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Super Mario Galaxy

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Check out Cloud Mario in action in this JP commercial


May 12
// Dale North
While this commercial isn't as good as our first Super Mario Galaxy 2 commercial, it's good for Japan. Nintendo seems to be continuing with their series of commercials starring Japanese celebs on a couch playing their latest...
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Best Wii commercial yet: Super Mario Galaxy 2


May 11
// Dale North
I didn't need a 30-second video to make me want Super Mario Galaxy 2, but somehow this one makes me want it even more. This has to be the best Wii commercial I've ever seen! It's like a cross between a holiday season Coca-Co...
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Iwata on why 2D Mario is better than 3D for Japan


May 10
// Dale North
Information went around last week regarding Nintendo president Satoru Iwata's thoughts on how Japan seems to dig the 2D Mario more than the 3D version. It sounds like more of that worry that Japanese gamers fear 3D control, w...
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Super Mario Galaxy 2's other playable character? [update]


May 10
// Dale North
We don't know who the other playable character is. First off, though, we know that Luigi is a playable character in Super Mario Galaxy 2, and now we know how. The Official Nintendo Magazine in the UK has a review of SMG2, and...
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Yay! Luigi playable in Super Mario Galaxy 2


May 05
// Dale North
I guess I'm happy because I identify with Luigi more than Mario. He's...not fat, and I think he has a better fashion sense. He doesn't always get the spotlight but he's integral to the Bros. successes. Kind of stupid? Someti...
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Mario Galaxy 2 getting tutorial DVD that won't run on Wii


May 04
// Jim Sterling
New to Super Mario Galaxy 2? Inherently stupid? Nintendo has you covered! Super Mario Galaxy 2 will come with a tutorial DVD that explains everything you need to know about the plumber's latest extraterrestrial adventure. The...
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Super Mario Galaxy 2: Welcome to Starship Mario


May 04
// Conrad Zimmerman
This is the seventh in a series of videos Nintendo has been quietly releasing on YouTube lately showing off Super Mario Galaxy 2. It features what appears to be a base of operations for Mario's latest adventure, Starship Mar...
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Super Mario Galaxy 2 stole my sunshine, looks hot


Apr 29
// Jonathan Holmes
Super Mario Sunshine may be one of the worst selling Mario games ever, but that doesn't mean that it was all bad. Apparently Nintendo doesn't hate the game either, as portions of Super Mario Galaxy 2 clearly acknowledge the...
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Super Mario Galaxy: My favorite videogame this generation


Apr 22
// Chad Concelmo
May 23rd is already shaping up to be one of the best nerd days of 2010. Not only will the warm, long, lazy days of summer slowly begin to ease their way into our lives, but May 23rd, at least in my house, will be spent prepar...

