hot  /  reviews  /  videos  /  cblogs  /  qposts

Spore

 photo

Reticulating splines: Maxis hit with layoffs


Aug 26
// Hamza CTZ Aziz
Shacknews brings even more bad news today as a series of layoffs have hit Maxis, the developers of Spore, The Sims and other Sim titles. Electronic Arts told Shacknews that: "Often in the video game industry, the size ...
 photo

Spore descending on Nintendo systems with Spore Hero series


Aug 17
// Conrad Zimmerman
EA announced today that two new games in the Spore franchise will be appearing on Nintendo's consoles this coming fall. Spore Hero and Spore Hero Arena will be making their way to the Nintendo Wii and DS respectively on Octob...
 photo

E3 09: Spore Hero and Spore Hero Arena get some new screens


Jun 01
// Justin Villasenor
Hey there Dtoiders. It’s been a while since we’ve seen each other on the front page, hasn’t it. Well, the short story is that I’m back from my lengthy absence; and just in time for E3, no less.So then,...
 photo

Robot Chicken team creating Spore content


May 19
// Nick Chester
If you were wondering WTF http://www.spore.com/wtf was all about, wonder no longer. Electronic Arts has announced that the upcoming Spore expansion, Galactic Adventures, will get free downloadable content designed by the folk...
 photo

Spore Hero, Spore Hero Arena announced for Wii, Nintendo DS


May 12
// Nick Chester
Electronic Arts and Maxis have officially revealed today that they’ll be bringing the Spore franchise to Nintendo’s consoles, the Wii and the Nintendo DS, this year… with a twist. Spore Hero will hit the Wi...
 photo

Spores tackles LittleBigPlanet as Maxis throws down the creative gauntlet


Jan 24
// Jim Sterling
Both Spore and LittleBigPlanet are games that ride the "user generated content" train that seems to be so popular these days. Despite the fact that LittleBigPlanet benefited from its appealing central characters and...
 photo

Over 65 million creations made in Spore, no word on how many are penises


Jan 22
// Hamza CTZ Aziz
Last night, EA and Maxis had a little shindig in San Francisco where they revealed the new Spore expansion for PC, a new standalone Spore PC title and Spore for the Wii and DS. Like any presentation on sequels and such, Maxis...

Spore Galactic Adventures expansion announced, customize everything

Jan 22 // Hamza CTZ Aziz
In Spore, the game pretty much ends when players get into space. Now, players can beam down onto a planet and continue their adventure. Maxis will have preset adventures available at the start, but the best thing about Spore is the stuff that people can come up with. Players can create their own adventures or take other people's adventures and customize them to their liking. The adventure can be anything that the player wants. You can have a capture the flag match, have a race, go on an RPG style quest -- the limitations are the player’s imaginations. All of the adventures are just like the creatures in that they can be saved as a PNG file and shared with anyone across the world. The same applies to planets too. You can choose from a preset list of planets or you can just create your own. You can design an ice world, lava world, water world, and more. You’ll be able to place islands, rivers, roads, and customizable houses all on a world as you see fit. Items such as vehicles, jump pads, keys, exploding barrels, and more can also be placed on planets to add to a player’s story. You can even place music and audio clips all across a planet. All stories need actors and players can add any creature they want to populate a planet. Then they can mess around with how large the creature will be, make it aggressive, make it passive, give it a set path to explore, let it wander around, to much more. Players can also add text to creatures so the creature can tell players what they need to do on a given adventure.  Your creatures will also get new toys to use in this expansion. You can equip monsters with peace tools such as a disco ball or aggressive tools such as laser and missile launchers. You’ll be able to equip armor, swords, stealth fields, mini-batteries and more. All of the items for your creatures will be acquired as you play through find new creatures in the game. Items do need energy though, so you have to properly balance your creature. You can add dozens of lasers to a creature, but it’s pointless if it can only fire one gun every five seconds or so. Every story that you play on will also have leaderboards attached to them. Players will earn medals based on how well they did on a mission, but medals can be taken away if someone does a better job at something than you did. Maxis is working on balancing the leaderboards to make sure they don't get abused. If a ton of people are doing on mission, then the points won't be worth as much. If there's a mission people really aren't focusing on, then the points for completing that mission will be worth more. This isn’t just some slapped on added content; this expansion is almost an entire new game. Spore can now become whatever you want it to be and the possibilities are endless. Spore Galactic Adventures will be out this Spring.
 photo

