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Suda51

No More Heroes photo
No More Heroes

Suda51: No More Heroes almost ended with Travis Touchdown's death


Sylvia nearly did him in
Mar 03
// Ben Davis
Edge recently interviewed Goichi "Suda51" Suda about the making of No More Heroes, which was coincidentally timed quite nicely with my own article about the game a few days ago. The interview covered Suda51's inspirations for...
Let it Die photo
Let it Die

Grasshopper's PS4 Let it Die trailer


Strangle naked men
Sep 01
// Steven Hansen
The next game from Grasshopper and Suda 51, Let it Die, left a lot of questions unanswered at E3 this year. And I miss Lily Bergamo, which I was more excited about. This TGS trailer offers a frenetic, but more concrete look at the free-to-play PS4 game, which is sort of positioning itself as a multiplayer Manhunt. A lot of strangulation of dudes in their underwear.  
Grasshopper's new thing photo
Grasshopper's new thing

Suda51's PS4 exclusive Let it Die: Free to play, coming 2015


Some more details and a lot of things still unclear
Jun 10
// Steven Hansen
Last night, Sony announced the survival-themed Let it Die from Suda51's Grasshopper Manufacture. As has been the case with recent Grasshopper titles, Suda is serving as executive director, not main game director, though he i...

Killer is Dead photo
Killer is Dead

Check out Killer is Dead's PC specs


I finally found a header after sifting through a thousand Jessica Nigri photos
May 02
// Brittany Vincent
Killer is Dead is coming to Steam on May 23, so ready your PC for some hot Suda51 action. As disappointing as Killer is Dead was overall (this coming from a massive fan of Suda's other games) I'd probably be down to purchase ...
New Suda game trademarked photo
New Suda game trademarked

Grasshopper's Lily Bergamo trademarked in North America


Lily Ber-GIMME!
Oct 07
// Steven Hansen
We learned about Lily Bergamo, a new game from Suda51 and Grasshopper Manufacture, last month when Suda51 took the stage at a Sony press conference in Japan. The team hopes to have the PS4 game playable by next TGS and relea...