Exploring the clouds in Super Mario Galaxy 2

Apr 21 // Hamza CTZ Aziz
Super Mario Galaxy 2 (Wii)Developer: NintendoPublisher: NintendoTo be released: May 23, 2010 Except for the Ice Flower, every power-up from the original game will be appearing in Super Mario Galaxy 2. New to the mix of power-ups are the drill, rock suit and the recently revealed and final ability, the cloud suit. As Cloud Mario, you'll have three clouds that you can summon as a platform by shaking the Wii Remote. You only get three cloud platforms, but levels that utilize the cloud ability are usually littered with cloud power-ups, so you'll easily be able to restock on more clouds. Levels that require the ability -- such as ones found in the Fluffy Bluff or Cloudy Court Galaxies -- mostly consist of large open areas in which the player has to create platforms to progress. Some areas in levels will have wind blowing that will move your cloud platform when created in the wind's path. Levels are centered on Mario using the cloud power, and you'll find yourself having to plan your course of action. You'll have to move quickly, as the clouds will disappear after several seconds. Also, players will be able to "ground pound" right through clouds, and touching water will make you lose the power-up. That's a bit odd, seeing as clouds are made of water. Just like in the original game, a second player can hop in and lend a hand in the Co-Star mode. Player two will use the Wiimote to shoot Star Bits at enemies, collect objects, help Mario jump higher and hold enemies in place. Additionally, player two can now kill or stun enemies by shaking the Wiimote as they hold onto them. It's a simple little addition, yet it definitely makes the second player feel more involved. Player two can also send special messages heard over the first player's Wiimote speaker. By pressing on the D-pad, cheers and classic Mario sound effects can be beamed to the first player. As my co-op buddy, Rey Gutierrez, demonstrated, this feature can easily be abused. Also, player two can go to town tickling NPCs -- a funny and slightly disturbing option. Nintendo is introducing two helpful elements to Super Mario Galaxy 2 that are similar to the Super Guide from New Super Mario Bros. Wii. Some sections in the levels will have a little television called Hint TV. The TV will show a quick video demonstration of how players should get past those sections; it's merely in place to offer a helpful tip. The other aid players will get in Galaxy 2 is called the Cosmic Guide. The Cosmic Witch -- who looks a lot like Rosalina -- will take over the controls and play the game until the player is ready to try for themselves. The Cosmic Guide will appear if the player dies too much or seems stuck in an area. Activating the Cosmic Guide will automatically give the player a bronze star instead of the normal gold star. I noticed during my playthrough a lot of nods to classic Mario games, especially to Super Mario World. Yoshi -- who is ridiculously cute -- will run off crying and screaming when forcefully separated from Mario. A layer of drums is also added to the music whenever Mario hops onto the all-consuming dinosaur. Another thing I picked up on was the use of the Ghost House music from Super Mario World in the ghost level in Galaxy 2. You can expect a lot of Easter eggs like this throughout the game. Aside from some graphical improvements, Galaxy 2 is using the same engine found in Galaxy. The game feels a lot like the original, a point that has drawn a lot of criticism, but is that really such a bad thing? It's Super Mario Galaxy, but with a lot of new awesome stuff added. The star count is on par with the original, and that same Mario charm is as present as ever. The sounds, visuals and more just kept a giant smile plastered on my face. Needless to say, if you loved the first game, then you'll definitely adore Super Mario Galaxy 2.
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Nintendo has been on a big kick showing off Super Mario Galaxy 2 this year. Nick brought us a preview detailing Yoshi and some power-ups tied to the lovable dinosaur. Then Ben brought us a preview detailing the rock power-up ...

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Here's how Super Mario Galaxy 2's 'Super Guide' works


Apr 21
// Hamza CTZ Aziz
I got to check out Super Mario Galaxy 2 at Nintendo yesterday and one of the new things that was revealed to me was Galaxy 2's version of the Super Guide feature seen in New Super Mario Bros. Wii. There's actually two system...
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Hot cloud suit action in new Super Mario Galaxy 2 trailer


Apr 21
// Hamza CTZ Aziz
Along with our latest preview of Super Mario Galaxy 2 comes this brand new trailer showing off some of the newly revealed features. In it you get to see the Cosmic Guide in action, the new cloud suit and how player two has b...
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Super Mario Galaxy 2 will feature a lot of Easter Eggs


Apr 21
// Hamza CTZ Aziz
Super Mario Galaxy 2 is going to have a lot of Easter Eggs that fans will really dig and I noticed a few during my play time with the latest Mario story. The ones I picked up on were actually nods to my favorite Mario advent...
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Want a huge load of Mario Galaxy 2 screens? HAVE THEM!


Apr 16
// Jim Sterling
Nintendo has dumped an absurd amount of Super Mario Galaxy 2 screens on our laps today, providing bored Nintendo fans with plenty to gawp at like rudderless guppies. We also have character renders of Mario and his new super p...
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Hell yeah, Cloud Mario!


Apr 16
// Dale North
Just when you thought they couldn't come up with a different type of Mario, Cloud Mario appears. Or floats up. He was included in a collection of screens from Super Mario Galaxy 2 that you'll see a bit later in the day, but w...
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Hot 2D action in Super Mario Galaxy 2, also Toad names


Apr 14
// Dale North
As much as I love Super Mario Galaxy, and as excited as I am about the sequel, I'm all about the plumber moving from left to right in 2D. It's less about nostalgia and more about my desire to partake in simple, polished platf...

