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Shin Megami Tensei

SMT IV Europe! photo
SMT IV Europe!

At long last, Shin Megami Tensei IV is out in Europe!

Oct 30
// Kyle MacGregor
Good lord, did Atlus take its sweet time, but Shin Megami Tensei IV is finally out in Europe. Also, the Middle East, Africa, Australia, and New Zealand. Better late than never! The role-playing game is available for &eur...
SMT IV photo

Shin Megami Tensei IV hits Europe on October 30

Oct 17
// Kyle MacGregor
It's happening. It's finally happening. The long wait is nearly over. Shin Megami Tensei IV is coming to Europe, the Middle East, Africa, Australia, and New Zealand on October 30, Atlus announced today. Wow! That's a lot of p...
Shin Megami Tensei IV photo
Shin Megami Tensei IV

Shin Megami Tensei IV's release delayed in Europe

Pee-yew in the EU
Sep 03
// Brittany Vincent
Atlus has reported that the European release of Shin Megami Tensei IV has been delayed from September to October. John Hardin, Atlus USA's PR manager, revealed the news on Twitter. He stated that due to a few last-minute EU s...
Digital Devil Saga photo
Digital Devil Saga

Digital Devil Saga novels coming to the U.S., so read 'em if you refuse to play the series

I know I PERSONA-LLY have to have these
Jul 31
// Brittany Vincent
A series of books based on the Shin Megami Tensei: Digital Devil Saga series is being published in the U.S. by Bento Books. There are five books in total which are authored by Yu Godai. The first book is titled Quantum Devil ...
Shin Megami Tensei IV photo
Shin Megami Tensei IV

Shin Megami Tensei IV hits Europe in September

Good things come to those who wait... and wait... and wait...
Jul 30
// Kyle MacGregor
Shin Megami Tensei IV will be summoned to Europe this September, Atlus announced today. The role-playing game will retail for €19.99/£17.99 via the Nintendo 3DS eShop. Atlus notes all the downloadable content will ...
Atlus 3DS sale photo
Atlus 3DS sale

PSA: Four Atlus games on sale on 3DS eShop

Buy 'em if you want, or don't; I'm not a cop
Jul 23
// Steven Hansen
If you need a dang long game to hold you over until Persona Q's release, perhaps something else from Atlus is your vice. Provided you didn't pay for them all the other times they seem to have gone on sale (in North America; sorry, Europe). Devil Survivor Overclocked ($14.99)Shin Megami Tensei: Soul Hackers ($14.99) Shin Megami Tensei IV ($24.99)Code of Princess ($14.99)
Raidou Kuzunoha returns photo
Raidou Kuzunoha returns

Shin Megami Tensei: Devil Summoner 2 hits PS3 next week

No Jack Frost plushie though, obviously
Jun 21
// Kyle MacGregor
Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon is coming to PlayStation 3 next week as a digital release, the latest episode of the PlayStation Blogcast reveals Atlus first brought the PS2 action ...
Advance Wars photo
Advance Wars

Intelligent Systems is thinking about the next Advance Wars and Fire Emblem

Company says it's 'on schedule' with SMT X Fire Emblem
Jun 11
// Jordan Devore
This evening at a special event, Nintendo and Intelligent Systems announced a new intellectual property for 3DS, a turn-based strategy game with shooter elements called Code Name: STEAM. During a post-presentation Q&A ses...

YES! Shin Megami Tensei IV is coming to Europe

Jun 10
// Dale North
I've got some good news for you, European JRPG fans. Shin Megami Tensei IV is finally coming your way. Atlus will publish it as a digital download on the eShop as an English-only release. The price is still being worked on, b...
Digital Devil Saga photo
Digital Devil Saga

Digital Devil Saga 2 hits PSN in America today, Europe tomorrow

Classic PS2 role-playing game returns on PS3
Jun 10
// Kyle MacGregor
It's a light week in terms of new releases on account of E3. However, there's definitely one game RPG enthusiasts should play in any waking moments not consumed by keeping tabs on all the pomp and circumstance out of Los Ange...
Digital Devil Saga 2 PSN photo
Digital Devil Saga 2 PSN

