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THQ

Homeworld, Dragon Age, Mighty No. 9, and some sad news

Sep 03 // Max Scoville
Niero says: "Destructoid is evolving, as is everyone in the videogames news business.  If you caught our panel or announcements at PAX, you've heard that we've launched a new subscription program which in part will bring forward a new line of live video conferences directly on our home page.  Likewise, our Destructoid Show production partner Revision3 was recently acquired by Discovery Networks and launched an exciting new line of shows under the Rev3 Games umbrella, headed by the glorious Adam Sessler of G4 fame.  Like all good things, there must come a time when they come to an end, and that time has arrived. With a heavy heart I'm unfortunately announcing that the final recording of The Destructoid Show will be next Friday. Yeah, I know, major bummer. On the positive side the decision was mutual as we are both rolling up our sleeves to launch all new productions, all which will still be free to watch and in part funded directly by Destructoid's HUGE members.  When I said "leaky benefits for all" this is precisely what I'm talking about: we can now support our staff directly to bring you more video content more often.  We've had a strong launch so far, and I'm very grateful for our early adopters.  Thank you! On a personal note as the show's executive producer, it has been incredibly satisfying for me to watch two of my "Destructoid Kids" grow up and do bigger things in the gaming industry.  I met Max and Tara through personal friends where they were doing anything but gaming, and now they've got fans all around the world who recognize them as proper  industry professionals.  It just goes to show: one of the best ways to break into the gaming industry is to pack your bags and make some friends in San Francisco.  If you're not super creepy and have a good head on your shoulders it can totally happen.  I'll soon have to update my "where are they now" video, where we keep track of our Dtoid offspring.  Max once described Dtoid as the rebel alliance with outposts all throughout the galaxy, and I think that really nails it.  I'm going to miss working with that giant goofball, but more importantly leave him in very good hands. I also get to claim that I introduced Tara to the love of her life, which hopefully means I get to twerk ceremoniously at their wedding someday. "Like the legend of the phoenix, all ends with beginnings", said some robots once. You've definitely not seen the last of Max, Tara, Zac, Adam, and the rest of the Rev3 crew on Destructoid -- we'll hopefully be inviting them back for cameos as often as schedules allow.  Until then, we hope you'll tune in for our very last show September 13 for an awkward goodbye lovefest celebration. Also, we may give away some stuff. Stay tuned, and thanks for supporting Destructoid's first youtube show!  Oh, yeah, and we're hiring. Destructoid is now looking for a part-time female co-host in the San Francisco area. Zero experience necessary - you just have to be a legit gamer (your interview will be brutal) and can formulate words into compelling sentences on camera without the aide of a push-up bra. (No offense to push-up bras, they're wonderful.)  Please tweet @dtoidniero with a video sample and location and I'll get in touch via DM.  No resumes please. Let's put that stupid document to death: my job requirements are far simpler. I only hire buena gente." It's a bummer, and I'll miss doing the show. Once I get my thoughts together, I'll write up something over in the Cblogs. You guys are all amazing, and thanks for watching me figure out how to behave in front of a camera over these last three years. It's been a blast.
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The Destructoid Show needs to talk.
Good evening ladies and gentlemen, I hope you're all safe and sound following PAX 2013! I got to drunkenly shout moist pleasantries in the vicinity of a bunch of you, and that was absolutely lovely. For those of you who miss...

THQ photo
THQ

THQ's liquidation plans get court approval


And it just keeps going
Jul 17
// Abel Girmay
At a hearing held in Wilmington, Delaware, THQ was granted final approval for its liquidation approval plan, effectively marking the end of the publisher's bankruptcy case. Most of you will remember that the defunct publisher...
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Sega sues THQ for Company of Heroes 2 pre-orders


Wring 'em out
Jul 10
// Dale North
THQ is totally bankrupt, but Sega is still suing them for $941,710.93, to be exact. That is money from Steam pre-orders of Company of Heroes 2.  If you're curious, these Delaware court documents lay it all out. Almo...
THQ photo
THQ

