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11:40 AM on 05.05.2011

Lay-offs hit Black Rock Studios

An anonymous source told Eurogamer last night that Split/Second and Pure developer Black Rock Studios is being hit with lay-offs. Supposedly, only 40 jobs are safe from termination with about 100 jobs at risk. Disney Interact...

Maurice Tan


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.




12:40 PM on 04.05.2011

Gameloft rips off Split/Second for its Fast Five tie-in

Professional troll Gameloft is at it again, and this time they were 'inspired' by Split/Second for their upcoming Fast Five: The Movie: Official Game -- Fast Five being the fifth The Fast and the Furious movie. The sad thing...

Maurice Tan

8:00 PM on 08.08.2010

Split/Second DLC is about to blow up

I'm not sure how you could ever stop having fun racing around tracks and blowing stuff up in Split/Second, but if that has somehow happened to you then you'll be super happy to hear that DLC is on the way. The game's Facebook...

Matthew Razak

9:00 AM on 07.07.2010

Split/Second triggers a 'Power Play' on PSP this holiday

Disney Interactive's frantic, high-speed, Hollywood blockbuster-style racer Split/Second is headed to the PlayStation Portable this holiday. The publisher announced the title today, saying that it will feature "unique handlin...

Nick Chester

9:00 AM on 06.28.2010

Split/Second developer working on unannounced racer

Black Rock Studio, the Brighton, England-based developer of Split/Second, is currently working on an unannounced racer. Shocking news, I know, coming out of a studio who has (since its inception in the late-90s) has worked on...

Nick Chester



Review: Split/Second photo
Review: Split/Second
by R3Y GUTI3RR3Z

Game developers have tried time and time again to replicate the cinematic scope of a big-budget testosterone-fueled car movie, some more successfully than others. Cynical gamers might even say the racing genre is over-saturated and declare that throwing money into detailed car models just doesn't cut it anymore. If a studio is going to break into the crowded space they must introduce a unique twist to make an otherwise forgettable IP stand out, and Split/Second aims to do just that.

You're put behind the wheel in an unlikely setting: an amateur stunt driver in a big, loud, expensive movie production of ludicrous proportions being filmed within the game . By twisting reality, Split/Second aims to bring gamers a wild adrenaline rush on wheels. Following in the tire tracks of the Stuntman games is a solid plan, but when the world of cinema and gaming collide its often an embarrassing wreckage.

Is Split/Second a big-budget junker or summer action movie phenomenon?

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