ESRB rates Shin Megami Tensei: Digital Devil Saga 2 for PS3

Jun 03
// Kyle MacGregor
Shin Megami Tensei: Digital Devil Saga 2 might just be the next Atlus classic to manifest on PlayStation 3, an ESRB rating for the RPG suggests. The news shouldn't come as a total surprise. A sizable portion of the Japan...
Digital Devil Saga Europe photo
Digital Devil Saga Europe

Shin Megami Tensei: Digital Devil Saga hits PSN in Europe this week

Two years later, Ghostlight finally comes through
Jun 02
// Kyle MacGregor
Ghostlight is summoning Shin Megami Tensei: Digital Devil Saga to the PlayStation Network in Europe this week, the British publisher has announced. The Atlus-developed RPG initially arrived on European shores in 2006 for PS2....
Digital Devil Saga photo
Digital Devil Saga

Digital Devil Saga dropping onto PSN tomorrow

Get it, or you'll make Gale cry
May 19
// Brittany Vincent
Wolfenstein: The New Order and Transistor may be releasing this Tuesday, but so is another excellent game: Shin Megami Tensei: Digital Devil Saga. If you're a Persona fan by way of the recent releases or if you've been follow...

Shin Megami Tensei: Nocturne is available on PlayStation Network today

Holy Matador!
May 06
// Dale North
[Update: It's up now! $9.99. Go, go, go!] I laughed hard at the featured comment yesterday on our story on the mystery game that Atlus would be bringing to the PlayStation Network today. Why? Because Destructoid community mem...
SMT! photo

Atlus teases mysterious game coming to PSN tomorrow

May 05
// Kyle MacGregor
Atlus has something up its sleeve. Shocking, I know. It must be a Monday or something. "You're probably going to want to fire up your PS3s and keep an eye on the PS Store tomorrow," a company representative mentioned today over at the Megaten Reddit community. How very cryptic. Whatever could it be? I suppose we'll just have to wait and see. Quick Heads Up [Reddit]

Shin Megami Tensei: Raidou Kuzunoha strikes PSN next week

Atlus re-releasing action role-playing game digitally on PS3
Mar 29
// Kyle MacGregor
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army will make its digital debut on PlayStation 3 next week, the PlayStation Blogcast reports. Unlike the vast majority of MegaTen games, the Raidou Kuzunoh...
Shin Megami Tensei photo
Shin Megami Tensei

The very first Shin Megami Tensei is on iOS this week

Out now
Mar 19
// Chris Carter
Although the Shin Megami Tensei has been wildly successful in Japan from the very beginning, we still haven't seen a number of the earlier franchise entries. Atlus is seeking to solve that problem, starting wi...
SMTIOS photo

Original Shin Megami Tensei making its first trip West

First North American localization coming to iOS next month
Feb 27
// Steven Hansen
The first Shin Megami Tensei is being translated to English for the first time next month. You'll be able to pick it up from the iTunes Store on March 18 for $8. Not bad. Too bad (for me) it's coming "exclusively to the App ...
Persona Q photo
Persona Q

Persona Q: Shadow of Labyrinth gets adorable new trailer

Also, the site is open with character bios
Dec 20
// Chris Carter
You've heard of Persona Q: Shadows of the Labyrinth, right? It's basically a chibi spinoff of the series, involving bits and pieces of Persona 3 and 4, and it's heading to the 3DS next year. Based on the initial reveal ...
Deals!!! photo

Deal: Amazon lightning deal has Soul Hackers for $9.99

Deal begins at 8:10 PST
Nov 30
// Wesley Ruscher
[Edit: Deal is over, but the game is still on sale for $21.58] Attention all Atlus loving Shin Megami Tensei fans, has Amazon got an upcoming deal for you. Going on sale at 8:10 PST, is the futuristic dungeon-crawle...

