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Tony Hawk 5 photo
Tony Hawk 5

Here are the first official screens for Tony Hawk's Pro Skater 5


PS4 and Xbox One later this year
May 07
// Chris Carter
Tony Hawk's Pro Skater 5 is officially happening, and will be arriving on the PS4 and Xbox One later this year. Activision has sent over some new screens for us to look at, and confirmed details like online play, with dr...

Review: Vertiginous Golf

May 06 // Brett Makedonski
Vertiginous Golf (PC)Developers: Kinelco, Lone Elk CreativePublisher: Surprise Attack GamesReleased: May 6, 2015Price: $14.99  It'd be short-sighted to say that the developers' intent for Vertiginous Golf isn't worthy of a modest golf clap. There's no question that it would have been perfectly appropriate for them to design some wacky obstacles, slap on some ground-based golf physics, and call it a day. Instead, they opted to invent sprawling, labyrinth-like holes, and take an earnest stab at crafting a story about oppressive industrial-era society. Heady stuff, to be sure. Unfortunately, neither works as well as one may hope. When Vertiginous Golf first transplants the player from dingy street-side shop to above-the-clouds links, it's a sight to behold. It's almost as if BioShock Infinite had a mini-game smack dab in the middle of it (the classist undertones parallel holds up, too). The holes look complex, almost with a Rube Goldberg-ian quality about them -- except different parts aren't dependent upon one another in any way; they just present several unique challenges all within one hole. In the early going -- when the game is teaching the player the ropes -- this works fantastically. Lengthy as the holes may be, they're never too excessive in scope. It's always apparent where the cup is, and what potential routes there are to get there. That doesn't last long. [embed]291071:58441:0[/embed] Once Vertiginous Golf  has the player comfortable with the mechanics, it quickly broadens everything so that nothing is digestible. From the tee box, the player is met with a mess of obstacles, all of it just as dense vertically as it is horizontally. Walls often obscure any long-range view, so it's nigh impossible to go into the hole with a game plan. Just hit the ball with some degree of power and pray for the best. The developers obviously foresaw this as a potential problem and added a feature to help mitigate it. Always accompanying the floating golf club is a metallic hummingbird which can be controlled to fly around the course and get the lay of the land. However, it's mostly rendered useless as so much movement can happen on any given shot that it's often still impossible to predict where the ball may go. That isn't the only concession that Vertiginous Golf's creators made. There's also a rewind function (effectively a mulligan) which can be used sparingly in the likely event of an ill-advised shot. Drawing from the same pool of resources is the ability to guide the ball ever-so-slightly in any given direction. If that weren't enough to frustrate mini-golf purists, there's also a pitching wedge that's available almost all the time. Often times, the best way to traverse Vertiginous Golf's unforgiving terrain is to simply bypass it all through the air. Aim for a spot, hope you picked an apt shot power, and don't worry about all the randomness that comes with the ground obstacles. While effective, implementing this strategy feels a bit like missing the point. However, the wedge can't be used to completely game Vertiginous Golf. The latter part of most holes are in a sort of walled-off container where using the club is banned. Not coincidentally, this is also where the game is at its very worst. Whenever near the walls of these areas (a frequent occurrence), the camera will line up outside the structure, forcing a putt toward the hole with an obscured view. It's barely manageable if there's a straight shot; in the event that there are moving obstacles or a raised cup, resign yourself to taking even more strokes. As the golf portion of Vertiginous Golf is lacking in execution, the story similarly comes up short. In fact, it's actually detrimental to the golfing experience. There's a narrative about a raging class war in a dystopian society, and -- well, it's all very difficult to follow. That's because the plot is only told through audio logs, which are mandatory checkpoints on the golf course. Once these are hit, the talking begins. This falters because each audio log consists of approximately 30 seconds of overwhelming dialogue. To fully take it in means to put down the controller and listen. Given that there are usually four on any given hole, that's a lot of listening and not a lot of playing. This is at direct odds with the action-oriented golf. The narrative and gameplay are so dissonant from one another that it's nearly impossible to enjoy both at the same time. Really, it's the developers' ambition that weighs down Vertiginous Golf. They took a simple, beloved concept and tried doing too much with it. As a result, the course design is rarely rewarding and the elaborate story is poorly presented. No matter how far above the clouds this game is, it landed in the rough.
Vertiginous Golf review photo
'Golf,' and other four-letter words
Golf has a centuries-old reputation as being a maddening game. It's simple in premise, but that simplicity is always lost in transition from theory to execution. "Put tiny white ball in tiny cup" sounds easy enough, but after...

