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Sly Cooper

Sly 'Cooper' Stallone photo
Sly 'Cooper' Stallone

You can get The Sly Cooper Collection on Vita today


Sly and the family Stallone
May 27
// Steven Hansen
Issuing a moratorium on how a thing "would be great on Vita," so, uh, I don't know what else to say. Sly Cooper is fun. And now the HD bundling of the first three games is playable on the Vita. Of course, it's also 30 bones and you can probably track down the PS3 version for less than half that price on Amazon. But, hey, it's a great fit for the Vita. Oops!
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Vita getting God of War & Sly Cooper Collections this May


God of War 1 & 2, and Sly Cooper 1, 2, & 3
Feb 10
// Hamza CTZ Aziz
Hey look Vita owners, more ports! Yay. God of War Collection will contain the first two God of War games, and will be out on May 6 for $29.99. Sly Cooper Collection is also on the way for the Vita, and that will contain Sly C...
Sly Cooper photo
Sly Cooper

A Sly Cooper movie is happening


It feels just like the game, which is great!
Jan 28
// Chris Carter
Sly Cooper has always been one of my favorite game series, mostly because it faithfully recreates the feeling of a Saturday morning cartoon. The cast is also likable and full of life, which is a testament to their solid char...
Sly Cooper photo
Sly Cooper

Why Sucker Punch left Sly Cooper behind


And the reason they went first-party
Jun 26
// Wesley Ruscher
With the Playstation 4 on the horizon, developer Sucker Punch has their hands full with the third installment in the inFAMOUS series, inFAMOUS: Second Son. The team has come a long way since their small studio days ...

Review: Bentley's Hack Pack

Feb 13 // Chris Carter
Bentley's Hack Pack (PlayStation 3, PlayStation Vita [reviewed])Developer: Sanzaru Games Inc.Publisher: Sony Computer EntertainmentReleased: February 5, 2013MSRP: $2.99 (PlayStation 3 - Cross-buy with Vita) Bentley's Hack Pack is basically a collection of the various hacking mini-games found in the main campaign mode of Sly Cooper: Thieves in Time. If you've played the game already, you've come across these in the mandatory portions of the campaign, and you pretty much know what to expect going into Bentley's Hack Pack. There's a twin-stick tank shooter (System Cracker), a scrolling shoot-'em-up (Alter Ego), and a Marble Madness-style game (Spark Runner) -- the latter of which is operated entirely by way of motion controls. But that's not to say that each game is just comprised of rehashed levels from the Thieves in Time hacking sections -- because they're not. They are all-new levels developed for the Hack Pack, along with some extras. [embed]244831:46923[/embed] Specifically, Bentley's Hack Pack contains unique challenges for every level in the game, like no-death runs, high-score challenges, and hidden-mask hunts. Like your average $1-2 iOS game, it provides you with an optional method of replay value, should you be inclined to want to go back and best your prior efforts. Each game feels fun in its own way, especially System Cracker, which has a degree of exploration to it with the challenges in tow. As you play through each stage and complete these challenges, you'll start to unlock little cosmetic trophies that you can view and read a little blurb about. If you're a Cooper fan, you're going to get more out of the Hack Pack as you press on to unwrap gifts and treasures that subtly reference old adventures from Sly 1-3. Nothing is really earth-shattering in the slightest, but neat little factoids on items strewn about the franchise add to the charm of the overall package. There's also a special unlock at the very end, which fans are sure to enjoy. Control-wise, everything outside of the Marble Madness-style game handles extremely well. Just like Thieves in Time, I found that for the motion-controlled portions of the game, the Six-Axis DualShock 3 controls are superior to the Vita's gyroscope, so play it on the PS3 if you can. The Vita version's marble game is still serviceable, but on more than one occasion I fell to some pretty frustrating deaths after motion dead-zoning. It makes me long for developers to figure out that they don't have to force specific control methods in their games for the sake of it -- give us options! Sadly, unlike Thieves in Time, although the game is cross-buy compatible (meaning you get the PS3 and Vita versions with the same $2.99 purchase), it is not cross-save compatible. Meaning, you can't play on the go with your Vita, save your progress, and pick it up on the PS3 seamlessly through through cloud save capability. There's also no cross-interfacing features at all between this and the core release, in case you were hoping for a coin or item boost in Thieves in Time similar to Fable Pub Games and Fable II. As Conrad perfectly stated in his Sly Cooper: Thieves in Time review, Bentley's Hack Pack, like the core iteration this mini-game collection is based on, is at worst, inoffensive. If you're a retro gamer, you've already played other titles that present the core precepts these mini-games provide, but Bentley's Hack Pack has an interesting enough framework to actually compel you to keep going, with a bit of the ol' Sly charm to boot. For a few bucks, it's worth taking the plunge.
Bentley's Hack Pack photo
An inoffensive mini-game collection
Sony does a pretty terrible job at promoting its first-party games. For instance, take Sly Cooper. Droves of gamers were not only unaware that Sly Cooper: Thieves in Time launched last week, but they were completely in the da...

