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4:30 PM on 03.31.2015

SteamWorld Heist gameplay video highlights turn-based combat

One of my biggest regrets from PAX East this year was missing the chance to get some hands-on time with Image & Form Games' new turn-based space adventure title SteamWorld Heist. Even though the appointment unf...

Rob Morrow



Review: Grey Goo photo
Review: Grey Goo
by Patrick Hancock

Like a ball of goo, I have watched the life of Grey Goo, a new real-time strategy game from developer Petroglyph, expand with enthusiasm, begin rolling, and slowly but surely lose mass as it turns into a tiny goo-ball that no one really notices anymore.

But the goo-ball is still a decent goo-ball! Sure it's missing a big part of what made it so appealing in the first place, but it's not like it disappeared completely. Anyway, all I'm trying to say here is watch where you step.

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8:00 AM on 03.27.2015

Sony shutting down Vita RPG Destiny of Spirits

Sony's gotta-catch-'em-all Vita card game Destiny of Spirits will be shut down June 30. Apparently the "over one million downloads" were not enough to sustain the free-to-play Vita title and so Sony will be "ending service." ...

Steven Hansen



StarCraft II: Legacy of the Void seeks to conclude the trilogy with an exciting finale photo
StarCraft II: Legacy of the Void seeks to conclude the trilogy with an exciting finale
by Alessandro Fillari

Where were you when that debut trailer for StarCraft II popped up online? It made its announcement all the way back in 2007 at the Blizzard Worldwide Invitational in South Korea. Much has changed since then. With the release of two StarCraft II titles so far, Blizzard has been trying to keep things interesting for the series in the face of evolving tastes and new games.

But one thing sure hasn't changed in the time since its debut all those years ago. People are still very much into the series, and with the final expansion rearing its head, the developers at Blizzard want players to get some hands-on time with the legendary real-time strategy title before its official release. Which, of course, hasn't quite been revealed yet.

During GDC, I got the opportunity to speak with Blizzard about its plans for the future of StarCraft, and how the upcoming expansion plans to tie everything up in dramatic and epic fashion. 

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5:30 PM on 03.17.2015

Civilization V Complete drops to $10 in series sale

Though the game has been out since 2010, Civilization V is still selling strong through the years. If you're a turn-based strategy fan and you somehow, magically, inexplicably don't have it in your library, consider the ...

Dealzon



Review: Bladestorm: Nightmare photo
Review: Bladestorm: Nightmare
by Josh Tolentino

Bladestorm: Nightmare is not a Dynasty Warriors game.

That bit of information might be good or bad news, depending which side of the fence one falls on with regard to Tecmo Koei's long-running brawler series.

At the same time, though, the game does manage to capture just enough of the essence of Dynasty Warriors to drive away those who dislike it, while disappointing those who come in hoping for a more conventional entry into the franchise. 

Which is a shame, as despite being an almost eight-year-old design, Bladestorm still has a few tricks its more popular cousins could stand to crib.

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Let Ashes of the Singularity change your notion of large-scale RTS photo
Let Ashes of the Singularity change your notion of large-scale RTS
by Brett Makedonski

Real-time strategy titles often feel large-scale by design. There are a whole bunch of units on the battlefield, and the player's tasked with directing them all simultaneously. Even if there aren't that many actual parts in the faction, controlling an entire army is powerful by nature.

Ashes of the Singularity laughs in the face of that model. The upcoming RTS from Oxide Games operates under an ambitious mindset: If you're billing these combat scenarios as epic, let's actually make them epic. Sheer quantity is Ashes' greatest strength, and it's certainly nothing to laugh at.

This is all possible because of Nitrous, an engine that Oxide put years into building from the ground up. It was created with the real-time strategy genre in mind, specifically to forge battlegrounds where there are more than 10,000 units on-screen all performing individual and unique actions.

Let's slow this down and dwell on that for a second: More than 10,000 units on-screen.

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Fire Emblem amiibo support for Code Name: S.T.E.A.M. doesn't add much photo
Fire Emblem amiibo support for Code Name: S.T.E.A.M. doesn't add much
by Chris Carter

Code Name: S.T.E.A.M. is out, and you can read the full verdict here on the core game. Of course, where there is amiibo functionality to be covered, I'll be there.