Tony Hawk photo
Tony Hawk

Tony Hawk Pro Skater 5 is official and it sounds terrible


So when is Skate coming back?
May 05
// Robert Summa
After years in hibernation, the next full iteration in the Tony Hawk Pro Skater series is finally upon us and unfortunately it's not sounding (or looking) good. After months of rumors and hints, Tony Hawk Pro Skater 5 will fi...

We crunched the numbers: Pacquiao wins tonight's fight (according to Smash Bros.)

May 02 // Brett Makedonski
The thing about these kind of events is that they really lend themselves to gambling. The fight's in Vegas, which will naturally draw a lot of action. But, more important than that, a fair contingent will look to bet because it's the quickest way to go from interested to invested. Without loss or gain on the line, it's an occurrence for casual viewing; putting money down makes it personal. Lucky for you, we have the inside track on any legal (or otherwise) wagering you want to do. Pacquiao wins, but it's a nail-biter. Plunk down cash now without a fret in your mind. This is as good as gold. We counted your chickens for you. How do we know? Super Smash Bros. told us. But, it took some science. We set Darren up behind a set of boiling beakers and test tubes. We outfitted Steven in an ill-fitting lab coat. Jordan shouted "We need empirical data, dammit!" over and over again. Chris cried in the corner. Eventually, our sciencing paid off. The simulation took place between two computerized Little Macs. Since Mayweather and Pacquiao are the best in the world, we cranked their skill levels up to nine. We decked Pacquiao out in red, white, and blue trunks to symbolize the Filipino fighter's national flag. Mayweather's in the standard Little Mac garb because it had a lot of green. That's for money. Because Mayweather likes to throw around a lot of money. Since the boxers are scheduled for a 12-round match consisting of three-minute rounds, we found it appropriate to let them duke it out in a 36-minute marathon match. No items allowed -- just fists of fury. The arena was a source of contention. The boxing ring holds up thematically. However, given what it's taken to get this fight to happen, Final Destination also seemed appropriate. We were also worried about the extra space in the boxing ring stage. Chances are slim-to-none that Mayweather and Pacquiao will take the brawling up the ramp, much less on top of the lighting rig. Ultimately, we went with the boxing ring. It was just too perfect for these two ferocious fighters. With all the details squared away (organizing a boxing match is hard!), it was time to get down to action. Pacquiao dealt the first blow as he took the initial stock. However, as one might expect, these skilled combatants went back and forth, no one really gaining an edge. That trend wouldn't hold up, though. Before long, Pacquiao pulled out to an eight to five lead, indicating that this might not turn out to be the coin flip we predicted. Mayweather was landing bigger punches, but Pacquiao was sealing stock, which is all that really mattered. Slowly but surely, Mayweather mounted a comeback. A lot of it was predicated upon rope-bouncing and ramp-fighting. If their well-trained strikes weren't so form-perfect, you might have mistaken this for a Chicago Street Brawl. At the 11-minute mark, Pacquiao was suddenly in trouble. He spent more time dodging, ducking, dipping, diving, and dodging than he did fighting. Mayweather was back, and he was landing K.O. after K.O. The tide had officially turned. Then, each fighter went on a flurry of small streaks. Two stocks here, three there. Time whittled down, and it was impossible to tell who was ahead. No one really outperformed the other noticeably. With 30 seconds left, the lights came crashing down for the first time in the match, but both escaped unscathed. When the timer hit zero, the announcer held off on declaring a winner, instead booming "SUDDEN DEATH!" Holy shit. Two titans now at 300 percent damage, the next blow cementing both their places in history. There was no predicting what would happen, just the assurance that it would happen quickly. No more than seconds after sudden death began, it was over. Pacquiao landed a monster upper-cut and Mayweather almost instantaneously disappeared into a flash of light. The long-standing debate over who's a better fighter had a clear-cut answer. Appropriately, for all the carnage in the extraneous areas of the stage, the match was settled in the ring. The tale of the tape reflects the close-fought bout. Each fighter took 27 stocks from the other. Mayweather inflicted slightly more damage. Pacquiao landed one percent more of his blows. Although, Pacquiao took the belt, which is the statistic that's most important. [embed]291378:58412:0[/embed] For posterity's sake, we also felt it necessary to simulate what would happen in a first to one stock fight. After all, no self-respecting boxer gets knocked out 27 times in one match. Different circumstances, but same outcome. Pacquiao's the man. This news comes mere hours before the big fight, but we still implore you to make use of the empirical data. Jordan did too much work shouting to let it go to waste. Go ahead and bet the farm on Pacquiao. If you don't own a farm, rush out and buy one. Then, bet it. Pacquiao's leaving Vegas with that belt around his waist -- Little Mac has foretold it.
Mayweather & Pacquiao photo
Bet the farm
[Update: Oops, sorry about your farm!] Floyd Mayweather and Manny Pacquiao are going to fight one another today. Any two other names, and it's a run-of-the-mill weekend where boxing continues to be relegated to the far c...

