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Star Wars: The Old Republic

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The DTOID Show: CES preview with Anthony Carboni!


Jan 06
// Tara Long
It's Friday afternoon here at The Destructoid Show, and that can only mean two things: gallons of booze and a smattering of news! Preferably in that order. With emphasis on the former. On today's show, Max talks about SWTOR'...
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Daily Mail: SWTOR players are torturing & abusing slaves


Jan 05
// Jim Sterling
We're not even a week into the new year and The Daily Mail has already published yet another hysterical attack on videogames. Star Wars: The Old Republic has come under fire from Rob Waugh, alarmed at the fact that Sith ...
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Dancing in SWTOR turns players into God


Jan 04
// Jim Sterling
BioWare has a fresh Swoahtor exploit to plug up today, after it became known that players are literally dodging bullets with their fly dance moves. Using the "/getdown" command, player characters start to perform a jaun...
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SWTOR bans players for playing the game wrong


Jan 03
// Jim Sterling
Users have been receiving temporary bans for "exploiting" Star Wars: The Old Republic, as confirmed by BioWare recently. The only trouble is, the players were not really breaking the game in anyway -- they've only been doing ...
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Star Wars: The Old Republic fans unable to install game


Dec 28
// Jim Sterling
It seems that Star Wars: The Old Republic just can't catch a break. Despite being a very good game, many customers are still having frustrating problems with getting the game running. The latest issue sees an angry portion of...
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SWTOR logs over 60 million in-game hours


Dec 27
// Jim Sterling
Electronic Arts has plenty to crow about following the release of Star Wars: The Old Republic. It would appear that the game has enjoyed a hugely successful launch, with the publisher claiming it to be the "the fastest growin...
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People unable to log in to SWTOR due to insane queues


Dec 22
// Jim Sterling
Today, the "grace period" for early access ends in Star Wars: The Old Republic, and players need to log in to swtor.com and submit billing information in order to continue enjoying themselves. That would be perfectly acceptab...
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Yes, you need to subscribe to SWTOR to play it for free


Dec 22
// Jim Sterling
As most of you will know, newcomers to Star Wars: The Old Republic will get thirty days of free gameplay time. A number of gamers are, however, unhappy to learn that they cannot access those thirty days without subscribing to...
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The DTOID Show: Kingdom Hearts 3D & Star Wars: TOR


Dec 21
// Max Scoville
Hey guys! Here's our last regular episode of The Destructoid Show of 2011! We're still gonna have episodes going up next week, but this is the last one that's our usual news-related journalism-program TV format. Today's topi...
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Enabling anti-aliasing in Star Wars: The Old Republic


Dec 21
// Jim Sterling
Star Wars: The Old Republic looks alright as far as MMOs go, but it certainly looks jagged, and that offends our ocular sensibilities. Annoyingly, you can't force anti-aliasing with Nvidia graphics cards, but all it takes is ...
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A large number of Star Wars: The Old Republic customers are finding themselves unable to get into the game thanks to problems with registration codes. Physical copies have shipped without codes included, while digital version...