Nordic hopes to bring back Titan Quest, Deadly Creatures


Yeah, go ahead and do that!
Jun 19
// Jordan Devore
Lately, there's been little talk about Nordic Games' plans for all of those THQ properties it picked up. Last we heard, the company wanted to find other studios that could develop new titles in series like Darksiders, MX vs. ...
Interplay gets Freespace photo
Interplay gets Freespace

Interplay now owns the Freespace IP


The classic space combat sim is back with its original publisher
Jun 07
// Alasdair Duncan
In this week's episode of The Question, I talked about how much I'd like to see a new Freespace game; now we've gotten an update as to who owns the Freespace IP. Coincidence? Almost certainly. Polygon has discovered that the ...
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Ex-Vigil staffer on what Darksiders III could have been


Four player co-op was always the hope says former creative director
May 31
// Abel Girmay
In an interview with IGN, Ex-Vigil creative director Joe Madureira released a few nuggets of information on what Darksiders III could have been, provided Vigil staff, and not Nordic Games, had won the bidding war. “It w...
Top 20 of Gen 7 photo
Top 20 of Gen 7

These are the 20 best-selling brands from this gen


They're the best... around...
May 15
// Tony Ponce
[Update: Telltale is mistakenly credited for the LEGO games in the source report, but it should be Traveller's Tales.] French game studio Ubisoft released its fiscal year 2013 earnings earlier today, trumpeting its tidy profi...
1666 halted photo
1666 halted

Ubi's production of 1666 halted after firing of Désilets


Ubisoft's actions may be a clever filibuster
May 15
// Brett Makedonski
Patrice Désilets says he was fired. Ubisoft says that good faith discussions led to a mutual departure. It's unclear how Désilets and Ubisoft split paths, but it is clear that new chapters are being ad...
Boivin leaves Ubisoft photo
Boivin leaves Ubisoft

Another former THQ employee was fired from Ubisoft


Former Assassin's Creed project manager was 'fired'
May 08
// Joshua Derocher
Yesterday Patrice Desiléts, the original creative director for Assassin's Creed, left Ubisoft and today he Tweeted about another Ubisoft employee losing his job. Desiléts shared on his Twitter, "Thinki...
Assassin's Creed photo
Patrice Désilets: "I intend to fight Ubisoft"
[Update: Assassin's Creed creative director Patrice Désilets has responded to his departure from Ubisoft, calling it a "baseless" termination. Here's what he told Polygon: "Contrary to any statements made earlier today...

THQ photo
THQ

THQ still owes hundreds of millions to its creditors


And there's a lot of them
Apr 26
// Brett Makedonski
If the filed claims are to be believed, THQ owes more than $200 million to various creditors in wake of its recent bankruptcy. Hundreds of parties have been added to the bankruptcy proceedings, many of them claiming several m...
THQ properties photo
THQ properties

Future of Darksiders is uncertain in Nordic Games' hands


No developers, no plans, and maybe not enough money
Apr 24
// Allistair Pinsof
Nordic who? After announcing publisher Nordic Games gained rights to THQ's Darksiders and Red Faction, I saw many ask who Nordic Games is and what its plans are for these series. I'd reference you to Wikipedia for the first p...
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Grand Theft KIFFLOM, Endless Summer & THQ's Final Auction


The Destructoid Show features very mild nudity
Apr 23
// Max Scoville
Today on The Destructoid Show, we discuss Grand Theft Auto V's KIFFLOM and Epsilonism, The Endless Summer, a mysterious new Bethesda title that's popped up on the Australian Ratings Classification Board, and Ratchet &am...
Final THQ assets sold photo
Remaining THQ assets have been auctioned off
Rounding out the sale of THQ's assets, we heard earlier today that Gearbox was able to pick up the rights to Homeworld. Subject to court approval, the remaining groups of intellectual properties have gone to three different c...