Review: Sly Cooper: Thieves in Time

Feb 12 // Conrad Zimmerman
Sly Cooper: Thieves in Time (PlayStation 3 [reviewed], PlayStation Vita)Developer: Sanzaru Games Inc.Publisher: Sony Computer EntertainmentReleased: February 5, 2013MSRP: $39.99  The plot of Thieves in Time is a bit silly, resembling a Saturday morning cartoon in terms of substantive value. By the end, the game seems to give up on the idea of trying to explain itself, and the resolution of the threat to the Cooper ancestors feels a bit hokey and half-assed, but there's some character development which takes place and expands the general narrative of the series in a positive way. Taken at face value, it's fun, with clever dialogue and a fair bit of cross-generational humor that should please the mature fans who have grown up with Sly already while remaining age appropriate for it's teenaged, target audience. The Cooper gang travels to five places and times within history (with stages in present-day Paris to bookend the game) where he'll meet up with the Coopers who came before him. Each time period features a moderately sized, open, explorable environment filled with collectibles and patrolling enemies, with several additional stages accessed through specific missions. [embed]244649:46896[/embed] Sly 4 controls quite well, with accurate response to commands. The series' hallmark one-button environment interaction returns, a system which allows Sly to cling to ledges, ropes and footholds with a single command, which also affords the player a little more wiggle room as Sly is guided toward interactive objects. It worked in the past and continues to do so here, taking much of the frustration out of narrow misses by preventing them from occurring in the first place, provided the player remembers to command Sly to cling. Hidden within each of the stages are a number of collectible items, consisting of clue bottles and treasures. There are thirty of the bottles and collecting all of them will allow you to unlock that stage's safe for a special reward. Treasures, once located, must be carried all the way back to the gang's hideout in the stage without taking any damage and within a limited amount of time, adding a fun little challenge in most circumstances. And the players efforts for finding them are nicely rewarded by unlocking a mini-game back at the hideout when all are returned. It's a fine amount of exploration-oriented content, without feeling burdensome or overwhelming. All of the collection is optional and missions which are set within the open environment rarely prevent the player from popping off real quick to collect an item they've only just noticed without failing an objective. The player is welcome to explore the open stage with any member of the gang, including Cooper's ancestors once they've joined up with the team. Each character has their own set of strengths and abilities, but the game offers very little reason to play as Bentley, Murray (or, later, Carmelita Fox) except when forced to by way of a dedicated mission, while the ancestors get slightly more love with a spot or two per overworld only accessible by them. The stages are open in their design, but the progression of the game is almost entirely linear. Missions are designated for a specific character to play (though may involve other playable characters during the mission), and there's rarely more than one mission offered at any one time, making it clear to the player early on that their options, though available, are fairly meaningless. On the plus side, there are a lot of them, about ten missions in each time period, comprising a campaign with a robust ten or so hours of play. As the player progresses through missions, new abilities for Sly and his friends may be purchased from within the hideout, using coins collected from destroying objects, pickpocketing enemies and returning treasures. Some, like the paraglider, are essential items but most of the upgrades you can buy are rarely useful gadgets and ammunition types which add some variety but don't feel as though they contribute in any considerable way. Other abilities are conferred to Sly through costumes collected in each of the different time periods. When worn, costumes may provide passive abilities, such as resistance to damage or letting Sly blend in with the locals and arouse less suspicion, as well as abilities which can be used to open new areas for exploration or provide solutions to environmental puzzles in missions. The costumes also restrict all of Sly's basic upgrades, however, limiting access to crucial abilities like the paraglider and any passive bonuses that have been purchased. In the early game, it seems as though Sly 4 is going to make pretty good use of these costumes, with the first having some universal appeal in its ability to prevent damage from fire, an ability which comes in rather handy in boss fights throughout the game. Sadly, by about the midpoint, it becomes clear that puzzles in each region deal almost entirely with the abilities granted by the costume received there, with callbacks to older capabilities rare. Every ability winds up being used in the collection of treasures and bottles in the various overworlds, but little further attempt is made at trying to combine aspects of multiple costumes in the design of puzzles outside of boss encounters at the end of each region. The boss fights themselves are decent, for the most part, and generally require mastery of the skills learned up to their point in the game. There is one blotch, one really poorly designed encounter which relies on the player to accurately aim a slow-moving attack from a fixed camera angle and an enemy whose attacks are timed a bit too tightly for the exceptionally slow animations related to the necessary costume. This particular battle could be enough to make a player throw down their controller in disgust, and rightfully so, but they should be comforted by the knowledge that it never gets any worse than that. Outside of the third-person platforming gameplay which makes up the bulk of Sly 4, comes the return of Bentley's hacking mini-games and a few other distractions. These include labyrinth mazes where the player guides a ball using Sixaxis motion controls to tilt the environment, side-scrolling shoot-em-up stages and a few, kind of forced rhythm matching games. They work great for breaking up the flow and preventing tedium, while still short enough as to be inoffensive if one type of game isn't your cup of tea (with the possible exception of a belly-dancing sequence which, in the current climate, might actually offend someone). In fact, "inoffensive" is probably the word that best describes Sly Cooper: Thieves in Time from the perspective of a fan. It fits right in with its predecessors, offering a rather lengthy campaign and a fair quantity of optional content that's fun to play, though not particularly challenging most of the time. While there may be an expectation that a series' arrival in a console generation outshine all that came before, Sanzaru has made a perfectly acceptable game that may not advance the genre, but feels comfortable with right where it is.
Sly Cooper Review photo
The Cooper gang is back in action
Sly Cooper has come out of retirement to try and solve the mystery of why pages have been disappearing from the Thievius Raccoonus, the tome of family history for the Cooper lineage of master thieves. Reunited with best frien...