Meet Destructoid's Star Wars: The Old Republic characters

Dec 20 // Jim Sterling
Ryan Perez (Delanynder)Imperial AgentSniper Specialization  A refugee Balmorran once offered Delanynder secrets that were vital to the Imperial war effort in exchange for amnesty; instead, Delanynder informed his superiors of the situation, and suggested that they torture the man for his information. This highly esteemed agent is dedicated to the success of the Empire, and in his dedication resides a professional, efficient disposition, and a ruthlessness that demands respect and cooperation. His mission is to seek out and destroy the power structure of an underground terrorist organization -- one that threatens to tear at the very heart of Imperial order: its leadership. With the deadly skills of a sharpshooter and the aide of an Imperial Intelligence team, no enemy of the Empire is safe from swift and unexpected justice. Thanks to his deadly and luxurious X70B Phantom-Class starship, no suspected terrorists are ever out of reach. From the seedy, gang-controlled cities of Nar Shaddaa, to the icy wastelands of Hoth, Delanynder will travel the known galaxy and destroy any who oppose the Emperor. Victoria Medina (Ketalen)Sith InquisitorSorcerer Specialization  Meet Ketalen, Sith Sorcerer and former slave. She, like the Honey Badger, doesn't give a sh*t and will sass off to anyone, including her superiors. Her history as a slave in the Empire has given her all the hate and rage she will ever need and taught her many valuable lessons, so that she fits right in among the backstabbing, distrustful Sith. She is sometimes helpful, and people may thank her for it, but they never seem to realize she isn't doing it for them. Her motivation in all things is power and advancement. If she ever does a good deed, or helps someone in need, it is only because she gains something in some way (usually extra credits or a little bit of chaos). She will never be treated like a slave again and will crush anyone she has to in order to gain enough influence to not only be free but destroy anyone who looks down on her. My reasoning for picking Sorcerer was that healing is probably my favorite job in a game, but even that I could say is because my delightful character would rather be at the back of the fight than at the front. Its a lot easier to run away from a fight when you're closer to the exit. Her likes include using the force to subjugate and humiliate the weak, putting people in their place, and slaughtering her betters to advance her own career. Her dislikes include being called a slave and the light side. Fraser Brown (Hatchet)Bounty Hunter Mercenary Being both a Rattataki and named after an axe, Hatchet is an abrasive, unfriendly sort. Luckily, neither of those character flaws are particularly problematic in the bounty hunting profession. He might be a murdering psychopath, but he always gets the job done, rarely betraying his employers. Track down the leader of the Revanite cult. Done. Murder Imperial Officers. Done. Blow up many, many buildings. Done. Kidnapping, extortion and executions are all part of his repertoire. This is a gent with a wide range of skills. The only thing that has a chance of stopping him from killing everyone is his companion, Mako, and her whining (I collect influence, deal with it.) But normally it's slaughter and mayhem all the way. Choosing Mercenary for Hatchet's advanced class was a simple choice. Mercenaries get two guns, Powertechs get one. Although it was an aesthetic choice, I've come to thoroughly enjoy playing a Mercenary. It's very satisfying to be able to wipe out mobs and other players before they can even get close to me. I selected the Arsenal tree for its excellent ranged DPS. The core ability for an Arsenal Mercenary is Tracer Missile which applies a debuff, reducing armor by up to 20 percent. My build focuses on keeping enemies at a distance, Tracer Missile and High Velocity Gas Cylinder, which increases armor penetration by 35 percent. In group content I'm most helpful when spamming my debuff and rapidly taking out trash mobs. Arsenal Mercenaries are generally stationary, so sometimes it can get a bit dull, but effective. I've not put much time into PvP, but I tend to end matches with favorable statistics. I'm sure that will change when people realize that the chaps with the glowing sticks aren't the only things that can kill you. Jim Sterling (Vilify)Sith InquisitorSorcerer Specialization This is Vilify. Arrogant, sadistic, and obsessed with attaining as much power and status as he can claw for himself. Even as a slave, his ego was ridiculous. He knew that his sensitivity to the Force wouldn't keep him in chains for long, but still he felt the need to hurry the process along -- physically maiming several of his cellmates with an unrefined approximation of Force Lightning, simply in the hopes that his captors would be impressed. It was sloppy and messy, but the gamble paid off in spades -- he found himself bound for Korriban, and the Sith Academy that he knew he was destined for.  As a Sith Sorcerer, Vilify now enjoys a level of privilege that few achieve, and he abuses it liberally to get what he wants. Torture, murder, and simple rudeness are his tools of the trade, all of which he employs with malevolent glee. He doesn't value subtlety, preferring to butcher anybody who gets in his way and terrify any who don't. Lesser humans are beneath him, the Imperial soldiers under his command exist only to be criticized, and enemies are there simply to scream. What started as a quest for knowledge and social advancement is now a lunatic's campaign, as Vilify has become addicted to the thrill of a life without rules. His intentions were never noble, but even so he has still managed to become a grotesque mockery of his former, already unpleasant self. While he claims alliegance to the Sith, and will even proselytize in its name, his interest in the Dark Side has warped into a far more personal, utterly narcissistic, crusade.  