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inFamous: Second Son photo
inFamous: Second Son

Sony celebrates inFamous: Second Son with extras and a discount

Good, this game needs more love
Mar 23
// Chris Carter
It's been a year since inFamous: Second Son's release on the PlayStation 4, and to this day, it's one of my favorite games on the platform. Sony is celebrating its one-year anniversary with a few little tidbits, like ringtone...
Deals photo

inFamous: Second Son is $20 off on PSN

Take some photos!
Sep 03
// Jordan Devore
Now through September 5 at 12:00pm Pacific, you can download inFamous: Second Son on PlayStation Network for $39.59. Not the steepest price cut, especially for a "flash sale," but 20 bucks is 20 bucks. Worth considering if you aren't opposed to owning games digitally. Easily one of the best titles on PS4. And it's got a photo mode, too. inFAMOUS Second Son Flash Sale Starts Now [PlayStation Blog]
Infamous photo
The power of neon!
Jack of all trades, master of none. Sure Delson from Infamous: Second Son has the ability to suck up other people's powers for his own, which is pretty cool in its own right. But those that just have one specific power to man...

First Light photo
First Light

Infamous First Light getting physical release in Europe

We made 'Fetch' happen!
Jul 29
// Steven Hansen
Infamous: Second Son's standalone "First Light" DLC is so standalone that it's getting a disc-based release in Europe, PlayStation's Twitter announced. You'll have to wait a bit. First Light will be available ...

Fetch!  photo

Fetch! InFamous' stand alone First Light DLC coming in August

We made 'Fetch' happen!
Jun 25
// Steven Hansen
Infamous: Second Son's "First Light" DLC is up on the PlayStation Store for pre-order with a listed release date of August 26, which seems like it could very well be the actual release date, barring an announcement othe...
inFamous photo
inFamous: First Light
At Sony's PlayStation press conference, we found out that one of the PS4's biggest exclusives is getting some downloadable content. Sucker Punch is working on DLC for inFamous: Second Son. The interesting thing about th...

inFamous photo

inFamous: Second Son gets a cool-looking Photo Mode tomorrow

And a few new much-appreciated options
Apr 16
// Jordan Devore
Tomorrow's update for inFamous: Second Son will give players the option to turn off the game's heads-up display, cap the frame rate at 30 frames per second, and, after clearing the story, change the in-game time of day. But ...
inFamous: Second Son photo
inFamous: Second Son

inFamous: Second Son is the fastest selling game in the franchise, says Sony

1 million units sold in roughly a week
Apr 10
// Chris Carter
InFamous: Second Son is good. Really good, in fact. And it seems as if a number of other people agree, as Sony has just sent word that the global sales of inFamous: Second Son have reached one million within nine da...
inFamous photo

Upcoming inFamous: Second Son update will let your turn off the HUD

And change the time of day
Apr 01
// Jordan Devore
As detailed on the PlayStation Blog, Sucker Punch Productions has spoken about a few new features it will be adding to inFamous: Second Soon in the coming weeks based on fan feedback. It seems many of you requested the abilit...
inFamous photo

Day-one patch for inFamous: Second Son adds 19 missions

And more, if you bought a first-run copy of the game
Mar 20
// Jordan Devore
As Chris mentioned in his review of inFamous: Second Son, Sucker Punch is expanding the core game with the Cole's Legacy and Paper Trail story arcs. The first of this content will be playable tomorrow as part of a day-one pat...
inFamous: Second Son photo
inFamous: Second Son

Is Sucker Punch teasing another Sly Cooper game?

Seen in inFamous: Second Son
Mar 20
// Chris Carter
So I was strolling through [virtual] Seattle the other day in inFamous: Second Son, and found a conspicuous looking piece of street art. Yep, it's none other than Sly Cooper's face, painted on a random alley wall. Of course, ...
inFamous photo

inFamous started as an Animal Crossing-like game

No photos exist, sadly
Mar 14
// Jordan Devore
Sucker Punch Productions has been making the rounds leading up to inFamous: Second Son's release a week from today, and speaking to GameSpot, co-founder Chris Zimmerman talked about the bizarre origins of the game that kicked...
inFamous photo

Delsin is ruthless in this official inFamous: Second Son playthrough

Nearly a week left to go
Mar 13
// Jordan Devore
Those of you who missed the inFamous: Second Son livestream this week or are otherwise in the mood for more footage are in luck. Sucker Punch has put together an eight-minute gameplay preview that'll meet your quota for want...

Watch us play inFamous: Second Son with Sucker Punch co-founder Chris Zimmerman

Mar 10 // Spencer Hayes
What's beyond the neon cloud?
I've got to say, I'm looking forward to Infamous: Second Son. Now, this might surprise you if you follow my infuriatingly titled posts. Up until last week I didn't have any interest in Second Son. Sure, it looked neat, but w...

