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Super Nintendo

Chrono Trigger photo
Chrono Trigger

The concept for Chrono Trigger came about from a trip to the United States

Man, this game!
Nov 18
// Chris Carter
I had played RPGs before it, but Chrono Trigger was probably the first time that I sat down and became immersed in something for days on end. Having borrowed it from a friend I didn't run into the "rental" problem I had...

Review: Super Star Wars

Nov 18 // Chris Carter
Super Star Wars (PS4 [reviewed], PS Vita, SNES, Wii Virtual Console)Developer: Sculpted Software, LucasArtsPublisher: Nintendo (SNES) / Disney Interactive (PSN)MSRP: $9.99 (Cross-Buy with PS4 and Vita)Release Date: November 17, 2015 Despite the fact that a lot of 2D platformers in the '90s were keen on a linear format, Super Star Wars mixed things up considerably. It's a run-and-gun title at heart, but it has arcade elements, vehicular portions, and some exploration elements peppered in to keep you constantly on your toes. While the first stage (the desert of Tatooine) is straightforward, the game really starts to open up on the third mission, the Sandcrawler. Here, you'll face ridiculously tough platforming sections with hazards, enemies, and moving platforms constantly at odds with the player. Almost every stage has something new to throw at you. Whether it's auto-scrolling sections with platforms crumbling underneath your feet or all-out arena brawls, no one experience feels the same. I love the silly liberties taken with the story, which only loosely follow the film, like Luke fighting a sarlacc in the very first mission. I'm glad that the developers were given a lot of leeway here, especially when you consider the limited settings in A New Hope -- the crew essentially hangs out on Tatooine before heading directly to the Death Star. This change of pace is especially evident for the boss fights -- hulking, memorable masses that are some of the toughest challenges in the game. Speaking of challenge, Super rewards those of you who don't die, gifting a permanent health increase whenever you come across a giant heart power-up, as well as full-use of whatever power-up you happen to have equipped at the time. Oh, and there's one more thing -- checkpoints basically don't exist. [embed]321401:61152:0[/embed] It is missing a bit of variety gameplay-wise though, mostly due to the fact that Luke doesn't really start his Jedi training until the next iteration. Because of this adherence to the source material, Super Star Wars is a shooter through and through, with very little emphasis on melee combat or special powers beyond the Contra-esque power-ups and some ancillary use of Obi-Wan's Lightsaber. Having said that, roughly halfway in you'll have the option to swap characters (Han and Chewbacca join Luke), who bring in their own set of animations with them. As for the "enhancements" that accompany this re-release, they're pretty light. The biggest addition is probably the save state option, which allows players to snapshot their progress anywhere in the game -- it's extremely useful for saving your progress before a boss, or when you just have to pick up and leave. Sadly, it's only one slot, and I would have loved to have seen an option to catalog all of the game's wonderful boss fights. Other than that, you're basically getting a selection of three filters, border options, and leaderboards. You can get a better look at everything in the video above. Super Star Wars remains a classic over two decades later, and I'm happy to see it being reintroduced to a new generation. I sincerely hope this leads to the production of remakes for the superior Empire Strikes Back and Return of the Jedi entries -- perhaps with a few more extras along for the ride. [This review is based on a retail build of the game purchased by the reviewer.]
Super Star Wars photo
As old school as the Force
I'm really surprised that Super Star Wars is getting a re-release in 2015. No, not because "it's old," but rather the fact that it's an exceedingly unforgiving retro game, which doesn't really gel with the hand-holding landscape of modern gaming. While some elements haven't aged all that well, it's still very much a classic.

Super Star Wars photo
Super Star Wars

Reminder: Super Star Wars comes out this week on PSN

The SNES classic
Nov 16
// Chris Carter
As a reminder, Super Star Wars will hit the PSN this week (PS4 and Vita with Cross-Buy). It was part of a classic trilogy for the SNES, and was basically a re-telling of A New Hope, through the veil of an action pla...
Rare console prototype photo
Rare console prototype

That Nintendo PlayStation works!

At least partially
Nov 06
// Jordan Devore
Real or fake, I was fascinated by that so-called Nintendo PlayStation. The system, a sort of Super Nintendo with a CD drive, was produced through a partnership with Sony but never saw a commercial release. The machines are ex...