Sorcerers can choose skills to help them become master healers or damage-per-second devastators. Naturally, Vilify has gone with the latter, manipulating the Force to ensure that his enemies carry a death sentence before combat has even started. Then there's all that pretty, painful lightning.  And does he ever feel bad about the things he's done? Not really. If his victims were better trained, better prepared, and simply better people, they wouldn't have been victims.   Jonathan Ross (Klathin)Bounty HunterMercenary Specialization I've rolled up three characters so far, but the one I've been playing most has been Klathin, my Bounty Hunter Mercenary.  Even though I'm working for the Empire, the thought of a Light Side Bounty Hunter was hilarious to me, and that's what I decided Klathin would be. I've gone out of my way to pick the Light Side option in every conversation I've been in, and I've essentially become a bounty hunter with some sort of weird, warped, conscience. The result of this conscience is that Klathin manages to solve problems and do jobs while putting forth the absolute minimum effort. It's been rather interesting/entertaining.  Given that Bounty Hunters murder people for money, the stuff I do to weasel out of murder (and it's usually an easy way out) has been kind of hilarious. A lot of the time, choosing the Light Side dialogue choice allows my target to fake their own death and escape. In one instance, rather than kill my target, he just gave me a bag with someone else's head in it, and I used it to convince a Hutt I had completed my mission. Other times, it involves Klathin deciding his employer is evil and turning on them. Sometimes they end up dead, but more often than not I just threaten them and they pay me for doing absolutely no work. In the rare occasions I have to fight, I'm a walking death machine. I can pretty much stand in one place and shoot rockets and lasers and bombs and massive sprays of fire and take out anything that's stupid enough to actually challenge me. I've only made it to level 15, but I'm pretty sure I am literally the worst Bounty Hunter in the galaxy. I regularly murder the people who hire me, my targets usually escape, and I just sit back and rake in the credits. I'm not exactly sure how my reputation hasn't caught up with me yet, but I'm going to ride it out as long as I can. People seem to think I'm doing a good job, so I guess I've managed to kill or trick anyone stupid enough to actually pay me to do something.  It's a pretty awesome life. Sophie Prell (Nali)Sith InquisitorSorcerer Specialization Nali Keteris was, at one time in her life, a gifted padawan under tutelage from the Jedi Academy instructors on Coruscant. Though relatively unimpressive in her skills with a lightsaber, the clarity with which she perceived the Force was profound and well-reputed. She would often attribute this to her willingness to recognize all emotion - good and bad - a personal precept her mentors fervently attempted to dissuade her from following. The most vocal of these was Jedi Master Bruan Paraja, teacher to Abraxis Mohrry, a male human padawan. Master Paraja saw in Nail a great and unsettled heart, one that yearned for adventure and companionship. He would often overhear his star pupil Abraxis and the restless Nali converse about what lay beyond the bounds of the Academy, among the stars. Master Paraja feared for his student, knowing that attachment and emotion often led students with good intentions to the darkest shadows, sometimes irreversibly so. In voicing his concerns to the overseeing Council, Master Paraja sealed Nali's fate and cast her out as a dangerous exile. She was forced off-world the following week. Months later, a nearly feral shade of what was once the promising student Nali was captured and branded as a slave for the Sith Empire. Though she could hardly recall her own name at this point, the news of Coruscant's sacking was enough to re-awaken her Force prowess. Assuming the worst for her secret love, Abraxis, she flew into an explosive rage; literally. Sparks crackling between her fingertips, Nali slaughtered the crew that had been holding her. Her freedom was short-lived however, as a supervising Sith Lord quelled the young girl's fury with a demonstrated mastery of the Force Choke technique. Now, Nali finds herself on the Sith homeworld of Korriban, treated once more as a slave. She remembers only fragments of her past, and though her Sith masters would have her lash out once more, Jedi temperance commands her to restrain such wrath. Still, survival is survival. Out here, no one is Jedi or Sith, good or bad. There are only those who succeed, and those who die. And Nali will not die. Not here. Not now. Not without some degree of retribution. Not without vengeance.
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Should it be worrying that every Destructoid writer so far has sided with the Sith Empire? It would appear that the lure of the Dark Side is far too tempting, so much so that we wonder whether there would have actually ever b...