Last night in San Francisco, EA and Maxis had a "State of the Universe" address where they revealed their upcoming 2009 Spore lineup. I’ll have details on the new PC, Wii and DS titles in a little bit, but the...

 photo

Is EA prepping 'Spore Hero' games for the Wii and Nintendo DS?


Jan 16
// Nick Chester
We already knew Will Wright's Spore -- obviously groomed to be a mega-franchise for Electronic Arts -- was coming to the Wii, but had little other information. New details suggest the game will be called Spore Hero, and will ...

Spore Origins contest winners

Dec 23 // Nick Chester
 photo

What would happen if you crossed an Apple product with a Spore creature? We held a contest to find out, with ten winners taking home a code each to download Spore Origins from iTunes for the iPhone or iPod Touch.  And th...

 photo

Spore DRM is no more (Unless you have a Mac)


Dec 18
// Aerox
While quite a few people thought it would never happen, EA made good on its word and has just released a de-authorization tool for Spore. While the five installation limit is still in place, the tool allows you to deauthorize...
 photo

Have an iPhone? Like Spore? Like free stuff? Sweet. So listen up: we've got 10 "copies" of EA Mobile's Spore: Origins to giveaway. By copies, we mean Spore: Origins gift cards featuring codes redeemable on iTunes fo...

 photo

Spore wins 'Most Pirated Game of the Year' award


Dec 06
// Jim Sterling
Okay, so no such award actually exists, and if it did, I doubt publisher Electronic Arts would be proud to accept it. Spore, the game that has become completely overshadowed by its anti-piracy controversy, had topped a list o...
 photo

Spore gets third patch, free limbs get you 24 parts closer to making your ex


Nov 18
// Nick Chester
Surprise! Computer games ship with imperfections and then they -- get this -- receive a patch! Maxis' Spore just got its third patch, the cleverly titled "Patch 3," which fixes the following bugs: Fix for "...
 photo

The furor over Electronic Arts' decision to put SecuROM in its products has resulted in two new class-action suits. They were both filed with the U.S. District Court for the Northern District of California. Interestingly, the...

 photo

New Spore patch fixes small issues, also new planet type


Oct 17
// Brad Nicholson
Today, Electronic Arts announced a decent sized patch for the PC version of Spore. The patch fixes a plethora of issues that the Spore community has vocalized having problems with, along with a few bugs.The biggest change dea...
 photo

Rumortoid: Spore expansion on the horizon


Oct 03
// Brad Nicholson
According to Wired (via Hooked on Spore), a Spore expansion briefly appeared on two online retailer’s websites today before mysteriously vanishing. Both GameStop and Amazon had the expansion called Cute & Creepy Par...
 photo

EarthBound community does Spore spectacularly well


Sep 28
// Brad Nicholson
Occasionally videogames do more than entertain. These special games often transcend their own genres, capture the imagination and begin to inspire. For fans of the EarthBound series at Starmen.net, EarthBound has done just th...
 photo

EA faces class action suit over Spore DRM: Shocked it took this long


Sep 24
// Jim Sterling
It's a bird! It's a plane! No, it's Captain Obvious! After all the complaints and user backlash, Electronic Arts is finally facing a class action suit over the problems caused by Spore's SecuROM DRM. The only shocker here is ...
 photo

Spore: One account per game, but multiple names per account?