Review: Killer is Dead

Aug 27 // Chris Carter
Killer is Dead (PlayStation 3, Xbox 360 [reviewed])Developer: Grasshopper ManufacturePublisher: XSEED Games (NA) / Deep Silver (EU)Released: August 27, 2013 (NA) / August 30, 2013 (EU)MSRP: $59.99  In Killer is Dead's not-so-distant future, travel to the moon is readily available, cybernetic augmentations are commonplace, and monsters, demons, and those who seek to control the occult run rampant. The core conflict centers around an organization named the Bryan Execution firm who will kill anyone for a price, and a mysterious man on the moon named David -- a villain with a golden codpiece that would make David Bowie green with envy. It kind of just goes from there, often taking a few detours before veering back on course to the Mondo vs. David-centric tale. While this seems like a solid-gold setup, the mixture of all of the aforementioned themes on top of the assassin storyline, Mondo's internal struggle and past, and the James Bond-esque elements of an international man of mystery traveling the world result in a rather jumbled mess. Characters plant the seeds of intrigue, but never truly follow through, instead relegating themselves to a more ancillary role to Mondo's internal struggle. It wouldn't be a major issue if Mondo himself were a compelling character, but he's really not. All of this crescendos into a twist that isn't terribly exciting, a final level that plays out exactly like a previous stage in the game (but with a new enemy layout), and a conclusion that operates just as you'd expect. Unlike Suda's past work which really stands on its own, Killer is Dead almost requires a sequel just to flesh out the cast and make Mondo a bit more interesting. Whereas Shadows of the Damned or Lollipop would bust out the occasional Evil Dead or Ghostbusters reference here and there, Killer is Dead is more of an indirect homage, and it doesn't have quite the same endearing feel. It's not like Suda should be forced to constantly bust out reference after reference, but without any sense of intrigue, the "dark" thematic elements lose their luster. Thankfully, Mondo's combat capabilities make all of the above issues less of a deal-breaker, as it's one of Suda's best action achievements yet. At first, you'll only be able to use regular attacks, and you may feel disappointed in the mash-heavy feel of the game combined with the poor early enemy AI. But shortly into the game you'll earn the ability to guard break with your cybernetic arm, block, dodge, heal, morph your arm into a drill and arm cannon, and so on. Mondo may have the ability to block lesser attacks, but the vast majority of the time you're going to want to go for the more rewarding dodge ability. Dodging enacts a time-slowing effect similar to Bayonetta's Witch Time, allowing you to let loose for a few seconds by mashing the attack button. You can customize Mondo with in-game currency similar to the classic Devil May Cry series, granting him new moves and abilities. A "blood" meter functions similar to an MP gauge, and allows you to heal, use abilities, and also doubles as your sub-weapon ammo. You'll also be able to execute enemies while maintaining a high combo, which lets you choose which power-up you want to extract upon killing each enemy. On higher difficulty levels, all of these concepts must be used with surgical precision to get through some of the tougher areas, which can feel extremely rewarding. To be clear, combat isn't really that deep as attacks are primarily focused around one button and dodging, but it's fun all the same. You'll put these abilities to good use against the "Wires," -- the demon-like creatures that fill up the vast majority of the game's stages. Wires can vary from unarmored simpletons that can have their head blown clean off with one shot of your arm cannon, to ninjas and samurai, to giant armored ogres that must be decapitated. They get the job done in terms of offering up strategic diversity, but the designs themselves feel a bit too similar, to the point where you'll get sick of them about halfway through.The game's humanoid combat sessions are by far its best work, but sadly, the truly memorable fights are few and far between. Unlike No More Heroes, which has you constantly excited to find out who the newest assassination target is, Killer is Dead rarely feels that compelling. The tenuous "contract" setup strings together disjointed missions, many of which feature some of the exact same layouts within themselves, and generic Wires to beat up on. Additionally, a select few levels are mere minutes long, and spring you into combat with foes that aren't introduced, explained, or contextually relevant -- and irrelevant in the fun, comedic sort of way. In short, the mission structure isn't edited or planned particularly well. While Killer is Dead may not push the current generation of consoles visually, I'm a huge fan of the style itself. There's an almost ghastly, mystical element to the art design, often times accented with motion blurs, buckets of blood, and smooth, neon colors. While the characters themselves aren't usually interesting, their designs are unique and memorable. The musical arrangement is similarly excellent, and offers up a solid mix of rock and jazzy tunes that were stuck in my head hours afterwards. As you're playing through the story, "Gigolo Missions" occasionally appear on the level-select screen. To be blunt, you're basically going on virtual dates with the women Mondo encounters during his travels, and they operate similarly to the creepy camera levels in Metal Gear Solid: VR Missions. They're super easy, as all you have to do is stare into your date's eyes while they're watching, look elsewhere when they're not, and give them presents occasionally. The scenes themselves aren't explicit and don't show "the act," but some people may have a problem with the voyeuristic nature of them. While they are technically optional, they grant you huge bonuses like most of your sub-weapons, so it's in your best interest to do them. If you mess up and stare at them too often while they're watching, your date might spill coffee on your dick. No pressure. As a typical action game, Killer is Dead will last you anywhere from 5-10 hours, depending on how often you die and how many side missions you do (of which there are a fair amount). After you're finished with the very last mission you'll be able to go back and replay every level at will on any difficulty level -- including the new Very Hard mode -- which is a nice touch. If you're an action veteran you will want to start on Hard right away, as I only died three times during the course of the Normal campaign. In the end, you're left with a slightly quirky Japanese action game that felt like it could have come from any number of developers. The action isn't truly technical but it works, and the cast and narrative don't have that Suda quality charm, but they're interesting enough to compel you to keep playing. If you're a pure action fan, this is just another game to eat up -- for everyone else, there's not a whole lot for you to enjoy in Killer is Dead.
Killer is Dead reviewed! photo
Not quite mondo enough
What do an assassin with multiple personality disorder, an otaku warrior, a foul-mouthed demon hunter, and a chainsaw-wielding cheerleader have in common? Why they're all creations from the legendary Suda 51 of course! For qu...