Custom SNES photo
Custom SNES

This Super Nintendo brightened my day

Custom made
Oct 14
// Jordan Devore
I just love how the colors play off each other in this cheerful Super Nintendo redesign based on Super Mario All-Stars. It's so sleek! That cute art from the cover really pops, too. My Super Nintendo is also yellow, but that'...
Super Battlefront photo
Super Battlefront

Star Wars Battlefront looks so good as a 16-bit game

Thank the Force
Oct 09
// Brett Makedonski
Enjoying that Battlefront beta? It seems like plenty of people are thrilled to play in a Star Wars universe that looks as good as this one does. Bear with me here, but Battlefront has a pleasant charm to it if...
Homebrew photo

The Homebrew Launcher comes to 3DS, despite Nintendo trying to stop it

Download YouTube while you can!
Aug 17
// Joe Parlock
Homebrew has become a bit of a Hydra for Nintendo recently. They pulled down IronFall due to an exploit which allowed non-approved software to be run on the 3DS, and in response almost the same exploit has now also been rele...
Mega Man X photo
Mega Man X

If I had a million dollars, I'd do Mega Man X and X2 at the same time

Double the pleasure!
May 13
// Tony Ponce
Some people know how to multitask. I mean, really multitask. I am not one of them. I get flustered if I have to cook pasta during my washer's rinse cycle because who knows if the damn thing won't just explode and flood the e...
Legend of Zelda HTML5 photo
Legend of Zelda HTML5

Someone made a fully-explorable HTML5 map for The Legend of Zelda: A Link to the Past

It works on mobile too
Apr 29
// Chris Carter
This was a pretty random thing to find, but thanks to a reader I've now fully explored the Legend of Zelda: A Link to the Past map multiple times over this morning. It's hosted over at Jadsdsengine and runs on HTML5...
SNES Chiptunes photo
SNES Chiptunes

Chiptuner team elix make the Super Nintendo do things I never thought it could

All I can think about now is Johnny Mnemonic
Feb 23
// Jason Faulkner
There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip...
Kaizo Mario World photo
Kaizo Mario World

This Kaizo Mario World speedrun stresses me out

It's hard to watch and yet I can't look away
Jan 08
// Jordan Devore
"This is what happens when a very sadistic person gets ahold of a level editor." Some of us get a huge kick out of watching strangers overcome the odds in near-impossible games, and as far as those go, Kaizo Mario World (or ...
Our new overlord photo
Our new overlord

All hail TASbot: Twitch chat on a Super Nintendo, complete with emotes

'At this point, it's less of a game and more of a program'
Jan 05
// Jordan Devore
"If you've ever wondered what would happen if you pressed your buttons perfectly -- if you pressed them a little bit earlier, a little bit later, or if you had perfect timing, perfect reactions, and you knew exactly what ...
Guile's birthday photo
Guile's birthday

Happy birthday, Guile

Looking good!
Dec 23
// Jordan Devore
You thought we forgot? Not a chance. Happy birthday, Guile! Rock-solid abs, a full head of hair, that sprightly glimmer in your eye -- you're looking fabulous. Destructoid is home to plenty of adoring fans who post daily trib...

Earthworm Jim 2 scares me to this day

Oct 27 // Jordan Devore
[embed]283088:56125:0[/embed] Just watching this video puts me on edge, but I needed to make sure it was a decent representation of the hellish stage. It sure is. Getting a clip with mistakes was crucial. No one I knew ever played Puppy Love flawlessly; you'd slip up sooner or later and the worse you performed, the more unnerving it became. I can admit to being terrible at it. Shit is hard! You have the herculean task of catching puppies thrown out of a tower before they go splat, literally. Innocent, adorable puppies, and lots of 'em. Except, you aren't catching them -- you're continuously bouncing them off "the giant marshmallow o' love" (haha, this game) until they reach Earthworm Jim's pal, Peter, who is all the way on the right-hand side of the screen. It sounds simple, but Jim's nemesis Psy-Crow -- the jerk throwing the dogs -- times his tosses with such evil precision that you practically have to be in two places at once to save everyone. And that marshmallow you're using as a safety trampoline? Unwieldy on a good day. Once you miss enough puppies -- again, you will, eventually -- Peter freaks the hell out. He transforms into a monster who tears across the screen to slice Jim to pieces and the accompanying sound effect is unforgettable in the worst possible way. Just awful. It's a testament to how much I dig Earthworm Jim 2 that I was ever able to put up with Puppy Love. At least the level ends with a reassuring cow who says "Well done." I needed that. [Image credit: Hardcore Gaming 101]
Earthworm Jim is scary photo
Puppy Love
Leading up to Halloween, I've been wanting to write about horror games because that's what you do in October, right? I still might; I'm playing the oft-recommended Fatal Frame II for the first time now and am planning to revi...