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The DTOID Show: Tara Long's Pokemon Nightmare


Dec 19
// Tara Long
Greetings, travelers! The Destructoid show is back for its regularly-scheduled Monday episode, and boy, have we got news for you! (The answer is yes, in case you were wondering.) First up, Alan's Wake's American Nightmare is...
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Star Wars: The Old Republic has biiiiiiiiig server queues


Dec 19
// Jim Sterling
Recently, I've had to accept the fact that if I'm not already playing Star Wars: The Old Republic by a certain time in the evening, I won't be playing it again that night. The game's servers are absolutely stuffed to the gill...
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Final 'Choose Your Side' video released for SWTOR


Dec 16
// Patrick Hancock
The last installment of the "Choose Your Side" videos from the developers of Star Wars: The Old Republic has been released, pitting the Smuggler class against the Sith Warrior. You can watch it over on the offi...
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Art Juice: My Star Wars: The Old Republic character


Dec 14
// Jim Sterling
[Every week (until I get bored), Art Juice takes a recent videogame story and provides an unremittingly artistic slant, telling us a little something about ourselves in the process ... whether we want to know the truth or not...
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Star Wars: The Old Republic early access goes live ...


Dec 13
// Jim Sterling
... but best of luck getting in! Star Wars: The Old Republic has opened its doors to early access customers, but the official site's servers are already struggling. As users spam the site to see if their game has unlocked yet...
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Wampa Stompa: Sith Inquisitor progression video


Dec 09
// Patrick Hancock
As the release of Star Wars: The Old Republic gets closer and closer, I find myself becoming more and more excited. Two weeks ago we saw a video featuring the Jedi Consular, the Galactic Republic's heavy Force user, and ...

