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Suda 51

Obscure Video Games: Michigan: Report from Hell

Oct 24 // Obscure Video Games
You also get points for camera activity. These are separated into three categories: suspense, immoral, and erotic. For suspense, an example would be finding a dead body. An immoral activity would be filming a reporter getting killed. When stumbling upon a pornography stash, you'll receive erotic points (along with the sound of a woman moaning). The depth of the game comes not only from the points system, but also your news team itself. If you let a reporter die, then a new reporter has to take their place. They all look different and have different names and personalities. So, depending on who lives or dies (and when they die), you can experience different events, explore new areas and hear distinct dialog on multiple playthroughs. Your sound man Brisco can't die during the game, as he mostly seems to be around for comic relief. However, if you pay attention you can occasionally get some helpful advice from the man. I know I may sound overwhelmingly positive about Michigan so far, but it definitely has some issues. For one, the dialog is ridiculously bad, and goes on for far too long. I actually enjoy the campy conversations, but they're not for everyone. Ironically, despite all the dialog, there actually isn't much of a plot or story revealed here; and a lot of obvious questions go unanswered. The graphics are serviceable, but don't expect Silent Hill 2 quality. The puzzles aren't exactly brilliant either and mostly just involve finding keys. Also, as I mentioned before, you don't even get to actually perform the combat yourself; telling your reporter to shoot a gun for you isn't really that fun. So if you're an old-school survival horror fan looking for something a little weird and different, then Michigan may be up your alley. However, you should probably first watch the video below just to make sure you can stomach it. Be warned, my emulator runs a bit slow -- which has the delightful effect of making everyone sound severely inebriated. You may want to have a few drinks yourself before playing it. [embed]316273:60786:0[/embed]
Obscure Video Games photo
Hell is other people
On its surface, Michigan doesn't appear to stand out from the crowd of survival horror games that infested the PlayStation 2. A mysterious virus is turning everybody into monsters and you have to fight to stay alive. However,...

Review: Short Peace: Ranko Tsukigime's Longest Day

Oct 13 // Kyle MacGregor
Short Peace: Ranko Tsukigime's Longest Day (PS3)Developer: Crispy's, Grasshopper ManufacturePublisher: Bandai NamcoReleased: September 30, 2014MSRP: $39.99 Ranko Tsukigime is just a typical high school girl, you know, apart from the fact she moonlights as an assassin. There's also the tiny detail of her living in an elaborate series of shipping containers strewn about an automated parking garage. Oh, and she's plotting to avenge her late mother by killing her dear old dad. And that's really just the part of the story that makes sense. The narrative has an intriguing premise, but quickly devolves into an overblown pastiche of Japanese pop culture, one less interested in telling a coherent tale than paying homage to a wide variety of contemporary media. It punctuates gameplay segments with cutscenes that constantly shift in both animation style and tone, coalescing into a disconcerting mess that serves to impart confusion more so than anything. However, even in its most absurd moments, Ranko Tsukigime's Longest Day is grounded in a pretty straightforward platforming experience. Literally. It's all about running and jumping and sliding. The game impels you to hurtle toward the finish line, lest risk seeing our eponymous heroine get killed by the enigmatic forces that pursue her. [embed]282079:55938:0[/embed] Ranko Tsukigime's Longest Day is essentially a game of tag, and the objective is not to get caught. It can be a challenge, though, as you will need to traverse a variety of obstacle courses where a few small missteps can spell death. There's an ever-present stalker snipping at Ranko's heels just waiting for you to slip up so it can close the distance and pounce on her. Luckily, Ranko is equipped with a gun to help keep her attackers at bay. A single shot will give you some breathing room, momentarily stunning the malevolent spirits or giant Pomeranian (yes, really) in the rear-view mirror long enough to build some momentum. Ammunition is limited, though, and the only way to replenish it is by slashing lesser enemies to ribbons. Eliminating these potential speed bumps also has the added bonus of creating eye-catching explosions of color. The developers attempt to shake up the experience by scattering collectibles throughout the levels, inviting players to risk death for a chance to unlock character art and new costumes. There's also a few boss fights to buoy the standard levels, including a a shoot-'em-up duel with a dragon and an retro-inspired fight against an army luchadores.  You'll see everything Ranko Tsukugime's Longest Day has to offer within the space of an hour, making the game a poor value proposition. Even considering its arcade-like nature and the fact it comes tethered with the Short Peace films, it's a hard sell. It's tough to envision many folks getting their money's worth or recommend this over picking up the movies on Blu-ray. Ranko Tsukugime's Longest Day is a vibrant, scatterbrained thing that seems far more intent on creating a spectacle than a compelling story or gameplay experience. It's bizarre and abstract, even by Grasshopper Manufacture standards, and still winds up feeling lackluster. It doesn't have many glaring faults, but there just aren't a lot of reasons to fall in love with the game either.
Short Peace game reviewed photo
Colorfully drab
The Short Peace project was born out a desire to unite some of Japan's most talented artists and tell stories about the country's past, present, and a possible future. The result is a lovely bouquet of action, romance, and so...