Gearbox photo
Gearbox

Gearbox has rights to classic RTS Homeworld


Plans to bring Homeworld 1 & 2 to digital platforms
Apr 22
// Allistair Pinsof
Update: Along with Darksiders, Red Faction, and other THQ properties getting picked up by Nordic Games for a cool $4.9 million, it's come to light that Gearbox spent $1.35 million in acquiring Homeworld. Borderlands developer...
Homeworld photo
Homeworld

Crowdfunded attempt to buy Homeworld rights unsuccessful


teamPixel offering refunds to those who participated
Apr 19
// Jordan Devore
THQ's auction of certain remaining properties took an interesting turn when a group called teamPixel leveraged crowdfunding in an attempt to bid on the rights to Homeworld. In a Kickstarter update this week, the company ...
Company of Heroes 2 photo
Company of Heroes 2

Company of Heroes 2 CE includes the original game


Plus the two expansions for the first game
Apr 18
// Hamza CTZ Aziz
Company of Heroes 2 is getting a Collector's Edition, and it's set to include several bonuses such as the original Company of Heroes, including the two original expansions: Opposing Fronts and Tales of Valor. Other bonuses in...
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Crytek USA plans to buy the Darksiders license


'The IP belongs in the hands of its creators'
Mar 28
// Jim Sterling
Word on the street is, while Crytek has no current interest in Darksiders 3, Crytek USA wants the brand anyway. Considering the new company boasts ex-Vigil staff, and is indeed headed by the studio's former boss, it's hardly ...
Humble Bundle photo
Humble Bundle

Humble Mobile Bundle has Metal Slug 3, Plants vs. Zombies


Separate weekly sale once again discounts THQ titles
Mar 26
// Jordan Devore
Humble Bundle has been busy this week with two different promotions. Up first is the Humble Mobile Bundle, which offers Contre Jour, Anomaly Korea, Plants vs. Zombies, and Bladeslinger for Android under the pay-what-you-want ...
uDraw shanked Saints Row photo
How one f*ck-up can ruin things for everyone
Poor, poor THQ. A series of catastrophic mistakes led to the 23-year-old company's closure earlier this year. Among the more notable mistakes was the uDraw tablet, originally released in 2010 exclusively on Wii where it becam...

Ubisoft photo
Ubisoft

Patrice Desilets has officially returned to Ubisoft


Desilets' return is now confirmed
Mar 14
// Alasdair Duncan
When THQ's ashes were cast to the wind, the fate of a lot of staff and franchises wasn't clear. One such person was Patrice Desilets, the former lead designer of the first Assassin's Creed games, but today, Ubisoft has c...
THQ photo
THQ

THQ to auction off Homeworld, Red Faction, and other IPs


Darksiders, Costume Quest, MX series, Destroy All Humans, way more
Feb 27
// Hamza CTZ Aziz
THQ sold off a majority of their biggest gaming franchises last month, and now they're ready to continue the process with some of their other big titles. THQ intends to sell off their remaining IP in six specific lots: Darks...
WWE rages on photo
WWE rages on

WWE 2K14 in development at Visual Concepts and Yuke's


Take-Two signs five-year licensing agreement
Feb 20
// Jordan Devore
Following the collapse of THQ, it was rumored that Take-Two Interactive had picked up the rights to the WWE game license, and that is indeed what happened. The five-year agreement will see its first title, WWE 2K14, later thi...
THQ's downfall photo
THQ's downfall

THQ's road to failure recapped in video


'Cheap licensed games aren't going to make it anymore.'
Feb 13
// Allistair Pinsof
In case you haven't kept up with THQ's bankrupty and process of selling off assets, here's a well researched and edited video that sums things up succinctly. The video comes from George Weidman (bunnyhopshow), who goes over ...
THQ's downfall photo
THQ's downfall

Former THQ president on where the company went wrong


THQ 'had every chance to survive,' says Rubin
Jan 31
// Jordan Devore
While THQ was split up following its Chapter 11 bankruptcy, not all of its properties have been auctioned off yet, and there's still plenty left to say about the now-defunct publisher. MCV ran an insightful piece today coveri...