Sep 24
// Jim Sterling
As you are doubtlessly aware by now, Spore has been at the center of a lot of controversy thanks to EA's punishing DRM. While the install limit may not be that big a deal for those wanting to keep the game, the issue of allow...
 photo

EA tackles Spore complaints, changing one DRM policy in compromise


Sep 16
// Jim Sterling
The Spore controversy continues as Electronic Arts' Mariam Sughayer has been talking to MTV and responding to the biggest complaints that people have with the game's "anti-piracy" measures. It would seem that, while...
 photo

Spore users turn game's own creation tools against it in DRM protest


Sep 15
// Jim Sterling
This Spore debacle is genuinely fascinating if you're interested in the consumer side of the games industry. After the Amazon backlash and the ridiculously high piracy levels, you'd think that customers angry over Spore's &qu...
 photo

EA responds to the Spore DRM madness


Sep 15
// Jim Sterling
The big mess that is Spore's DRM controversy continues as Electronic Arts has "responded" to concerns over its use of SecuROM in Will Wright's opus. EA corporate communications rep Mariam Sughayer claims that the up...
 photo

Spore is getting pirated like crazy: Karma at work?


Sep 14
// Jim Sterling
I don't usually find piracy easy to justify, but considering that EA has been pig-headed to the extreme over the use of SecuROM in its products -- a measure deemed harmful to the enjoyment of the paying consumer -- it's kind ...
 photo

Dirty lies: Spore manual says multiple accounts per copy, reality disagrees


Sep 12
// Jim Sterling
Oh Electronic Arts, how we facepalm at thee. Hot off the heels of the Spore DRM shenanigans, it seems that SecuROM has another nasty surprise in story for fans of Will Wright's latest opus. It would seem that, despite the gam...
 photo

Anti-Spore site is a big Rick Roll


Sep 12
// Jim Sterling
I called it. While some people took it seriously, I thought it was very clearly a joke, and the curtain has finally been dropped. Anti-Spore was indeed a hoax, and the creator has let slip via that good old Internet standby -...
 photo

Is Spore the work of Satan? One Christian thinks so


Sep 10
// Jim Sterling
I am convinced this is a joke, but some people online seem to be taking it seriously. Apparently one man has gone on a crusade to fight against the "war on creationism" that is Spore, claiming that EA's game teaches...