Suda 51 photo
Suda 51

Short Peace omnibus hits the Americas next week

Ranko Tsukigime's Longest Day finally arrives Tuesday!
Sep 27
// Kyle MacGregor
Short Peace arrives in the Americas on September 30, Bandai Namco has announced. The anthology features four animated shorts headlined by Akira creator Katsuhiro Otomo, and Ranko Tsukigime's Longest Day, a side-scrolling action game from Suda 51 and Tokyo Jungle studio Crispy's. It will be available on PlayStation 3 exclusively as a downloadable package.
Suda51 photo

Suda51's Lily Bergamo was cancelled, turned into Let it Die

Grasshopper's change in studio vision resulted in total redesign
Jun 11
// Alessandro Fillari
During the Sony E3 press conference, we got the chance to check out Suda51's new free-to-play survival horror title Let it Die. As Grasshopper Manufacture's first F2P title, it seemed to be a bit of a departure for them. Howe...

Let it Die photo
Whisper words of wisdom?
Suda 51 is infamous for games featuring ultraviolence and kooky psychological storylines. Though his games have become a bit more easily digestible over time, he still commands a lot of attention when he attaches his name to...

Liberation Maiden Sin photo
Liberation Maiden Sin

Liberation Maiden Sin gets shiny new opener for Vita

...just to torture you
Jun 01
// Kyle MacGregor
Liberation Maiden Sin probably isn't ever getting localized, but we can always hope. The visual novel based on Grasshopper Manufacture's Nintendo 3DS shooter is definitely coming to PlayStation Vita, though. That's happening in Japan this summer. And the folks at Mages have put together a new opening cinematic for the game. So watch that and weep softly.
Liberation Maiden Sin photo
Liberation Maiden Sin

Liberation Maiden Sin coming to PS Vita this July*

*Only in Japan, of course
May 04
// Kyle MacGregor
Teenage president and mecha pilot Shoko Ozora is returning to her portable roots with a PlayStation Vita port of Liberation Maiden Sin. Initially released on PS3 last December, the visual novel follow-up to Grasshopper Manufacture's Nintendo 3DS shooter makes a second pass on its attack run on July 31. Of course, this all applies solely to Japan. Because we can't have nice things.

