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Split/Second

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Lay-offs hit Black Rock Studios


May 05
// Maurice Tan
An anonymous source told Eurogamer last night that Split/Second and Pure developer Black Rock Studios is being hit with lay-offs. Supposedly, only 40 jobs are safe from termination with about 100 jobs at risk. Disney Interact...
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Gameloft rips off Split/Second for its Fast Five tie-in


Apr 05
// Maurice Tan
Professional troll Gameloft is at it again, and this time they were 'inspired' by Split/Second for their upcoming Fast Five: The Movie: Official Game -- Fast Five being the fifth The Fast and the Furious movie. The sad thing...
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Split/Second DLC is about to blow up


Aug 08
// Matthew Razak
I'm not sure how you could ever stop having fun racing around tracks and blowing stuff up in Split/Second, but if that has somehow happened to you then you'll be super happy to hear that DLC is on the way. The game's Facebook...

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Split/Second triggers a 'Power Play' on PSP this holiday


Jul 07
// Nick Chester
Disney Interactive's frantic, high-speed, Hollywood blockbuster-style racer Split/Second is headed to the PlayStation Portable this holiday. The publisher announced the title today, saying that it will feature "unique handlin...
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Split/Second developer working on unannounced racer


Jun 28
// Nick Chester
Black Rock Studio, the Brighton, England-based developer of Split/Second, is currently working on an unannounced racer. Shocking news, I know, coming out of a studio who has (since its inception in the late-90s) has worked on...

Review: Split/Second

May 18 // rayversus
[embed]173934:29927[/embed] Split/Second (PlayStation 3 [reviewed], Xbox 360, Windows PC)Developer: Black Rock StudiosPublisher: Disney Interactive StudioReleased: May 18th, 2010MSRP: $59.99 Since it was first revealed in March 2009, Black Rock Studio has been hard at work laying down the asphalt, raising sky scrapers and rigging explosives in their fantastic fictional world of Split/Second. Broadcasting in the massive sound studio that houses the metropolis of Split/Second, lives a reality TV show televising players behind the wheel of exotic cars racing in a collection of events all wired and ready to explode remotely by the player's actions, perfect timing and a bit of luck. Split/Second has all the ingredients when creating the perfect recipe for disaster. The racing aspect takes a comfortable back seat as power-plays are the main focus and will be the deciding factor in triumphant victory or shameful defeat. Performing perfect drifts, drafting behind opponents and surviving near death collisions will boost your power-play meter, granting you the ability to turn the race track into a ticking time bomb where disaster and mayhem are rewarded.Your windshield will collect the remains of your fallen competition as you leave behind a trail of what was once a passenger jet-airliner or industrial power plant. Destruction and anarchy range from simple exploding barrels dropped from patrolling helicopters to entire skyscrapers crumbling into a dust cloud of bent metal revealing new areas and short cuts giving you the much needed advantage. There's nothing more rewarding than witnessing your opponents fall victim to a well timed power-play that cues a spiraling bulldozer or freighter into the racetrack -- fans of anarchy will be most satisfied. Split/Second's presentation screams big-action Hollywood summer movie. From the sleek opening menus down to the simple camera shakes and musical cues, Split/Second looks like it's pulled out of a Michael Bay car commercial. The visual canvas that represents each track varies in color palettes, settings and design, but never let's up on the eye candy or visual penetration on your eyes. Fans of film composers Trevor Rabin, BT and Brian Tyler will feel right at home when Split/Second's soundtrack participates in the double penetration of visual and audio orgy. The explosives landscapes of Split/Second can easily rival any set piece imagined by the best Hollywood directors. [embed]173934:29938[/embed]Here's direct video capture of Ferry Warf in Episode 4 Dodging homing missiles raining down from a fully armed Apache helicopter or steering clear from barrels being projected from a big-rig trailer stand out from a collection of the usual time sensitive events and elimination races -- the loud and ridiculous are a welcome change to racing games as it prepares, bakes and cuts it's very own piece of the racing genre pie. Behind all the smoke and mirrors and well timed explosives, Split/Second still incubates a traditional racing game. The first number of events open up with easier wins but can quickly escalate to much pressing and difficult races that might encourage a quick toss of your PlayStation 3 controller. Split/Second may seem guilty of the same "rubber banding" formula of brutal A.I and unbeatable odds that plague many racing games, but there is a lot of strategy and depth buried underneath the aesthetic genre problems. The science of Split/Second relies on these principles, leaving the player to balance between speed, drifts and taking out leading opponents with derailing trains and collapsing highways transforming Split/Second more of a first person shooter on wheels, than an actual racing game. [embed]173934:29939[/embed]More direct video capture of Survival Mode Spanning across 72 events in 12 episodes, each one opening and closing with the production quality and style of a reality-tv trailer, Split/Second is guilty of recycling the same handful of environments. Each event may begin and end in various parts of the track with a different toy chest of power-play moments to expose, but one can't help but feel like your beginning to do the same song and dance over and over again, walking the fine line of gimmick versus unique.With the conclusion of each episode or sometimes unique event, you'll be handsomely rewarded with a different type of vehicle or given a racing decal which you'll collect and showcase on any car you choose during a race. Think of racing decals as Achievement points or Trophies you'll unlock during each race, but instead of displaying them in a boring menu hidden underneath several sub menus, your racing decals will live on the hood, trunk, doors or bumpers of your car as endorsements of your unbelievable feats in strategy and destruction. Split/Second's foundation may be at times a traditional broken racer, but built upon those layers of bad plumbing and faulty concrete, towers a unique and unbelievable experience that will conquer your visual and audio sensory. The reality-television fiction that is Split/Second delivers a brilliant first season, Disney Interactive Studios has published what is undoubtedly just the beginning of what is sure to be an outgoing series. If you hate racing games, you'll love Split/Second. Don't wait around for the season finale, tune in now. Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
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Game developers have tried time and time again to replicate the cinematic scope of a big-budget testosterone-fueled car movie, some more successfully than others. Cynical gamers might even say the racing genre is over-saturat...


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