Rocket League photo
Rocket League

Rocket League on PS4: You should be playing this


Closed beta extended through weekend, ends May 3
Apr 30
// Robert Summa
If you haven't heard about Rocket League yet for the PlayStation 4, then let me sum it up for you in just three words: soccer with cars. The game is the sequel to the PlayStation 3's Supersonic Acrobatic Rocket-Powered Battle...
World Tour Squash photo
World Tour Squash

There's a new Wii game coming next month featuring squash


That's Wii, not Wii U
Apr 29
// Chris Carter
The Wii is not dead, my friends. Despite the fact that pretty much no one is releasing games for it (outside of the upcoming Rodea pre-order bonus), Alternative Software Ltd is dropping PSA World Tour Squash next mo...
eSports on TV photo
eSports on TV

Heroes of the Dorm viewed on ESPN2 less than fishing tournaments


The future is still only in South Korea
Apr 28
// Jed Whitaker
I thought the future was here, but apparently that isn't the case. Heroes of the Dorm, the Heroes of the Storm collegiate tournament, failed to pull viable numbers on ESPN2, having an average viewership of 96,000 pe...
SPORTS! photo
SPORTS!

The future is here: ESPN2 to air eSports live for the first time


Duh na na, duh na na
Apr 25
// Jed Whitaker
Not ESPN 3, ESPN2 is going to air the finals for the Heroes of the Storm collegiate tournament, appropriately titled Heroes of the Dorm, this Sunday at 6:30pm Pacific / 9:30pm Eastern. This marks the first time an eSports eve...
Gawlful photo
Gawlful

EA's PGA Tour gameplay trailer is just as boring as watching real golf


Look at that grass, though!
Apr 24
// Brett Makedonski
Golfing is fantastic. Reckless cart driving, endless jokes about "ball washers," and your friend puking in the rough on the 14th hole because he's somehow on, like, his 14th beer. Swat a tiny sphere a few hundred feet every ...
Elan Vita photo
Elan Vita
I was real into OlliOlli 2 last month. Skate was a surprise, that I could actually still enjoy a skateboarding game in the post Pro Skater world and OlliOlli 2, Roll7's demade 2D skater, served as a second surprise. The emba...

Virtua Tennis photo
Virtua Tennis

This is our last chance to buy Virtua Tennis 4 digitally


Sega's delisting the Steam version on April 23
Apr 15
// Jordan Devore
Sega plans to pull Virtua Tennis 4 from Steam on April 23, 2015. After that point, the title (which is still tacked on to Games for Windows Live, darn it all) "will be unavailable to purchase digitally." Good news is tha...