Second Son trailer photo
Second Son trailer

inFamous: Second Son live-action trailer has a smarmy grin

You are here
Mar 07
// Steven Hansen
Not that I inherently dislike live-action trailers -- Sony's have always been especially good, from the weird to the current Hollywood-level production trend -- but are we at a point with graphics that live-action commercial...
Infamous live photo
Infamous live

Live show: We're playing Infamous: Second Son today!

We'll be playing with Chris Zimmerman, Co-Founder of Sucker Punch
Mar 06
// Spencer Hayes
If you own a PlayStation 4, chances are you're pretty stoked about Infamous: Second Son. Now, if there's one thing we do here at Destructoid it's give our loyal fans what they need. So if you're preparing to cram Second ...
12 full inches of Delsin Rowe
[Update: Contest over! Winner is skywes27!] Our friends at Sony have given us two amazing Infamous: Second Son statues to hand out to the Destructoid community! These 12" Polystone behemoths feature Second Son's protagonist, ...

inFamous photo

inFamous: Second Son video doesn't skimp on the colors

So pretty
Feb 24
// Brett Makedonski
This 15-minute long gameplay video of Sucker Punch's inFamous: Second Son may be in Russian, but you don't need to speak the language to figure out what's going on. It's just a lot of Delsin cruising around the Seattle ...
inFamous: Second Son photo
inFamous: Second Son

inFamous: Second Son CE comes with a tiny jean jacket

Alright then
Feb 12
// Brett Makedonski
Sony and Sucker Punch have some sort of complex where they need to wrap things up. First, the news last week that Italian pre-orders would come with condoms. Now, the Collector's Edition of inFamous: Second Son features...

