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Last Guardian cancelled? photo
Despite rumors, Sony says Team Ico's game is still in the works
[Update: IGN has issued a retraction and apology.] Sony once again is fending off rumors regarding the status of The Last Guardian. Yesterday evening, IGN reported the long-awaited project from Team Ico had been cancelled, ci...

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Trico and trust: The high risk of high hopes


Promoted from our Community Blogs!
Mar 15
// Everyday Legend
[Dtoid community blogger Everyday Legend is an optimist at heart. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon] There's a saying my father always verbally drilled into my skull: "If ...
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Colossal Shadow of the Colossus fan art is just that


Everything to scale means big things are big
Dec 09
// Ian Bonds
DeviantArt member Andrew McGee has visualized each of the various Colossi from Shadow of the Colossus into one image, showing exactly how they compare to one another in scale. It's a breathtaking image, especially when you co...
The Last Guardian photo
The Last Guardian

Ueda feels 'terribly sorry' about Last Guardian delays


When, where and how it releases is beyond the director's control
Nov 19
// Kyle MacGregor
The Last Guardian director Fumito Ueda issued an apology to fans over the long wait for Team Ico's eternally forthcoming effort. “Putting aside the short-term output, more than anything I feel terribly sorry that f...
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Last Guardian lives

Team ICO is re-engineering The Last Guardian


Sony is looking for 'the right time to re-introduce' the game
Oct 03
// Jordan Devore
The longer we go without hearing anything of substance about Team ICO's The Last Guardian, the more convinced I become that it's ultimately destined for PlayStation 4. Last we heard, Puppeteer and Knack were "taking priority"...
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Last Guardian

The Last Guardian still in the works, but not top priorty


At least it hasn't been canceled
Aug 21
// Wesley Ruscher
Sony's perpetually in progress The Last Guardian is still in "earnest" development according to Team ICO head Fumito Ueda.  In an interview with Famitsu (translated by Polygon) Ueda didn't say much regarding the hig...
The Last Guardian photo
The Last Guardian

Sony says The Last Guardian is 'on hiatus' [Update]


Shadow of the Colossus still missing in action
Jun 11
// Kyle MacGregor
[Update: Sony Worldwide Studios president Shuhei Yoshida tells Kotaku Tretton's statements were misleading and The Last Guardian is still in active development.] The Last Guardian is "on hiatus," Sony Computer Enter...
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Sony sorry for lack of Last Guardian news


Will talk about it when it's ready
Feb 22
// Jim Sterling
Sony Worldwide Studios boss has apologized to those expecting to hear The Last Guardian news during this week's PlayStation Event. The executive explains his company's waiting for the "right time" to bring Last Guardian back ...
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PlayStation evolution

Latest Sony retrospective video is all about the games


Evolution of PlayStation
Feb 19
// Jordan Devore
The latest and perhaps final video in Sony's Evolution of PlayStation series is specifically about games rather than the hardware they were designed to run on. Hitting on the divide between games being viewed as toys and gam...
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Fumito: The Last Guardian still being worked on


Team ICO's long-awaited PS3 exclusive not vaporware yet
Feb 13
// Jim Sterling
Fumito Ueda has assured Team ICO fans that The Last Guardian is still in development under his creative guidance. While the game's been in development for roughly ten thousand years, there is not yet cause for alarm with this...
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Hanna writer chosen for Shadow of the Colossus movie


If nothing else, maybe it will get more people to play the game
Jan 08
// Jordan Devore
Sorry to remind you that a Shadow of the Colossus film is in the pipeline, but a new writer has been brought on. Seth Lochhead (Hanna) will be joining Chronicle director Josh Trank for this adaptation of the beloved PlayStati...
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The DTOID Show: Wii U, Last Guardian & Zombie Nuketown


Aug 27
// Max Scoville
Here's today's Destructoid show! Because we do that every monday! Big news: Someone posted an image on the Call Of Duty: Black Ops II Facebook, and it's about zombies. Some accessory company might've leaked the Wii U release ...
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Ico, Shadow of the Colossus producer Kenji Kaido quits


Aug 27
// Dale North
Kenji Kaido, a Team Ico member and producer of both Ico and Shadow of the Colossus, is leaving Sony Computer Entertainment Japan. He dropped a casual tweet to let the world know that he is leaving SCE this month. According to...
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Don't fret: The Last Guardian is still alive