Super Mario Galaxy 2: Lighting up & rocking out

Mar 31 // Ben Perlee
Super Mario Galaxy 2 (Wii)Developer: NintendoPublisher: NintendoTo be released: May 23, 2010 Right away, I was initially shown the new hub world of Super Mario Galaxy 2. Contrary to some initial reports, there is in fact a hub world. This ties into the story of the game, which Nintendo is still declining to comment upon. While not exactly the sprawling ship of the first game, this one is in fact a grassy planetoid ship shaped like Mario's head. You'll apparently be unlocking things on this ship as you progress, and the ship changes as you play. However, you must actually travel to the game's levels yourself using the ship, so that's where the level select comes in. It's basically a space version of the Mario overworlds we've played for twenty years, only instead of Mario walking form point to point, he flies this ship. Like I said, power-ups will make up a big element of the game. Returning to Super Mario Galaxy 2 are the Bee Suit, Fire Flower, Invincibility and the Boo Suit, but it looks like the Ice Flower is AWOL, as I could not get a confirmation on its return. Thankfully, for those who remember Mario ice skating and wall jumping up frozen waterfalls, gamers will be flipping switches that will freeze sections of water, such as seen in the "Cosmic Cove Galaxy," a tropical water-themed area. Unfortunately, there's no word on the Spring Mario power-up's return.  Fortunately, Nintendo has much more interesting power-ups in store. Already shown is the Spin Drill, a fantastical device that allows Mario to...drill. Like Nick said, this device is useful for certain boss battles, and certain levels. I was unfortunately not shown the Spin Drill; however, I was shown the next best thing: the Rock Mario power-up. Rock Mario power-up, eh? This one, courtesy of a rock mushroom, outfits Mario with a craggy gray hat that, with a shake of the Wii Remote, causes Mario to roll up into a giant rocky ball and charge forward at great speed. Great for breaking crystals and smashing baddies, Rock Mario is very difficult to control and can easily send you careening to his death. This power-up was shown in the rocky "Boulder Bowl Galaxy," where planetoids take on a muddy and granite appearance, and the end boss is the gigantic and adorable Rollodillo, a cheeky armadillo who has a big blue butt that must be...rammed...with the Rock Mario power-up. Yeah.  That's not all, as Yoshi is able to transform as well. Typically green, with certain fruit he can become a teal, bloated Yoshi capable of flying; an orange Yoshi ready to dash at high speeds; and now a yellow Yoshi. This yellow Yoshi is courtesy of the "Bulb Berry," which is of supreme importance in the "Haunty Halls Galaxy," for example. This "ghost house" has disappearing floors, and when Yoshi eats a Bulb Berry, he glows and makes the floors and walls visible, which reveals the only ways to reach certain stars. Just like in previous previews, Yoshi's tongue is very important, capable of grabbing objects and enemies, as well as swinging from specially placed flower devices. Finally, there were two more levels shown to me purely as examples of Super Mario Galaxy 2's gameplay. "Puzzle Plank Galaxy" is a DIY-themed zone, complete with plenty of falling planks of wood and saws making traversing more difficult. There is even a country-folk remix of classic Mario tunes. In the level "The Puzzling Pictureblock," the primary goal is to butt-stomp a wooden puzzle so that an image is formed of the boss character. Simple, sure, but plenty of fun. The last level I was shown was from the "Honeybloom Galaxy," which was a 2D perspective level where Mario traverses the exterior of a giant cube. Helping out is the bee costume, but new enemies make things problematic, and giant grapes will bounce Mario in a manner that's equally helpful as it is frustrating. A lot of talk has been made about Super Mario Galaxy 2 and its difficulty. I can make it clear here: this game is much harder than previous Mario games. I died on each level at least once, and it looks like this might be a Mario game that really makes gamers struggle. Far from a bad thing, I suspect the game will be much more hardcore than people will initially expect. Other new additions include "Comet Coins" that, with enough collected, will unlock harder challenges in certain galaxies. As well, there are tiny little details that really charmed the pants off of me. For example, the turtle shells that boost Mario through water levels now come with cute little brake lights with the tap of the Z-button. Another was the race-against-the-clock coin collections. These little challenges are pretty damn difficult, but if you succeed, your Wii Remote will clap a loud applause in your success. They're small touches, but they fill the game with the charm we've come to appreciate. Graphically, Super Mario Galaxy 2 holds true to the standard-setting original, as this game is damn sexy. I'm sure there has been some graphical boosts somewhere, but that is not important. Other than Nintendo's limitation to 480p, the game is gorgeous to look at, and like the original, is practically indistinguishable from many titles of the more powerful consoles. Now for the negatives: is Super Mario Galaxy 2 all that fresh? No more so than New Super Mario Bros. Wii was fresh compared to New Super Mario Bros., yet that did nothing to diminish what makes those titles special and worth playing. Is it worth the attention of those who are not major Mario fans? To that question, I might say no. If you somehow didn't like the original, you are certainly not going to change your opinion here. However, if you love the Galaxy series, you would be silly to ignore it this May.
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It would take a lot to top the original Super Mario Galaxy. After all, that game set the standards of what the Wii is capable of doing with both graphics and gameplay. For Nintendo to make a game that was that good from the ...

