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Sony

Crash photo
Crash

Great googly moogly Sony is teasing Crash Bandicoot again


Sony loves its remasters
Feb 07
// Chris Carter
Sony is really getting comfortable this generation with its remasters, and for a long while people have been expecting something Crash-related on PS4. Every year or so it comes back and says "we'd love to revive Crash" o...
Gray blue PS4 photo
Gray blue PS4

This limited-edition Uncharted 4 PS4 is $400


That controller, though
Feb 04
// Jordan Devore
Sony is preparing a limited-edition 500GB PlayStation 4 bundle in time for the release of Uncharted 4 on April 26, 2016. The console is gray blue, with a touch of gold lettering on the front that says "Sic Parvis Magna" (grea...
Gravity Rush PS4 photo
Gravity Rush PS4

Dang, I need to get on Gravity Rush Remastered


Lookin' good
Feb 03
// Jordan Devore
Perhaps I shouldn't have watched this Gravity Rush trailer yet. I mean, I fully intended to play the new PlayStation 4 remaster some day soon. Just not, like, right now. Not while there's The Witness to wrap up, XCOM 2 and Fi...
PS Plus voting photo
PS Plus voting

We can pick another PlayStation Plus game


Help choose March's PS4 game
Feb 01
// Jordan Devore
Last year, Sony let users vote on which game they'd like to see show up as a PlayStation Plus freebie. Most of us went with Grow Home above Armello or Zombie Vikings, and so it was. That promo, Vote to Play, is going to retur...

Let's Play photo
Let's Play

The USPTO updates refusal of Sony's 'Let's Play' trademark application


They discovered what Let's Plays are
Jan 28
// Joe Parlock
A few weeks ago, Sony tried to trademark the phrase ‘Let’s Play’. Seeing as it’s a ubiquitous term for commentated gameplay that’s been used since the Something Awful forums coined it back in 200...
PlayStation Plus photo
PlayStation Plus

Helldivers and Nom Nom Galaxy free on PS Plus next month


On PS4
Jan 27
// Darren Nakamura
Another month, another set of free games. Honestly, I can't keep up. That's just going to get better/worse (depending on how you look at it) because both of the headliners for PlayStation Plus in February are games I've been ...
Wild Arms photo
Wild Arms

Wild Arms creator teases series revival yet again


An actual game? Or more re-releases?
Jan 22
// Chris Carter
Wild Arms was originally released in 1996, which means the 20th anniversary is this year. In 2015, series creator Akifumi Kaneko teased that he was going to "keep the flame alive," and now, he's just reported that he's a...
Sony photo
Sony

This Sony Japan trailer highlights some cool looking upcoming games


Most will be localized
Jan 20
// Chris Carter
Sony has unveiled a sizzle reel of sorts for upcoming games on PlayStation platforms, and it's worth a watch just to get a refresher on what's coming this year. Out of all the games on display, only a few of them haven't been...
Sony VR photo
Sony VR

Is this how much the Sony VR system is going to cost?


Placeholder price or not? You decide!
Jan 19
// Vikki Blake
The PlayStation VR has been listed on three Swiss websites for sale around €450-€500. That’s roughly £342-£380, or $435-$544, depending upon where you are in the world.
Rocketbirds 2: Revolution photo
Rocketbirds 2: Revolution

Rocketbirds: Hardboiled Chicken sequel coming soon


Get set for Rocketbirds 2: Revolution
Jan 19
// Vikki Blake
Rocketbirds 2: Evolution is coming soon to PlayStation 4 and Vita. Writing on the PlayStation Blog, creator of the original Rocketbirds: Hardboiled Chicken Sian Yue Tan confirmed that the team has spent four years developing ...
Sony photo
Sony

Sony is sending out those free PlayStation Plus extension codes


For the outage
Jan 18
// Chris Carter
Back on January 4 the PSN was completely down, and now, Sony is making good on its promise to deliver a free day for subscribers to make up for it. I actually obtained my email over the weekend, and Sony is now working to get...
Gaming News photo
Never a dull moment in gaming!
Keeping up with gaming news can be bloody hard.  In gaming terms, a week is an eternity, so here we are with this handy-dandy breakdown of the past week’s most important, interesting, or downright bizarre gaming ne...