Shin Megami Tensei: Devil Children on JP Virtual Console

In red or black
Nov 07
// Dale North
Shin Megami Tensei spin-off Devil Children will come to the Japanese Virtual Console for 3DS this month. There are two variants of these Game Boy Color titles, titled Shin Megami Tensei: Devil Children Black Book and Red Book...
Atlus 3DS sale photo
Atlus 3DS sale

Three Atlus 3DS games are each $10 off on eShop

Code of Princess, Etrian Odyssey IV, and Soul Hackers are discounted until August 31
Aug 19
// Tony Ponce
Good news, cheapskates! Atlus is keeping the Nintendo love train going by dropping ten bucks off select 3DS eShop titles until August 31. This is in addition to other deal running through the end of the month, in which you'll...
Soul Hackers hits Europe photo
Soul Hackers hits Europe

Euro-in luck: Soul Hackers set for September 20 in Europe

Cyberpunked: SMT: Devil Summoner 2 hacks out soul European release date
Aug 19
// Steven Hansen
Shin Megami Tensei: Devil Summoner: Soul Hackers is a game with a name hard to squeeze into a headline. It also released for the 3DS in April in the United States (August 2012 in Japan). It will finally be released in Europe ...
Devil Survivor 2 Europe photo
Devil Survivor 2 Europe

Devil Survivor 2 needs 1,800 pre-orders to come to Europe

Ghostlight announces plans for standalone release and bundle
Jul 29
// Kyle MacGregor
Releasing a Nintendo DS game isn't as easy as it once was. Now that its successor has taken off, the venerable portable isn't receiving much support from retailers, and those looking to release titles on the aged system must ...

Look at me wearing Amazon armor in Shin Megami Tensei IV

Prime Coat? HA!
Jul 16
// Dale North
Happy Shin Megami Tensei IV day! How are you all getting on so far? Not to brag (brag!) but I'm well into my second go around, working to get a different ending. I hope you're loving it as much as I did. And if you're having...
SMT IV box set contest photo
You know you want this
[Update: Contest over! Winners are Option1Soul (for this blog) and TheSpookyGhost (for this video)! Thanks to everyone who entered!] Shin Megami Tensei IV is out today, and our friends at Atlus are celebrating by giving us t...