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Mario Galaxy 2 = High difficulty, accessible controls


Mar 29
// Jim Sterling
Those looking for a challenge in Super Mario Galaxy 2 won't be disappointed, with Shigeru Miyamoto claiming that his game will be more difficult this time around. However, that difficulty is to be offset by an improved, more ...

Back in the saddle with Yoshi in Super Mario Galaxy 2

Feb 24 // Nick Chester
In order to get my Yoshi on as quickly as possible, a Nintendo representative suggested we check out a level called "High Tree Falls." In this stage, Mario uses Yoshi -- found inside of eggs sitting in small nests scattered throughout the worlds -- to climb the winding trail on tree trunks and ascend steep inclines that required a little extra boost from a fruit power-up. This power-up in question was the "Dash Pepper," a spicy fruit that sends Yoshi into a hot-steppin' tizzy. Once eaten, Yoshi "overheats." His entire little dinosaur body turns red, and his wiggly dinosaur legs go into overdrive. This power-up also gives Yoshi a super speed dash ability, leaving a trail of smoke in his dust as he uses the extra step to navigate steep hills previously unclimbable. I had to navigate the over-spiced Yoshi (gone wild from the taste of the hot pepper) up a series of twisted paths, with any obstacle I hit sending me tumbling down to my start. The goal here is to successfully navigate the path to another pepper (and another, and then another), continuing on until the final goal (a star, as in the previous game) is reached. In another level, you'll make Yoshi eat another new type of fruit, the "Blimp Fruit." This does exactly what you'd expect, expanding Yoshi's belly with helium-like air that sends him floating as if he were a hot air balloon. The only control you have over Yoshi is left and right, as the "Blimp Fruit" will take you up, up, up. It's timed, so if you don't navigate the level properly using the fruit, you'll deflate and send Yoshi (and Mario) plummeting towards the ground. A few notes about controlling Yoshi, as things are both familiar and new in Galaxy 2: Yoshi's moves should feel familiar to Mario veterans. They include the butt stomp and the fluttering kick that will give your jumps a little extra air (by simply holding the jump button for a little longer). It's how Yoshi's tongue is being used that's different. Instead of simply directing Yoshi toward a fruit or item and pressing a button, you'll have to hover the on-screen reticle to aim at the target and then press the "B" button on the Wii Remote to extend his tongue. A red circle lets you know you're good to go, and this applies to not only fruit, but also to an enemy or object (like a lever, for instance). It takes a bit of getting used to. As a Yoshi veteran, I wasn't cognizant of where my reticle was, especially in the heat of the action. But after a few levels (and failures), it became second nature, and I was using my Yoshi's tongue like a pro. (That sounded naughtier than I had intended; please believe me when I say that.) This ability can be used in some clever ways as well. In one section, I had used the tongue to capture and hold some Bullet Bills in Yoshi's mouth. I then had to fire them off to shatter a glass sphere that had previously blocked my path. While an easy focus, Yoshi's not the only new ally or power-up Nintendo was showing off. In some areas, you'll encounter a small drill item, which, when held, allows you to tunnel through certain areas of the ground, right through to the other side of the planet. On the planets I had seen, some spots on the ground were marked with a small crater, which usually indicated that drilling through would lead to a previously unobtainable platform or item. One boss, Digga Leg, even required the use of the drill. It was necessary to lure the stomping mechanical beast to a certain point on a small "planet," after which I used the drill to dig through and nail an exposed belly area. When Nintendo revealed Super Mario Galaxy 2 at E3, I had mixed emotions. At first, I was disappointed that Nintendo had decided to revisit the Galaxy formula so soon, presenting what appeared to be an expansion of the original. Even after playing it, I'm not entirely convinced I was playing a game so drastically different that it warrants a "2," as much as it could be called More Super Mario Galaxies.  But let's be realistic -- for anyone who enjoyed the original, More Super Mario Galaxies isn't the worst thing Nintendo could deliver to its fans. And despite feeling familiar, it's obvious there are enough new challenges and clever tricks that should keep fans happy when Super Mario Galaxy 2 ships on May 23. I certainly can't wait to explore more galaxies, especially with a familiar green dino friend by my side.
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For it being the first time it showed Super Mario Galaxy 2 to the press, Nintendo brought a surprising amount of the game to the company's media summit in San Francisco this week. Nearly 10 levels varying in style and di...

