ninja Gaiden Z at E3 this year. Let's hope it works out to be as cool as it sounds.
Yaiba first look photo
Inafune and Hayashi reveal first details
A game about acyborg ninja zombie killer that happens to be the arch-enemy of Ryu Hayabusa? Where has this game been all my life? Actually, we heard about it last year -- it's called Yaiba: Ninja Gaiden Z. We've heard nothing...


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