Aug 15
// Chris Carter
Debate has raged like a storm recently on Destructoid as to whether or not The Last Guardian is still in development or not, given some recent bad news on the subject.It turns out that Eurogamer did some detective work, and c...
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E3: Sony: The Last Guardian will ship when it's ready


Jun 05
// Jordan Devore
While unfortunate, the notable absence of The Last Guardian at E3 2012 is hardly shocking. I'll admit, the development of this game hasn't exactly instilled confidence, but according to Sony, the wait for Team Ico's promising...
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Josh Trank signs as Shadow of the Colossus film director


May 23
// Dale North
Sister site Flixist reports that Chronicle director Josh Trank has signed on to direct the movie adaptation of one of the best PS2 games ever made (and now PS3), Shadow of the Colossus. Deadline says that Trank has been a fan...
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God of War team helping to finish The Last Guardian


Feb 22
// Dale North
Teamwork! That's what we like to see. Sony boss Shuhei Yoshida says that Team Ico has taken in some talent from Sony's other groups to help finish their latest, The Last Guardian. In an interview with Wired, Yoshida confirmed...

Destructoid's most wanted PlayStation 3 games of 2012

Jan 10 // Kyle MacGregor
  The Last Guardian (PlayStation 3) Developer: Team IcoPublisher: Sony Computer EntertainmentRelease: 2012 It wouldn't be a "most anticipated PS3" list without The Last Guardian, right? This game's numerous and lengthy delays -- I've put it on this list for three straight years, now -- haven't reduced my anticipation for it at all. What does have me somewhat worried is the departure from Sony of the project's visionary director, Team Ico's Fumito Ueda; at least he'll finish the game, and at this point, we're still assuming that that'll happen this year.Ueda's previous games, Ico and Shadow of the Colossus, stand as singular experiences that Sony made even better with high-definition remasters last year. Check them out, and you'll understand why fans are still waiting with bated breath to see the tale of this boy and his avian-feline friend play out. Journey (PlayStation Network) Developer: thatgamecompanyPublisher: Sony Computer Entertainment Release: Spring 2012 Jenova Chen, Kellee Santiago, and their studio thatgamecompany made a name for themselves with their 2009 PSN title, Flower. It was a fundamentally simple game that nonetheless elicited passionate emotional responses from players, and few (if any) other titles since have matched it in those respects.Journey is the studio's next game. A robed figure traverses a desolate desert and the extant markers of an ancient civilization that lie within: such is the basic premise. I played a segment of that journey in last year's beta; while the arid world evoked a sense of isolation, my interactions with the stone remnants of the land's previous inhabitants brought out a connection with the past that mitigated my loneliness. That's something thatgamecompany and few other developers can do. The Last of Us (PlayStation 3) Developer: Naughty DogPublisher: Sony Computer Entertainment Release: 2012 Thanks to its critically acclaimed Uncharted games, Naughty Dog has earned a reputation for crafting exciting thrill-ride action titles with a story and characters worth caring about. Considering that pedigree, anticipation for the studio's next project would have been high regardless of the subject matter.The Last of Us centers on a man and a teenage girl trying to survive in a world that has been overrun by zombie-like creatures. The word "zombie" might cause some people to dismiss the game out of hand, but remember that very little about Uncharted could be called "original"; instead, Naughty Dog has proven itself adept at taking familiar genre trappings (in Uncharted's case, Indiana Jones-esque pulp action) and tweaking them in service of the story the studio wants to tell. Early word is that the team seeks to explore survival elements and that old serious-story standby, the human condition, in a tale that may evoke comics like The Walking Dead and Y: The Last Man. My body is ready. Honorable mentions: Twisted Metal, Papo & Yo, MLB 12 The Show, Tony Hawk's Pro Skater HD     I Am Alive (PlayStation Network, Xbox Live Arcade) Developer: Ubisoft ShanghaiPublisher: UbisoftRelease: Q1 2012 After almost four years of near-silence regarding their forthcoming post-apocalyptic survival title, Ubisoft finally