One of my biggest regrets from PAX East this year was missing the chance to get some hands-on time with Image & Form Games' new turn-based space adventure title SteamWorld Heist. Even though the appointment unf...
Like a ball of goo, I have watched the life of Grey Goo, a new real-time strategy game from developer Petroglyph, expand with enthusiasm, begin rolling, and slowly but surely lose mass as it turns into a tiny goo-ball that no one really notices anymore.
But the goo-ball is still a decent goo-ball! Sure it's missing a big part of what made it so appealing in the first place, but it's not like it disappeared completely. Anyway, all I'm trying to say here is watch where you step.
Sony's gotta-catch-'em-all Vita card game Destiny of Spirits will be shut down June 30. Apparently the "over one million downloads" were not enough to sustain the free-to-play Vita title and so Sony will be "ending service." ...
Where were you when that debut trailer for StarCraft II popped up online? It made its announcement all the way back in 2007 at the Blizzard Worldwide Invitational in South Korea. Much has changed since then. With the release of two StarCraft II titles so far, Blizzard has been trying to keep things interesting for the series in the face of evolving tastes and new games.
But one thing sure hasn't changed in the time since its debut all those years ago. People are still very much into the series, and with the final expansion rearing its head, the developers at Blizzard want players to get some hands-on time with the legendary real-time strategy title before its official release. Which, of course, hasn't quite been revealed yet.
During GDC, I got the opportunity to speak with Blizzard about its plans for the future of StarCraft, and how the upcoming expansion plans to tie everything up in dramatic and epic fashion.
Though the game has been out since 2010, Civilization V is still selling strong through the years. If you're a turn-based strategy fan and you somehow, magically, inexplicably don't have it in your library, consider the ...
Bladestorm: Nightmare is not a Dynasty Warriors game.
That bit of information might be good or bad news, depending which side of the fence one falls on with regard to Tecmo Koei's long-running brawler series.
At the same time, though, the game does manage to capture just enough of the essence of Dynasty Warriors to drive away those who dislike it, while disappointing those who come in hoping for a more conventional entry into the franchise.
Which is a shame, as despite being an almost eight-year-old design, Bladestorm still has a few tricks its more popular cousins could stand to crib.
Real-time strategy titles often feel large-scale by design. There are a whole bunch of units on the battlefield, and the player's tasked with directing them all simultaneously. Even if there aren't that many actual parts in the faction, controlling an entire army is powerful by nature.
Ashes of the Singularity laughs in the face of that model. The upcoming RTS from Oxide Games operates under an ambitious mindset: If you're billing these combat scenarios as epic, let's actually make them epic. Sheer quantity is Ashes' greatest strength, and it's certainly nothing to laugh at.
This is all possible because of Nitrous, an engine that Oxide put years into building from the ground up. It was created with the real-time strategy genre in mind, specifically to forge battlegrounds where there are more than 10,000 units on-screen all performing individual and unique actions.
Let's slow this down and dwell on that for a second: More than 10,000 units on-screen.
Right now, Code Name supports four total figures -- Marth, Ike, Robin, and Lucina. As of this week only the former two are actually out, with the latter pair launching in April. As such, I'll be covering Marth and Ike here, and cover Robin and Lucina at a later date.
Nintendo has created some of the most bizarre intellectual properties in the medium, but the latest strategy game from Intelligent Systems (the studio behind Fire Emblem and Advance Wars) may be among the strangest. The adventure follows Abraham Lincoln and a crack team of agents conscripted from American folklore and classic literature on a mission to repel an alien invasion.
What's more, the Nintendo 3DS game is set in a steampunk universe. Meanwhile the art direction draws inspiration from the Golden Age of Comics. It's an extraordinary pastiche, to say the least. However, despite its originality of the concept, Code Name: S.T.E.A.M. never quite lives up to the intrigue one might expect, given the project's pedigree and fascinating pool of influences.
This War of Mine takes a look at a part of conflict that videogames rarely explore: that of those who aren't fighting for a side, but just fighting to survive. It's a harrowing experience, one of the heaviest of 2014 to...
Finally! Last we heard, Power Rangers' Saban was all bent out of shape about Chroma Squad and trying to either claim royalties on it or keep it from releasing. What a bummer that was for the XCOM-y mix of strategy game and m...
There's been a lot of games that try to copy the success of titles like Worms or Tanks, but often come off feeling too derivative. "Yeah, it's like Worms, but not quite as good" has definitely left my lips a handful of times. Needless to say, I was a little cautious heading in to Mayan Death Robots after hearing such comparisons.
Thankfully, Mayan Death Robots is a unique twist on something that definitely owes its roots to Worms but truly feels like its own experience with innovations. It's exciting to play and exciting to watch, plus you can be a giant robo-monkey and throw banana bombs.
We got a big shock at the beginning of the week when Valve announced its partnership with HTC to produce a new virtual reality headset. We all knew the company had ambitions to enter the console market with Steam Machines, but the inclusion of a VR device makes it seem all the more bold. The VR arms race we're seeing with Facebook, Sony, and now Valve shows that it's likely going to get heated in the coming years.
Over the course of GDC week, Valve let only a select few members of the press go hands-on with its device and play some demo titles. It was behind closed doors, and many people were turned away. But fortunately, Destructoid was among the few to give the new technology a test drive and experience the VR title Skyworld from the developers at Vertigo Games.
Alasdair told us about his time with LA Cops late last year, detailing his failures as an American law enforcement official. For those averse to Early Access, it will be available to play in just ten days. The "one-pers...
Last time on Destructoid Saves the World, I looked around the map, panicked, to find that Kyle MacGregor had died. I didn't even see him go. It was tragic. Brett Makedonski is actually en route to my home at the moment, ...