Tokyo Jungle photo
Tokyo Jungle

Sony might be considering a new Tokyo Jungle


It's the circle of life
Jan 17
// Ben Davis
Based on some recent tweets by Sony producer Masaaki Yamagiwa, there may be some interest in making a new Tokyo Jungle. Yamagiwa had a meeting with Crispy's president Yohei Kataoka, developer of the original game.Roughly tran...

Review: Gravity Rush Remastered

Jan 15 // Josh Tolentino
Gravity Rush Remastered (PS4)Developer: SCE Japan Studio and Bluepoint GamesPublisher: Sony Computer Entertainment Japan and AsiaReleased: December 10, 2015 (Japan/Asia), February 2, 2016 (NA/EU)MSRP: $29.99 [Note: This review is based on the English-language version of the game released in Asian regions on December 10, 2015. We expect that there will be few if any significant differences between this release and the upcoming North America/EU releases.] The most striking part of Bluepoint's work on Gravity Rush Remastered is on the technical side. The game runs at a smooth, uninterrupted 60 frames per second, at a native 1080p resolution. Higher-resolution textures sport additional detail and sharpening while improved lighting and antialiasing brings out the color in the game's unique cel-shaded aesthetic. No one's going to mistake Gravity Rush Remastered for a "native" PS4 game, but it does look much like the way I (fondly) remember the Vita original, which is high praise considering that I can compare the two side-by-side and see just how much work went into the porting job.  While Bluepoint has made some considerable improvements to Gravity Rush Remastered's graphical quality and performance, it was more conservative in terms of content, opting just to add the original's three downloadable content packs as standard, and a gallery mode to check out concept art, character designs, and unlocked cutscenes. This may dilute the game's value proposition somewhat for existing Gravity Rush owners on the fence about double-dipping since the game is identical in content and design to the Vita version. [embed]334467:61883:0[/embed] If there's anything about the game that qualifies as "bad news," it's rooted in the fact that the content itself is unchanged. As such, the criticisms raised by Jim Sterling in his review of the original do stand, to an extent. The game's mission design never really lives up to the sheer joy of its central gravity-shifting mechanic, and no amount of frame rate improvement or antialiasing can change that. Combat and control in stressful situations can still be a little squirrely, though the better "feel" of a DualShock 4 controller, combined with the extra awareness afforded by a larger screen, makes it easier to compensate. Even players who enjoyed the tilt- and touchscreen-based features of Gravity Rush are accommodated, thanks to the DualShock 4's own motion sensing and touch panel (though these can be turned off if desired). The narrative is also much more proficient at establishing atmosphere and personality than at answering the questions it raises, and by the end of the campaign it can feel like one has just read an incomplete set of obscure foreign comic books, not knowing when or where the next issue will turn up. That said, I'm of the opinion that these rough edges are not nearly as serious in their impact as some may think, and to players in the right mindset, even add to Gravity Rush's considerable charm. The writing, dialog and story all emphasize Kat's character as a somewhat hapless amateur superhero (think "anime Ms. Marvel with a different power set") just getting started in her crime-fighting career, and she's exactly the kind of person who might whiff on landing a gravity kick and go flying into a pile of boxes. Just in the way that deliberately "slow" controls can improve the atmosphere of a horror game like Amnesia, occasional finickiness and flubs reinforce Gravity Rush Remastered's sense of character (albeit unintentionally). In the end, Bluepoint deserves credit for managing to bring out the best in an already-pretty-good game, allowing PS4 owners the chance to experience the charm of Gravity Rush unhampered by the limitations of its original platform.  [This review is based on a retail copy of the game acquired by the reviewer.] UnderRail (PC)Developer: Stygian SoftwarePublisher: Stygian SoftwareReleased: December 18, 2015MSRP: $14.99
Gravity Rush Remastered photo
Falling with style
Gravity Rush is and remains one of the coolest games on the PS Vita, even three years after its original 2012 release. Unfortunately for fans of cool games, the PS Vita didn't get into nearly as many hands as Sony was ho...

Sony photo
Sony

Have you received this free gift from Sony?