Review: MLB 15 The Show

Apr 09 // Steven Hansen
MLB 15 The Show (PS4 [reviewed], PS Vita, PS3)Developer: Sony San DiegoPublisher: Sony Computer Entertainment Release: March 31, 2015 MSRP: $59.99 (PS4), $39.00 (PS3), $19.99 (Vita) I don't think there are baseball fans who care about what brand of jockstrap players are wearing (just its inability to fully conceal Josh Reddick's testicles). I didn't, anyways, but now I am doubting myself. Someone who makes big money decisions on a big money release thinks there are and probably paid these brands big money. And yet the giant Coke bottle slide sticking out of left field at AT&T Park reads "Enjoy Cola," like when an anime flips the McDonalds logo upside down.  When one of your biggest new selling points -- it's right under "gameplay improvements" in its own "new features" list -- is that I am being advertised to, it suggests a lack of ambition. But maybe players do want to crawl through inventory screens to equip a Rawlings® Adirondack® Ash bat that features "great performance wood, professional profile, and great value." But I still play catch with a mitt I found in a park 20 years ago because I like it better than any of the others I've had. So maybe I'm old-fashioned. Still, that you'd have to periodically unlock these things, or buy them with in-game currency (which you can buy with real world, rent-paying currency) rather than have them thrown at you by these companies who'd like famous athletes to rep their brands doesn't follow the "striving for authenticity" excuse.  [embed]290093:58102:0[/embed] The Show has leaned into its effective MLB monopoly like its going for the hit by pitch and some of it is worthwhile. I do enjoy the virtual tourism of visiting new stadiums, or even being back in downtown San Francisco mainstay AT&T Park without forking over the cash. I'd take a Candlestick memorial, too, winds and all. But MLB The Show has many little, longstanding problems hurting its tone, gameplay, and even its authenticity than the now fixed lack of pages and pages of adverts. Take the lack of any corporeal collision physics that sees uncanny replays where players phase through one another or, if in uninterruptible animation, as if they are necking action figures or a cheap electronic football toy. Without it, how do you simulate a 12th inning playoff collision between outfielders? There's the only somewhat improved squirreliness of wondering whether your fielder will do an electric slide out from underneath a dropping pop fly. The in-game commentary that is only there to be turned off, maybe? Instead, a new "directional hitting interface" is trumpeted as fresh. You can pair it with timing and analog swings in the options, using the left stick to aim your hits (rather than as the plate coverage indicator). Except this only adds visual feedback and a few new directions to what The Show has always told me I could do, press up to induce flyballs, down for grounders. Meanwhile, analog hitting has been reduced, as you no longer pull back on the analog stick to stride, just flick forward to hit. Mostly things are intact and the on-field baseball simulation is as satisfying as last year. The game pushes Diamond Dynasty hard in an attempt to make EA-type money with people buying card packs to field an ultimate team. However, my risible satisfaction at naming a team the "San Francisco Existentialists" (after deciding against "Lizzards," the spelling of which always confuses me) and the angelic, plain white pajamas your team starts out with were short-lived novelties to me. I've never had the means or desire to be a collector, though. Online play felt somewhat smoother in limited goes, but I'm on a different (real good) internet connection this year, too. Others have reported the same old problems. The PS4 version's horrendous load times from last year are reduced to just a nuisance, at least, even with a hefty install. It was particularly trying in my new Road to the Show (I couldn't be bothered to upload my PS3's file to the cloud and then import on my PS4) trek through the minor leagues as an under appreciated starting pitcher. This was partly my fault as the slow moving Dynamic Difficulty, one of the great sports game fallbacks as far as new features go, gave my 22-year-old rookie a near-0 ERA. I ended up starting quickly in AAA, where my manager would routinely leave me hurling with a pitch count around 120. After a few of these, with one out to go in the 9th inning of a shutout, my player (a rare #69) fractured his arm. When I was healthy, the manager refused to start me, instead starting a bullpen guy and always inserting me in the second or third inning, from which point I'd usually finish out the game anyways, while in the "Interactions" screen he's tell me I wasn't ready for a starting role. In the bigs, I'd go from starter to an even longer bullpen stint post-injury, which made for a hell of a lot of loading and unnecessary screens between games worth one inning of work. I was also awarded a perfect game for leaving with elbow soreness having made one out in the first, which is when the Nationals were even more adamant about using a bullpen platoon as a fifth starter rather than a starting pitcher with an actual 0 ERA.  The discounted PS3 and Vita versions might be more dollar valuable as more transparent roster updates, provided you don't mind the technical limitations. MLB 15 The Show is still good by virtue of the systems laid down over the last decade, but it has no ambition. Produced on third base thinking it hit a triple, it wouldn't even bother running in a sac fly. [This review is based on a retail build of the game provided by the publisher.]
MLB 15 The Show review photo
Born on third thinking it hit a triple
The Giants have won and lost back to back one-run ballgames to open the 2015 baseball season. They lost a starting pitcher and right fielder to the DL, scratched a first baseman and another starter with injury, called up a ro...

MLB 15 photo
MLB 15

MLB 15 The Show is all about realism


Ball boys gonna ball boy
Apr 02
// Robert Summa
If you've been on the fence about MLB 15 The Show and whether or not it truly represents the splendor and majesty of America's game, then let this video be the deciding factor in your curiosity. Just as in real life, ball boys can be tricky little bastards. If you don't keep your eye on them, then this type of shit happens.
Uncy Herb photo
Uncy Herb

Now batting, Herb Guy


Uncy Herb
Apr 01
// Steven Hansen
I'm still playing MLB 15 The Show for our review. Instead of going to my PS3, uploading my Road to the Show shortstop to the Cloud, then importing it into my PS4, I stayed put (they're in different places) and made a new pit...
NBA photo
NBA

Minnesota Timberwolves go old school with Rubio Kart 64


Nobody tell Nintendo
Mar 31
// Robert Summa
Since Nintendo loves content creators so much, let's keep this Mario Kart 64-inspired video by the Minnesota Timberwolves on the down low. Ricky Rubio must love it, though, because it's going to be the only chance he has to actually win something meaningful. [Via Facebook]
MLB 15 review? photo
MLB 15 review?

