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12:30 AM on 08.22.2007

Teaser trailer for Gamecocks upcoming WWII stealth game Sabotage [Update]

Out of all the games I got a chance to see at EIEIO, Sabotage was by far my favorite game of the bunch. It's very fresh for a World War II based game and absolutely beautiful in graphics and the art direction.  The tra...

Hamza CTZ Aziz





6:54 PM on 08.03.2007

Trailer for Kings of Power 4 Billion% -- Paul Robertson's newest masterpiece

Epicness is nearing closer and closer. Paul Robertson, the genious behind Pirate Baby's Cabana Street Fight 2006, Do the Whirlwind, and plenty of other amazing stuff, just released a trailer for his latest work set to come ou...

Hamza CTZ Aziz



Fable 2 to deepen, yet somehow streamline combat to suit a wider audience photo
Fable 2 to deepen, yet somehow streamline combat to suit a wider audience
by SRVSLPS

Speaking at the Develop Conference in Brighton, UK, Peter Molyneux acknowledged that he is not only aware of a need to simplify complex game controls in order to reach a wider audience, but he and the team at Lionhead Studios are hard at work making it a reality for Fable 2. How he is going to go about offering a deep, sophisticated combat model that relies on a single button to accomplish is going to be interesting, to say the least.

Citing his disdain for "button-mashing" games, Molyneax wants gamers to know that they will be rewarded for their desire to master the controls by unlocking greater power-ups and other in-game skills than their counterparts. So what is the reasoning behind his angst?

“I hate that we spend millions of dollars designing our games and only 1 percent of people finish them. If they don’t finish the game, it’s like leaving the movie halfway through, so it’s a rubbish movie to some extent, and that responsibility is on our shoulders. We often make casual gamers feel dumb, stupid and intimidated. We want to make those people feel as good as hardcore gamers."

Even if you happen to be one of those undesirables that just mash buttons in a futile effort just to get by, all is not lost. Fable 2 is designed to be very forgivable -- even to the point of offering reminders to ease you back into gameplay if you happened to set the game down for a few weeks and come back to it. As Peter said, he wants "Granny Mojo" (whoever that is) to be able to pick up and play the game immediately. As for me, I just want it to be a great game that justifies a $60 purchase.

[Via NextGeneration

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6:00 PM on 07.20.2007

Art Attack Friday: Guitar Atomik

Like YTMND Thursday last week, I had to sacrifice Art Attack Friday because of the insanity that was E3. AAF is back this week, and I have to say this is my favorite edition yet. This week, I have the pleasure of presenting ...

Hamza CTZ Aziz

6:30 PM on 06.29.2007

Art Attack Friday: Artgerm

For the most part, I've always featured everyday Joe's on Art Attack Friday. This week, I'm changing things up by featuring a professional artist. Stanley "Artgerm" Lau is by far one of the most talente...

Hamza CTZ Aziz

4:16 PM on 06.15.2007

Art Attack Friday: Transfuse

No doubt that most of you have seen a couple of Tranfuse's Samus Aran pictures scattered around the Internets before. The artist, Ivan "Transfuse" Flores, is easily one of the best in his field. Seriously, just ...

Hamza CTZ Aziz

12:36 AM on 06.09.2007

Art Attack Friday: Maxpower

Now this is what I really love to do for Art Attack Friday. You! I want to see your stuff. Sure, it's great seeing other peoples work, but I'd really like to be able to feature you all as well. This week, a masterp...

Hamza CTZ Aziz

12:02 PM on 05.24.2007

Fable 2 diary: All we need is love

We're all about love here at Destructoid, so we must say that we embrace this "love" that Lionhead is trying to bring across with Fable 2. The first in what should be a series of diaries leading up to the release of Fable 2, this video in particular deals with that human emotion that many of us feel as we see a robot glide into an empty room. Enjoy! 

Robert Summa

5:40 AM on 05.21.2007

The best worst game ever: Bikini Karate Babes 2

Words cannot describe ... should have sent ... a poet.

William Haley

12:50 PM on 05.18.2007

Art Attack Friday: Paxtin

While on the hunt for new artists to feature on Art Attack Friday, I accidentally came across Paxtin. I was simply blown away by how amazing this guy's art is. There is just a ton of stuff on his Deviant ART that is defin...

Hamza CTZ Aziz



Sony Gamers Day 2007: Heavenly Sword
by Robert Summa

After getting the crap beat out of me by the Heavenly Sword build that kept crashing -- I think I lost track after three consecutive Mr. Freezes -- I was finally treated to another short and sweet demo of a game that easily could pass as the sexy girl version of God of War for the next generation.

Just about every aspect of this game screams God of War -- whether it be the controls, fixed camera or timed-button presses; the lead character just doesn't have a penis this time, unless she's one of those. But, would you complain about another chocolate bar trying to be like Hershey or any other quality candy? No, you'd eat that sh*t up just the same. 

Well, I guess the same principle applies to Heavenly Sword. Why try to divert from such a successful formula? Hey, it works for just about everyone else.

Anyway, from the five minutes or so that the demo did last, the game was fairly solid -- nevermind the previous crashes that took place before actually being able to play. The combos and moves this scantily-clad warrior are able to pull off are pretty much awesome and, well, off the hook if I may be frank. And the various counters and sword moves ... mmmm, delicious.

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Sony Gamers Day 2007: Lair
by Robert Summa
Playing Lair this week was the first time that I can say the gameplay actually was good enough to stand up next to its graphical dominance. Every other time I've played the game, the SIXAXIS controls and chaos of Lair made the title damn near impossible to play. 

Now, however, I found myself gliding through the air with ease and taking out enemies and ships with no problem whatsoever. While others at Sony's Gamers Day complained of issues with a tracking arrow and control problems, I actually had no problem picking up and playing the game.

And, as far as the good looks of Lair are concerned, I've never seen the game look better. The water and environment effects were nothing short of the most stunning video game graphics to date. 

I was just happy to see the gameplay had finally caught up with the eye candy. 

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1:40 AM on 05.17.2007

First picture from the set of Hitman film

The mysterious "UNDERSTAR" pointed us in the direction of some one of the first images from the set of the upcoming Hitman film. As you can see, Agent 47 (played by actor Timothy Olyphant), is not only signifi...

Nick Chester

11:29 AM on 05.11.2007

Project Rygar to be a Wii exclusive

Announced during Tecmo's recent "Nite Out" press event, Project Rygar is set to hit the stage as a Wii exclusive. Sadly, not much was released at this time, other than some character and concept art. From IGN: B...

SRVSLPS

2:00 PM on 05.08.2007

Quadriplegic gaming and beyond: advances in accessible gaming at GDC

For the average gamer, picking up a next-gen console joystick and plugging away is an effortless activity. To a person with physical disabilities, this feat is simply not within the realm of possibility. While the many tightl...

Niero Gonzalez

3:26 PM on 05.07.2007

PS3 Gallery: Gran Turismo HD makes real life look soooo last gen

In one word: stunning. The latest screenshots of Gran Turismo HD are not only nearly identical to their real-life equivalents, but they are also crisper and better saturated in most cases. The attention to detail to everythi...

Niero Gonzalez