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Letter predicts Super Mario Galaxy 16 years ahead of time


Feb 14
// Matthew Razak
I think that any person of a certain age knows it to be a fact that Nintendo Power once had magical powers. The magazine today does not have these powers, it's just a magazine, but back then it was an amazing doorway into the...
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Story will be getting the axe in Super Mario Galaxy 2


Jun 14
// Joseph Leray
You may have heard that Super Mario Galaxy 2 will feature 90% new content, but it won't have 90% new storyline, according to a Wired interview with Mario creator, and SMG2 producer Shigeru Miyamoto. Even though the original S...
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E3 09: Super Mario Galaxy 2 contains 90% all new content


Jun 02
// Nick Chester
Speaking to press in a small private Q&A session this evening, Nintendo visionary Shigeru Miyamoto told us that 90% of the content found in the upcoming Super Mario Galaxy 2 will be brand new. After the development o...
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Game Debate to the Death! No More Heroes VS Super Mario Galaxy


Mar 10
// Tom Fronczak
Last week we saw two Nintendo titans go to combat and the outcome felt just like Kimbo Slice's last fight. Landslides are always more painful when they involve two great competitors, so it was sad to tally these results and s...
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Game Debate to the Death! Zelda: Twilight Princess VS Super Mario Galaxy


Mar 03
// Tom Fronczak
Yes, I know, my headline butchered Twilight Princess's actual game name quite a bit, but there literally wasn't enough room for its formal name to fit. Besides, neither of these two game series need any introduction, so let's...
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Who says you need a Wii? Super Mario Galaxy could have rocked the Super NES


Feb 21
// SRVSLPS
Imitation may be the best flattery, but TechEBlog's vision of how Super Mario Galaxy may have looked on the Super NES (had it been made back then) is an impressive sight to behold, if I say so, myself.While the current versi...
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New York Times calls Halo 3 and Super Mario Galaxy 'unambitious'


Dec 26
// Dale North
In the New York Times' "High Scores for the Games of 2007," the usual suspects like BioShock and Mass Effect were named triumphs of 2007, and even Ratchet & Clank: Tools of Destruction was given some praise. But...
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No surprise: Super Mario Galaxy tears it up at retail


Nov 21
// Nick Chester
As expected, Super Mario Galaxy was a pretty great game. We're pretty sure it could have been an epic disaster, and still sold a ton, so we're not surprised when Nintendo's George Harrison brags about its success. "...
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Super Mario Galaxy replaces Ocarina of Time as highest ranked


Nov 19
// Dale North
According to Game Rankings, Super Mario Galaxy is the highest rated game of all time, overcoming long-time title holder The Legend of Zelda: Ocarina of Time.The recently released Nintendo Wii game has racked up either very hi...
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RetroforceGO! recording way early today, episode 24: Mario retrospective part 2


Nov 18
// Topher Cantler
Welcome, listeners! Here we are again with an ... ugh ... okay, you know what? I'm not going to do that. I seriously just woke up like ten minutes ago and I'm going to need some caffeine before I can get excited about anythin...

