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Super Meat Boy

Super Meat Boy photo
Super Meat Boy

Super Meat Boy devs tease a Wii U port

'Wii haven't forgotten about U'
Oct 06
// Brett Makedonski
Super Meat Boy made its way to PlayStation 4 and PS Vita today, but those might not be the last platforms it hits more than five years after its initial release. Team Meat still has its eyes on a Nintendo console. In a s...

Super Meat Boy composer refuses to license the original soundtrack for PS4, Vita release

Oct 03 // Kyle MacGregor
"You may also know that I did not do the soundtrack for The Binding of Isaac: Rebirth," (another game created by Team Meat's Edmund McMillen) Baranowsky adds. "I made a decision a couple years ago to end my working relationship with them for many reasons that don’t really need to be listed here. I apologize for any disappointment this may cause my fans." Contrary to any rumors, Baranowsky maintains his broken relationship with Team Meat doesn't stem from creative differences, saying only "I didn't feel like the license fee and exposure through PSN they offered was enough to make me seriously consider accepting the deal. I decided to decline their offer. I wish them and the new artists the best of luck with the game." To replace the original soundtrack, Team Meat hired several musicians, including Ridiculon (The Binding of Isaac: Rebirth), David “Scattle” Scatliffe (Hotline Miami), and Laura Shigihara (Plants vs. Zombies). "That’s a pretty slick roster of artists," says Refenes. "We were lucky enough that they were all friends of ours and fans of Super Meat Boy. Their passion and love for the game can be heard in the work they put into making the game sound amazing. We’re honored to have them on the team for this version of Super Meat Boy." You can listen to a sample of the new score (Ridiculon's Hell Boss theme) right here. Super Meat Boy debuts on PSN Tuesday, October 6, free of charge to PS Plus subscribers.
Danny B no longer works with Team Meat
Super Meat Boy is finally coming to Sony platforms next week, but the game PlayStation owners will experience is slightly different than the one that launched on Xbox 360 and PC in 2010. Writing on Team Meat's official b...

PS Plus free games photo
PS Plus free games

Super Meat Boy and Broken Age will be October's free PlayStation Plus games

'Meat Boy and meet boy' -Steven Hansen
Sep 30
// Darren Nakamura
I'm torn on Super Meat Boy at this point in my life. On the one hand, it probably controls better with a PlayStation 4 d-pad than it ever did on the Xbox 360. On the other hand, I already went all the way through it when I wa...