Preview: inFamous: Second Son lights up the sky

Feb 12 // Dale North
inFamous: Second Son  (PS4) Developer: Sucker PunchPublisher: Sony Computer EntertainmentReleases: March 21, 2014 Delsin Rowe, Second Son's protagonist, has the one-man destructive force bit down pat as a Conduit. He not only has special elemental powers, but also the ability to draw power from other Conduits. But for as powerful as he is, he still needs your help to guide his choices in inFamous: Second Son. The ability to be able to choose between good and evil isn't new to action games, but when the protagonist has as much power at their disposal as Delsin does, this choice becomes a bit more interesting. It's not difficult for Delsin to lay waste to everything around him in a single move, so his destructive power becomes a bit of an obstacle when there are innocent bystanders nearby. In one part of our demo, Delsin has to make his way through a traffic tunnel, taking out DUP forces on the way. Getting through while trying not not to harm innocents requires very careful aiming and control. On the other hand, being the villainous guy that mows down everything in sight may be a role that's really easy to get to at first, if you're like me you might start to feel at least a little bit of guilt over your choices when you're stepping over the bodies of civilians caught in the crossfire. Or not. I guess that depends on what kind of person you are. I tried to be both during this demo, playing through the same segment as both a good and corrupted Delsin to check out the differences. inFamous: Second Son gives you the freedom to jump that line continually through its free combat and open-world, mission-based game structure, but there are also key decisions you'll have to make a call on, and your choices have a real impact on how the story plays out. The demo starts off with a confrontation with Delsin's brother over another caught Conduit, named Abigail "Fetch" Walker." It seems that the plan is to put Fetch away for something she's done, but Delsin steps in to save her. What's interesting is that the choice isn't wether to save Fetch or not, but what to do with her after she is saved. By pressing L2 or R2, Delsin can choose to either try to redeem or further corrupt Fetch. While the combat and play structure are mostly the same either way, choices take you down completely different paths, where you'll take on different missions in unique locations. The dialogue and cutscenes are also unique to each path. For the path of redemption, Delsin wants Fetch to let go of her hatred and anger, which is presumably attached to her being a Conduit and an outcast. Their mission has them out to bust some drug smugglers by raiding house boats. Those that have played past inFamous titles would feel right at home here, running down waypoints to complete the mission, taking down armed enemies along the way. Delsin's ability to take out small armies of enemies relies on his supernatural powers. Only a couple of Delsin's powers were available in this demo, though -- Sucker Punch says that they're saving some surprises for us. His smoke powers let him send flaming projectiles, double jump boost, and even teleport through smokestacks. But, for as cool as these powers are, they pale in comparison to Delsin's neon abilities. By drawing power from any neon signage, Delsin can blast orbs of light as projectiles, swing a sort of plasma sword, pound the ground with an area-of-attack punch, and more. I used these abilities to fend off what seemed to be dozens of drug smugglers and guards on the docks in this session. Being a nighttime mission, it was somewhat difficult to see all of the enemies hiding in the surrounding boats and buildings, but this darkness served to accentuate how fantastic Delsin's neon powers look. The screen goes from near darkness to eye-searingly bright flashes and streaks when neon power is used, making these attacks look flashy and impressive. These neon blasts and streaks are so bright that I found myself squinting a bit while playing. inFamous: Second Son's combat feels appropriately responsive. I had no trouble going one-on-dozens with either my ranged or close attacks, though it did take me awhile to get used honing in on the feel of getting the projectile attack's reticle to land in the right place. Between the character and camera movement, it didn't take long before I found myself doing neon-powered head shots. The light blade close-ranged attack is fast and powerful, and I liked that it was tuned in to feel like an attack straight from a hack-and-slash game. After some practice, I had the coordination to be able to quickly mix up the ranged and distance attacks, which made it much easier to take down big gangs of enemies. This is where the one-man walking badass thing clicked, and this feeling is what makes inFamous games so much fun. Enemy targeting could be keyed in a bit more, though. I had a lot of swings and shots at empty air early on. To have missed distance attacks would be one thing, but the close-ranged attacks had me swinging at air often. Watching some of my peers play, I saw that they seemed to be having the same problem. For as cool as the neon-powered attacks are, the mobility perk it brings is what will keep you coming back to this power. By holding down a button, the resulting speed burst has Delsin's mobility improving several times over. Using this, running forward leaves a flashy trail of neon light as he blurs on forward, and taking that movement into a wall has him quickly scaling it. With this neon movement, Delsin breezes over obstacles effortlessly; there's no need for jumping and climbing to get around, which makes exploration very easy. As this mission continues, Delsin tags the found drug shipments to be blown up by Fetch, using her laser-like powers. It continues into a chase mission that has him showing a sneak peek of an attack so powerful that it borders on ridiculous. Starting over, going down the path of corruption, Delsin and Fetch blow off some steam by taking on protesting anti-Conduit activists by crashing rallies spread all over Seattle. The goal seemed to be to go in and eliminate the DUP forces, but being that this branch follows a darker path, the dialogue between the two seemed to encourage taking out the protesters as well. Following this guidance, I let loose, mowing down anyone I came across. During fights, smaller instances of player choice pop up. By picking one of two button prompts, the player can choose to either obliterate or subdue enemies and others around the city. The evil choice has you smashing subjects to smithereens using your powers, while subduing might have you taking out their kneecaps and binding them, but not killing them. These and other choices are reflected in the double bird icon at the top left corner of the screen. Depending on which way your actions lean, one of the birds will gradually overcome the other, giving you a visual indication of your karmic standing. This standing affects gameplay in other ways. For example, those on the good side of the karma scales will get a bit of a slow-motion aiming perk for projectile shots, letting them aim at enemies' kneecaps for proper subduing. But if you're out to kill everything, don't expect this kind of perk. And speaking of killing everything, the darker path of this demo also ended in a spectacular final move from Delsin. It's so crazily exaggerated and powerful that I'd hate to spoil it for you. The character dialogue was a highlight of both playthroughs. Troy Baker nails the voice of Delsin, riding that cool-but-cocky line perfectly. There's a lot of funny banter between Delsin and Fetch during these missions, and they never stop taking cracks at each other. The smart writing in their cutscenes had me wanting to see more of their interactions. I really like the idea of how moral choices in the story can affect both the development of Delsin's powers and character. This is not groundbreaking stuff, but it is another layer stacked on top of the satisfying everyday superhero kind of game that Second Son is. I'm hoping that the main story path choices branch so far apart that we're really getting two fully separate stories, as that's great for replay value. Either way, I'm fine with more inFamous. The extra layers and the spit polish that I guess Sucker Punch has been adding since the game was pushed back are definitely appreciated, but the main draw here is being able to run around and blow shit up on my PS4. That's all I really wanted. I'm glad to see that it looks like that is exactly what we're getting.
inFamous: Second Son photo
Full hands-on preview
I had some concerns about the future of inFamous: Second Son last year. When it slipped from the PS4 launch window, I was disappointed, but not necessarily worried yet. It wasn't until I began to see the game in action that t...

inFamous photo

Condoms included with inFamous pre-order in Italy

'Enjoy your power'
Feb 07
// Jordan Devore
GameStop Italy is offering a pre-order kit for inFamous Second Son that includes two cans of Red Bull and glow-in-the-dark condoms. Yes, really. In the words of Max Scoville, "Infamous: Second Skin, so you don't have a Second Son." And, honestly, this is a more useful pre-order bonus than in-game jackets for Delsin. [Via NeoGAF]
inFAMOUS photo

Sneak a peek at inFAMOUS: Second Son's stunning Seattle

Dev diary does downtown damage
Jan 27
// Conrad Zimmerman
A new developer diary for inFAMOUS: Second Son has released, focused on how the gang at Sucker Punch will be bringing the city of Seattle to life in the game. Obviously, it's going to involve a lot of humidity-related e...
I needs it
I got a PlayStation 4 and I really like it. I've played some fun games on there like Resogun and, uh, well okay that's about it. I mean I've played other games on the console like Assassin's Creed IV, but I'm specifically re...

inFamous: Second Son photo
inFamous: Second Son

Check out the new inFamous screens with neon powers!