Ranko Tsukigime's Longest Day: A confusing mess of things I like

Apr 22 // Steven Hansen
Ranko Tsukigime's Longest Day (PlayStation 3)Developers: Crispy'sPublisher: Bandai NamcoRelease: Spring 2014 (NA) Each of the four shorts in Short Peace are set in a particular part of Japanese history. It was a clever transmedia stroke by Akira's Katsuhiro Otomo to have the concluding piece, which is meant to represent modern Japan, be a videogame. Videogames are big in Japan, after all. And so this weird project began, with Suda 51 tapped to write the scenario. It was "the only way that we could compete with the four other movies," Crispy's Yohei Kataoka explained through a translator, possibly not joking. Kataoka handled the overall direction of the project, using the collaboration to bring Suda's story to life. And it's a weird one. There is a game under those colorful, screen filling graffiti effects that explode like you're taking a baseball bat to light bulbs. [embed]273534:53508:0[/embed] The game opens to Ranko and her school friends. The stylized 3D models move against some gorgeous backdrops that look like hand painted anime backgrounds. Ranko gets out of karaoke despite one friends' insistence. The other stumbles over her words and trips a lot. Ranko makes it home to an automated parking garage, walking between the shipping containers that make up her neat living space, and we're treated to an exposition dump while Ranko changes clothes (uh, tastefully and obscurely) and prepares to work on killing her father, the parking garage magnate, to avenge her mother. Then the game opens to a bad tutorial that writes out letters, like "square" in "press square," and puts these directions at the bottom of the screen, generally making it hard to learn and play at the same time. Not that's there is anything too outlandish to learn. Run, jump, sword, gun. The latter is mostly used for shooting behind you at the wall of gropey arms that chase you through levels. You can also shoot forward, but I found the sword more useful for that.  It's not an endless runner. You can stop. Sit for too long and the hands get you though. There are also frequent branching paths which likely differ in their efficiency, but I did run into what appeared to be a collectible or power up or two. The crazy spinning laser is fun. It's all about running, jumping, sliding down inclines, wall jumping. Typical platforming trappings, but with weird polygonal enemies that almost seem as obscured in screenshots as they do in frenetic fast motion, especially when you kill one thing and an explosion of colors takes over the screen (and kills most of the things next to it). The end of levels gives you your time and kill count, but nothing in the way of ranks. The abstractly put together levels, which feel like random geometry, are actually representations of story-based settings; for example, one level is apparently a bank and you are running towards the vault at the end. I'm actually still not sure what's going on. I mean, I understand the plot. The rest of the game is just so weirdly abstract. There's a giant, evil Pomeranian. But I'm excited to play more. Every time I died I was itching to have another go at it.
Longest Day photo
Ranko Tsuki-gimme a release date, Namco
I finally got to play Ranko Tsukigime's Longest Day last week. The lovechild of Suda 51, Tokyo Jungle director Yohei Kataoka, Silent Hill sound director Akira Yamaoka, and a bunch of other Japanese development talent, I've fo...

Suda 51 photo
Suda 51

Ranko Tsukigime's Longest Day out now in Europe

Enjoy the sexy launch trailer!
Apr 20
// Kyle MacGregor
Ranko Tsukigime's Longest Day arrived in Europe over the weekend. Developed by Tokyo Jungle studio Crispy's and Grasshopper Manufacture, the PlayStation 3 title serves as the final installment to anime legend Katsuhiro ...
Lollipop Chainsaw sales photo
Lollipop Chainsaw sales

Lollipop Chainsaw surpasses one million sales

Congrats, Grasshopper Manufacture!
Mar 08
// Kyle MacGregor
Worldwide sales of Lollipop Chainsaw have crossed the million mark, Grasshopper Manufacture has announced. The milestone took nearly two years to reach, following the saccharine zombie game's launch in June 2012. That may not...

Namco teases Suda 51, Akira creator's new project

Check out trailers for a couple of Short Peace anthology's animated shorts
Mar 02
// Kyle MacGregor
Akira creator Katsuhiro Otomo's Short Peace anthology is on its way to PlayStation 3 in North America, Europe, and Australasia this spring, courtesy of Namco Bandai. In addition to Ranko Tsukigime's Longest Day, a sides...
Suda 51 photo
Suda 51

Ranko Tsukigime's Longest Day heads west this spring

Feb 01
// Kyle MacGregor
Amazing news, everyone! Namco Bandai has announced plans to localize Ranko Tsukigime's Longest Day for PlayStation 3 in the Americas, Europe, and Australasia this spring. The side-scroller is the fifth and final installment ...
Suda 51 photo
Suda 51

Ranko Tsukigimeís Longest Day out now in Japan for PS3

Cool eye patch, girl.
Jan 16
// Kyle MacGregor
The stunning fifth and final episode of Akira creator Katsuhiro Otomo's Short Peace anthology made its debut on PlayStation 3 in Japan today. I'm all kinds of jealous right now. A sidescrolling action game, Ranko Tsukigi...
Best game photo
Best game

Ranko Tsukigimeís Longest Day has a giant evil Pomeranian

Also, teddy bears with luchador masks.
Dec 19
// Steven Hansen
Ranko Tsukigime’s Longest Day will serve as the concluding piece to Short Peace, a four-part animated anthology from Akira creator Katsuhiro Otomo. I need to see this film so badly. Just look at the art in those traile...

Contest: Win a copy of Killer is Dead signed by Suda 51!