Very quick tips guide for Shin Megami Tensei IV

Jul 16 // Chris Carter
Warning -- although the basic tips section contains no spoilers, the second portion of this article contains one massive plot spoiler -- I'll warn you again after the basic section. Basic tips: It goes without saying that grinding is king in JRPGs, and that's completely applicable here. With your ever-shifting and evolving party of demons, one thing remains constant -- the protagonist. Your main character is always a part of the action, and leveling up his spells (through leveling up demons and giving him your powers) is key to success. Keep in mind that your hero can re-summon demons at will during battle when they're knocked out, whereas demons can typically only "sub" themselves out for another (although there are spells that allow demons to summon one another). It's possible to "juke" (avoid) enemy encounters with some fancy footwork while roaming about the world. The easiest creatures to avoid are the humanoids, and the best way to do this is to move one way, then quickly dodge to the opposite direction. You are slightly faster than the vast majority of the game's enemies, so run in a straight line and you'll be okay. That said, this is a JRPG, so more encounters = more experience, which will make later bosses easier to deal with, so don't avoid everything. Thankfully, this isn't one of those SMT games where if the main protagonist dies, it's game over. Instead, you can keep fighting with your demon crew, so I suggest you give one of your demons the ability to use items (it's a passive skill you earn, usually with fairies) -- that way they can resurrect the main character if he falls in battle, who can in turn re-summon demons at will to keep fighting the good fight. Like many SMT games, weaknesses are key. Hit hard and fast with weaknesses, which allow you to earn more turns. Diversify your party's spells -- do not put stock in one element just because it's powerful at the current moment. If you have a wide variety of elements available, you can just summon in demons and pound bosses with weakness after weakness, allowing you to earn around 10 turns per round, which is obviously a massive advantage. Additionally, consider kitting out your protagonist with Dia (healing), and a wide variety of each spell group. That way, he can turn the tide of battle with weaknesses, as he tends to go first in a skirmish. One of the best App upgrades I've used is the "recover MP (Spirit) while walking" App. This is useful because the protagonist (with Dia, as suggested above), can constantly heal the party and keep it topped off under any circumstance with a consistent supply of free MP -- no MP recovery items needed. Outside of battle, any Demon with Dia can heal your party even if they're not in an active slot, which frees up MP (Spirit) for your active party. You may want to capture a Pixie early just to keep in your party stock (even if she's not active), as she can learn the Dia spell almost instantly. Fill all of your open demon party slots by talking to and recruiting demons, even at the start of the game (you'll learn the recruit ability around an hour in). Always. The more demons you have, the more chances you have to power up the protagonist's spells when demons level up, and the more combinations you have for demon fusion. Additionally, if a demon is killed in battle, you can sub another one in from your party stock. If need be, get a few "extra demon slot" App upgrades early. Once you've "caught" a demon (gotta catch 'em all), you can re-summon it for a price (specifically, Macaa, the game's currency). Usually this feature will allow you to re-summon it at the level you acquired it (typically this is a low level), but you can re-register it to a higher level. You may be asking yourself "why would I do this, since I won't ever banish my party members," but the reason for re-summoning demons is due to the fact that some of them may evolve, or you may combine a few into a new synthesized demon, so you will lose the initial demon that may be needed for a specific evolution tree or purpose. When you're inside a demon's domain that isn't related to the main story, you will most likely not have a map. To combat this, always take the first branching path in the domain, and follow it to the end -- that way, you won't get lost as much as you attempt to locate an exit. If you're having trouble during certain boss fights, don't be afraid to turn the difficulty down in Boroughs' menu, then turn it back up. This is a general JRPG tip, but I'll say it anyway -- always use both save slots. Use slot one as your "safe" slot, only in non-volatile areas where you can't get "stuck" while under-leveled. Use your second slot inside dungeons, demon lairs, and the like. Also, don't forget that you can save anywhere. Warning -- the following section contains one major plot spoiler that takes place roughly 5-7 hours into the game. Only read after you've reached the game's second setting. You'll know it when you see it. Advanced tips: SMT IV operates very similar to those old school games where you may want to bust out an actual sheet of paper and draw up a map for some areas. Demon's domains are ripe for this, as is the second major area of the game. Without spoiling too much, you will eventually visit Tokyo during your travels. It will be extremely difficult at times to figure where to visit next. So difficult in fact, that I busted out a real life map of Tokyo (seriously) to figure out what quadrant I needed to go. This map in particular is one I've found to be the most applicable and accurate. Talk to everyone. If a door has a red exclamation mark on it, it leads to a single room, usually with NPCs. Make note of these doors, and talk to every NPC listed on the conversation UI. At least one main story quest requires players to talk to a seemingly random NPC, so make sure you hit up everyone, no matter how insignificant, if you're stuck. This is especially true in Japan, as anyone could drop hints on what region to go next, even on the world map screen. Take pictures of area hints with a camera phone to ensure that you don't forget them.
SMT IV guide photo
Beyond Borroughs
Shin Megami Tensei IV is without a doubt a Shin Megami Tensei game. What do I mean by that? Well, it has a pretty steep learning curve that hits hard and fast very early, and unless you're a JRPG fan at heart, it can get a li...

New releases photo
New releases

New releases: Demon slavery is back in style

Plus, Time and Eternity and Dynasty Warriors 8
Jul 15
// Fraser Brown
It's Monday and I almost forgot. Here was me assuming it was still the weekend, but no, the new week has began and we've got a bunch of new releases to look forward to, or not. Shin Megami Tensei IV is the stand out new rele...
Tensei X Fire Emblem photo
Tensei X Fire Emblem

Shin Megami Tensei X Fire Emblem for 'different' audience

Will also be set in modern times
Jul 11
// Chris Carter
Fire Emblem: Awakening opened to phenomenal reception both critically and commercially, and if early reviews are anything to go by, Shin Megami Tensei IV will follow suit. Naturally, this seems like the perfect opportunity to...