Star Wars: The Old Republic - Sith in the head

Dec 05 // Fraser Brown
Star Wars: The Old Republic (PC)Developer: BioWare AustinPublisher: Electronic Arts, LucasArtsRelease: December 20, 2012 In the 200 or so years since the events of Knights of the Old Republic, Korriban hasn't changed all that much. The new Sith Academy is in a better state of repair than the old one, but it's still a dusty barren world, full of dangerous fauna and tombs ripe for plundering. The storyline isn't all that far removed from the adventures of Revan and company, either. You must learn the ways of the Sith, fight and conspire against your fellow pupils, grab weapons and assorted items from crypts and stab anyone that gets in your way. For the most part, the missions themselves are standard MMO fare. You have to find items, and kill an arbitrary number of foes then return for a reward. Additionally players get bonus missions while adventuring, they rarely deviate from killing yet more foes, but at least it gives you a tiny bit more motivation to slaughter everything in your path as you make your way to your goal. Where the missions stand out, and this was generally the case throughout my time with the game, is in the presentation. I wasn't just running around tombs to get gear and XP, I was getting revenge on a fellow Sith Apprentice, or turning a sniveling alien into a powerful force for the dark side. The cut scenes and focus on personal quests eases players into the game. While it might seem immersion breaking to be running around with thousands of other "chosen ones" the light instancing manages to give players that single-player experience without discouraging them from looking for groups and generally being more sociable. It wouldn't be a BioWare game if choice didn't rear its head. Unfortunately the constraints of the genre limit the impact your choices will have. Instead of being world changing, they are more personal. It's more about building your character, on top of all the stats and gear. It might just be the illusion of choice, but knowing that my character had a personal story that I had a hand in shaping made me feel a lot more invested in the game. These choices vary from simply choosing who to hand items to for mission rewards, to betraying whole groups of people or murdering a mentor. In my time with the game I never saw any of my choices come back to bite me in the ass, but the potential is certainly there. Unfortunately this all breaks down the moment you enter a multiplayer conversation. There is no conversation flow, as randomly selected members of your group speak with the NPC, while the NPC never really acts like it's talking to more than one person. A criminally nice Sith Inquisitor might spare the life of a prisoner while my Sith Warrior was demanding his execution, but the NPC will never acknowledge the disparity of our opinions. If he talks to my Sith Warrior then he automatically assumes that the selected decision was the one I chose as well. But this is the only practical option that remains fair and it's still better than removing story and dialogue from Flashpoints altogether. It's also worth noting that these mutiplayer conversations don't extend to personal missions that are part of your class story or operations. Thankfully the dialogue is all fairly polished and while the quality of the voice acting can be spotty at times it's still right up there with any modern AAA RPG. Although there are a few missions that require a group, Korriban is generally a solo affair. That doesn't mean that grouping is discouraged, merely that it's not all that necessary for the first ten levels. The ancient Sith homeworld is more about learning the ropes and fleshing out your character. But by the time I left the desolate planet I felt a great deal more purpose than when I leave the starting areas of other MMOs. The next stop on my galactic tour was Dromund Kaas, the ominous Imperial Capital. But before I travelled there I got an opportunity to select my crew crafting and mission skills and select my advanced class. Crafting can seem a bit hands off, if you only glance at it superficially. You can send your companions on missions to gather resources, such things take both time and money. There is a chance they could fail their mission, but if they succeed they can bring back crafting materials and companion gifts. The gifts can be given to companions to gain influence with them. It makes their reactions to your choices completely hollow, since you know that if you upset your perky twi'lek chum by murdering a bunch of starving orphans, she'll forgive you if you give her a silencer for her gun. There is a cooldown on giving your crew gifts, which should limit this from being over exploited. When you have the appropriate materials you can order your companion to start crafting, they go off and do that so you can keep on doing missions. There are also crafting nodes scattered throughout the various worlds which you can harvest yourself. So while the use of crew members for crafting may seem like it takes something away from the experience, the only noticeable difference between it and other contemporary MMOs is that there's no down time, you don't have to stop having fun just so you can stand there and craft for half an hour. Every class gets two advanced classes, which in turn have three skill trees. While the initial eight starting classes per faction might seem small, especially since each class has a similar version in the other faction, there is plenty of variety. The first ten levels go by pretty quickly, so it's not long before you are able to diversify. I decided to follow the path of the Sith Maurauder, it boasted high damage and acrobatic shenanigans. I must also confess that I experience childish glee whenever I get a chance to mess around with two lightsabers. BioWare have consistently been stressing that they want players to feel powerful, right off the bat. And I think they've managed to achieve that. Straight away, large groups of mobs can be tackled very easily. As a Sith Warrior I could leap into a group, lay down an AoE and barely even have flick my lightsaber before everyone has hit the ground. Of course, there are plenty of stronger enemies which will require a group, luck or some solid tactics before you can take them down. But standard enemies go down fast. There's also a real sense of progression early on. You get a whole plethora of abilities quite quickly, but not so much that it's overwhelming. Korriban and Dromund Kaas are simple enough so that you can experiment easily without getting beaten down. It's satisfying to crush hordes of enemies without breaking a sweat, the force powers and dramatic acrobatics overshadow the less impressive animations to make combat look great, but it doesn't feel particularly special. It's responsive, there are abilities for every scenario and most battles last mere seconds. But none of it is new or defining. While BioWare have experimented with many aspects of the genre, combat doesn't appear to be one of them. It's still solid and really, making sure it's balanced and accessible should be their biggest concern. From my experience it was both of those things. Just before I went to the Imperial Capital, I got a chance to try out my first Flashpoint, Black Talon. I couldn't really tell you what was going on, since I went from selecting the Flashpoint to being on a ship during an attack and dealing with an insubordinate Sith officer. There might have been a missing cut scene, because there wasn't much context. It was generally a lackluster affair and it was so overwhelmingly easy that there was no need to really communicate with the rest of my group. Our tank was really slow and there were almost no heals, but we didn't even get close to wiping. Despite playing a DPS character in medium armor I was able to jump into the fray and take most of the aggro safely before the tank even knew what was going on and there were no negative repercussions. Just as with solo missions the Flashpoint offered plenty choices, but due to the dialogue system they felt very disconnected from the game. After capturing some rogue Imperial General and getting a pat on the back I finally made it to Dromund Kaas. Although my Sith Warrior's personal story continued to play out, there was a lot more group content and random bonus objectives encouraging players to kill every living thing on the entire planet. With the slower pace of the story it started to feel more like an MMO again, which is obviously not a bad thing at all. As enjoyable as Korriban was, The Old Republic is not a singleplayer game and although lots of KotOR fans would probably prefer a singleplayer sequel I think it would be a disservice to MMO players if BioWare ignored core aspects of the genre. There were slave rebellions to quell, wells to poison and artifacts to steal and while in reality I was generally going through the typical MMO motions, it was all tied together with context that made the whole experience more enjoyable.  The seat of the Empire's power was a lush jungle world, although clearly corrupted by the dark side. Its abundant wildlife and the imposing urban centre of Kaas City were in stark contrast to dusty, crumbling Korriban. When I first saw screenshots for The Old Republic I was slightly put off. The aesthetic seemed to have more in common with the newer Clone Wars cartoon than the movies or KotOR. But after playing it for a while I'm a bit more convinced. What catches your eye are the huge imposing spaces, the detailed buildings and the frequently ornate gear. While the character animations are very poor and the style is slightly deformed, it will probably stand the test of time well. An overused comparison, but I still think a legitimate one is the art design of World of Warcraft. Blizzard took a similar route, focussing on a creative use of space, bright and bold colors and over the top armor and weapons rather than sharp, realistic graphics. And seven years on, it still manages to look great, if dated. When my time in Dromund Kaas came to an end and I said cheerio to the slaves, giant monuments, deadly jungle and Imperial politics, my Dark Lord boss gave me a ship and sent me on my way. There were whole worlds just begging to be explored, ships to blow up and other players to embarass with my lightsaber, but all that is going to have to wait. Star Wars: The Old Republic launches on December 20, just in time to be set aside for familial responsibilities and holiday drunkenness. Unfortunate timing.
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Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free. One of the most memor...