Dec 19 // mrandydixon
Note: The prizes will be shipped directly from our friends at XSEED in early 2014.
Killer is Dead contest photo
Five copies up for grabs
[Update: Contest over! Winners are Morty, Genki-JAM, GoofierBrute, ObsidianSpire, and rainbowWaterfall!] What a day! First, we brought you an exclusive interview with Suda 51 detailing his favorite moments in Killer is Dead, ...

Exclusive: Suda 51's top 7 Killer is Dead moments

Dec 19 // Jonathan Holmes
#7 Episode 01 The New Executioner Mondo flirting with Natalia in a bathroom, teamwork among the members of Bryan’s Execution Office, the former executioner Damon… This scene is the true start of the seductive and mysterious story this game has to tell. #6 Episode 51 Sebastian’s Transformation Like the Dragon Ball series, this scene completely ignores all concepts of time and space for comedic effect. You might find yourself thinking, “How the hell long is this table?!” or “How long is Mondo going to keep running?!” I also really like that Sebastian speaks with a British accent in the English version as we wanted to give him that little extra bit of authenticity. #5 Episode 09 The Request from Area 151 This is the funniest/most comical briefing scene in the game. You’ll see proof positive that Bryan stays true to his motto of never refusing any execution requests, no matter who his clients and targets may be. I’ll let you in on a little secret, too – this was inspired by a particular scene from a certain base in a certain sentai (Power Rangers-style) series… #4 Episode 08 Mondo’s Dream This is the scene where Mondo’s mother is shown being killed over and over again, and players are given their first clues (via the dinner table) that David is actually Mondo’s brother. Even though the game is rather complicated all the way through, you’ll get some hints in this episode that might help you find answers to some of the mysteries you’ve encountered, such as the scene where Mondo gets his arm cut off and is taken to Bryan’s office. #3 Episode 12 Battle with David By hiring and motion-capturing real actors who specialize in staged sword fighting, I tried really hard to make this long action scene as flashy and appealing as possible. Although Killer is Dead is a game full of action, this is the pinnacle in terms of action cinematics. #2 Episode 07 Hamada-Yama’s Hara-kiri Hamada-Yama and Mondo both work in the shadows of the world. At the end of their battle, they understand and respect one another, and the final scene where Mondo helps him commit hara-kiri as an executioner is practically overflowing with idealized aesthetics and themes of masculinity. #1 Episode 12 Dealing the Final Blow to David After winning his fierce battle against David, Mondo strikes the finishing blow. As Mondo sentences his brother to death, he says, “You talk too much.” This is the scene where it’s clear that Mondo understands everything there is to know about his bloodstained job.
Killer is Dead photo
Just in time for the holidays
Killer is Dead was a day one purchase for me, though from what I hear from my peers, a lot of consumers didn't have the confidence to pick it up upon initial release. With the gift giving holidays just around the corner, and ...

Suda51 photo

Suda51: The games matter, not the platform

Quirky game developer offers clarity and praises indie games
Nov 18
// Alessandro Fillari
In this hurricane of emotions and hype during the release of the next-gen consoles, it's easy to get caught up in fandom and want to stick with what you know most. Because of this, Suda51 spoke his mind about the current situ...
Suda 51 photo
Suda 51

Liberation Maiden Sin opening cinematic is enticing

What a rush!
Oct 06
// Kyle MacGregor
Liberation Maiden Sin is all kinds of pretty. The follow-up to Grasshopper Manufacture's Nintendo 3DS shoot-'em-up is ascending to Japan on December 5 for PlayStation 3. Until then, check out the visual novel's exhilarating opening cinematic featuring music from Marina Nakamura.

Juliet Starling gets lollipopping figurine

Get it? Cause Lollipop Chainsaw
Sep 27
// Hamza CTZ Aziz
Either I totally missed it, or it's really about time someone made a Juliet Starling figurine. The chainsaw wielding hero from Lollipop Chainsaw will be getting a 1/8 scale figure, and is available for pre-order right now. Th...
Grasshopper Manufacture photo
Grasshopper Manufacture

Ranko Tsukigimeís Longest Day hits PS3 in Japanuary

Ring in the New Year with a new Grasshopper game
Sep 19
// Kyle MacGregor
Grasshopper Manufacture's next project is leaping to PlayStation 3 on January 16, 2014 in Japan. The fifth and final chapter of legendary Akira creator Katsuhiro Otomo's Short Peace anthology, Ranko Tsukigime’s Lon...
Liberation Maiden Sin photo
Liberation Maiden Sin