Destructoid review: Spore Creatures

Sep 09 // Conrad Zimmerman
Spore Creatures, unable to come close to the scale of its parent game with the limitations of the DS, is instead an action/RPG. Players are cast into the role of a freshly spawned creature which has just emerged from the water to dry land. When the sole other survivor of the evolutionary process is captured by a highly-advanced creature with goals of galactic conquest, the player must embark on a quest to rescue it.The story does what it needs to in setting an objective, but there is no depth whatsoever. The assorted species you encounter lack distinguishing characteristics beyond appearance and some combat abilities, even amongst the races you have to assist along the way. I was hoping that there would be some sort of lesson at the conclusion about growth and change and the effects that could have on a relationship, but that might have been asking for a bit too much.At the core of the game lies its creature creation system. By moving into a nest, you gain access your creature's design. Creatures are built by combining parts found in the game world in a paper doll interface. You are limited by how much experience you've earned, represented by a "Body" stat. Every part requires a minimum amount of Body to use but that's the only real restriction. If you want to use the same torso throughout the entire game, you theoretically could.Creatures have basic stats for attack, defense and attractiveness. Secondary statistics exist for metabolism (which dictates how much health you regain from eating food), visual acuity, energy recharge and critical hit chance. The assorted parts you affix to your creature increase these, with different body parts being associated with specific stats. Legs add defense, arms provide attack and so on.It sounds neat, but I quickly found it unsatisfying. While at first I played around with my appearance, affixing parts that had no value other than the cosmetic, the creature eventually becomes so cluttered with arms, mouths, legs, tails and eyes that it seemed pointless to have them. As time went on, I just started throwing bits in wherever they'd fit because I just didn't care anymore. The actual gameplay features your creature, rendered in the same 2D appearance as in the creature builder, roaming around levels, collecting parts and achieving goals. The objectives have a decent amount of variety to them, as you'll help certain species fend off attacks from others, assist them in gathering food or rescue lost children. The top screen provides a map with very useful icons for the locations of creatures and items while the bottom handles all the action. Nearly everything is accomplished using the stylus. Holding the stylus anywhere on the touchscreen will make your creature move in that direction. Items in the environment that you can interact with will become highlighted when you are close enough and tapping them will bring up a menu of options. Some items can be picked up and carried on your back and then thrown by dragging the stylus towards where you want them to land. In order to achieve many of the goals in the game, you'll have to befriend other creatures. Upon approaching them, you can put out a social call and they'll respond by asking you to either cuddle or dance with them. Cuddling requires that you drag a smiling face over their body a few times for a slight increase on their friendliness meter. Dancing launches you into a minigame where you tap flowers near the edge of the screen when flashing circles reach their centers. Performing well will give a significant boost to their meter while failure will result in a decrease and affects the meters of all creatures in range.The dancing minigame isn't bad. Over time, it becomes pretty challenging, and songs get faster with more targets the further you progress in the game. It is limited to only a few songs though and, while none of them are bad tunes, repetition wears the activity thin. Once you have creatures on your side, they'll frequently give you a new body part or a quest-related item and will be willing to accompany you into combat. If you manage to get all the members of a species to be your friend, you gain access to their nest, often earning another item as well as having a new place to swap out your limbs.Not everyone is going to want to be your buddy (not at first; eventually every race is a candidate for friendship) and there are plenty of opportunities for combat. Attacking an enemy is done by dragging the stylus across them. It feels absolutely horrible, as many passes over the enemy don't apear to register, so you just keep slashing in the hopes that you deal some damage once in a while. The special combat powers that some body parts offer seem fairly inefficient also, so the best recourse is just to keep hacking away and pray you win.You can retreat by moving to the edges of the battle area and hitting an icon, but this too seems pointless, since there's really no penalty for death. When you lose a battle, you re-emerge at the nearest friendly nest. No progress is lost, except for any damage you inflicted in the failed combat, and you can just run right back and try it again. The story mode takes about 6 hours to complete and the last couple really seem to drag on despite having some of the more interesting quests. Once you're finished, the game opens up a "Replay" mode that allows you to return to the individual levels and attempt goals you might have failed or find additional items in the world you missed. Also extending the potential replay value are Badges, awarded for meeting a whole host of different conditions through play. There are many Badges to earn and completing them give you points to spend on cheats and special body parts unavailable in the main game. At the end of the day, Spore Creatures would probably have been better served as Spore Jr. It's very simplistic, despite the appearance of having a complex system of creature building. Apart from my issues with the combat, at no point is the game really bad, but it's never a whole lot of fun either. It is charming for about an hour's worth of play but not much else. Score: 4 (Poor. An admirable effort with a sliver of promise, but essentially mediocre.)
 photo

Last week saw the release of Spore, Will Wright's genre-defying game of evolution and exploration. After years of hype, it seems to have delivered the goods and reviewers have been praising the game left and right for its cre...

 photo

You just can't escape celebrities: familiar faces in Spore


Sep 09
// Colette Bennett
After fueling the hell out of people's creative juices (some a bit more "acclerated" than others), Spore is finally out for the general public to toy with as they wish. Unless you live in Europe, that is.Not surpris...
 photo

Anrufen Online heading to the iPhone and may have online play


Sep 08
// Brad Nicholson
Ever since the iPhone busted onto the scene and demolished the profit margin of Nintendo and Sony’s handheld devices, we’ve been wondering what more could possibly be offered on the platform. Considering the iPhon...

Auto-loading more stories ... un momento, corazón ...