Where's our MLB 15 The Show review? (Royals suck edition)


Sony provided release date, PS4 code
Mar 31
// Steven Hansen
PlayStation's baseball monopoly continues this year with the consistently good MLB 15 The Show (PS3, PS4, Vita). That does come with more caveats than ever this year. Online servers seem to be shutting down for the previous ...
Joe Montana Football 16 photo
Joe Montana Football 16

Joe Montana Football 16: 49ers legend making a Madden competitor


Runs in Unreal Engine 4
Mar 17
// Steven Hansen
After 20 years, Joe Montana Football is back, this time with a lot of direct involvement from its titular star. In fact, the storied 49ers quarterback -- on Twitter, uncannily, as Joseph Montana -- seems to be the only one ta...
Rory McIlroy PGA Tour photo
Rory McIlroy PGA Tour

Rory McIlroy replaces Tiger Woods on EA's PGA Tour


Rory McIlroy PGA Tour
Mar 17
// Steven Hansen
Tiger Woods' name has gone from being synonymous with golf to being a different kind of pop culture reference. I'm not even sure if he golfs anymore. I just know he shows up to places missing teeth. Of course, EA's PGA Tour ...

Review: OlliOlli 2: Welcome to Olliwood

Mar 10 // Kyle MacGregor
OlliOlli 2: Welcome to Olliwood (PS4 [reviewed], PS Vita)Developer: Roll7Publisher: Roll7Released: March 3, 2015MSRP: $14.99 (Cross-Buy, Free at launch via PS Plus) OlliOlli 2 seems nearly identical to its predecessor, or that was my initial impression, at least. My memories deceived me, though. After spending many hours comparing the games side by side, I can confidently say OlliOlli 2 is a great leap forward. This feels like the game Roll7 always wanted to make. Outside of the sleek, new art direction, the most apparent distinction at work here is the manual, a trick where skateboarders balance on their back wheels while moving forward. It may sound like a small difference, but it makes for a world of difference. Landing a manual after pulling off a grind or trick allows players to keep a combo going, allowing you to string together a series of maneuvers into a single, colossal trick.   The manual introduces a critical element of risk and reward, daring players to keep a combo going throughout an entire level and punishing those who deliver anything less than excellence. It really reinforces a key tenet from the original OlliOlli: precision. The experience demands players land or grind in a very particular way if they want to be successful and get the most out of their efforts. OlliOlli 2 has a smooth learning curve. The campaign starts out with an in-depth tutorial covering the basic systems at play, then throws players into a series of five worlds, each with five levels, all of which have five special challenges to complete. The difficulty ramps up at a steady pace, easing players in with straightforward stages and concluding with stages even veterans will be lucky to just survive, let alone pull off any impressive combos. Along the way the challenges do a great job at encouraging players to experiment and try various play-styles that may not arise naturally. This goes a long way toward expanding one's skillset, which will come in use once you start focusing on climbing the leaderboards. Once a level's five objectives are completed successfully, a more difficult version of that stage will unlock. There's even a third tier (which unlocks upon completion all five challenges in every level across both Amateur and Pro modes), which is apparently so difficult it only goads players to endure. The new-look visual design is a real treat. This time around the aesthetic is far brighter and more colorful, thanks in large part to the more varied and fantastical settings. OlliOlli 2 takes players on a journey through sun-drenched Southern California landscapes with movie studio backlots, the Wild West, a Central American rainforest dotted with Aztec pyramids, a futuristic cityscape, and a post-apocalyptic amusement park. It's a brilliant collection of backdrops with a lot of personality. The art retains the simplistic vibe of the original game, but moves away from the muddy pixels in favor of a far cleaner presentation. This, combined with the silky smooth animation and impeccably tight controls makes OlliOlli 2 handle like a dream. Even at its most difficult, the experience seems fair. When I wipe out, I'm upset with myself, rather than the developers, realizing it's poor execution on my part that's at fault, not shoddy design. Honestly, it's difficult to levy complaints against Roll7 for creating a more absorbing and beautiful follow-up to one of my favorite titles of last year, but it feels a bit safe. It might have been nice to see some new modes or something. Aside from career mode, spot challenges, and daily grind competitions, the only new addition is local multiplayer, which didn't release with the game. The studio promises to add in the feature later on, but its absence at launch is a tad disappointing.  Despite those minor gripes, Roll7 has easily outdone itself with this one. OlliOlli 2: Welcome to Olliwood is a massive step up from the original game. It's a gorgeous, worthy successor that's even more absorbing and difficult to put down. Get ready for your next gaming obsession. [This review is based on an retail build of the game acquired via PlayStation Plus.]
Review: OlliOlli 2 photo
Sicky sicky gnar, bro bro!
OlliOlli was a pleasant surprise. A year ago, the minimalist skateboarding game materialized out of nowhere, deconstructing the genre and distilling its essence down the barest essentials. It stripped away any traces of exces...

