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6:00 PM on 10.06.2014

TGS cosplay nailed Sora's goofy ass clown shoes

Those Sora shoes at 30 seconds. The coolest, grossest thing. Also, we need some new filming techniques for cosplay videos beyond "slow mo, then drop the bass and spin around people a bunch." Where's the Citizen Kane of cosplay videos, you know?  Any of ya'll dressing up for Halloween? I'm going to be a joke. 

Steven Hansen


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7:00 PM on 10.02.2014

Hajime Tabata clears up some concerns about Final Fantasy XV's battle system

After the lengthy trailers and gameplay demonstrations of TGS 2014, Square Enix played host to a Final Fantasy Type-0 HD Extended Talk Show earlier this morning, during which Final Fantasy XV director Hajime Tabata was on han...

Brittany Vincent

11:45 PM on 09.19.2014

Adopt a wolf cub in Metal Gear Solid V and he'll grow up to be badass

I was blown away by the extended Metal Gear Solid V gameplay demo from TGS. I knew the game would be huge and comprehensive, but it just keeps surprising me with how much content there seems to be. And we've only seen the tip...

Alessandro Fillari

11:00 AM on 09.19.2014

Turn-based JRPG Zodiac's MMO-inspired multiplayer explained

Once you get past the beautiful artwork and big names -- Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) -- Zodiac does start to ...

Steven Hansen



Project Morpheus seems to be lagging behind Oculus Rift a bit photo
Project Morpheus seems to be lagging behind Oculus Rift a bit
by Brett Makedonski

As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certainly unique in their own right, it’s tough not to feel as if Oculus is a bit ahead of Sony’s project.

The first game that we played was The Deep – a shark attack simulator. Ascending from the depths of the ocean in a deep sea cage, I had a first-person view of an angry shark as he tried relentlessly to rip the vessel apart and feast. I’m sure I’m delicious, but I didn’t want it to find out.

I was equipped with a gun that fired flare-like projectiles, which could be aimed based on the positioning of the DualShock 4. Unfortunately, I don’t think these shots were actually effective in any way, and were only included to make the experience interactive. Still, it was fairly incredible to watch the shark lurk, circling the cage and slowly ripping it apart.

By the end of the ride, I made it to the surface intact. The finale held one last, grand attack in which I was sure the demo would end grimly. It didn’t, as the shark gave up and went back to the deep unknown to terrorize other unlucky creatures.

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9:30 AM on 09.19.2014

Explaining 4th dimension mechanics in translation is probably hard

Tokyo Game Show held its annual Sense of Wonder Night, an awards show for unique sorts of games, typically indie. Ten games were up for the prestige of being the most wonderful (in the less casual sense of the word).  W...

Steven Hansen



Monster Hunter 4 Ultimate brings a lot of verticality to the table photo
Monster Hunter 4 Ultimate brings a lot of verticality to the table
by Brett Makedonski

When the west finally gets Monster Hunter 4 Ultimate -- what Capcom calls "the most complete version of 4 that it'll get" -- players are going to need to turn their attention to the layering of the game. Rather than solely ground-level areas, Ultimate features plenty of ledges to climb up and to hop onto monsters' backs from. That's the big difference from the Monster Hunter you may already know and love.

Gone are the water terrains, which Capcom called "controversial." The newly placed emphasis on vertical play replaces them, in what is kind of the "hook" for the game. However, that doesn't mean Capcom expects the same mixed reception. The opposite, in fact. It anticipates that players will welcome the verticality because it's fluidly interwoven into play. Small ledges will be automatically ascended, and larger ones will actually take some effort to climb.

With this new information in mind, a party of four of us set off to best the Daimyo Hermitaur -- a giant crab-like creature. Equipped with a weapon called the Insect Glaive, one of our members sent insects toward our target to retrieve essences from him. The Insect Glaive also served a second (and more fun) purpose. It can be used to pole vault on top of a monster and ride him into temporary submission.

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Resident Evil: Revelations 2 raises more questions than answers photo
Resident Evil: Revelations 2 raises more questions than answers
by Brett Makedonski

My time with Resident Evil: Revelations 2 at Tokyo Game Show was brief -- maybe 20 minutes if we're being generous. Swiftly dumped into the beginning of the game, I was left to try to unravel the mystery of what exactly was happening, an inquiry that went unsolved. It was predictable, though. There's a lot of story to tell over Revelations 2's month-long release of four installments in early 2015; they're not going to clue me in right from the get-go.

What I do know is that I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button.

Seeing as it was the beginning of the game, this is where Revelations 2 did its best to acclimate players with the simpler mechanics. Here's a knife, stab stuff with it; here's a gun, it's used for shooting bad people. That sort of thing. After teaching me how to push shelving, a zombie burst through the other side, imploring me to punch him with my knife in his big dumb face.

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4:00 AM on 09.19.2014

Steven and I rode a carousel of loneliness at TGS

Steven and I took a few minutes out of our packed schedule of eating curry and playing videogames to ride a carousel at Tokyo Game Show. Don't tell Dale.

Brett Makedonski



Former Final Fantasy devs team with European studio on JRPG Zodiac photo
Former Final Fantasy devs team with European studio on JRPG Zodiac
by Steven Hansen

French developer Kobojo has announced a new game, Zodiac, made in collaboration with frequent Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) and sound designer Masaaki Kaneko.

