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12:00 PM on 11.21.2014

Fun with sliders: Ground Zeroes looks noticeably better on PC

Nvidia and Konami have released screenshots comparing next month's PC release of Metal Gear Solid V: Ground Zeroes with the PlayStation 4 version, and I'm glad I waited. Officially, this is what's new: Additional deferred li...

Jordan Devore


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




4:30 PM on 11.19.2014

Even failing looks fun in Heat Signature

Just like with Gunpoint, it's a joy to watch designer Tom Francis play Heat Signature, wonky wrench physics and all, while it's still in development. It's as if he's making the game solely for himself and, hey, if the rest o...

Jordan Devore

1:45 PM on 11.19.2014

Metal Gear Solid V: Ground Zeroes' minimum PC specs

Metal Gear Solid V: Ground Zeroes, the prequel bit to Phantom Pain, is coming to Steam next month, December 18. Will you be able to play it? Appears I'd just be able to, according to the specs here, if my computer wasn't...

Steven Hansen



Crookz brings 1970s style and swagger to heist gameplay photo
Crookz brings 1970s style and swagger to heist gameplay
by Alessandro Fillari

What happened to the style and cleverness that came from heist thrillers? I remember watching films like Ocean's Eleven and Thief, that had little to no action or shooting. But now, these high-pressure and tense moments just seem like over the top spectacles. Due to the success of Grand Theft Auto and Pay Day building entire gameplay scenarios around such high-pressure and intense moments, it's likely that 'heist' is now synonymous with shooting and explosions.

But what about the methodical and low-key approach to pulling off such crazy scores? Well, that's what the developers at Skilltree Studios have in mind for their take on pulling off big scores. With Crookz, they seek to take a different approach to heist gameplay, while doing it in authentic and funky 70's style.

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Review: Assassin's Creed Unity photo
Review: Assassin's Creed Unity
by Chris Carter

Assassin's Creed IV was a turning point for the series. While a lot of fans were disappointed by the pointless Revelations and the polarizing Assassin's Creed III, Black Flag delivered everything you could possibly want from Ubisoft, and then some. Fans embarked on quite the adventure with Edward Kenway, and many newcomers even described it as "a pirate game that happens to be Assassin's Creed."

Assassin's Creed Unity doesn't live up to the new standard set by Black Flag, but it's a journey worth taking if you're already into the series, and proves that the franchise is still sustainable.

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4:30 PM on 11.07.2014

Gunpoint designer and artist team up for Heat Signature

Gunpoint designer Tom Francis' next title, Heat Signature, has art! Well, new art, I should say. The stuff we saw previously for this spaceship heist game was just placeholder. John Roberts, who did the art on Gunpoint, has j...

Jordan Devore

4:00 PM on 10.31.2014

The Swindle will hack your difference engine in 2015

Size Five Games, previously known as Zombie Cow Studios (the studio behind the twin-stick edutainment STD shooter Privates and point-and-click adventure titles such as Time Gentleman, Please!), has released the debut trailer...

Rob Morrow

2:30 PM on 10.25.2014

Bask in the glory that is Basingstoke

Puppygames is at it again, this time revealing a bit more of the action you'll likely encounter in its upcoming stealthy roguelike Basingstoke. It's probably no secret by this point that Basingstoke is high up on my lis...

Rob Morrow



Metrocide is a thinking person's Hotline Miami photo
Metrocide is a thinking person's Hotline Miami
by Rob Morrow

Sydney-based independent studio Flat Earth Games has released its top-down cyberpunk-noir contract killing simulator Metrocide via Steam Early Access at the reduced price of $6.99. The final version of the game, which should be available in around six weeks, will cost $12.99.

To coincide with the title's Early Access launch, game creators Leigh and Rohan Harris have released a second developer walkthrough to demonstrate some of the more complicated hits you'll be tasked with completing in the third zone of the game, Hilldale.

In this latest video, viewable below, anti-hero T.J. Trench is far better equipped than he was in the last. Sporting a high-powered silenced rifle and remotely detonated explosives, T.J. can now take down targets from a safe distance, but there's a catch -- depending on the contract's criteria, visiting the crime scene may be necessary for cashing in on the reward. You may want to think twice before striking from a distance; it's going to be difficult to pick up that briefcase with several heavily armed police drones hovering over the body.

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12:15 PM on 10.06.2014

MGS V: Ground Zeroes zeroes in on Steam this December

While everyone's eagerly awaiting the release date for Metal Gear Solid V: The Phantom Pain, Konami's opted to temporarily satiate the PC crowd. Ground Zeroes, the prologue to The Phantom Pain, will release on Steam on Decemb...

Brett Makedonski

3:30 PM on 10.03.2014

In the world of Basingstoke, even dessicated corpses look cute

It's been a while since we last talked about Puppygames' newest project, the creepy/adorable stealth-roguelike Basingstoke, so I thought it would be a good idea to check in with the developers and see how things are coming ...

Rob Morrow





12:00 PM on 10.02.2014

Sand Sailor's atmospheric Black The Fall slinks to Kickstarter

Romanian development studio Sand Sailor has recently taken to Kickstarter to fund its stealth-action platformer, Black The Fall. Inspired by the communist country they grew up in, the developers would like their game to impa...

Rob Morrow

6:30 PM on 10.01.2014

Calvino Noir is a European, smoky, noir-ish stealth game

I think I've probably made it clear that I like a good stealth game and thankfully I had the chance to try out the lovely-looking Calvino Noir at EGX. Set in post-war Austria (I forgot to ask which war... whoops), players con...

Alasdair Duncan

12:30 PM on 09.30.2014

Metrocide gets a developer walkthrough, Early Access coming in October

Flat Earth Games, comprised of brothers Leigh and Rohan Harris, walk us through the first few minutes of their new top-down, cyberpunk-noir, contract killing simulator, Metrocide. In the grim, futuristic world of Metrocide, ...

Rob Morrow

10:00 PM on 09.26.2014

Metroidvania stealth title Paradise Lost pushed to mid-2015

Paradise Lost: First Contact, otherwise known as "that game with all of the squiggles," will not launch on PC, Mac, Linux, and Wii U this year as originally intended. Developer Asthree Works is pushing the release of the alie...

Jordan Devore



Diamond in the ruff: MGSV: Phantom Pain in English photo
Diamond in the ruff: MGSV: Phantom Pain in English
by Steven Hansen

Metal Gear Solid V: The Phantom Pain's E3 showing stirred a deep love from within my belly. More games like this, I thought, stuffed with a wealth of deep and idiosyncratic mechanics. I missed the TGS Phantom Pain showing on account of being at TGS -- that's how it goes -- but now it's here, and in English. 

The adorable, eye-patched wolf pup? A diamond in the ruff. Hahaha.

Much like the E3 demo, these TGS videos just make me sort of happy. And it's weird things that make me happy more than any Metal Gear fandom. I have a hard time remembering the overall plot, even characters, between games. But that backwards elbow crawl? Shooting helmets off? Using the distraction balloon to bounce a fool off a cliff? Fulton-ing everything? The god damn wolf puppy?! Yes, please.

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