Super Meat Boy dev: Fingered is how I got back into game design

Aug 14 // Chris Carter
Destructoid: So what have you been up to lately?Edmund McMillen: Just actually got back into more full time dev work, after a six or more month break I took to get my personal life back in working order and prepare for my wife's first upcoming release "tiny daughter: the reality!"The past few months I've spent getting the Isaac expansion design fleshed out, regrouping with Tommy on Super Meat Boy and purging out this finger game with James.James Id: I gave up real world responsibilities to make a game that will inevitably make everyone ask "Where's Mewgenics?" In addition, I've been filming myself naked for the release video, working 24 hours in the editing bay and with bug fixes. I won't know what to do with myself once this is all released.What compelled you to create Fingered? It looks pretty out there, and by out there I mean rad.Id: Edmund had mentioned that he had this game idea, and I kind of jumped at the opportunity. I've been playing a lot with creative coding and generative design, so once I heard the idea I knew exactly how to implement it. So I latched onto Edmund like a dog in heat, and pumped this thing out. As we were making it, I think we started seeing how weirdly satirical it was getting. So I guess the premise of the game just grew on the design. McMillen: I literally hadn't worked or thought much about game design for the first time in 13 or more years... I had fucking lived, eaten, and breathed game design for a very large part of my life and it was hard to get away from it or take a much needed break without feeling utterly worthless in the process. but I had some pretty horrible family stuff happen to me that forced me out of it and also forced me to get my priorities straight, so I totally got away for a while.Fingered was how i got my feet back in the water, it was a small game I made with a friend that was being made purely because we wanted to "have fun making a weird ass video game." It was a very refreshing way to jump back into game design for me, its nice to get back to why I started making games and kinda enjoy that feeling again.Also, it's going to win all the awards and get me mad bitches!Id: I guarantee there's going to be some angry women, sure... but it's not right for Edmund to call them that. I apologize for him and will whip myself for penance.What's the reasoning behind the really low price point of $1.87?McMillen: Its a small game... closer to an app or one of my larger flash games from before Super Meat Boy, so a low price point felt appropriate.Id: I want to be poor forever. I hate rich people. Edmund, I hate you! Bernie Sanders 2016!!! McMillen: Fuck the police! [embed]305504:59979:0[/embed]Sell us on Fingered. What's the single coolest part of the project?Id: The game makes you question characteristics and stereotypes. Not in a "we're gonna change the world" way. More like "wait... what does a person who is ____ look like?" I've played the game with people where they are almost deconstructing how they judge people just to win a round. I didn't expect it at all, but I guess that's what you get when you have a pretty decent idea for a game.McMillen: The random generation is pretty awesome, and I drew a lot of bullshit and when randomized you literally get a billion very different looking people.. that aspect is quite fun for me. I'd say the best selling point though is just to say we ripped off Guess Who and phoned it in... it's Papers, Please wrapped in a giant bloody American flag covered in hamburger grease with a smaller Confederate Flag stitched to it just slightly out of eye shot. Tell us a bit about yourself James, and how you came up with the idea of these surreal trailers for your games.Id: I don't know how to sum myself up, so let me outline my schedule tonight: I'm going to watch a movie called Max: Mon Amour. I heard it's a movie about a woman who cheats on her husband with a chimpanzee. I'm going to watch it, half inebriated, occasionally stopping it to listen to Art of Noise, or King Missile... something that reminds me that there's stuff I still like. I'm bound to shit myself silly due to the stress of releasing this game, so I'm most likely going to get a few hundred pages through Clash of Kings. This process is making me miss my fiancé though. I'm glued to this chair as she watches 90210 or plays Rebirth. I'm hoping the game does relatively well so I can make a movie that no one would want to watch, but I'll be happy if I can make rent. I also really want to make out with the few legal age fans I have.The trailers are just things that come to me mostly. Edmund will usually have an idea, but I'll try to subvert it into something bonkers. I grew up on psychotronic-type television and movies, and music videos. Oh god the music videos! So there's this itch I have to scratch with every video I do. I'm lucky that Edmund is sweet enough to support it, because I really don't think anyone would ever ask for what I'd make... strange to say since I quit my day job to make video games and videos!Oh, my night just started with listening to Sylvester's "You Make Me Feel Mighty Real". I wasn't expecting that...McMillen: Truth be told, James was a troll on my website's forums back in 2000. He annoyed me then and still does now...Id: Edmund, when is Isaac 2 going to come out? When is Super Meat Boy Forever? Is there going to be additional Isaac DLC. Gish? Aether? Time Fuck? What about Mewgenics? Why are you distracting yourself with these shitty games when all we want is Mewgenics. GIVE US FUCKING MEWGENICS OR I'M GOING TO SET MYSELF ON FIRE IN FRONT OF YOUR HOUSE! IT'LL BE YOUR CHILD'S FIRST MEMORY EDMUND, SO RELEASE IT NOW!!!! Do you feel like you still have time for as many side projects as you'd like after hitting it big over the past few years?McMillen: I have time for whatever the fuck I feel like working on whenever the fuck I wanna do it, that was the true independent freedom I was working towards for all these years and it feels good to make something that embodies that.I'll always probably have one or two larger projects going, but honestly who knows what my life will be like when my daughter is born. What's next for the Isaac franchise?McMillen: Afterbirth will be coming out in the next month or two, we should be announcing the release date in a week or so. Afterbirth is a mega update to the game that should add a good 200+ more hours to most peoples games and adds a great deal of new and interesting ways to play/things to do.After that I'm honestly not sure, the community has expressed interest in a fully supported level/chapter editor, so there is a chance that once Afterbirth is released Nicalis and I may start working on a mini expansion that adds something along those lines as well as a few more items/playable characters. But I think it's safe to say that if we add any more substantial content to it, it may as well be in the form of a sequel than DLC.Speaking of Isaac, how would you compare its success to Super Meat Boy?McMillen: At this point Isaac is easily my most successful game, beyond the fact that the original sold three million copies and Rebirth crossed the one million mark recently on Steam alone. Rebirth is also my first game I've released on all current gen systems including handhelds and I think that's pretty damn amazing.That said, Super Meat Boy and Isaac are very different games, I'm sure if Super Meat Boy were a randomly generated game with more luck based aspects that you could play for hundreds of hours it would probably be a lot more successful than Isaac. How are Super Meat Boy Forever and Mew-Genics coming along? Any targeted release window in mind? McMillen: Super Meat Boy Forever is back in development again and is my primary project at this point now that Afterbirth is basically complete on my end and Fingered is [almost] out. Mew is on hold till after Forever is out, the only target release is "when its done."Id: Please buy Fingered, I just want to make it through September.
Team Meat interview photo
Things get weird (awesome)
I recently caught up with Edmund McMillen of Team Meat, who is working with frequent collaborator James Id on Fingered, a small project that's launching next week. We ended up talking about Isaac, what Team Meat is up to currently, future timelines for existing and potential projects, and a whole lot more.