The team describes the completely hand drawn turn-based RPG as, "Final Fantasy meets Valkyrie Profile and Dragon's Crown in a new online multiplayer experience." 

Kobojo, which has Paris and Scotland-based studios, started as a social game developer, but has since shifted focus to developing high quality role-playing games for mobile devices. It is showing Zodiac at TGS on iOS and PlayStation Vita, but there is no lead platform for the loose 2015 release date.

CEO Mario Rizzo explained that things like platform and price model will need to be worked out on the business side. "It could be Xbox," he said, and noted that it is a Unity game so PC and console versions are all viable (it was being demoed with a controller). Cross platform compatibility, too, will be completely dependent on platform holders, as there are "no technical restrictions" on being able to play the game on your phone, then pick up the same character on your Vita or elsewhere. "Only business restrictions," Rizzo said.

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Horseback riding and takedowns abound in this 21-minute MGSV demo photo
Horseback riding and takedowns abound in this 21-minute MGSV demo
by Brittany Vincent

Previously we had a glimpse of Quiet's escapades with the full version of the Metal Gear Solid V: The Phantom Pain teaser posted earlier this week. Now feast your eyes on this 21-minute gameplay demo straight from TGS 2014.

In the video, Quiet and Snake are infiltrating an outpost in what looks to be a jungle biome rather than the desert, and we finally get to see more of Quiet in action. I don't know about you, but I was waiting for an abundance of gameplay like this, and it's looking solid. Get it? I crack me up.

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I sure did kill a lot of giant bugs in the new Earth Defense Force on PS4 photo
I sure did kill a lot of giant bugs in the new Earth Defense Force on PS4
by Brett Makedonski

In the course of covering videogames, sometimes you go into an appointment knowing exactly what's going to happen. You know precisely how the game will play and what the demo will be like -- everything's just crystal clear. That's how my first look at Earth Defense Force 4.1: The Shadow of New Despair on PS4 went. There sure are a lot of bugs, and oh boy, do you ever kill them.

Dropped off in the middle of a giant city, I was given ten minutes to defend Earth with my forces. Equipped with a machine gun and a rocket launcher, I set off to blow as many giant ants into rust-colored oblivion as I possibly could. Real talk: If the game kept track of this sort of thing, I may have done more damage than good. But, we're here to fulfill our exterminator superhero fantasies, so let's not dwell on semantics.

Anyone that's familiar with the franchise won't be surprised to find out that The Shadow of New Despair isn't going to push the PS4 to its visual limitations. Right now, everything looks pretty rough, and I'd doubt it ever gets significantly better. Every asset in the game is just more jagged than we're used in 2014 (and the past several years), but that's to be expected with EDF. It's almost a calling card of sorts.

Another calling card is just how much cathartic, dumb fun it can be. Yep, good thing I killed those huge bugs so now I can go take care of the giant ants climbing on the skyscraper and then I can massacre this other group of them. Relentless, unceasing insect murdering. It's not for everyone, but it looks as if The Shadow of New Despair will be right up EDF fans' alley. And, that alley will probably house some bugs that needs blown up.

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9:30 AM on 09.18.2014

Bladestorm lives up to its name, looks nice on PS4 and Xbox One

I'd never played Bladestorm, the historical action/strategy title that seems to be a bit of a cult classic within the Dynasty Warriors type. It's still a bit odd that Koei Tecmo is reviving the 2007 PS3 and 360 game and that ...

Steven Hansen



I pissed off a bunch of Bloodborne's villagers right quick photo
I pissed off a bunch of Bloodborne's villagers right quick
by Brett Makedonski

Maybe it shouldn't come as much of a surprise, but the beings hanging out in the Tokyo Game Show showing of Bloodborne weren't exactly enamored by my presence. That's putting it lightly. Cautiously trekking through the village that the demo thrust me into, I quickly found out that none of them wanted to be my friend, and all of them just wanted me dead.

Some of them succeeded in their mission.

Able to select from a few different characters for the demo, I toggled between a fairly well-balanced build and one that favored agility. Rolling, blocking, and backward jumping to my heart's content, I disposed of these neighborhood crime watch suspicious suspects with relative ease. That is until they decided that group efforts would be more effective. Turns out these freaks of the night know a thing or two about efficiency and teamwork.

It's tough to get a real feel for a title like Bloodborne from a 20-minute demo without time to flesh out a unique character. I mean, it was Souls-esque with more fluid feeling controls in a setting that actually sets itself apart from the Souls series. That's grand; I'm all in. Given that it was my proper introduction to the game (I just kept missing it at other shows), what a fine first impression. But, a cheery visit and maybe a useless housewarming gift would've been a bit more inviting than death ad nauseam. I guess that's just how From Software rolls.

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1:56 AM on 09.18.2014

Really, this is the only way you could ever play Onechanbara at TGS

If you want to play Onechanbara Z2: Chaos at TGS 2014, this is how you'll be playing it: looking into windows strategically placed over where nipples would be. Obviously. Were you expecting something else? It looks like an ex...

Brittany Vincent

12:00 AM on 09.18.2014

That Metal Gear Collection 2014 is actually a clothing line

Kojima had been hinting around at something known as the "Metal Gear Collection 2014" for a few weeks now. Naturally, the internet was abuzz with rumors that it could actually be HD remakes of the previous games like Halo's M...

Brittany Vincent