looks like they're ready to release I Am Alive. The game follows a man on a journey to return to his hometown and find his family. Unfortunately for him, he must traverse an urban wasteland, brave the elements, and come toe-to-toe with other survivors who will do anything to stay alive. Finger on the trigger of a pistol, one bullet left in the chamber, a frightened stranger approaches. What do you do? There's nothing more dangerous than an animal backed into a corner, nothing scarier than the dark recesses of the human mind. I'm ever so eager to find myself in these types of situations and make meaningful decisions. I just really, really hope that Ubisoft can capitalize on this title's conceptual potential.  SSX (PlayStation 3, Xbox 360) Developer: EA CanadaPublisher: EA SportsRelease: February 28, 2012 Back during E3 last year, I recall strolling into a dimly lit room for a viewing of EA's forthcoming SSX title. I entered as a casual fan of the series, mildly enthused for another extreme snowboard romp, but left among the converted. Just imagine opening up Google Earth, simply zooming in on any given mountain range and dropping in on a slope for an exhilarating run to the bottom. The team at EA Canada has borrowed intricate satellite data from NASA to virtually recreate entire mountain ranges and let players drop in on some of the most iconic peaks on the planet. Outside of the traditional races and score attack modes, SSX features "boss battles" where players travel to some of the most dangerous peaks on the planet and brave the elements that make them so deadly. During the demonstration, the developers showed off a stage featuring a dynamic avalanche where the speed and direction at which the player hits the angle of repose triggers a unique deluge that the player must outrun to stay alive. Even now months later I'm enthralled by the possibilities of what else EA Canada has in store. February 28 cannot come soon enough.  Far Cry 3 (PlayStation 3, PC, Xbox 360) Developer: Ubisoft MontrealPublisher: UbisoftRelease: 2012 I could probably talk about Far Cry 2 all day. Despite all its failures and unrealized ambitions, its design supported player agency and offered nonlinear gameplay in ways that few games even dare to try, much less realize with a modicum of success. Allowing the player to approach a situation from any standpoint with any strategy and essentially design their own experience in such a vivid and immersive game world made Far Cry 2 an exciting step forward for the medium.  Far Cry 3 returns the series to the tropical setting of an island chain in the South Pacific. The story follows Jason Brody, a tourist who has been caught up in a violent civil conflict and must employ his survivalist resourcefulness to escape with his life. Should Ubisoft capitalize on the strengths of the existing formula and do away with the frustrations, Far Cry 3 could not only be be an incredibly captivating title, but one that continues to pioneer where its predecessor left off. Honorable mentions: Metro Last Light, Zone of the Enders HD Collection Additional Staff Picks for PlayStation 3:  Chad Concelmo: Final Fantasy XIII-2, Journey, The Last of UsSean Daisy: Inversion, Journey, The Last GuardianAndrew Kauz: BioShock Infinite, Kingdoms of Amalur: Reckoning, Tales of Graces fJonathan Holmes: The Last Guardian, Lollipop Chainsaw, Persona 4: Ultimate Mayonaka ArenaTara Long: Journey, The Last of UsAllistair Pinsof: Dust 514, Ni no Kuni: Wrath of the White WitchJonathan Ross: The Last GuardianMaurice Tan: Journey, The Last of UsMax Scoville: Journey, Ni no Kuni: Wrath of the White WitchJosh Tolentino: Dust 514, Journey, The Last of Us 
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The past year has been an interesting one for Sony. The PlayStation 3 finally began to hit its stride, a new portable finally emerged, and an "unauthorized intrusion" resulted in a month-long network outage. That major p...

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Live show: Mash Tactics runs from the shadows in Ico


Jan 04
// Bill Zoeker
Today, Mash Tactics is grabbing your hand and walking you through the shadows. Carnage and Wesley are jumping back into the Ico & Shadow of the Colossus HD Collection, this time with a focus on the Ico side of things. Tun...
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Yesterday, GameStop started calling anybody who preordered The Last Guardian to tell them that the long-awaited Team ICO game had been cancelled. There was much wailing and gnashing of teeth, but Sony was able to quash the ru...