Vin Diesel photo
Vin Diesel

Team Meat no longer opposed to a Super Meat Boy sequel

Vin Diesel
Aug 08
// Steven Hansen
Remember back when Vin Diesel wouldn't do sequels and we got xXx: State of the Union starring Ice Cube and the worst Fast and Furious movie? But then Riddick happened and, obviously, Diesel returned to the Fast and Furious fr...
Unlocking The Kid photo
Unlocking The Kid

Oh, right, Super Meat Boy is going to break me

Hello darkness
Jun 08
// Jordan Devore
We learned this morning that Super Meat Boy is coming to PlayStation 4 and PS Vita. I was ecstatic, and not merely because the game is going to be free at launch for PlayStation Plus members. Most of all, I looked forward to...

Super Meat Boy is finally leaping to PlayStation

Launching free on PS Plus in 2015
Jun 08
// Kyle MacGregor
Super Meat Boy is coming to PlayStation 4 and PlayStation Vita, Team Meat just announced. The good word comes nearly five years after the platformer originally landed on Xbox 360, as pictured in Lisanne Pajot and James S...
Game News Haikus photo
Game News Haikus

Game News Haikus: Bloodborne, Grand Theft Auto V, Evolve, and more

Zen distilled stories
Mar 30
// Darren Nakamura
This week I was tempted to do all Bloodborne all the time, because we had so many Bloodborne stories go up that got a ton of attention. Instead, I collected them all into one little Bloodball and turned the abundance in...
Super Meat Boy photo
Super Meat Boy

Surprise! Kids are annoying and god awful at Super Meat Boy

Get off my lawn
Feb 18
// Brett Makedonski
Look, I hate these posts as much as the next guy, alright? Kids. Yuck. Some people devote their lives to raising these little piles of germs with suspect motor skills. Even my dumb parents were foolish enough to fall into th...
Team Meat photo
Team Meat

Team Meat dev to walk across videogames for fundraiser

Rare prizes! Red Dead Redemption! A dog!
Oct 09
// Jonathan Holmes
Tommy Refenes' is one half of Team Meat (Super Meat Boy, Mew-Genics, Super Meat Boy Forever). He has Type-1 Diabetes. So does his Mom. She's had it for 32 years, and over that time, she's suffered from progressively worsening...
New Meat Boy photo
New Meat Boy

Super Meat Boy Forever is a runner, Mew-Genics on hold

Coming to PC and mobile, not just an endless runner
Aug 29
// Steven Hansen
[Update: Edmund McMillen wrote a blog post to explain that Super Meat Boy Forever uses auto run, but is not an endless runner. So it's more like Bit.Trip Runner than anything. Though there is an endless mode with da...
A Voyeur for September photo
A Voyeur for September

Team Meat's new game: Either about voyeurism or more Meat Boy

A Voyeur for September
Aug 19
// Steven Hansen
Team Meat, makers of Super Meat Boy and the upcoming Mew-Genics, has put up a website and trailer for what it calls "A live-action stealth game," called A Voyeur for September. Through my handsomeness and ability t...
Music photo

The current Bandcamp Weekly is all about game music

Featuring Danny B, Big Giant Circles, Laura Shigihara, and more
Nov 07
// Darren Nakamura
Independent music enthusiasts (and especially those who follow game music) are pretty familiar with Bandcamp as a platform to get affordable music while giving the creators a greater cut than through traditional means. Perhap...

Quick! Get Super Meat Boy on Steam for $2.99 right now

Just released on Linux too
Nov 07
// Hamza CTZ Aziz
This week's Steam Midweek Madness sale is for Super Meat Boy. The game has been discounted by 80% off it's normal retail price, so you can grab it for $2.99. The amazing soundtrack is also on sale, and that's going for $1.19. You have until Friday at 10AM Pacific to nab both discounted items. Oh, and Super Meat Boy just released on Linux. So there's that news too.
Mega Meat Man photo
Mega Meat Man

Inside every Mega Man is a Meat Boy

Meat is robot murder
Aug 19
// Tony Ponce
You've crossed the fans for the last time, Capcom! How DARE you infiltrate the Uwajimaya Asian grocery store in Seattle and reshape the deli meats to resemble Mega Man and Cut Man instead of using all of that wasted time to a...
Good Friends Bundle photo
Good Friends Bundle