Redeem cross-buy on PS3 photo
Perfect for today's release of Sly Cooper
Sly Cooper: Thieves in Time is out today, and I've already had a stampede of readers who have no idea how to redeem their cross-buy copy. For those of you who aren't familiar with Sony's promotion, if you buy the $39.99 ...

Bentley's Hackpack photo
Bentley's Hackpack

Two Sly Cooper games are actually coming out today


Bentley's Hackpack is a cross-buy for PS3 and Vita
Feb 05
// Chris Carter
In addition to the launch of Sly Cooper: Thieves in Time for the PlayStation 3 and Vita (cross-buy for PS3), another franchise title is coming out today on the PSN: Bentley's Hackpack. It's priced at $2.99, and will also be ...
Sly Cooper launch trailer photo
Sly Cooper launch trailer

Sly Cooper sneaks into his fourth adventure today


Watch the new launch trailer
Feb 05
// Chris Carter
Sly Cooper is in for his biggest adventure yet as he travels through the ages in Sly Cooper: Thieves in Time. The new launch trailer gives you a decent look at what to expect from the franchise's decidedly Saturday morning c...
Sexy Sly Coopy photos  photo
Sexy Sly Coopy photos

Get yourself randy with these Sly Cooper furries


Celebrate Sly Cooper's new release by having a very special release of your own
Feb 05
// Allistair Pinsof
As a long time series fan, I'm excited for Sly Cooper: Thieves in Time's release today. So, I'm celebrating in the only way I know how: by posting random NSFW images of Sly Cooper, of course!
Fire Emblem photo
Fire Emblem

New releases: Fire Emblem makes a welcome return


Plus Dead Space 3 falls from space, and Sly Cooper travels through time
Feb 04
// Fraser Brown
It can't be Monday again, can it? My phone, calendar, and PC tell me that it most certainly is, but I've just spent an entire day stuck on planes and in airports, thus I may very well have gone mad. Regardless, I'm ...
Sly Cooper photo
Sly Cooper

Sly Cooper gets a bit animated in this awesome short


Thieves in Time gets a promo cartoon
Jan 26
// Chris Carter
Never played a Sly Cooper game before? That's cool -- this animated short should get you a bit up to speed in terms of a few of the key characters involved. The video was created to promote Sly's newest game, Sly Coop...
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Sly Cooper: Thieves in Time release date announced!