Suda51 x Katsuhiro Otomo photo
Suda51 x Katsuhiro Otomo

Ranko Tsukigime’s Longest Day's short debut trailer


Collaboration between Suda 51 and Akira-creator Katsuhiro Otomo gets a trailer I don't understand, but enjoy
Jul 16
// Steven Hansen
I guess when the man who created the seminal Akira, Katsuhiro Otomo, says, "I'd like to throw my weight behind a videogame," only good things can happen. As reported last week, Ranko Tsukigime’s Longest Day will serve ...
Suda51 x Katsuhiro Otomo photo
Suda51 x Katsuhiro Otomo

Suda51 teams with Akira creator on new PS3 game


Woooooooooaaaaaaaaaaaaaaaaaaaaaaaahhhh
Jul 10
// Steven Hansen
Grasshopper's Suda51 (Killer7, Killer is Dead) is working with Namco Bandai on PS3 side-scroller Ranko Tsukigime’s Longest Day, according to Siliconera. Ranko Tsukigime’s Longest Day will serve as the concluding p...
 photo

Star Wars: Battlefront, Ellen Page, & Sexy Suda51


The Destructoid Show has a visit from Uncle Sessler
Jun 25
// Max Scoville
DICE is as excited about Star Wars: Battlefront as you are, Ellen Page is pissed about Ellie in The Last Of Us looking like her, Saints Row IV is too explicit for Australia, and Suda51 gives his stance on sexuality in Killer Is Dead. Adam Sessler fills in for Tara, and we talk about his fun panel with Jim Sterling, and how I'm a suicidal Pikachu.
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Killer is Dead boss fight & Gigolo missions get shown off


Tiger tiger tiger!
May 31
// Hamza CTZ Aziz
Finally, a good look at Killer is Dead's gameplay. The first video here shows off some of the fighting mechanics with your sword and robotic gun arm. Plus we also get to see a boss fight against Hamadayama that starts off wi...
 photo

You will fight a tiger in Killer is Dead


And robot samurais too
May 23
// Hamza CTZ Aziz
The latest barrage of screens for Killer is Dead focuses on two of the bosses you'll encounter in the game. First there's Hamadayama, who rides around on a freaking tiger. Yes, a tiger. How badass is that? Then there's Samura...
Suda51 photo
Suda51

Low sales? Suda51 points to publisher barriers


Believes new home at GungHo will help
May 03
// Jordan Devore
While sales of Suda51's games aren't always where publishers would like them to be, if there's one thing to be said, it's that those who do play the designer's titles sure are passionate about them. Speaking to GamesIndustry ...
Killer Is Dead photo
Killer Is Dead

Shove these Killer Is Dead screens down your throat


Zappa, Mondo Zappa
Apr 17
// Hamza CTZ Aziz
Last night we showed you Killer Is Dead's pervy Gigolo missions. A nice little diversion from all the killing you will be doing. Yes, there's killing! So much killing! So much blood! Just look at all these screenshots in our ...
 photo
The Destructoid Show can see through your clothes
Hello boys and girls, here's today's Destructoid Show for you to rub your dirty little eyeballs all over. Mmmm. Yes, just like that. Bethesda is done with Skyrim, and they've now begun teasing their next exciting mystery pro...

Killer is Dead photo
Killer is Dead

Killer Is Dead's pervy Gigolo missions get detailed


See through women's clothing with special glasses
Apr 16
// Hamza CTZ Aziz
Suda51 teased us Killer Is Dead's Gigolo mode not too long ago, and now we have some more info on just how you'll be pleasing the ladies thanks to Siliconera. One Gigolo missions sees main hero Mondo Zappa trying to seduce Na...

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