Liberation Maiden Sin looks gorgeous in latest trailer

Soaring to Japan on December 5
Sep 14
// Kyle MacGregor
Liberation Maiden Sin is unfairly pretty. The follow-up to Grasshopper Manufacture's Nintendo 3DS shoot-'em-up is descending on Japan come December 5. Unfortunately, it's a visual novel, which all but ensures the PlayStation 3 exclusive won't see a release on Western shores.
Lily Bergamo photo
Lily Bergamo

Do want: PS4 title Lily Bergamo is the newest from Suda51

New game from Grasshopper Manufacture
Sep 09
// Steven Hansen
Killer is Dead's Suda51 took the stage at Sony's press conference in Japan to announce a new PS4 game, Lily Bergamo. It's apparently an action game -- "extreme action" and "supreme action" -- but little was shown outside...

Killer is Disappointed: Gigolo missions & token weirdism

Aug 27 // Steven Hansen
To recap: in Killer is Dead’s Gigolo missions you go on “dates” with various women, ogle them until you have enough guts to give them gifts, and then give them gifts until you win and you two have sex. It’s creepy (the women's measurements are on the mission screen), but it’s also mechanically broken, vapid, and irredeemably boring. I’m no prude. I like sexy things. This is masturbatory vapidity. The women you are “seducing” repeat the same lines of random dialogue slavishly as they sway in their seats. You stare at their tits while they aren’t looking. That’s it. It’s really, really boring. You’re invited to repeat the missions multiple times for slightly steamier softcore sex scenes and more in-game rewards. When you get the glasses that let you see their lingerie (and tell you what gifts they want), it’s a godsend not because you can see their lacey fashionwear, but because it lets Mondo’s “guts” fill quicker and lets you finish the missions faster. If I didn’t get a code for the glasses -- though they are otherwise acquired later in the game -- I wouldn’t have put up with the missions, which would have meant missing out on the alternate weapons for Mondo’s crazy gun arm. The Gigolo missions are not engaging. Not even a little bit. There are amateur erotic Flash games with more complex systems and backs of shampoo bottles more erotic and arousing. The problem, beyond the sexism, is that something so plainly banal and vacuous made it into the game at all. Killer is Dead is supposed to be weird and crazy, right? It’s a Suda51 game! (He is the writer and executive director, but not the actual game director.) The Gigolo missions start making me see other parts of the game in a different light. A fitting successor to Killer7 this is not. I was a bit disappointed that Lollipop Chainsaw wasn’t really weird. I liked it okay. It had some heart, some solid writing, but it wasn’t weird. Things have gotten less surreal since Killer7 and Killer is Dead, touted as a spiritual successor, feels torn between two paths. Sometimes it is delightfully bizarre, as with David, the self-styled ruler of the moon whose rippling muscles, pert butt cheeks, and golden codpiece still linger in my mind. Sometimes it feels a much more manufactured, “Internet weird” or “mainstream weird;” maybe "teenager on Tumblr weird." It’s a bit hard to class, so to use an example from the game, sometimes it’s, “LOL WTF TALKING UNICORN!” weird, which feels soulless and pointless. Which is ironic, because it’s a unicorn. While running about in Killer7’s surrealist setting you would occasionally stumble upon ghosts Travis and Iwazaru who would both aid you in puzzle solving and offer up puzzling, thought provoking, batshit insane lines of dialogue. In Killer is Dead’s stages, you can find the hidden Scarlett, a