I haven't ;____;
Jan 15
// Vikki Blake
Last summer, Sony celebrated five years of PlayStation Plus by sending out gifts to early adopters of the subscription service. The gift - a framed poster showcasing your PSN stats such as the number of friends, number of gam...
Deals photo
Deals

PlayStation Plus finally on sale again for $40 from Newegg


Deal shows up randomly
Jan 14
// Dealzon
While the PlayStation Plus 1 year subscription cards aren't exactly a stranger to deals and discounts, they often come visit at random times throughout the year. For example, let's say you're looking for a deal on a PS4 or Xb...
Snoop Dogg photo
Snoop Dogg

Snoop Dogg to Bill Gates: 'Fix yo shit'


Or he's moving to PlayStation
Jan 13
// Chris Carter
The lines have been drawn -- Snoop Dogg might be moving to PlayStation. According to Snoop, Microsoft's servers have been out of sorts lately, leading to an Instagram takedown message, addressing the Xbox One's online perform...
Sony photo
Sony

Sony PlayStation Plus outage extensions on their way


Emails incoming!
Jan 13
// Vikki Blake
If you have a valid PlayStation Plus subscription, keep an eye on your inbox - Sony is about to get in touch. Following the prolonged downtime in the New Year, Sony is writing out to those who had valid PlayStation Plus or Pl...
Arc the Lad photo
Arc the Lad

Arc the Lad coming to PlayStation 4 this week


Jan 10
// Kyle MacGregor
PlayStation 2 role-playing game Arc the Lad: Twilight of the Spirits is on its way to PlayStation 4 in North America this Tuesday, January 12, Sony announced today via the PlayStation Blog. Originally released in 2003, the ti...
Sony trademark Let's Play photo
Sony trademark Let's Play

Sony tried to trademark 'Let's Play'


And was rebuffed
Jan 10
// Kyle MacGregor
Sony Computer Entertainment America apparently wants ownership over the term "Let's Play." This past October, the company applied for a trademark on the phrase, which it defines as "electronic transmission and streaming of vi...
PS VR photo
PS VR

Kaz Hirai: 'about 100 or more titles' in development for PlayStation VR


'More than 200 developers signed up'
Jan 07
// Darren Nakamura
Sony hasn't made a lot of noise about its virtual reality headset at CES this year (especially considering the hubbub surrounding Oculus Rift's pricing). The BBC asked Sony CEO Kaz Hirai about it, and he shared some news that...

Review: Hardware: Rivals

Jan 06 // Chris Carter
Hardware: Rivals (PS4)Developer: SCE Connected Content GroupPublisher: Sony Computer Entertainment EuropeMSRP: $19.99Released: January 5, 2016 Rivals boils down to jeeps vs. tanks, with only a scant four vehicles (two in each category) to choose from at the start. The former sports a Twisted Metal-like machine gun and the latter carries a turret into battle, and your typical host of subweapons can be picked up across the battlefield. I'm talking long range plasma scatter shots, a short-range laser beam, and surface-to-air missiles with lock-on capabilities. All of them are coupled with bright animations and satisfying sound effects, which give them quite a bit of impact when playing. The controls are very easy to pick up, basically consisting of acceleration (R2 or X, which is convenient) and braking procedures, along with dedicated buttons for primary and subweapons. Jeeps in particular are much easier to acclimate to, since they have relatively loose controls, great acceleration, and a spread-based gun. Tanks on the other hand take some getting to used to, as they're predictably clunky, and the turret itself can be rather slow-moving as you seek out enemies. Since most of the damage is done by subweapons anyway, tanks feel a bit clipped in that regard, but I've seen success from both play styles. Speaking of the subweapon system, despite the fact that they all have their own distinct look and feel, acquisition is a bit off and poorly paced. For starters, you can only stack subweapons, and by picking up a new type, you'll replace your previous one. It's jarring to say the least, since the vast majority of car combat games allow you to cache an entire arsenal to use at your disposal. Team games with lots of players on-screen can be sluggish as a result, because if everyone is picking up all the subs you're stuck with your primary. This is exacerbated by the fact that drivers don't have unique weapons to set them apart from the crowd. [embed]331641:61717:0[/embed] There's also the problem of supers, which drastically alter the battle in favor of whoever attains the coveted power-up. While one stage has a cool gimmick that forces players underground to avoid a missile strike, another features a cheap "frozen" mechanic that places ice on the ground and punishes them unless they find some way to get some air. The latter feels very unbalanced in every game I've experienced, because the slow effect happens almost instantaneously, and it's tough to get to safety. Levels are layered and built around these concepts, which is nice, and despite the fact that there are only four arenas at present, all of them are suitably fun to roll around in. I suspected this would be a free-to-play heavy game with microtransactions but that isn't the case (it's a $19.99 release that's merely free on PlayStation Plus this month). The perk and upgrade system (featuring "Salvage" as currency) is rather fair and inoffensive at the very worst. Players will earn a decent amount of Salvage after every match, win or loss, which is enough to alter the state of their car or driver. It's a carrot on a stick to encourage leveling up and grinding, but again, it's par for the course for modern shooters and doesn't detract from Rivals as a whole as much as the aforementioned issues do. Most of the fun (if not all of it) will be derived from online play, because there aren't really any single player modes outside of the tutorial. In fact the whole shebang is basically online, as there's no split-screen or local play, and no support for bots. The four included modes basically all boil down to "deathmatch" with team variants (outside of one domination mode). There is support for private matches and events are on the way, with the first one debuting later this week. During my time with Rivals games were relatively lag free, though I did notice some connection issues at launch that prevented me from playing for roughly half an hour. There are 30 challenges available, which include looking at levels from a different perspective (like racing), but it's not a separate mode -- they're more like achievements for existing matches. It's baffling, as these simplistic alterations of existing arenas would have been a great way to break up the fatigue of online play. Hardware: Rivals has a good core concept and engine, but it needs some work around the edges. A lot of little things added up for me the more I played it in an increasingly annoying fashion, most of which can be fixed with proper updates. [This review is based on a retail build of the game acquired for free by way of PlayStation Plus.]
Hardware: Rivals review photo
Back to the toolbox
Car combat is one of those genres that just doesn't get no respect these days. Even 2012's Twisted Metal couldn't revitalize the franchise, and for some time, the genre has been on life support mostly by way of indie developers. So when I heard about Hardware: Rivals, I had to jump in and see what the fuss was about. Unfortunately, I doubt this one will usher in a new era of glory.

