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9:00 PM on 08.17.2014

Indiegogo project Ghost of a Tale makes an appearance at gamescom 2014

SeithCG's ridiculously adorable stealth-action-adventure title, Ghost of a Tale (or GoaT for short) sneaks its way into gamescom in this newest trailer. Since its humble Indiegogo origins, Ghost of a Tale has progr...

Rob Morrow

2:45 PM on 08.14.2014

Invisible, Inc.'s tactical espionage action hits Early Access August 19

Invisible, Inc. is going to be one of my obsessions this year. Enough that I am actually going to play a game while it's in Steam Early Access (PC, Mac) rather than waiting for the hard launch. Plus, it will be priced at $16 while in Early Access before bumping up to $20 at launch.

Steven Hansen

4:00 PM on 08.08.2014

Grand Theft Blade Runner: Flat Earth's Metrocide

Described as a brutal stealth-action game inspired by titles like Syndicate and Grand Theft Auto, Flat Earth's Metrocide has me very, very interested. With a visual style that appears right at home in Devolver Digital's st...

Rob Morrow

12:15 PM on 08.07.2014

Gunpoint designer Tom Francis has made some good progress on Heat Signature

Last time we saw a bit of Heat Signature, it was essentially just a proof of concept. The thruster physics and heat detection was functional, but the procedural generation of ships was a little wonky and there were no clear ...

Darren Nakamura

6:00 PM on 08.01.2014

Invisible, Inc. brings its tactical espionage to Steam Early Access this month

Don't Starve and Mark of the Ninja studio Klei Entertainment has honed in on an August 19 Steam Early Access launch for its turn-based stealth game Invisible, Inc. It's been playable in an alpha capacity already, so this is j...

Jordan Devore

5:15 PM on 07.24.2014

Third Eye Crime is hitting Steam today for $5

Previously only available as a mobile title, Third Eye Crime is now hitting Steam for a reasonably priced $5. It features 120 levels of stealth action, in which you'll control a criminal who can predict enemy movements. ...

Chris Carter





2:30 PM on 07.18.2014

Barf a clone into existence in Styx: Master of Shadows

"Don't be stupid. Goblins don't exist. You don't even know what one looks like." With Styx: Master of Shadows being a stealth game in which you play as a goblin -- the first of all goblins, at that -- yeah, I suppose the guy...

Jordan Devore



To dye for: Invisible Inc. is my kind of strategy-stealth game photo
To dye for: Invisible Inc. is my kind of strategy-stealth game
by Steven Hansen

A chasm in stealth games tends to be player skill and the supposed skills of super sleuth avatars. You're often eased into the situation, your lack of skill assumed, or you just fumble your way through -- especially with the recent trend of stealth-optional games -- feeling like Mr. Magoo. Or you're good at stealth games. It's one of the reason's they can hold up to replays. Coming back with mechanical knowledge and slinking through areas like the pro you're meant to be is exhilarating. 

Invisible, Inc. is meant to be replayed, but that familiarity and advance knowledge is not where you get your sense of empowerment, as everything is procedurally generated and, thus, different each time. 

Klei's founder Jamie Cheng sat down with me and showed me how "active stealth, by moving and doing rather than waiting," is a great fit for a turn-based system. 

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10:00 AM on 06.18.2014

Twin Souls, a Kickstarter for a Tenchu inspired game is pretty rad

I've played what amounts to hundreds of hours of Tenchu back in the PlayStation era -- mostly the first two games, and that wonderful, wonderful level editor. So when anything advertises itself as inspired by the franch...

Chris Carter



Video: Metal Gear Solid's trademark weirdness returns in The Phantom Pain photo
Video: Metal Gear Solid's trademark weirdness returns in The Phantom Pain
by Jordan Devore

Don't send a sheep back to Mother Base with the Fulton recovery system during a sandstorm -- that's my main takeaway from this Metal Gear Solid V: The Phantom Pain impressions video.

Max got to see the same extended presentation that Steven wrote about yesterday and if this game can come together into a cohesive whole, Kojima's going to have some real happy fans.

For now, I can't stop watching that trailer. Must've seen it six or seven times by now.

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Assassin's Creed Unity captures the liveliness of revolutionary Paris photo
Assassin's Creed Unity captures the liveliness of revolutionary Paris
by Brett Makedonski

Ubisoft took a bold step in opting to release Assassin's Creed Unity exclusively on PC, PS4, and Xbox One. With a fragmented userbase on consoles, publishers are mostly taking the predictable approach of launching games on last- and this-gen systems, obviously to maximize sales. Maybe the business-savvy (or at least conventional) logic backs this decision, but that's not what Ubisoft's doing with Assassin's Creed Unity.

By dedicating itself to developing solely on the most powerful platforms available, Ubisoft has opened the door to make the most involved and detailed Assassin's Creed title yet. That's a good thing because if our hands-off demo is any indication, Paris during the French Revolution has many stories to tell.

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Assassin's Creed Unity set to release October 28 photo
Assassin's Creed Unity set to release October 28
by Darren Nakamura

Earlier today, Microsoft showed off Assassin's Creed Unity's four-player cooperative play, but Ubisoft still had more footage to display of its stealth/action/parkour juggernaut set during the French Revolution. Most importantly, we now have a release date: October 28, 2014. Second-most important? A cover of Tears for Fears' "Everybody Wants to Rule the World."

Otherwise, it looks like Ubisoft has improved on the acrobatics, introduced new mission types (murder mysteries!), and increased the number of non-playable characters in the environments. The demo was fairly long, and it should please those who want to jump off buildings and secretly stab bad guys.

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8:30 PM on 06.08.2014

Is it possible to watch this cheery advert and not get creeped out?

Take a look at this video advertisement for Gisborne Industries, a fictional corporation from Mike Bethell's forthcoming stealth game Volume. Don't those smiling faces and propagandist statements just give you the willies? It's enough to send a chill down your spine. Volume aims to launch later this year on PlayStation 4, Vita, Windows PC and Mac.

Kyle MacGregor

1:00 PM on 06.05.2014

Here's some box-centric Metal Gear Solid V footage

Leading up to Metal Gear Solid V: The Phantom Pain's full-blown E3 showing next week, designer Hideo Kojima has shared about a minute and a half of new footage. It's mostly just Big Boss running around in a cardboard box -- ...

Jordan Devore

11:30 AM on 06.05.2014

The first episode of Republique is free from June 5 through June 12

Developer Camoflaj has dropped the first two episodes of Republique so far, and you'll be able to nab the first one starting today for free. From June 5th to the 12th, you can download the first episode as part of Apple'...

Chris Carter

10:00 AM on 06.02.2014

The original Metal Gear is being rebooted by independent modders

Are you a huge Metal Gear fan? Itching to get your hands on the game for one more run-through for old time's sake? What if I told you a group of independent modders had Konami's blessing to reboot the very first Metal Gear ga...

Brittany Vincent