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Confirmed: Team Ico's Fumito Ueda leaves Sony


Dec 13
// Dale North
The rumors were true. Ico creator and Team Ico frontman Fumito Ueda has left Sony. Don't freak out about The Last Guardian, though. Not yet, at least. According to Gamasutra, Sony confirmed that while Ueda is n...
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Rumor: Team Ico's Fumito Ueda has left Sony


Nov 30
// Dale North
If the rumor is true, Sony may be losing one of their best game creators. Eurogamer says that Fumito Ueda, Team Ico boss and creator of Shadow of the Colossus, Ico and the upcoming The Last Guardian, has left Sony. Sources sa...
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Live show: ICO & Shadow HD on Mash Tactics


Oct 11
// Bill Zoeker
[Not sure what Mash Tactics is? I've included a classic highlight to show you just a glimpse of what you've been missing, you daft fool! You can see all of Destructoid's previously aired live shows in our archives.] Tod...
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Lights Out: Battlefield beta woes, Netflix and ICO on top


Oct 01
// Conrad Zimmerman
[Lights Out: A Destructoid Newsreel is a video series highlighting a selection of Destructoid staff and contributors, featuring a discussion of the news of the day over a spirited round of Team Fortress 2.] Time to wra...
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ICO & Shadow of the Colossus Collection tops charts!


Sep 30
// Jim Sterling
I may have confessed to not being a fan of Team ICO's games, but that doesn't mean I can't celebrate its success. The ICO & Shadow of the Colossus Collection has topped the multiplatform sales chart in North America and J...
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Live show: Ico & Shadow Collection on Mash Tactics


Sep 27
// Bill Zoeker
[Not sure what Mash Tactics is? I've included a clip from the most recent episode to show you just a glimpse of what you've been missing, you daft fool! You can see all of Destructoid's previously aired live shows in our ...
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The Ico & Shadow of the Colossus Collection is packed with bonus video content that is sure to thrill fans of either or both games. After seeing it all I'd say that the video content alone is worth the price of entry! Yo...

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The Last Guardian will be absent from Tokyo Game Show


Sep 09
// David Rayfield
Even with the recent and welcome news regarding Team ICO's previous works, it does little to sate the hunger that pretty much everyone has for the respected developer's next game. The long-delayed The Last Guardian will ...