EA Vault photo
EA Vault

Madden NFL 15 latest EA Vault addition


Boom!
Mar 04
// Robert Summa
EA Access continues to prove itself worthy as Madden NFL 2015 has just been added to the current lineup of available games in the The Vault. It's a shame Sony turned down this service. Despite their concerns, it appears to be providing plenty of value -- at least it would for me.
OlliOlli 2 photo
That was sudden
The original OlliOlli managed to charm a large number of the Dtoid staff, and a lot of us were looking forward to the sequel -- we just didn't think it would come this soon. According to the developer, OlliOlli 2: Welco...

NBA Live 15 photo
NBA Live 15

NBA Live 15 added to EA Vault


Kind of like when gramps gets shipped to a nursing home
Feb 24
// Robert Summa
Times have never been so low for those of us who love basketball and the games the sport inspires. While the NBA2K series may appear to be good enough for the majority, there is a growing minority that has become fed up with ...
Disco Dodgeball photo
Disco Dodgeball

I didn't know I needed Robot Roller-Derby Disco Dodgeball in my life


But I've seen the light, and it looks an awful lot like an incoming ball
Feb 19
// Jordan Devore
I never got much into my high school's favorite rainy-day activity, dodgeball, but it was fun to half participate in, half watch. Our gym teacher would roll out carts full of fluffy, foamy, definitely-not-rubber balls and ab...
Goes to show... photo
Goes to show...

MLB 15 The Show gets bat-grain 10th anniversary edition


With some major league caveats
Feb 06
// Steven Hansen
Ok, that's a pretty sweet steelbook case. And Canada getting the Blue Jays' Russel Martin on the case is a nice touch. The rest of this package is a little more troubling. First, the 10th anniversary is only offered for PS4. ...
Frozen Cortex update photo
Frozen Cortex update

Frozen Cortex gets a single-player-focused update


And finally adds ROBOT HATS!
Feb 02
// Patrick Hancock
Frozen Cortex, the sports-esque strategy game from the Frozen Synapse developers, has recently released an Early Access update that focuses almost entirely on the single-player aspect. New modes included in this update are K...
The Big Game, baby! photo
The Big Game, baby!

Sonic, nipple slips, and Super Bowl gaming memories


The Big Game, baby! What games are you playing to ignore it?
Feb 01
// Steven Hansen
Ah, the Big Game. The NFL championship. The Big Gambino. I'm just sitting here enjoying a brewski and last night's pizza watching big men beat up on each other and it's pretty good. Of course, like usual, I'm sitting beside t...
OlliOlli 2 photo
New combo system and moves
OlliOlli took off like a storm after it hit the Vita. While it was an unassuming indie skating game, its quality spoke for itself, and it's a certified success at this point. Developer Roll7 didn't rest on its laurels t...

Super Bowl photo
Super Bowl

Madden's predictions and my prop bets for the Super Bowl


Get your bookie on the horn
Jan 27
// Brett Makedonski
As it's wont to do anytime a major sport's national championship comes around, EA released a prediction for the outcome of the Super Bowl based on its season-old game Madden '15. In the match-up between two teams whose hands...
Gunsport photo
Gunsport

Gunsport's idea of a dystopian future is cyberpunk volleyball


Future millenium sporting action
Jan 26
// Darren Nakamura
In the future, two teams of two people will face one another in small arenas. Guns at the ready, they will prepare their trigger fingers, take aim, and fire... at a volleyball. At least, that is what Gunsport predicts the fu...
Gaming culture photo
Gaming culture

NBA logos go gaming


Luigi's pants, tho
Jan 24
// Robert Summa
Have a favorite NBA team? Have a favorite gaming mascot? Did you want them combined? No? Well, too bad because someone just did that. Have a look at these cool designs by ak47_studios.

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