After the recent announcement that Zelda for Wii U wouldn't be releasing in 2015, people all around the Internet have been losing their collective minds screaming that the Wii U is dead when really, it is anything but.
So join me as I refresh your memory and get you back on the Nintendo hype train for 2015.
A friend brought to my attention a pretty awesome piece of art from a Twitter user that goes by the username "@jonasdoesstuff," and it magically crosses over the classic Hanna-Barbera style with Star Fox.
As someone who ...
Star Fox is possibly the most under-appreciated Nintendo series. It's had games cancelled, been snubbed entirely for a whole console generation, and hasn't received an original entry since 2006 (although an untitled Sta...
Super Smash Bros. for the Wii U will always be remembered as the game that brought eight-player simultaneous combat to the series. Playing a fully populated match in the new Smash is like watching the same movie on five different screens at the same time, with each screen starting at a different scene in the film. Your brain can process everything properly for a second or two before its forcibly derailed or distracted, only to have it refocus again, then derail again, and so forth, all while fighting for your life in the process. This is what it must be like to have a swarm of bees live in your skull in the place where your brain should be.
What if this newly minted chaos was combined with the old-fashioned, no items, Fox only, Final Destination, serious-business style of Smash Bros. play? Sadly, we may never know, as Smash Bros. for the Wii U doesn't let you play with seven opponents on Final Destination. You can see the moment where the guy trying to choose that stage is denied his ambitions, and his heart sinks.
He chose Big Battlefield instead, and it's just as well. It's about the backdrop anyway. It's about the futile struggle to keep an eight-player orgy of cartoon violence as "fair and balanced" of a fight as possible.
All those Arwings flying in at the beginning is glorious.
So many awesome-looking Nintendo games at E3 that are ... not releasing this year. Drat. While the new Star Fox for Wii U didn't look especially "awesome" -- not yet -- add it to that list.
Well, obviously! But, specifically,...
Nintendo's Shigeru Miyamoto has new projects in development for the Wii U that use both the GamePad and television screen, and here he is introducing three of them at E3 2014.
Project Giant Robot puts you in the cockpit of a...
What's more metal than a 17-minute instrumental medley featuring some of your favorite video game tracks? Anything Nathan Explosion touches, but that's beside the point. This impressive project was three years in the making,...
As if the range of things people do with Team Fortress 2 wasn't already expansive enough, now there's a mod in the works which transforms the game into a aerial combat exercise featuring ships and graphical elements tha...
As much as we see Nintendo as a very insular company these days, it was much more so way back during the NES and SNES eras. If you tried to challenge Nintendo's power, you were met with intense scorn at the very least or litigation at the very worst. That's why the story of small British studio Argonaut Software is so bizarre -- Argonaut broke the copyright protection on Game Boy and was rewarded with a three-game Nintendo-publishing contract.
This past week, Eurogamer posted a write-up about Argonaut's time with Nintendo and the fruits of the team's labor. The first thing Argonaut's technical wizards did was develop a 3D prototype for the NES called "NESglider," a spiritual successor to an Argonaut Amiga / Atari ST game, Starglider. They then ported the demo to SNES and promised the Kyoto higher-ups that they could improve the 3D effect more than ten-fold if they designed a radical new 3D microprocessor. The microprocessor became known as the Super FX chip, and the first game to use it was none other than Star Fox -- renamed Starwing in Europe to avoid a trademark dispute with the German company StarVox.
Argonaut later made Stunt Race FX and Star Fox 2 for Nintendo, although the latter wound up getting canceled despite being essentially finished. Key members from the Argonaut team actually became full-time Nintendo employees: Dylan Cuthbert, today the head of PixelJunk studio Q-Games; Giles Goddard, today the head of Steel Diver studio Vitei; and programmer Krister Wombell. Unfortunately, relations between the two companies ended after Argonaut pitched a 3D platformer starring Yoshi, upsetting Nintendo which had yet to allow an outside studio to use its own IP. So Argonaut retooled and published it through Fox Interactive as Croc: Legend of the Gobbos, the company's biggest game in terms of both sales and royalties.
I urge you to give the full article a read. I was especially surprised by Argonaut's idea for a virtual reality system that could have beat the pants off the Virtual Boy and then some!
Would you like to see a new Metroid, Wave Race, or Star Fox game? Perhaps some Chibi-Robo love? Hell, maybe even a new IP? Well, apparently nothing is out of the question with Nintendo as they look to build and strengthen the...
Gamers are a diverse breed. From PC aficionados and console fanatics, to retro devotees and casual admirers, there is no one-size-fits-all model of videogame hobbyist. Though we possess many differences, like game preferences, level of devotion, and platform of choice, we can all unite under a common flag of shared interest. There is one event, however, that my family celebrates. A monthly tradition that I believe just about every gaming fan can appreciate. I call it Old School Day.
Old School, Retro, or Classic Day as the name suggests, is a celebration of your personal gaming past. This holiday of sorts should not be compared to the feeling on Christmas morning or the anticipation of New Years Eve, Old School Day is simply in a league of its own. Whether you have been hooked on virtual adventures since childhood, or if you're a current-gen convert, the first experiences that characterize an activity like gaming are special and worthy of remembrance.
Exactly how the gaming festivity is commemorated is completely up to you. There is one stipulation, however, simply that a hectic work week, argument with the misses, and any other stressor of life takes a back seat for a few hours in pursuit of videogame nostalgia.
Not every hobby is created equally nor is every pastime equally respected. As a gaming enthusiast, videogames represent the epitome of entertainment in my eyes. They alone reign atop my personal pedestal of happiness, a special zone that dictates everything from individual spending habits, conversational topics, and recreational choices. While I acknowledge gaming as an art; a vehicle to combine innovative ideas from cinema, literature, and music, not everyone sees it that way. My parents never quite understood the sheer awesomeness of videogames and I'd bet that most of your parents don't either.
Parents come in all shapes, manners, and styles: stamp-collecting dads, karaoke-singing moms, and every possible combination of cool, strange, love-to-hate characteristics in between. To complement the diversity of parenthood, attitudes about gaming are varied as well. There is no one-size-fits-all sentiment in the league of moms and dads. But rather, a mosaic of admiration, consent, censure, and disapproval that constitutes two overall attitudes, a general acceptance of videogames, or a dismissal of videogames.
Join me as I attempt to understand the complicated relationship between parents and videogames.
Today is a decent day to be a 3DS owner, as a heap of stuff is headed your way. First off we have Sparkle Snapshots 3D (3DS eShop, $5.99) and Gradius (3DS VC, $4.99) headed to the eShop, along with a Moshi Monsters Moshlings ...