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11:30 AM on 12.18.2014

Duck Hunt zaps Wii U eShop on December 25

Three decades after its original release, Duck Hunt is making a return to consoles. The classic shooter is coming to Wii U on December 25, Nintendo of America announced today. Duck Hunt debuted in Japan in 1984 before launchi...

Kyle MacGregor


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






GTA Online heists look good and sound even better photo
GTA Online heists look good and sound even better
by Jordan Devore

Alright, heists in Grand Theft Auto Online look terrific. It's been a long wait, and we're not done waiting just yet -- Rockstar says the free update for PC, PS3, PS4, Xbox 360, and Xbox One will arrive in early 2015 -- but at least we've got something to look at, finally. Eases the tension.

Speaking to IGN, GTA Online producer Imran Sarwar admits designing four-player heists "turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." One challenge, he says, "is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that's much more challenging than it appears."

The final design sounds cool. The leading player will have to put money down to set up a heist and won't receive a payout until the finale is finished, but they have control over the crew, their outfits, and their cuts. "Switching between the roles of crew member and heist leader will give players a totally different experience," says Sarwar. "Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives."

Each heist, of which there are "five unique strands involving over 20 total missions," will culminate in a set-piece mission. "I don't want to spoil a whole heist," says Sarwar, "but a favorite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly."

GTA Online Heists: New Trailer and Info [Rockstar]
Grand Theft Auto 5 Online Heists (Finally) Revealed [IGN]

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Review: Lara Croft and the Temple of Osiris photo
Review: Lara Croft and the Temple of Osiris
by Darren Nakamura

Lara Croft and the Guardian of Light was a surprise hit for me. I had never been a huge Tomb Raider fan, but its focus on puzzles, asymmetric cooperative multiplayer, and replayability drew me in. It's hard to believe that was already four years ago.

Lara Croft and the Temple of Osiris (abbreviated as Lara Croft: TOO, which any word nerd will appreciate) picks up the torch from Guardian of Light, adding four-person multiplayer, new puzzle mechanics, and updated visuals. It has a great formula for success, but it slips a little in execution.

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2:30 PM on 12.08.2014

Our own Jonathan Holmes was on the Russian news to talk about Australia's GTA V

Just last week, Target of Australia announced that it would no longer carry copies of Grand Theft Auto V due to the game's violent content. No big surprise there; Australia, after all. But, some don't think that the mov...

Brett Makedonski



Drawn to Death: A PS4 arena shooter from David Jaffe photo
Drawn to Death: A PS4 arena shooter from David Jaffe
by Steven Hansen

"They said I could cuss." Oh, Jaffe.

Jaffe's (Twisted Metal, God of War) new studio's PS4 exclusive (in conjunction with Sony San Diego) is Drawn to Death, a third-person arena shooter set in a high school kid's violent notebook. That should get someone sent to a principal's office.

There are a number of different characters and some oddball weapons, like a dragon stuffed with gasoline breathing fire. Oh, teens. That everything--levels, guns, characters--comes from some teen's messed up imagination could make for a lot of wild, interesting stuff.

Drawn to Death is playable at PlayStation Experience, but in pre-alpha, so the team will be impromptu focus-testing at the show. 

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1:21 PM on 12.06.2014

Killing Floor 2 is coming to the PlayStation 4

Killing Floor has done amazingly well on the PC, and the sequel is now coming to the PlayStation 4. This will be the console debut for the series. There's no date announced so far, but you can get plenty of gameplay footage in the video above. I'm actually pretty excited for this, and I'll probably play around with it a bit more on a console with friends.

Chris Carter

1:05 PM on 12.06.2014

Kill Strain is a free-to-play shooter in the works from Sony

Sony announced Kill Strain at their PlayStation Experience event today, to thunderous roars of applause. It will be developed by their San Diego studio and will feature "5v2v5" combat by way of a top-down viewpoint....