Sep 21
// Chad Concelmo
And that release date is ... February 5, 2013! Well, at least in North America. A European release is set for March. If you are a fan of the series (I am!), mark your calendars! Sly Cooper: Thieves in Time will be released on...

E3: Sly's Vita debut pickpocketed my heart

Jun 07 // Allistair Pinsof
Since Thieves in Time is, more or less, the same game on Vita and PS3, I opted for the handheld experience. I found controlling the camera a bit troublesome and the low polygonal models unattractive, but enjoyed the touch controls and gyroscope moments. Overall, it wasn't a bad way to play the game. The demo starts off with Bentley the Box Turtle and Sly bickering as Sly infiltrates some sort of medieval-themed circus. Really bad embarrassing jokes are made and boring exposition is given, but that's the way the series has always been -- it's charming in its own way. Before long, you get to the main draw of Sly Cooper: Innovative level design and superb platforming presented with a one-of-a-kind ambiance and style. One of the key features of this sequel is new costumes which let Sly alter his abilities. By tapping on the costume button, Sly can dress up in a Robin Hood costume and shoot arrows at targets to create rope lines he can walk across. Making these rope lines is a lot more complicated then you'd think and a lot more fun, too. You take aim with a bow and arrow, and then control the arrow by tilting the Vita toward the bullseye. It's pretty tricky, especially as the targets become obscured by flaming boulders and other obstacles. The bulk of the platforming felt as fluid as I remember Sly being on the PS2, but I did find issue with some minor details. A couple times I felt I'd awkwardly over-jump or not reach my target, as if I were being blocked by an invisible wall in mid-air. The game is still being polished, but the demo didn't give me faith this would be the platforming gem that the originals were. In addition to the costumes, Thieves in Time makes some cosmetic alterations to the series. There is now an arrow surrounding Sly and friends that points them toward the objective at all times. Falling down gaps now rewinds time and places you back on the previous platform. The Vita version also adds large buttons for costume changing and binoculars. I think these are pretty helpful additions, so no complaints here. The second section of the demo found mysterious ninja raccoon Rioch Cooperi taking Sly's place. This level, called "Sushi House," focused on the stealth. Facing an immediate fail state because you got caught in an enemy's spotlight is as annoying as ever. I didn't mind stealth in past Sly games, because they usually give you plenty of space to hide within. That wasn't the case, here. Riochi does have his advantages, however. With Riochi, you can use his focus jump to quickly leap to far away platforms. It's a scripted ability, designed to specific spots, but it has a nice tactile feel to it that makes it enjoyable to use. Thieves in Time probably won't meet the high standard that Sucker Punch set, but it's not close to being the disappointment I feared it would be. With a little bit of polish, this could be the killer 3D platformer that Vita owners have been waiting for. Nothing wrong with playing it on the PS3, either.
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When I heard the long-awaited next-gen Sly Cooper sequel would be put in the hands of Sanzaru Games, I lost all interest. Considering Sly 1 & 2 are two of my favorite games, that's a lot of interest to lose. But, what do ...

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The DTOID Show: Borderlands, Sly Cooper, & Amalur


May 18
// Max Scoville
Today on The Destructoid Show, we had special guest Ben Heck -- who you might know from his working Portal shirt or his Xbox laptop -- and of course, we talked about video game stuff too. For starters, the Borderlands 2 ...
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Sly Cooper: Thieves in Time coming to PS Vita


May 18
// Jim Sterling
Sly Cooper: Thieves in Time has been announced as a multiplatform release, coming not only to the PS3, but the PlayStation Vita as well. The game will utilize cross-platform saving, allowing players to keep their data in the ...
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Hey gang! Earlier this week, I went down to Sanzaru Games HQ to check out Sly Cooper: Thieves In Time, the latest installment in the hit raccoon-larceny simulator franchise. This is the fourth game in the series, but it's the...

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Sly is sneaky in these new Thieves in Time screenshots


Aug 18
// Nick Chester
I'm really loving the look of Sly Cooper: Thieves in Time. Sucker Punch really created some awesome looking worlds and endearing characters when it launched the series in 2002 for the PlayStation 2. It's a bit of a shame the ...