Good Friends Bundle now available on Steam

Includes six amazing games
Aug 02
// Chris Carter
Steam now has the Good Friends Bundle on sale for $24.99, and if you've been living under a rock, you may want to get in on it. Some of my favorite PC games of all time are a part of the bundle, including Bit.Trip Runner 2 (w...
Movies photo

A Super Meat Boy movie? Here's the hilarious, shady pitch

Team Meat trolls some guy for nearly 50 minutes
Jul 31
// Jordan Devore
It's hard to imagine what, exactly, a Super Meat Boy movie would look like -- but I'll go out on a limb and say it's probably for the best that such an adaptation never happens. Edmund McMillen and Tommy Refenes of Team Meat...
He HAS got super meat!
Tonetta, the greatest living human, has finally done a song with enough of a connection to videogames to let me get away with posting it as "news." The criminally underappreciated singer/songwriter has produced a song called Super Meat Boy #2. It is your new fantasy. Sit back, relax, and if you're not yet familiar with this wonderful man ... prepare your soul for entry.  [Thanks, Vid!]

Runner2 photo

Machinarium's Josef and Meat Boy's Dr. Fetus in Runner2

Joining Cave Story's Quote and Psychonauts's Razputin
Jul 09
// Jonathan Holmes
Yesterday saw the announcement of Quote and Razputin, the first two of seven all-star DLC characters for Bit.Trip Presents Runner2: Future Legend of Rhythm Alien. Today we've been treated to two more reveals, the evil Dr. Fe...
Meat Boy dev on DRM photo
Meat Boy dev on DRM

Super Meat Boy dev says DRM is more dangerous than piracy

Refenes weighs in on the SimCity fiasco
Mar 19
// Brett Makedonski
Tommy Refenes has shown no problem speaking his mind in the past. With the SimCity situation fresh on everyone's minds, he seemed eager to share his opinion once again. Refenes wrote a well thought-out post on his person...
Steam > XBLA photo
Steam > XBLA

Super Meat Boy dev: XBLA is no longer a way to success

'XBLA isn't a golden ticket to riches anymore'
Feb 25
// Allistair Pinsof
Team Meat co-founder and Super Meat Boy developer Tommy Refenes advises developers to make deals with Steam and avoid Microsoft, in a recent interview with ology. "XBLA isn't a golden ticket to riches anymore," Refenes said. ...

10,835 deaths, or how I beat the meat

Feb 16 // Brett Makedonski
It wasn’t until I watched Indie Game: The Movie that I decided to give Super Meat Boy a fair chance.  The documentary effectively conveyed the struggles that an indie developer undergoes to pursue their dream. I mean, at least I think it did. I’ve never tried to make a video game. Regardless, I felt a connection of sorts with Team Meat. I respected their passion. I admired their dedication. Above all else, after seeing the emotion they put into making Super Meat Boy, I felt I owed it to them to play their game. That was one of the best gaming decisions I’ve ever made. It didn’t take long for me to realize why Super Meat Boy is as universally revered as it is.  There are hundreds of reviews out there that praise the game’s amazingly tight controls, masterful level design, and nostalgia-inducing graphics. Team Meat did just about everything right with this game, and that’s a well-established and common opinion by now.  This didn’t take me by surprise. What did surprise me is how addicting it is. As best as I can figure, the very structure of Super Meat Boy can be credited for the enslaving experience. Most of the game’s levels take no longer than 20 seconds to complete. The latter stages see some courses with par times upward of 60 seconds, but for the most part, they’re remarkably short. This creates a “just one more”-mindset that can be ridiculously tough to break. The euphoric high that’s achieved by besting a particularly unforgiving level is almost always coupled with an ambition to immediately knock out the next level, too. It was this intense sensation that got me hook, line, and sinker, over and over. After the short time that it took me to fall in love with the game, I established my goals for the sadistic expedition.  First and foremost, I’m a completionist, and in my eyes, the benchmark for completion on Xbox 360 games is a full Gamerscore. Ergo, 200/200 Gamerscore was the primary objective. From there, I aspired for the purest run possible, so I wanted to beat every level’s par time with the Meat Boy character -- none of the unlockable characters whose abilities could theoretically make certain levels easier. Before long, I found an interesting dynamic between the game’s levels.  The ones that gave me fits and took a long time to beat, I wanted nothing to do with those ever again.  However, the levels that I passed astonishingly quick, I sought out my friends’ times and took several shots at topping all of them. Given that Super Meat Boy has been out for two years, it’s unlikely that any of my friends will ever know of this unspoken rivalry. Yet, I’m not sure that I’m entirely comfortable with the game invoking this odd, driving sense of passive, pseudo-competitive spirit that will never be reciprocated upon. For all of the very tough levels in the game (and there are lots), I’m proud of the commendable job I did of keeping my composure during the frustratingly difficult ones.  There was one exception, however: The Kid’s Warp Zone. The Kid’s warp zone chewed me up and spit me out. It spun me into spontaneous bouts of incomprehensible profanity. It’s the only time Super Meat Boy made me rage quit. And, I may have shouted “VictoryBaby.jpg” upon finally beating it, because I am not cool by any definition of the word. [embed]245030:46960[/embed] The most interesting thing that I noticed during my venture through Super Meat Boy was the way in which failure weighed on my psyche. For instance, surfaces that Meat Boy touches become permanently stained red and certain traps that kill him become splattered with his remains until you finally pass the level. Until then, those markings are a continuing reminder of your past failures -- how close you had gotten other times, yet how far away you still are. Those red stains simply infuriated me. I seethed with anger at the very sight of them. I understand that it’s completely irrational, but I attest that it happened time and time again. Despite all of the favorable opinions of pretty much every facet of Super Meat Boy, I played the majority of the game without one critical component -- the music.  I firmly believe that the music perfectly complements the onscreen action, and is generally phenomenal. However, the aforesaid onscreen action has a tendency to be stressful, and the music adds another layer of tension, the aggregate of which I found just too overwhelming to be enjoyable and productive. Rather, I played most of Super Meat Boy while listening to music on my laptop, graciously sparing my nerves undue stress. One night, the glorious, long-awaited moment arrived. I finally unlocked the “I’m A Golden God” achievement. More importantly, I finally felt like I had done the game justice after having gotten a glimpse into Team Meat’s development process. My personal journey had seen several highs and several lows, and had only taken 10,835 deaths and the loss of one very noble controller. It was draining, yet rewarding. It will forever have a place in my heart amongst my most cherished gaming accomplishments. I came, I saw, I conquered, and I loved every second of it.
How I beat the meat photo
Super Meat Boy, that is
“Veni, vidi, vici.” Julius Caesar immortalized this phrase after an important military victory, but I can’t help but feel as if my application is entirely more impressive. You see, I recently attained the...