Review: The Ico & Shadow of the Colossus Collection

Sep 08 // Dale North
The Ico & Shadow of the Colossus Collection (PlayStation 3)Developer: Team ICO Publisher: Sony Computer EntertainmentTo be released: September 27, 2011MSRP: $39.99  Ico Here's the CliffsNotes version of Ico's story for those who have somehow missed this game: Ico's opening shows a young boy with horns being dragged off to a massive stone temple. He is placed inside a large stone container and put on an even larger stone shelf containing many more of these containers. The boy was to be the next sacrifice. Some kind of natural tremor happens just after his imprisonment and this allows him to escape. While working to make his way out of the temple, he encounters a mysterious girl held captive in some kind of bird cage, held up and away from scary shadow people who seem to want to drag her underground.  After freeing her, the boy finds out that they will have to work together to make it out of the temple.  Ico's gameplay is platforming, but the twist is that this boy has to drag along his companion, Yorda. Literally. You'll hold down the L1 button to hold her hand and guide her away from danger, onto platforms, over ledges and more. She really sucks at all of that, but at least she holds some mysterious power that lets her open temple doors for Ico. Together their powers make for excellent puzzle platforming. There's also a bit of scaredy-cat combat, with Ico swinging a little stick at Yorda's creepy pursuers. Your stick doesn't do much, so the swinging is frantic and sad. Still, you'll find yourself doing what you can so that she isn't dragged under.  Puzzle-platforming, dragging a girl around and wimpy stick combat together sounds tedious, but it works really well, and we have Team Ico's beautifully paced and designed levels to thank for that. Fantastic artwork, eerie audio and innovative storytelling all add to this combination to make this an unforgettable experience. It's a game that you'll be happy to get lost in. It's one of those rare games that takes you away to another place, one that's hard to forget after completion. Sure, you could nitpick on edge/ledge detection or the syrupy-slow camera movement, but I promise you that once you complete this hauntingly beautiful title, you won't be hung up on minor details like that.  Everything I've said so far applies to both the original and the PS3 remake, so if you've somehow missed this game, I'm hoping my high praise will get you to pick it up. Well, either that or its technical upgrades. Ico is even better now with its graphical overhaul. It won't blow your eyes out with color and shininess, though. Ico was always a visually muted game, and the remake does not change that. The lighting seems to have been tweaked; it's so pretty now, though not always perfect. The higher-resolution textures make the game's design and architecture even easier to appreciate. It's so true to the original that those who have played Ico won't think much about it after it gets going. They did just enough with this overhaul to make sure that anyone who wouldn't be able to get over early PS2-era graphics would have nothing to complain about here. Seriously, there's nothing to complain about. Shadow of the Colossus If you thought the opening to Ico was depressing and heavy, get a load of this: A desperate guy travels to a strange land on the back of his trusty horse. His only other companion is his dead girlfriend. Their journey ends at a sort of temple (Team Ico loves temples), and there he places this girl on an altar, begging for her life to be restored. A huge voice from the sky actually responds, telling him that he has to visit every corner of this realm to slay 16 colossi in order for his wish to be granted. Sure, no prob.  Shadow's gameplay is a mix of open-world exploration/platforming and massive, drawn-out, insanely-scaled boss battles. Our hero has to travel rugged, varied land by horse, guided only by a legendary sword that focuses sunlight as a sort of compass. About 25 percent of the fun is looking for the big bastards, and the other 75 is taking them down. Beasts of every type await you, and all of them are so huge that you'll have to scale them, working up them like you would a tower in a 3D platformer. You'll ride on the backs of massive flying creatures, hang from the fur of stories-tall upright bipedal walkers, and roll and duck from mountain-sized rammers. Each one is an absolute wonder, so much so that if you're anything like me you'll die many times just marveling at them.  The magic in Shadow is the scale, and how it shows just how weak you are in comparison. Scaling these beasts takes so long that you could look at each of the colossi as a game level. After scaling them, if you manage to survive and hang on, all sense of accomplishment fades as you peck away at the colossus's life bar with your little weapons. Each beast has a weak spot, and you'll have to use every trick in the book to find them and attack them with your comparatively small and weak sword or arrows. Only after successfully scaling a beast, managing your limited grip strength, and getting in enough hits to take its life will it fall. Trip up and you'll start all over. Trust me on this: you'll start over many, many times. Some of those times you may curse the game's wonky camera or Agro's (the horse) reluctance to let you mount, but most of the time it will be your fault. You won't care about any of this when you see just how beautifully this game's story unfolds. The original game had a few issues in the graphics department. Maybe Team Ico dreamed too big for the PS2, as I remember the game's frame rate coming down to a stutter in some really intense sections. Pop-in and other graphical glitches were blemishes on this otherwise beautiful game. I'm glad to say that all of these issues disappear in the PS3 version. And unlike Ico's upgrade, which was more subtle, Shadow's really shows off all the fine art and detail we missed in the original. This looks pretty close to a modern-day PS3 release. Everything from wall textures to backdrops looks so much better that I found myself a bit distracted during the heat of battle. I really shouldn't be dying this much, considering how many times I've played this game! Summary Everyone wins with this collection. I don't know of a fan of Team Ico's games who wouldn't kill to play them again in high definition at 1080p, not to mention with added Trophy support and a 3D option. If you're like me, and have played each of these games a few times, you'll probably forget that you're playing a PS2 game most of the time. Both games really look so good that they feel new. I'm sure that current fans of these games needed no convincing, so I'll stop here. Oh, but you've got to see the colossi in 3D! Borrow a 3D television if you must. Those who have somehow missed either or both of these titles have the perfect excuse to jump in now. The price is right at $40 for the two. You can see what all the buzz is about without having to deal with those blurry old PS2 textures and frame rates, or hiked collector's asking prices for the originals. You shouldn't notice that these are old games aside from a few small glitches. My guess is that new players will be sucked in, joining current fans in adding both of these titles to their all-time favorites list.  To the new player: I've slapped a lot of scores on a lot of games in my games-writing career, but I'm asking you to forget about scores for now. Both of these games remain at the top of my list of games to recommend, even today. I really can't think of any other games that I'd recommend more. The originals are both so lovingly crafted and inspiring that I think gamers 50 years from now will still be talking about them. No, they're not perfect, but they're both fine examples of brilliant game design, and they both put forth an experience you won't soon forget. Please, play these games.
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Two of the finest PlayStation 2 titles I know of were created by the same team. Both Shadow of the Colossus and Ico were crafted by the creative minds at Team Ico, a group that is slow to release games, but makes masterpieces...

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ICO, Shadow of the Colossus bonus content and trophies


Aug 15
// Dale North
We finally have details on the bonus content that you'll get with the ICO and Shadow of the Colossus collection when it hits shelves on September 27. There's a full selection of bonus video content that I'm sure any fell...






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