buxom nurse that looks colorfully out of place like an aesthetic holdover from Lollipop Chainsaw. She expresses surprise that you found her, unlocks a challenge mission, and leaves. She is not a character. She is an unlock. A very videogame-y thing dressed up as a sexy nurse because reasons. Banality like this starts to expose the biggest flaw of Killer is Dead, which is that its story and characters are all half told. There are kernels of interesting things at play, but the disjointed episodic nature struggles to come together in a satisfying way. It’s not that the ludicrous plot is unexplained and thus unsatisfying. It’s that the story tries to tie everything together with a blatantly telegraphed twist through dream sequences, which is rather emblematic of the mediocre narrative. I mean, one of the first missions takes place in an Alice in Wonderland world. Talk about passé and overdone! It’s ordinariness hiding behind a façade of quirkiness and insanity. Neither its plot nor it characters help. Whereas the manic, red-cheeked schoolgirl that lives with Mondo and helps him out could’ve been an endearing companion, she’s instead an empty trope novelty that takes on uninteresting plot significance late in the game. Good art and good voice acting are kind of just wasted. Bryan, Mondo’s boss, is never as cool or as interesting as a half cyborg with an infectious laugh wearing a Hawaiian shirt should be. Again, it’s style over substance, albeit a nice style. When you start to see token “weirdness,” like a random talking unicorn/dues ex machina, with no depth or mystery to perpetuate it, the allure fades quickly. The Gigolo missions are the start of things unraveling and you realize it’s just choppy, bad storytelling at play here with poorly written, empty characters featuring little more depth than the women in the Gigolo missions. Suddenly, the level wherein you have to fight a train (awesome!) takes on a different hue. Mondo and Bryan going back and forth about how trains, mechanics, and engineering are “a man’s passion” and “no place” for women loses any sense of quizzical irony that the scene could be read with. Instead, it reads like uncomfortable sexism delivered straight-faced. You can’t exactly divorce the Gigolo missions from everything else; you can’t just say, “oh, the game is great if you ignore the facile and creepy perv-em-up side missions" because they're so egregious that they start to inform on the rest of the game. It’s a little like Final Fantasy developers upping Lightning’s bust size, matter-of-factly discussing the new jiggle physics, and explaining the best method to view jiggling side boob. These things bleed into the overall tenor of a project. Killer is Dead is not near Killer7 levels of autership and surrealism. Whatever vestige of that is left has had a trashier and boringly ordinary “guilty-pleasure” experience medically stapled onto it. I like Killer is Dead a lot. I think it’s a good action game that I’m still having fun playing. It still has some great moments (particularly in its boss fights) and some oddities (like walking on the moon in a designer suit and space helmet). It’s just that there is little beyond its gorgeous visuals and one of the year’s best musical score. That’s perfectly okay. I just wanted a little more.
Killer is Disappointed photo
Gigol-oh-no: What the creatively bankrupt, boring missions have to say about Killer is Dead
I really like Killer is Dead. I want to like it more, but I’m increasingly unsure if I should. Unfortunately, the awful Gigolo missions are a big part of planting the seed of distrust in my mind. Hah! I bet you thought...