E3: First impressions: Sly Cooper: Thieves in Time

Jun 07 // Chad Concelmo
The first thing I noticed when the gameplay demo started was how much Sly Cooper: Thieves in Time looked exactly like the games on the Sly HD Collection currently on the PlayStation 3. Like, exactly. And to be honest, that was a little disappointing. The trailer shown off at the Sony press conference was obviously pre-rendered, but it had such a distinct and gorgeous art style that I was hoping this fourth game in the series would be a little more of a step up in the graphics department. Luckily, though, as the demo progressed, the small details in the visual presentation came forward and I was much more impressed. First, to clarify an earlier mention, Sucker Punch is not doing this game. The duties have been taken over by Sanzaru Games, the creators of the still-impressive Sly HD Collection on the PlayStation 3. Don't freak out, though, Sly fans: Sanzaru Games seems pretty gosh-darned capable of making a good game. In fact, on some points, they may actually be improving on the series. As the level played out, I began to notice the animation. During in-game cutscenes or even when just running around the stage, the characters display stunning facial animations. A lot of work has been done to make the game's characters as expressive as possible, and it shows. My favorite addition to the game, though, is the use of costumes. In previous games, costumes were used primarily as cover to sneak into important parties or museums. In Thieves in Time, costumes grant Sly powers that can be used to access secret areas and perform special moves. This immediately made me think of Metroid, and that made me very happy. The two costumes shown in the demo were the pirate (I think?) costume and knight costume. The pirate costume allows Sly to slow down time (awesome use of this in a platformer section!) and the knight costume equips Sly with a shield that can be used to deflect projectiles. I am in love with this new costume mechanic. Since I am assuming the gang of thieves (Sly, Bentley, and Murray are reunited for this game!) travels back in time at some point, one can only guess each of these time periods contains a special costume that Sly can equip. The demo also showed off a boss fight with a tiger named El Jefe. The boss battle was great, and Sanzaru promised each battle would be huge and include multiple tiers. Fine by me! When asked about which previous game in the series Thieves in Time was most like, lead designer Matt Kramer said his team tried to pull something from all the games. As a huge fan of the series, this makes me happy, as the last game (Sly 3) had a little too much of an open-world feel. I want more platforming from the original game! All in all, I left impressed with Sly Cooper: Thieves in Time. I still have my doubts about the graphics, but the game is not out until 2012, so there should be plenty of time to clean things up. This I know: I love Sly Cooper and Thieves in Time looks like a worthy new entry in the series.
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I went to a meeting earlier in the day to see a game that was billed "a mystery game from Sony." The only other information I knew about it was that it was announced at the Sony press conference yesterday. I was hoping and pr...

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PlayStation Move Heroes getting bundled with Move


Jan 31
// Nick Chester
Considering you need a Move controller to play the upcoming PlayStation Move Heroes, it makes sense it would be bundled with Sony's motion controller, right? Well it is… at least at Toys R' Us. The retailer has the exc...
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PlayStation Move Heroes out March 22


Jan 14
// Nick Chester
Sony has announced today that PlayStation Move Heroes will be shipping to stores on March 22. Developed by Nihilistic Software, the game sees a team up between some of Sony's biggest names: Jak, Daxter, Sly Cooper, Bentley th...
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Sly 4 revealed in The Sly Collection


Nov 14
// Jim Sterling
It would appear that the recently released Sly Collection was more than just a fond look back at a classic PlayStation 2 franchise. According to a teaser trailer that unlocks when players acquire all of the game's Trophies, ...
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New shots of Sly Cooper Collection


Oct 08
// Conrad Zimmerman
Sony has released a few new shots of Sly Cooper Collection. The HD upgrade is looking solid, I must say. I really am grateful for all of these HD upgrades. I live with a person who has a tendency to be a bit ... resistant&nbs...
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TGS: Sly Cooper Collection trailer


Sep 16
// Conrad Zimmerman
I've been looking forward to seeing more about Sly Cooper Collection since its announcement at E3. Sony released this trailer and a group of screenshots for Tokyo Game Show and, well, it looks like Sly Cooper. That...
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Eagle eyed Europeans have been scoping out the box art for the upcoming The Sly Collection. a compilation of the three Sly Cooper games with HD and Move controls added, and they've spotted something rather interesting. The bo...


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