Top ten best THQ games: Remembering a giant

Jan 31 // Allistair Pinsof
Anyone who knows me, knows that I loves me strategy games. I love StarCraft, Rise of Nations, Sins of a Solar Empire, Civilization -- you name it. Company of Heroes was probably the first one that got me really into WWII from a strategy perspective. It is also one of the first games that took advantage of advanced graphics -- namely, destructible environments -- that have a huge effect on gameplay. As tank shells create craters, for example, your infantry can use the modified terrain as cover. Subtle details like that keep gameplay fun and dynamic and also provide a refreshing twist on the classic RTS. - Daniel Starkey [Take a look back at our previous Company of Heroes coverage.] Licensed games, as a general rule, tend to be rather uninspired affairs. Relic Entertainment's acclaimed Warhammer 40,000 titles fly in the face of that trend. Space Marine and the Dawn of War series are genuinely entertaining titles that pay homage to Games Workshop's license rather than abuse it. Relic has delivered quality experiences time and again, developing games capable of standing on their own merits while still providing ample amounts of fan service for the already initiated. As someone who has spent more than a fair share of hours painting miniatures and rolling dice, it's clear Relic has a great deal of reverence for the source material. Captain Titus' battle with Ork and Chaos forces on Forge World Graia brought that universe to life for me. I wish Relic the best and hope that their new overlords at Sega allow them to keep making these games for a long, long time. - Kyle MacGregor [Take a look back at our Warhammer 40,000: Space Marine review.] While the game was initially buggy, a heroic modding community has managed to make S.T.A.L.K.E.R.: Shadow of Chernobyl into something worth celebrating; despite its dreary setting and almost constant peril, the Zone was a place that oozed life. It is a brave game both mechanically and tonally, considering no FPS has come close to what S.T.A.L.K.E.R.: Shadow of Chernobyl attempts is slightly sad; the singular highpoint of the whole Call of Duty franchise is when the series visits Pripyat in the irradiated zone. - Alasdair Duncan [Take a look back at our S.T.A.L.K.E.R. coverage.] It feels wrong to love Saints Row 2, but it feels even worse not to. The presentation lacks polish, the writing is tasteless, the focus is aimless ... but it's so fun!  Where Saints Row made a marked improvement on the GTA series' controls, Saints Row 2 makes a remarkable improvement on almost every other level. GTAIV offered flawless presentation but boring combat; Saints Row 2 is just the opposite. It's the sandbox game I've always wanted, where nothing matters but the player having fun. Want to surf on a car for no reason?  Hell ya!  Want to ride golf carts through a mall while doing a drive-by?  YES! Even the music is awesome in this game. GTA is great but nothing compares to firing infinite rockets at cop cars while driving to Hum's "Stars". If only I could merge Saints Row 2's gameplay with GTA4's presentation and story, I'd have the greatest game ever. For now, I'll take Saints Row 2 over GTAIV.  After all, I can watch The Wire if I want inner city drama.  - Allistair Pinsof [Take a look back at the only Saints Row 2 video that matters on the internet.] Lock's Quest is one of the most unique games released on the Nintendo DS. It spices up tower defense with direct character control and RPG elements.  Long before Iron Brigade and Starhawk, Lock's Quest had players building walls and constructing turrets to later fight among them. The ability to directly control Lock on the battlefield may seem trivial at first, but it adds an entirely different prioritization element to tower defense, where Lock's location, health, and special abilities all factor into the decision making process.  As a tower defense game, it really shines in that it's not unforgiving in its difficulty, but the later levels really feel like they push you to your limits. While it's satisfying to have a great base built that easily repels the hordes of robots, it doesn't get much better than feeling all is lost only to scrape by with a well timed electrical explosion that takes out the last of the advancing enemies. Lock's Quest is pure fun, whether you are a fan of tower defense or not. - Darren Nakamura [Take a look back at our Lock's Quest review.] 50 Cent: Bulletproof was an awful waste of time. 50 Cent: Blood on the Sand, on the other hand, stands as the greatest guilty pleasure for any person who was brave enough to try it back in 2009. 50 Cent and G-Unit are playing a venue somewhere in the Middle East where his payment is in the form of a diamond skull, because why the hell not? As luck would have it, that skull is stolen and 50 Cent goes on a bullet hose rampage, destroying the country and yelling "you fucked up!" at everyone until he finds it. Because no one takes Fiddy's skull. No one. - Brett Zeidler [Take a look back at our 50 Cent: Blood on the Sand review.] Red Faction: Guerrilla is initially interesting for its building destruction mechanics. It's quite a hoot to blow up a building's support beams and watch it tumble down into pieces on top of anyone around it. I might die in the process, but it hardly matters since I'll just get a new guy and have at it again. That's when it hit me: these thoughts and ideas have a lot, perhaps too much, in common with those of terrorists. After all, the goal is to drive these uninvited invaders off of the planet, since they're only there for economic reasons. Guerrilla explores terrorism in an almost uncomfortable way, by executing it perfectly. Throwing away a life in an explosive raid is okay to do within the game, though it does make me a bit uncomfortable. And I love that. - Patrick Hancock [Take a look back at our Red Faction: Guerrilla review.] Very few games have warmed my heart like Costume Quest. There's just something about it. Although many people were quick to point out it was a very basic RPG experience, for a downloadable title it was perfect. Subtle changes to RPG tropes, like candy as currency and trick-or-treating as quests, helped showcase that the game wasn't merely a homage, but a labor of love. Combat has elements reminiscent of Super Mario RPG and exploring the whimsical world never felt like a chore. Double Fine did a great job recapturing the spirit of every child's favorite evening, and THQ did the right thing by publishing it. - Chris Carter [Take a look back at our Costume Quest review.] Until the arrival of Darksiders 2, drawing comparisons to Zelda was used interchangeably as a slight and compliment. Whether shamelessly cribbing from God of War, Portal, and Panzer Dragoon made the game stronger or not was also a point of contention. Never before had a game attempted such blatant copying of contemporary, popular games. Though some resisted Darksiders -- and still do -- for me, it showed that there is no shame in copying others when quality and holistic design come before tribute. The variety of level design comes from copying other titles, but Vigil Games is what made all the disparate parts come together in a game that continues to surprise until its end. When stripped away from its idols, you get Darksiders 2, the equivalent of a dried-out sponge. - Allistair Pinsof [Take a look back at our Darksiders review.] Some people may say that its predecessor, Saints Row 2, was a funnier and better game. These people are afraid of change. The Third is the full realization of what the series had been working towards. It is utterly ridiculous and doesn't pretend to be anything but. By doing this, the actions of the player outside of cutscenes fall in line with the character's actions within them, unlike a certain other company's open world games.The http://deckers.die mission in particular is what skyrockets this game above any other. In a single mission you become a toilet, a sex doll, use the Mega Buster, participate in a text adventure, and fight a boss that simulates lag. I truly hope that when future generations talk about the best levels in video games, deckers.die is sitting alongside the classics. - Patrick Hancock [Take a look back at our Saints Row: The Third Dildo Baseball Bat review.]
Top Ten THQ Games photo
From wrestlers to panda-suit-wearing sociopaths
When assessing a publisher's impact on the industry, we tend to focus on the highs rather than consistency. THQ was anything but consistent, putting out Nintendo DS shovelware, rushed licensed games, and taking part in one of...