Very quick tips: Killer is Dead

Aug 27 // Chris Carter
Basic tips: When you reach a high combo (consecutive hits without taking damage, within a certain time limit), you can execute enemies. Often times you'll want to keep enemies alive while you wrack up your combo count, so you don't prematurely kill them before you can get that bonus. Use the guard break button to do that. Try to level up your stats more when executing, and think of the long game rather than short rewards. Executing with the B (Circle) button will net you Blood Bar XP, which will pay dividends when you use the blood fueled healing ability. Wondering why you can't kill a boss? Even after their health bar is depleted, you have to wait until the RT (R2) button icon appears above their heads, then have enough blood to execute them and move onto the next phase of the fight. Dodging is key to winning just about every fight, as it allows you to avoid damage 100% and wrack up the most damage possible in a short amount of time. When fighting bosses, purple strikes can't be blocked, so work on dodging those. Keep in mind that getting a perfect dodge is similar to Witch Time in Bayonetta -- stronger enemies aren't completely stunned and time is not fully stopped, so they can still attack you. You can however, stop mashing the X (Square) button and dodge again, to re-queue the slow motion effect again and again. Are you stuck in the middle of a level with all of the enemies vanquished? It's not a glitch -- look around in Mondo vision (LT or L2) and see if you can find red icons to shoot. Mashing Y (Triangle) to break guards will result in a break combo, which has a final smash-hit at the end -- this is how you're going to break the guard of stronger foes. Just keep in mind that they can counter-attack while you're mashing it. This is probably the most key tip -- get the first level of healing (the ability that drains blood using LB/L1) very early. Always make sure you health is "topped off" if you have a full blood meter so you aren't wasting any opportunities. Then get the passive heal ability that's more expensive -- wait in front of suspicious doors until your HP is fully healed, to get an edge on boss fights. Mid-way into the game you'll fight a clone-based boss fight that makes it seem like you aren't doing any damage -- keep wailing on the clones, as you need to do a certain amount of damage to each enemy before they collapse and you knock off health. Gigolo Missions are super easy, so you should do them at every opportunity above all other missions -- the first three will net you your core sub-weapons, the first of which (the drill) is one of the best items in the game. Buy gifts before you embark on Gigolo Missions. At least three of them, if not more will be needed in most cases. In order to beat the Gigolo Missions, you need to stare at the subject's face while she's looking at you, and elsewhere when she's not. When your blood level reaches the top, press RT (R2) to give her a gift. Make the heart meter fill to the top and you'll finish the level. Don't forget that you can go to "The Office" on the main map screen by pressing B (Circle). You can buy Gifts here, which includes the crucial mid-level revive tickets. Walls that you can drill have orange dots on them, and are always hiding worthwhile secrets. When you're using the Mondo shot, headshots can kill regular, un-armored enemies in one hit (or armored enemies if you knock off their helmets). Make sure you employ this tactic when you're fighting in rooms with lots of shooters -- always kill them first (and Medusa Heads/Robots too), unless they're infinitely spawning. The drill is my favorite weapon in the game -- I keep it equipped by default most of the time. You can use it to do massive damage to just about everything in the game, and you can chip off pieces of armor from stronger enemies that tend to turtle. Use it if you're having trouble against big foes. On the flipside, the beam weapon is very, very useful when there's more than three enemies on the screen at once. Learn how to use the drill, the Mondo Shot, and the beam cannon when appropriate -- the ice beam can occasionally come in handy as well, but I tend to focus on the three former sub-weapons. It's not much of a tip, but you can change the voices to Japanese on the main menu before you start the game.
Killer is Dead tips photo
Mega Mondo Zappa
Killer is Dead's hero Mondo Zappa has a pretty hard life! In-between traveling the world in search of love, he has to kill countless creatures, humans, and even face his own nightmares on a regular basis. As such, it can be pretty helpful to have a few allies outside of the Bryan Execution Firm, so here are some basic tips to get your started.

Killer is Dead photo
Killer is Dead

Killer is Dead launches to tepid sales in Japan

Debuts at number five with 17,709 units sold on PS3
Aug 11
// Kyle MacGregor
Mainstream success has largely eluded Grasshopper Manufacture. Despite giving birth to beloved properties like No More Heroes, the studio has had trouble garnering much of an audience outside of a devout cult following all to...

Okay Killer Is Dead, enough is enough

The whole game is going to be spoiled at this point
Jul 30
// Hamza CTZ Aziz
Hey Suda 51, you're great. I love your games. Killer Is Dead looks like it will be a lot of fun. But enough is enough! There's promotion, and then there's just spoiling every single little aspect of your game. We've seen so ...

Killer Is Dead features both Japanese and English voices

Plus Japanese rock band jesse and The Bonez featured in soundtrack
Jul 17
// Hamza CTZ Aziz
Yes! Killer Is Dead will feature both Japanese and English voiceover options. This is something I was hoping for forever, as I much prefer the Japanese voice actors over the English ones. As for the English voice cast, you c...

Another huge pile of Killer Is Dead screens

Even more mental stuff
Jul 01
// Jim Sterling
So many screenshots of Killer Is Dead have been released, I swear you could print them out and staple them together in flickbook form, and have the entire game at your disposal.  Anyway, here's another buggering flickloa...

Killer Is Dead trailer shows fight with King Quasi-Naked

More mental stuff
Jun 24
// Jim Sterling
Here's a new trailer for Killer Is Dead. It's got some really good music, a load of talking in Japanese, and a boss battle showcase against a man who wears very little clothing and appears to wear a crown. Henceforth, I dub him King Quasi-Naked. For those who don't want to spoil the weirdness, I must urge once more that this video may give away too much for you. View with caution!

Be crushed by this massive Killer Is Dead image gallery

Lots of pictures of a man doing a killing
Jun 17
// Jim Sterling
Here's a gigantic bucket of screenshots for Grasshopper Manufacture's Killer Is Dead. You get to see our hero on the Moon, a grinning king, a lady in a dress, and a whole bunch of character stills. There's loads to gawp at. T...

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