EarthBound FanGamer photo
EarthBound FanGamer

Fangamer is going all out for this EarthBound project

Handbook, documentary, album, and zine
Oct 27
// Darren Nakamura
Fangamer has come a long way from its beginnings at What started as a Mother/EarthBound-focused fandom now sells all sorts of videogame-related merchandise. With this current project, titled You Are Now EarthBou...

Missing EarthBound is my biggest gaming regret

Oct 18 // Jordan Devore
It's frustrating to hear people list off their favorite games only to find yourself unable to relate. The same names pop up, too. Each one another reminder that you missed out; that it's too late to get into this cool thing and fully appreciate it the way these folks do. That's EarthBound, for me. A huge regret. My biggest in all of videogames. How did this happen? I technically grew up with an NES but my formative years were spent playing Super Nintendo. Yoshi's Island, Mega Man X, Donkey Kong Country -- platformers and action titles, mostly. I'd stick with them for months, sometimes years, until I hit full completion even if that meant reaching 103 percent. Then I'd start over and do it all again because I was still entertained. Why stop? What I didn't play as a kid was role-playing games. No Chrono Trigger. No Secret of Mana, Ogre Battle, or Breath of Fire, either. Not even a single Final Fantasy. I could go on but my grave is deep enough as is, thank you very much. Truth be told, I often liked the idea of 16-bit RPGs. While their graphics might be crude by today's standards, they were grand adventures back then -- or so I was told. Some still are. I also liked looking at RPGs in magazines where illustrations would bring their characters and worlds to life. To be clear, this genre avoidance wasn't intentional. It just happened. I naturally gravitated toward a certain type of game back then and I'd get to own a select few titles each year while the rest would enter our home as Blockbuster rentals. RPGs simply weren't on my radar as something I was curious enough to try, at least not until Super Mario RPG came into my life. Yes, those sly dogs at Square got me and I'm not alone. They eased me in with a familiar setting, characters, and story before branching out into territory that was wholly new to me. Geno? Such a badass. I adored Super Mario RPG at the time -- still do! -- but for whatever reason my affection stopped there. It was exclusive to this one specific game, this outlier in my SNES library. I would go on to buy a Nintendo 64 -- not a PlayStation, as many friends did -- and once again spend my gaming time on anything but RPGs. (Until, haha, you guessed it: Paper Mario.) Perhaps I was exposed to EarthBound in the mid-'90s, but I don't recall; there are so many things about my childhood that have left my memory. If I was, I must've glossed over the game -- I remember not really knowing who this Ness kid was when Super Smash Bros. rolled around. Had I given it a chance back then, my shortlist of sins against RPGs wouldn't be up there. Playing EarthBound on or around its release would have put my interest in videogames on a much different trajectory. Opened my eyes to what else was out there. Gotten me comfortable with more passive, slower-paced games featuring rich stories that couldn't be experienced elsewhere. I can't celebrate EarthBound, not in the way you can. I can hear your fond memories and try to put myself in your shoes but, at the end of the day, they're still your memories, not mine. The game is within easier reach than ever before now that it's available on Wii U, so there's hope. I genuinely believe it's not too late for me to get into EarthBound. It can't be. [Image credit: The Spriters Resource, Hardcore Gaming 101, Secret of Evermore Wiki, and Starmen.Net]
My biggest regret photo
Sorry, Ness
Every so often on Destructoid, we publish a post celebrating EarthBound and, right on cue, I come away impressed. Whether it's Chad recounting an emotional, fourth-wall-breaking moment, Jonathan explaining the game's greatne...