Next-gen beanie graphics!
Nov 25
// Alessandro Fillari
We're seeing a ton of inFamous: Second Son media lately. After the release of the recent trailer, the floodgates have opened, so to speak. And now, the Facebook page for the game has released a set pictures showing off the ne...
inFamous: SS release date photo
inFamous: SS release date

inFamous: Second Son releasing March 21, 2014

Not that much longer to wait!
Nov 14
// Brett Zeidler
At the end of a trailer showcasing Delsin's neon powers at the PlayStation All Access launch event, Sucker Punch announced that inFamous: Second Son will be launching for the PlayStation 4 on March 21, 2014. Looks like Sony is definitely delivering on games releasing within the launch window! Definitely give the trailer a watch, as the game is looking pretty slick.
inFamous photo

Rumor: inFamous: Second Son bundle leaked

Release date coming 'real soon'
Nov 14
// Abel Girmay
Hours away from the launch of the PlayStation 4, it look like a retail leak has outed Sony's first post-launch bundle. Oh boy! If true, it appears that Infamous: Second Son will have an accompanying system bundle. While Sucke...
inFamous Screenshots photo
inFamous Screenshots

inFamous: Second Son screenshots

Take a look!
Nov 12
// Joshua Derocher
The PlayStation Blog just posted a hands-on with inFamous: Second Son, and it includes some pretty sweet-looking screenshots. The game won't be out until February of next year, but hopefully it's worth the wait. The first inFamous game was pretty good, and Second Son should looks promising if you are getting a PlayStation 4.
inFamous photo

inFamous: Second Son releasing in February 2014

Won't be ready in time for the PS4 launch
Aug 22
// Jordan Devore
There will be a wait for inFamous: Second Son, as expected. At least it's a relatively short one -- Sucker Punch Productions has confirmed a February launch window with Polygon. I know this was among the PlayStation 4's most ...

inFamous: Second Son shows off DualShock 4 features

Aug 21 // Dale North
Sucker Punch is based in Seattle. They explain that they chose Seattle as the setting for Second Son for that exact reason. They wanted to make it exactly right so that when the supernatural powers were added in it would feel just right.  But their Seattle is a bit different than the real one in a couple of ways. In the world of inFamous: Second Son, a group called DUP is in charge of hunting down people with special powers. A live demo we saw had main character Delsin Rowe trying to enter city limits from outside. Cities in this world are blocked by DUP with checkpoints that aren't unlike those at airports today.  In a mandatory fingertip DNA scan scene, the player uses their index fingertip on the DualShock 4's touchpad to match what Delsin does in the game, trying to line it up in the same way.  When this scan (which fails, by the way) takes place, computer scan noises come from the DualShock 4's speaker. Sucker Punch says that they'll use the speaker for other things, too. For example, when a cell phone call is made, voice comes through the controller's speaker sounding like it would over a phone. In getting around, sometimes Delsin needs to attack quietly. A new stealth attack uses his smoke powers to knock enemies out from behind. This move uses a couple of thumbs on the DualShock 4's touchpad, looking to sort of emulate a strangle hold around the neck of a person. Later in the demo, Delsin had to take out a heavy power core. Lifting it with one hand, he used the other to blast it with his powers to wear it down. This experience is recreated for the player through the touchpad in a way, with one finger having to hold the corner of the touchpad to hold the core up while attacking with the other hand.  It looks like Sucker Punch are doing a lot of neat things with the touchpad.  Beyond this, inFamous: Second Son is looking really nice. Damn, it's looking really nice.  It's big, open world and the addition of secondary special powers have me chomping at the bit to try it out. 
inFamous Second Son photo
Getting in touch with the new controller
Behind closed doors at gamescom today, Sucker Punch showed off some of what they've been working on for upcoming game inFamous: Second Son, with a focus on how they're using the PS4's DualShock 4 controller to mix things up. 

inFamous Second Son photo
inFamous Second Son

Fall for Fetch in this inFamous: Second Son trailer

Fall hard
Aug 20
// Brett Makedonski
inFamous: Second Son may have moved away from mainstay protagonist Cole, but newcomer Delsin looks as if he'll fill the role's shoes quite aptly. Causing wanton destruction is a series staple, and he seems to be perfect...

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