Days Gone photo
Days Gone

Sony trademarks mystery game project 'Days Gone'


Colour me intrigued
Jan 06
// Vikki Blake
In the days between Christmas and New Year, Sony quietly registered a new trademark for a new project entitled Days Gone. Filed under Classes 9 and 41 at the United States Patent and Trademark Office, this identifies the item...
PlayStation Now photo
PlayStation Now

40 PS3 exclusive games have been added to PlayStation Now, I guess I'll type them out for you


One is Journey. The others aren't
Jan 05
// Zack Furniss
If you've yet to be convinced to try out Sony's streaming service PlayStation Now, it's just added forty more PS3 games to get you off of that fence. Just because I love all of you and I have a few minutes to spare, I'm going...
Sony's big boss photo
Sony's big boss

Kaz knows


As seen at CES 2016
Jan 05
// Jordan Devore
My favorite Twitter parody account, gaming-related or otherwise, is @KazHiraiCEO. By far. But I don't even need to follow the faux Sony CEO account these days! Sooner or later, all of the tweets end up in the comments here. A...
Sony photo
Sony

Sony, don't play with my heart


Year of the Ape
Jan 05
// Chris Carter
A few developers have been sharing their support for the Year of the Monkey to kick off 2016, including Vanillaware, but this tweet from Sony really hit me -- "2016 Year of the Monkey. Today, SCE will begin working!" It seems...
Sony photo
Sony

Sony boasts 5.7 million PS4 units sold this holiday, total tops 35.9 million


'Holiday' is 11/23/2015 to 1/3/2016
Jan 05
// Chris Carter
Microsoft recently boasted about its holiday sales numbers, and now, it's Sony's turn. Sony is reporting that during this holiday season (late November to early January), it sold more than 5.7 million PS4s. Right now, overall...
PS Plus photo
PS Plus

Sony extending PS Plus subscriptions following outage


No word on how large an extension
Jan 05
// Laura Kate Dale
Monday this week, PSN went down for several hours on all Sony video game playing devices, from the PS3 and Vita to the PS4. Considering this meant paid services like PS Plus were not functioning, many consumers were unhappy a...
PSN is down photo
PSN is down

Sony is working to bring PlayStation Network back online


Let's pass the time
Jan 04
// Jordan Devore
Having issues with PlayStation Network today? We're right there with you. Sony has confirmed it's aware of the problems. "We are still working on resolving today's issues with PSN," tweeted SCEA's official support line. "Than...
PlayStation photo
PlayStation

Here's what Sony has up its sleeve in 2016


20 exclusives, sort of
Jan 04
// Brett Makedonski
The upbeat, warbly music in this trailer suggests that PlayStation 4 will have a good year in 2016. A banner year, even. A constant criticism of the Sony platform is that it doesn't have enough exclusive titles. Well, this v...

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