Right now, Code Name supports four total figures -- Marth, Ike, Robin, and Lucina. As of this week only the former two are actually out, with the latter pair launching in April. As such, I'll be covering Marth and Ike here, and cover Robin and Lucina at a later date.

Got it? Good.

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Review: Code Name: S.T.E.A.M. photo
Review: Code Name: S.T.E.A.M.
by Kyle MacGregor

Nintendo has created some of the most bizarre intellectual properties in the medium, but the latest strategy game from Intelligent Systems (the studio behind Fire Emblem and Advance Wars) may be among the strangest. The adventure follows Abraham Lincoln and a crack team of agents conscripted from American folklore and classic literature on a mission to repel an alien invasion.

What's more, the Nintendo 3DS game is set in a steampunk universe. Meanwhile the art direction draws inspiration from the Golden Age of Comics. It's an extraordinary pastiche, to say the least. However, despite its originality of the concept, Code Name: S.T.E.A.M. never quite lives up to the intrigue one might expect, given the project's pedigree and fascinating pool of influences.

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5:30 PM on 03.10.2015

This War of Mine DLC exists solely to help the kids

This War of Mine takes a look at a part of conflict that videogames rarely explore: that of those who aren't fighting for a side, but just fighting to survive. It's a harrowing experience, one of the heaviest of 2014 to...

Brett Makedonski

5:00 PM on 03.10.2015

Sentai studio sim Chroma Squad coming April 30

Finally! Last we heard, Power Rangers' Saban was all bent out of shape about Chroma Squad and trying to either claim royalties on it or keep it from releasing. What a bummer that was for the XCOM-y mix of strategy game and m...

Steven Hansen







I nuked the God of Lightning in Mayan Death Robots photo
I nuked the God of Lightning in Mayan Death Robots
by Patrick Hancock

There's been a lot of games that try to copy the success of titles like Worms or Tanks, but often come off feeling too derivative. "Yeah, it's like Worms, but not quite as good" has definitely left my lips a handful of times. Needless to say, I was a little cautious heading in to Mayan Death Robots after hearing such comparisons.

Thankfully, Mayan Death Robots is a unique twist on something that definitely owes its roots to Worms but truly feels like its own experience with innovations. It's exciting to play and exciting to watch, plus you can be a giant robo-monkey and throw banana bombs.

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Skyworld takes unique advantage of Valve's new virtual reality tech photo
Skyworld takes unique advantage of Valve's new virtual reality tech
by Alessandro Fillari

We got a big shock at the beginning of the week when Valve announced its partnership with HTC to produce a new virtual reality headset. We all knew the company had ambitions to enter the console market with Steam Machines, but the inclusion of a VR device makes it seem all the more bold. The VR arms race we're seeing with Facebook, Sony, and now Valve shows that it's likely going to get heated in the coming years.

Over the course of GDC week, Valve let only a select few members of the press go hands-on with its device and play some demo titles. It was behind closed doors, and many people were turned away. But fortunately, Destructoid was among the few to give the new technology a test drive and experience the VR title Skyworld from the developers at Vertigo Games.

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Tactical cyberpunk game Syndicate free on Origin photo
Tactical cyberpunk game Syndicate free on Origin
by Jordan Devore

Remember that time Starbreeze and EA brought Syndicate back as a first-person shooter?

Wait, no, forget I ever mentioned it. I'm sorry.

Instead, nab the original Bullfrog Productions-developed Syndicate for free through Origin's On the House. Once the game is in your library, it'll stay there, and this is a good one to have.

[Thanks, Luna Sy]

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9:30 AM on 03.03.2015

LA Cops wants you to play with yourself on March 13

Alasdair told us about his time with LA Cops late last year, detailing his failures as an American law enforcement official. For those averse to Early Access, it will be available to play in just ten days. The "one-pers...

Darren Nakamura

6:10 PM on 02.28.2015

Destructoid saves the world! Sorry, Kyle

Last time on Destructoid Saves the World, I looked around the map, panicked, to find that Kyle MacGregor had died. I didn't even see him go. It was tragic. Brett Makedonski is actually en route to my home at the moment, ...

Steven Hansen