I thought I'd have to wait until later this week at Tokyo Game Show to get my hands on the newly announced PlayStation Vita model. But in doing my geek crawl of Tokyo yesterday I came across a display in Shinjuku for the new ...
Sony typically has the largest presence at Tokyo Game Show, and this list of titles they're bringing proves it. I love that they're even bringing indies like Octodad and Contrast with their heavy hitters. Here's the full list...
Microsoft is returning to the Tokyo Game Show after skipping last year's show, and just having a really bad showing the year before. They'll be bringing with them these eight Xbox One titles: Titanfall, Crimson Dragon, FIFA 1...
Tokyo Game Show has released their main visual for 2013 this morning. As expected, it's some weird robot/game girl from illustrator Ippei Gyoubu. He's been responsible for the key art for TGS since 2010, and he never lets us ...
It's hard to describe just how popular Capcom's Monster Hunter series really is over here in Japan. It's no small feat considering how hardcore the games actually are. I find it fascinating that they've managed to find such mainstream success despite the difficult controls, huge learning curve, and the hours of dedication required to get good.
Monster Hunter 4 for the Nintendo 3DS is the latest in the series and the first numbered entry to debut on a portable system. It was playable for the first time at Tokyo Game Show this past week and after a mad dash to Capcom's booth, I was one of the first people to get a chance at slaying some monsters.
Together with three other companions, I chose my weapon and dove onto the battlefield.
What a week! Tokyo Game Show 2012 is over, and we have a rather uprising amount of stories to show for it, actually. I went in not expecting to see too much from the show, but there were quite a few Japan-only games that had ...
Soul Sacrifice was certainly one of the biggest games at this year's Tokyo Game Show. I had a chance to play it on the show floor and, well, I'm confused. Demos are always a little bit confusing because you're often going in cold on a game. Then, add the language barrier by playing a Japanese demo and it gets a little trickier, and I know that I've missed (or misunderstood) a lot of things by playing it.
Standing in Sony's booth, I was teamed up with two other attendees and a company representative to take down demons in the title's cooperative multiplayer match.
I never thought I'd see a gardening game better than Odin Sphere, Waking Mars, or Harvest Moon, but Amazing Farm may just be it. Holy crap. Sitting on benches with gardening gnomes, talking to plants, and having a plant danc...
Augmented Reality games are a neat thing, but there aren't a lot of them which have captured my interest beyond that. But I've finally found one that I'm really into in the Sony booth at Tokyo Game Show. Open Me is a game where the player is presented with a box, which must be opened. Think Hellraiser, but without all of the clean-up necessitated by a visit from alternate reality sadomasochistic demons.
The TGS demo featured puzzles meant for two players, though I was assured that there will be many solo boxes to open as well. After scanning a code block, a wooden box appears like the one above. The box is fully three-dimensional, and looks simple enough. On attempting to lift the lid, however, two metal bands flipped up from the sides and clamped it down, preventing me from creating more than a slight gap.
Namco is keeping a tight lid on JoJo's Bizarre Adventure: All Star Battle, but we managed to dangle a cameraman from a rope tied to the ceiling, sneaking past the tripwires.
The above footage won't give you a good idea of ho...
After last year's Mommy Tummy, I assumed we'd have seen the last of the Serious Game developer group, but here we are with an even crazier, more inventive game that is both genius and hilariously goofy.
Food Practice System is a first-person chewer. At first glance, the game appears to be a standard light-gun shooter with carrots, green peppers, and tomatoes for enemies. Then you look down and notice food laid out in front of the system: various vegetable snacks correlating to the game's enemies.
When it comes time to reload, you have to chew the vegetable snack that you shot the least of in the game. You then have to chew as many times as indicated on the screen. The player wears a mic that picks up the sound of eating, tallying up the number of times the food is chewed. Once you've reached the requested number, you need to show your teeth to a camera attached to the gun. If you chewed and swallowed the snack like you were supposed to, it's back to the action.
I've put somewhere around 70 hours into the PC version of Phantasy Star Online 2. Despite being free to play, it's a fun and complex multiplayer title that's been getting a steady stream of updates since release. Having played since the Japanese beta, I was excited to finally get a chance to check out the PS Vita version of the game, due for release early next year in Japan. For those of you unaware, PSO2 for the Vita is the full PC game, except playable on Sony's little powerhouse of a machine.
Fortunately for me, the lines were incredibly short on the first day of Tokyo Game Show and I was able to get into the demo area after waiting a brief ten minutes. I sat down with three other gentlemen who also had experience playing PSO2, and we dived right into the demo.
Much to my surprise, Phantasy Star Online 2 feels like it was made for the Vita.
Castle Crashers became an international hit in a way no one expected an American indie game could achieve, so it's only natural for a Japanese game seemingly influenced by it to appear on the marketplace. Picotto Knights is that game, but it's also a lot more and a lot less.
Picotto Knights' levels are shallow ventures that last only a couple of minutes as you take on a couple enemies or a single boss. The customization and loot however is where the meat of this free-to-play Vita game lies. The game has a Ragnarok Odyssey quality in it being based around social interaction and cooperative play. It's not a coincidence that both of these games are developed by Game Arts.
You are always leveling your character up, giving him or her new equipment, and accessories (you can get a Toro cat if you download the game in Japan now). Each missions ends with opening a series of chests you gathered. It's hard to tell how much the free-to-play aspects will come into action, but the combat of Picotto Knights is a bit too shallow for me to care in the first place.
For PS Vita owners who love some loot, Picotto Knights may be of interest. There aren't any plans for a Western release, but the game is currently available in Japan.
When I read that Ratchet & Clank would gain a traditional third-person entry later this year, I pooped the bed. I literally pooped the bed and you should never poop in the bed. But, after playing the game, I deeply regret this filthy, depraved act of excitement. FFA is just not very good in its current state.
There is room for a series offshoot based around tower defense, but the wide open areas and slow drip of enemies make Ratchet & Clank: Full Frontal Assault a lethargic entry that doesn't capture the spirit of the original games. When compared to the very similar Orcs Must Die! 2, FFA just seems lame.
Unlocking chests for new guns and looking for bolts is a hassle. When the enemies do come, they offer no challenge with their dumb-as-rocks AI. While Ratchet still feels great with his jet boots, FFA is a graphical step back for the series -- understandable since it is a downloadable title but not excusable. As a long-time series fan, I'm finding it hard to get excited for this one. Maybe it's time I wash those sheets already.
We'll see if Insomniac turns this ship around when the game arrives later this year for PS Vita and PlayStation 3 (via PlayStation Network).
I had the chance to go face-on with Sony's new HMZ-T2 3D headset at Tokyo Game Show this week, putting it to the test as a face-worn gaming display. Sony dedicated a good sized portion of their booth to it this year in a push...
This ranks as being one of the most awkward experiences I've had this week at Tokyo Game Show. Brain Kiss is a sort of "Love Meter" application, using a brain scanning apparatus to determine your emotional interest in anothe...