Demon's Crest photo
Demon's Crest

Demon's Crest, one of the most rare SNES games to date, is coming to the Virtual Console

Oct 16
// Chris Carter
One of my biggest regrets is not buying Demon's Crest as a kid. I rented it at least twice and beat it multiple times -- as soon as I was done with one playthrough, I started the next one. It's easily one of the best pla...
Don't sell your games photo
Don't sell your games

I'm so glad I never sold my copy of Mario Paint

Hold on to your favorites
Oct 14
// Jordan Devore
I may not replay videogames very often, but when I do get the urge, it feels impossible to ignore. If it's an Xbox 360, PlayStation 3, or Wii game I feel compelled to revisit, that's no big deal at all -- there's still enough...
EarthBound fan video photo
Four years in the making
Fans of EarthBound celebrated the 20th anniversary of its Japanese release a little over a month ago on August 27. Followers of the series are known for going above and beyond in celebrating it, so of course one would s...

What are you playing? photo
What are you playing?

Is anyone else not playing Destiny right now?

Let's talk about it
Sep 15
// Jordan Devore
The Tokyo Game Show is almost here. We're on the cusp of cool gaming news, and lots of it, but until then the week is off to a slow start. Well, aside from Microsoft's acquisition of Minecraft maker Mojang and the hundreds of...
Super Famicom photo
Super Famicom

Super Famicom box art book project is on Kickstarter

Almost at its goal
Sep 01
// Chris Carter
Anyone who lived during the Super Famicom/SNES era remembers some great boxart. Although the NES era was subject to some pretty questionable boxes in its day, many developers wised up and didn't mind getting a little more car...

Admit it, you're a Yoshi ditcher

You dirty dirty Yoshi ditcher
Aug 19
// Hamza CTZ Aziz
I've done it. You've done it. We've all done it. When you have to choose between Mario or Yoshi, it's always going to be Yoshi getting sacrificed for the greater good ... or for that damn Moon 3-Up x on the Cheese Bridge Area stage in Super Mario World. 
Justice Beaver photo
Justice Beaver

Justice Beaver is a thing, coming to SNES and Wii U eShop

Yep, the SNES
Jul 31
// Chris Carter
Developer Collectorvision has made its mark creating retro games, and the latest one is Justice Beaver -- a platformer that will hit the Wii U and Super Nintendo. Yep, the Super Nintendo. Collectorvision is planning the ...
Chrono Trigger photo
Chrono Trigger

What is the most life-changing game you've ever played?

Mine involves a time machine
Jul 30
// Chris Carter
Although many people like to have a conversation about what the "best" game of all time is, the conversation about the most "important" game you've ever played in your life doesn't happen with the same frequency. Some games j...
Mega Man 7 photo
Mega Man 7

Mega Man 7 will drop on the Japanese Virtual Console next week

Go play that secret fighting game
Jul 30
// Chris Carter
As Capcom previously revealed, the polarizing Mega Man 7 will arrive on the Virtual Console at some point in the near future. Japan is getting it sooner than later though, as the game is scheduled to drop on August 6. 7&...
Boss Battles for the Soul photo
Boss Battles for the Soul

SNES-style battle music album Boss Battles for the Soul is out now

Better than chicken soup
Jul 02
// Darren Nakamura
Last year, electronic music creator Mark Reichwein ran a little Kickstarter campaign for his pet project: to produce an album of boss battle music in the style of various 16-bit era games. The catch is that these track would ...

Speedrun through Super Mario World without finishing the first level

Faster than a speeding bullet
Jun 04
// Abel Girmay
After watching a great deal of the week long Awesome Games Done Quickly charity livestream, I've gained a new appreciation for the ingenuity and thought process of speed runners. Still, it's crazy how many new tricks are bei...

F-Zero helped inspire the creation of Mario Kart

Long live Koopa Troopa Beach
May 30
// Hamza CTZ Aziz
Nintendo producer Hideki Konno recalled the origins of Mario Kart in an interview with IGN, and it seems F-Zero helped inspire the beloved kart racer. F-Zero became a successful single-player racer, and the Nintendo team back...
RetroN photo

The RetroN 5 is my childhood of gaming in one box

Coming real soon
May 24
// Jordan Devore
Hyperkin's RetroN 5 console will be released in the Americas for $140 beginning June 6, 2014. It seems to be sold out for the time being, so I hope you got your pre-order in. This thing is a beast, supporting NES, Famicom, SN...

Today is the anniversary of the best Super Nintendo game of all time

Super Mario RPG: Legend of the Seven Stars
May 13
// Hamza CTZ Aziz
18 years ago today, Super Mario RPG: Legend of the Seven Stars was released in North America (though if you want to get really technically the game was first released in Japan on March 9, 1996). Normally I don't really keep ...

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