Destructoid review: Super Mario Galaxy

Nov 12 // Aaron Linde
Super Mario Galaxy (Wii)Developed by Nintendo EAD TokyoPublished by Nintendo of AmericaReleased on November 12, 2007 I remember thinking while I played through the opening hours of Super Mario Galaxy that Miyamoto and crew were making my job easy. I was having a gas. Zipping from planet to planet, dispatching baddies and collecting crap along the way, having an amazing time -- but as it turns out, this is one of the most difficult reviews I've ever written, and I hope you're all real happy that I'm still awake at six in the morning trying to articulate what I love about this goddamn game. Slap yourself in the face. That's my pay.  Trying to drill down an experience like Super Mario Galaxy to its most essential components seems somehow contrary to its nature as one of the most complete, well-constructed games I've played in recent memory -- it truly is more than the sum of its parts. But since the parts and the discussion thereof is the stuff of reviews, I'm more or less obliged to dig into it rather than take the easy route, mumble "holy shit awesome" and haul my ass to bed. So what is it about Galaxy  that makes it such a compelling, engaging game? Just about everything. If your hyperbolometer just went off the charts, well -- blame EAD Tokyo. Those jerks.In a lot of ways, we've been here before. The game's plot is more or less lifted straight from every previous Mario title ever, gussied up and tweaked to suit Galaxy's interstellar digs. Bowser and a fleet of airships interrupt the otherwise peaceful goings-on in the Mushroom Kingdom (you'd figure they'd form up a military or something by now, wouldn't you?) to nab ol' Princess Peach by cutting a hole in the very earth beneath her castle and whisking her away to the deepest reaches of space. Mario takes after them, meeting a cast of helpful characters along the way and exploring a series of galaxies to collect stars and eventually unlock the path that will lead him to Bowser and a mighty final battle. The common conventions don't end there, but Galaxy's appeal and worth aren't about innovation or reinvigoration of the series with a heady dose of unnecessary gravitas; it's about adopting the successes of previous 3D Mario titles and pushing them to the limit. Super Mario Sunshine wasn't a bad game -- far from it, I'd say. But those of us who yearned for an entire game stocked with the sort of fun packed into those all-too-rare and insanely difficult stages in which Mario ditched the FLUDD in favor of some pure platforming action will find a lot to love about Galaxy. This is platforming bliss, the genre at its finest. Spot-on control of Mario makes an anticipated return, fleshed out and refined to best fit the spherical level designs featured in the game. Mario moves, jumps, maneuvers and attacks with startling accuracy; Galaxy controls so well that it's hard to imagine anybody, veteran gamers or Wii-era newbies, having trouble getting the hang of things. Galaxy also has the honor of being one of the few games developed specifically for the Wii that actually makes damn fine use of the controller without feeling forced or tacked-on. Pointer action is limited strictly to menu navigation and collecting star bits by hovering over them anywhere on the screen with the cursor, which can be used to knock away approaching enemies in a point-and-shoot fashion. Mario's trademark spin, his primary and most useful attack in Galaxy, is performed by shaking the Wii remote. There are a couple of levels that make further use of the Wiimote, but these tend to be extremely few and far between and serve as clever diversions as opposed to shoehorned Wii shenanigans so often observed in the platform's exclusive titles. Having established that, what makes the control really shine is the fantastic (and at times, utterly insane) level design, most often structured in the above-mentioned spherical orientation. The emphasis on gravity provides ample opportunity for Nintendo to screw with your expectations and create some truly inspired moments in gameplay with creative twists, turns, traps and tasks to keep you busy. One star in the Toy Time Galaxy, for example, requires that the player scale a massive Mecha-Bowser and dismantle the robot as you move up its body. The game is chock full of "holy crap!" moments like this, and a consistent "wow" factor presses you ever onward rather than lulling between set piece battles or encounters.  The combination of these new and unusual schemes of gameplay alongside the now-standard control makes for some of the most compelling platforming action yet available. The game is challenging -- particularly in later stages -- but never unfairly so, though you can expect to lose a number of lives (no biggie, though; the game deals out 1UPs by the truckload). With 120 stars to find and a massive variety of stages in which to hunt 'em down, you can bet that newbies and seasoned vets alike will find a lot to love in Galaxy. Maybe it's Nintendo's keen eye for a cute, colorful game, but despite the Wii's limitations as a not-quite-powerhouse in the graphics department, Super Mario Galaxy is one of the most beautiful games I've seen in years. The enemies are extremely well designed, the animations are fluid, and the environments (particularly some of the deep space vistas) are simply gorgeous. But one of the biggest aesthetic surprises in Galaxy is the music, which stands as the best in the series -- really epic orchestral tunes built to match the scale of the game.  What details detract from the experience are minor, but worth noting in that damn near perfect but not quite sort of way. The camera, though very much cleaned up and refined versus previous installments of the 3D Mario titles, still has a couple of issues, namely in the areas in which camera control is scripted to focus on the action. While it's a godsend to not have to worry about camera orientation in these areas and focus instead on precision platforming, you're often put a little bit too close to the action and can't get a good grasp on what's very nearly ahead of you. The various suits are a welcome addition to the game and shake things up similar to those found in SMB3, but Spring Mario -- though graciously uncommon in appearance -- serves as a jarring break in an otherwise excellent control scheme. The others are so well implemented that it feels as though Galaxy could've done without the spring suit altogether and not missed a beat. This is the first game on the Wii that I can recommend without hesitation to gamers of any stock, from any background -- a truly must-own title. In creating Super Mario Galaxy, Nintendo had the unfortunate task of besting itself at what it does best: platforming. To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in Mario 64 that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created. Score: 9.6  
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Given the hour, I'm assuming that a lot of you are likely waking up to this review. Perhaps some of you have fancies of Nintendo's latest flagship title Super Mario Galaxy dancing in your heads, holdovers from the dreams cult...







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