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9:00 AM on 04.15.2015

Invisible, Inc launching May 12, PS4 version in development

I love Invisible, Inc. I gave it a game of the year award despite it being in Early Access. Well that's all done with. The excellent stealth-strategy game -- yes, you read that right, read the preview here -- will officially...

Steven Hansen

5:00 AM on 04.15.2015

New Fire Emblem 3DS has Marth and Lucina as DLC characters

Fire Emblem: Awakening's success saved it from being the last in the series and Nintendo seems to be trying real hard to capitalize on it. The upcoming 3DS turn-based strategy -- Fire Emblem If in Japan, where it releases in ...

Steven Hansen

3:30 PM on 04.09.2015

A new Age of Empires II HD expansion in 2015

Two years later, Age of Empires II HD is still going strong. So strong that, according to producer Ryan Chaply, more people have spent 50+ hours with the game than there are actual humans living in Little Rock, Arkansas (~200...

Jordan Devore

12:00 PM on 04.08.2015

You can now fast-forward through slow Code Name S.T.E.A.M. turns

Intelligent Systems has addressed one of the biggest complaints about its turn-based strategy title Code Name S.T.E.A.M. with a time-saving update available now on the 3DS eShop. Now that there's a fast-forward button to spee...

Jordan Devore


3:30 PM on 04.03.2015

Dibs on demons! Swords & Soldiers II hits Wii U on May 21

I've got a soft spot for sidescrolling strategy games like Swords & Soldiers. Maybe you do too. While they typically aren't as deep as their 3D contemporaries, they scratch a certain itch and can be hard to put down once ...

Jordan Devore

8:00 PM on 04.01.2015

Fire Emblem 3DS pulling a Pokémon with separate Black and White versions

While we were all getting too excited by the trailer for the upcoming Fire Emblem in the UK and North America Nintendo Direct, further details are breaking on the Japan side of things, courtesy of the Japanese website. There ...

Steven Hansen

5:55 PM on 04.01.2015

Your player character is the main hero in the new Fire Emblem, coming 2016

[Update: Watch the trailer!] The new Fire Emblem trailer is just as amazing as the announcement trailer. There's also deep talk of fate and choosing a path (some stark black and white dichotomy) between siding with the peace...

Steven Hansen

4:30 PM on 03.31.2015

SteamWorld Heist gameplay video highlights turn-based combat

One of my biggest regrets from PAX East this year was missing the chance to get some hands-on time with Image & Form Games' new turn-based space adventure title SteamWorld Heist. Even though the appointment unf...

Rob Morrow



Review: Grey Goo photo
Review: Grey Goo
by Patrick Hancock

Like a ball of goo, I have watched the life of Grey Goo, a new real-time strategy game from developer Petroglyph, expand with enthusiasm, begin rolling, and slowly but surely lose mass as it turns into a tiny goo-ball that no one really notices anymore.

But the goo-ball is still a decent goo-ball! Sure it's missing a big part of what made it so appealing in the first place, but it's not like it disappeared completely. Anyway, all I'm trying to say here is watch where you step.

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8:00 AM on 03.27.2015

Sony shutting down Vita RPG Destiny of Spirits

Sony's gotta-catch-'em-all Vita card game Destiny of Spirits will be shut down June 30. Apparently the "over one million downloads" were not enough to sustain the free-to-play Vita title and so Sony will be "ending service." ...

Steven Hansen



StarCraft II: Legacy of the Void seeks to conclude the trilogy with an exciting finale photo
StarCraft II: Legacy of the Void seeks to conclude the trilogy with an exciting finale
by Alessandro Fillari

Where were you when that debut trailer for StarCraft II popped up online? It made its announcement all the way back in 2007 at the Blizzard Worldwide Invitational in South Korea. Much has changed since then. With the release of two StarCraft II titles so far, Blizzard has been trying to keep things interesting for the series in the face of evolving tastes and new games.

But one thing sure hasn't changed in the time since its debut all those years ago. People are still very much into the series, and with the final expansion rearing its head, the developers at Blizzard want players to get some hands-on time with the legendary real-time strategy title before its official release. Which, of course, hasn't quite been revealed yet.

During GDC, I got the opportunity to speak with Blizzard about its plans for the future of StarCraft, and how the upcoming expansion plans to tie everything up in dramatic and epic fashion. 

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5:30 PM on 03.17.2015

Civilization V Complete drops to $10 in series sale

Though the game has been out since 2010, Civilization V is still selling strong through the years. If you're a turn-based strategy fan and you somehow, magically, inexplicably don't have it in your library, consider the ...

Dealzon



Review: Bladestorm: Nightmare photo
Review: Bladestorm: Nightmare
by Josh Tolentino

Bladestorm: Nightmare is not a Dynasty Warriors game.

That bit of information might be good or bad news, depending which side of the fence one falls on with regard to Tecmo Koei's long-running brawler series.

At the same time, though, the game does manage to capture just enough of the essence of Dynasty Warriors to drive away those who dislike it, while disappointing those who come in hoping for a more conventional entry into the franchise. 

Which is a shame, as despite being an almost eight-year-old design, Bladestorm still has a few tricks its more popular cousins could stand to crib.

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Let Ashes of the Singularity change your notion of large-scale RTS photo
Let Ashes of the Singularity change your notion of large-scale RTS
by Brett Makedonski

Real-time strategy titles often feel large-scale by design. There are a whole bunch of units on the battlefield, and the player's tasked with directing them all simultaneously. Even if there aren't that many actual parts in the faction, controlling an entire army is powerful by nature.

Ashes of the Singularity laughs in the face of that model. The upcoming RTS from Oxide Games operates under an ambitious mindset: If you're billing these combat scenarios as epic, let's actually make them epic. Sheer quantity is Ashes' greatest strength, and it's certainly nothing to laugh at.

This is all possible because of Nitrous, an engine that Oxide put years into building from the ground up. It was created with the real-time strategy genre in mind, specifically to forge battlegrounds where there are more than 10,000 units on-screen all performing individual and unique actions.

Let's slow this down and dwell on that for a second: More than 10,000 units on-screen.

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Fire Emblem amiibo support for Code Name: S.T.E.A.M. doesn't add much photo
Fire Emblem amiibo support for Code Name: S.T.E.A.M. doesn't add much
by Chris Carter

Code Name: S.T.E.A.M. is out, and you can read the full verdict here on the core game. Of course, where there is amiibo functionality to be covered, I'll be there.

Right now, Code Name supports four total figures -- Marth, Ike, Robin, and Lucina. As of this week only the former two are actually out, with the latter pair launching in April. As such, I'll be covering Marth and Ike here, and cover Robin and Lucina at a later date.

Got it? Good.

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Review: Code Name: S.T.E.A.M. photo
Review: Code Name: S.T.E.A.M.
by Kyle MacGregor

Nintendo has created some of the most bizarre intellectual properties in the medium, but the latest strategy game from Intelligent Systems (the studio behind Fire Emblem and Advance Wars) may be among the strangest. The adventure follows Abraham Lincoln and a crack team of agents conscripted from American folklore and classic literature on a mission to repel an alien invasion.

What's more, the Nintendo 3DS game is set in a steampunk universe. Meanwhile the art direction draws inspiration from the Golden Age of Comics. It's an extraordinary pastiche, to say the least. However, despite its originality of the concept, Code Name: S.T.E.A.M. never quite lives up to the intrigue one might expect, given the project's pedigree and fascinating pool of influences.

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