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SWTOR devs speak: Jedi Consular or Imperial Agent?


Dec 02
// Patrick Hancock
Last Friday we got a taste of what the Jedi Consular was all about as I drooled over the versatility of the class. Today the website has uploaded a video where developers of the game debate over which class is better: th...
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Kotick: Star Wars: The Old Republic won't profit EA


Nov 29
// Jim Sterling
Activision usually lets Electronic Arts do all the trash talking, but flame-haired demon lord Bobby Kotick has decided not to restrain his thoughts on Star Wars: The Old Republic. He has met EA's latest attempt to crack the M...
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SWTOR features Jedi Consular class in new video


Nov 25
// Patrick Hancock
In order for an MMO to truly succeed, it really needs to cater to as many people as possible. At the core of this idea are the MMO's character classes and their various skill trees. Every person who joins an MMO hopes to see ...
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Spot the signs of war in this new Star Wars: TOR trailer


Oct 16
// Jason Cabral
In anticipation of its December 20 release, and to hopefully satiate the fan base for a few more weeks, BioWare has released a new trailer for Star Wars: The Old Republic. First shown to New York Comic-Con au...
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That's So MMO!: Shocktober Sensations


Oct 15
// David Moore
Hail and well met, half-orcs and hobgoblins! Let’s open the door on last week’s MMO news and see how many skeletons fall out.
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SW: The Old Republic website updated with a Galaxy Map


Sep 30
// Patrick Hancock
If you're still bummed that EA taunted you about being in the beta, then maybe you can gorge yourself on some of the universe's lore to make things better. The official Star Wars: The Old Republic site has been upda...
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The DTOID Show: Skyrim Gets Racy, Star Wars Gets a Date


Sep 26
// Max Scoville
[The Destructoid Show gives a rundown of all the top news from Destructoid.com every Monday, Wednesday, and Friday. Subscribe to us on YouTube, follow us on Twitter, and like us on Facebo...
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BioWare expands customer service for SW:TOR launch


Sep 26
// Fraser Brown
MMO launches tend to be hectic affairs. Long queues, bugs, problems with the launcher, account issues, and lots of horrible lag can all ruin the first few days. BioWare is taking steps to ensure that Star Wars: The Old Republ...
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That's So MMO!: Love Thy Companion


Sep 24
// David Moore
Hail, movers & shakers and welcome to another loot-filled bag o’ massively multiplayer madness. Let’s set those important delivery quests and faction grinds aside for a brief moment and get right down to it!
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SWTOR: Combat animations and PvP answers


Sep 16
// Patrick Hancock
It's Friday, which means there's an update for Star Wars: The Old Republic over on the official site. Today's update focuses on the animations behind the combat sequences. Mark How, principal lead animator over at BioWar...
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That's So MMO!: Playin' Republic Lotto


Sep 03
// David Moore
Hello MMO fans and welcome to another go around with That’s So MMO! With PAX Prime having just ended and Dragon*Con now in-session, I’ve barely managed to get my Gollum loincloth dry cleaned in time for the costume contest.  

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