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Disney shuts Junction Point & Crytek USA hires Vigil devs


The Destructoid Show gets super surrious 'bout bizness
Jan 29
// Max Scoville
Hey gang! Lots of crazy industry news today, which is less fun than actual news about games. Today we've got new BioShock Infinite and SimCity trailers to show off, good news on the THQ/Vigil Homefront, and sad news for Epic Mickey studio Junction Point. Also, Dead Space 3 is getting a bare-bones PC port, and Frostbite 2.0 is coming to Mac!
Homefront 2 photo
Homefront 2

We'll hear more about Homefront 2 'soon,' says Crytek


'We always have and will believe in the potential of the IP'
Jan 28
// Jordan Devore
Following THQ's sale of the Homefront property to Crytek, the exact release window for Homefront 2 might be up in the air. Speaking to VG247, general manager Nick Button-Brown offered a response that reads like satire of this...
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Boob Wars: Colonial Marines, HD Wind Waker & RIP THQ


The Destructoid Show gets weird on Fridays
Jan 25
// Max Scoville
Hey gang, here's the recording of today's live Destructoid Show! Nintendo Direct happened, so we talked about all of that, and SimCity has new curved roads in it, I hope you're ready for that. That new Aliens: Colonial ...
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Pouring one out for the fallen THQ homies


The final day
Jan 25
// Hamza CTZ Aziz
The aftermath of THQ's asset sale saw many studios find new homes at various publishers, but not everyone was fortunate enough to be saved. Today is the last day for all employees at THQ proper, and Vigil studios. Employees ...

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