Chris Carter

1:00 PM on 12.06.2014

Enter the Gungeon: Go get a big gun and kill the past

Devolver Digital has announced it is publishing Enter the Gungeon next year. Something about, "A gun...THAT CAN KILL THE PAST" just won me over. I don't even have to understand what it means. Plus there's table fli...

Steven Hansen



Review: Secret Ponchos photo
Review: Secret Ponchos
by Chris Carter

I'm loving how much easier it is to bring indie games to consoles this generation. With tons of nasty hold-ups like WiiWare sales thresholds, lengthy and expensive certification and patching processes, and a general negative attitude towards indies by big publishers, every console manufacturer has made strides in that department.

In the case of Secret Ponchos, Sony actively helped developer Switchblade Monkeys bring their game to the PS4, by offering up development kits and additional assistance. That partnership paid off as Ponchos has just launched by way of the PlayStation Plus program.

It turns out that it was an endeavor worth pursuing, but I'm hoping there's more meat on its bones down the line.

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3:30 PM on 12.03.2014

This is Saints Row: Gat out of Hell's musical number

"It's a whimsical, weird fucking game," former Volition creative director Steve Jaros said of Saints Row: Gat Out of Hell when I spoke with him about the Disney-inspired standalone expansion. It's true: there's a musical num...

Jordan Devore

2:30 PM on 12.03.2014

Because Australia: Target to stop selling GTA V down under

Anyone that knows anything about the videogame scene in Australia is well aware that the land down under has strict content regulations and often times outright bans titles. Yet another videogame has been deemed unfit for the...

Brett Makedonski





5:00 PM on 12.02.2014

Payday doesn't have much to be thankful for in its Christmas carol

Crime doesn't have a slow season. You strike when opportunity presents itself. If that means getting your ass out of bed on Christmas morning and proverbially crossing the Delaware River, you do it. But, all that doesn't mea...

Brett Makedonski

1:30 PM on 12.02.2014

Evolve's story trailer makes its monsters look more badass than ever

Everything we've seen of Turtle Rock's Evolve thus far has largely been without context -- two points of view ranging from "go kill that giant thing" to "go kill those four little people." This trailer isn't exactly wil...

Brett Makedonski

7:00 PM on 12.01.2014

Epic is sending out Fortnite alpha invites now

What I played of Fortnite in September, a good two hours, was super fun. I didn't want to stop. Epic Games has offered sign-ups for an alpha build for quite some time and here we are, at last: the first wave of invites went o...

Jordan Devore

11:30 AM on 11.29.2014

Top-down shooter Daedalus - No Escape has a demo on Steam

Daedalus - No Escape is a neat take on the arena shooter formula. Take the fast-paced competitive fragging from games like Unreal Tournament and Quake III Arena and present it from a minimalistic top-down perspective, using ...

Rob Morrow



Review: Geometry Wars 3: Dimensions photo
Review: Geometry Wars 3: Dimensions
by Brett Makedonski

Geometry Wars games have always been, in a sense, one-dimensional. They present the player with the seemingly simple task of "shoot everything in sight," and that's the sole objective apart from staying alive. The onslaught of flying colors and booming music molds the experience, but the core remains uncomplicated. For many, that's enough to be held in the highest regard when discussing twin-stick shooters.

In 2008, the heralded Geometry Wars: Retro Evolved 2 vastly and competently iterated upon its predecessor. It added a handful of new modes, each one legitimately fun and addictive in its own right. But more importantly, it fueled sincere and passionate competition across online leaderboards -- a social dynamic that few games since have been able to recapture. In many ways, it was the perfect game.

All hyperbole aside, Geometry Wars 3: Dimensions makes Retro Evolved 2's efforts look puny by comparison. It adds depth in so many more ways than just literally, but never strays from the formula that makes Geometry Wars incredibly lovable. It's certainly the most ambitious and fully realized title in the series to date, and it's difficult to imagine a different take that would improve it. In many ways, it is the perfect game.

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