Leaderboards: solo multiplayer for competitive introverts

Promoted from our Community Blogs
Oct 26
// Corduroy Turtle
[Dtoid community blogger Corduroy Turtle shares his love of leaderboards as a means to achieve that multiplayer thrill without having to deal with those multiplayer... PLAYERS. Turns out, he's pretty damn good at videogames, ...

'Potato Sack Reunion' discounts familiar indie games

Jun 13
// Jordan Devore
It's all coming back to me. That time Valve got me to spend an entire weekend trying to find potatoes in independent games. Those of you who missed out on the infamous sale that morphed into something much more substantial no...

E3: Retro City Rampage in my hands! My dreams came true!

Jun 09
// Tony Ponce
The final game I checked out at E3 was the PS Vita port of Retro City Rampage, the title I was most looking forward to playing. With the copious amounts of hands-on previews and the frustration of its seemingly endless develo...

Meat Boy goes stereoscopic in Retro City Rampage

May 31
// Tony Ponce
Today is May 31... HEY! Wasn't Retro City Rampage supposed to come out this month? Briiiiiiaaaaaan! You've got some 'splainin' to doooooooooooo! In all seriousness, the game is finished and running through a final bug check....

Team Meat hates free-to-play games

May 07
// Jim Sterling
Super Meat Boy is coming to iOS, but creator Ed McMillen isn't throwing it up there without a jab at the current crop of mobile games. Slamming the free-to-play model employed by many titles, McMillen has attacked the kind of...

Super Meat Boy: The Game for iOS is real

Apr 21
// Jonathan Holmes
[Update: Some of you asked if Super Meat Boy: The Game will be an iOS exclusive. Official comment from Team Meat- "anything is possible.. but yeah its not exclusive at all"] Here is some old news that been newly confirmed. Wh...

Sup Holmes?: Skyrim is the most romantic game ever?

Feb 16
// Jonathan Holmes
On last Sunday's episode of Sup Holmes?, I wore my Rhythm Heaven Fever t-shirt. I also spoke with Tommy Refenes (the man responsible for of 70% of Super Meat Boy) and Shannon Gregory (the woman responsible for 99% of the vie...

The DTOID Show: Alan Wake's Mass House Party: The Movie

Jan 23
// Tara Long
Happy Monday! Hopefully you've all had enough time to adequately recover from your weekend by now... but if you think you can handle some more, why not crack open a beer and join us for tonight's episode of The Destructoid S...

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