Review: Shin Megami Tensei IV

Jul 10 // Dale North
Shin Megami Tensei IV (Nintendo 3DS)Developer: AtlusPublisher: AtlusRelease Date: July 16, 2013MSRP: $49.99 In the Eastern Kingdom of Mikado, those that turn eighteen years of age have to go through a mandatory ritual at Mikado Castle to see if they're one of the chosen that are to become Samurai. Being chosen in this "Gauntlet Rite" can be seen as an honor, but it's also an obligation, as Samurai are tasked with defending the kingdom from unknown danger. You play as one of the newest recruits to the Samurai, and alongside other recruits from both Mikado's upper and lower class (the Luxurors and Casualries, respectively) you finally learn what you're up against as a Samurai. As anyone that has played a Shin Megami Tensei game would guess, Samurais fight demons.  But don't think you know everything about this game, Mr./Miss Shin Megami Tensei Fan. Atlus had a field day with Shin Megami Tensei IV's story and setting, and it feels like they went out of their way to bring us something completely new and unexpected this time around. Jumping in, you'll see that SMT IV is quite a bit different from the modern day, world's end setting of Nocturne. Despite its Japanese-sounding name and its Samurai, Mikado seems like medieval Europe with its castles and cobblestone streets. And things seem pretty peaceful as they usually do in games that kick off in middle-age, fantasy-style countries. But recruits privy to the secrets of the Samurai will find that all is not as it seems on the outside. Going up against demons that seem to come from below, Samurai fight as medeval knights would, with sword and shield. But they also rely on strange relics that look like future technology, though they have no understanding of how they work. Getting into what these relics do and where they came from would spoil some SMT IV's story, so we'll let you find out yourself. But I will say that the scope for this story is massive, going far beyond what you'd expect for a portable RPG.  Shin Megami Tensei IV does look and feel a bit different at first, but it's still held up by the same tentpoles you'd expect as a series fan. As with its predecessor, you'll explore worlds in a third-person view and battle monsters in Atlus' twist on the turn-based battle system. They call this system of enemy weakness exploitation the "Press Turn" system, and while it's mostly the same as in other SMT games, it has a few upgrades in IV. The biggest change, called the Smirk system, will have both allies and enemies flashing a grin after landing an especially effective attack. With this grin, you or your enemies will be able to do even more damage in battle. The balance of the battle can turn on just one of these Smirks.  All of the expected SMT demon gameplay aspects are here, including demon battling, negotiation, fusing, and customizing. This demon collection/customization gameplay linchpin has been honed down over the years to the point where not many changes have been made to the system this time around. Aside from the addition of new demons (now over 400 to collect) and powers, only a few tweaks have been made to the demon system, with most of them relating to streamlining its processes. For example, in demon fusion, the top three best fusion results are suggested from your current demon inventory, taking the guesswork out. Otherwise, it's still the same engrossing make-your-own-party system that we've enjoyed in other franchise titles. And while I wouldn't quite call difficulty one of Atlus' tentpoles for SMT, this game does provide a stiff challenge, and they make no apologies for it. Even in my first hours I found myself restarting from single attacks that wiped out my entire party. You won't be able to mindlessly romp through SMT IV's worlds as there's always an uphill climb as far as dificulty goes. Atlus does provide a reduced difficulty setting that is freely switchable at any point, but for the few hours I tried it out I learned that you can still die from single shots. While death comes easy, revival can too. Wheeling and dealing even takes place on the banks of the River Styx. You can pay up in Macca (the game's currency) to come back to life, or if you've been banking 3DS Game Coins, those will also work.  Speaking of the 3DS, I'm glad to say that Shin Megami Tensei IV does not suffer for being a portable title. In fact, it's a stunner at times, with near console quality visuals in cutscenes. There's a slick, futuristic theme that runs throughout the user interface, and that ties in with the game's menu systems in a neat way. The character art for dialogue and cutscenes is mostly static, but it's vivd and colorful, and Atlus worked in some neat storyboard effects to keep things exciting. Oh, and it's all fully voiced! Demon conversations play out similarly, with full busts of demons taking up the entire top screen, making negotiation feel like a one-on-one talk. Despite being dark in both theme and color, Shin Megami Tensei IV still manages to be bold and stylish. Atlus did not hold back. While I was initially disappointed to see that battles are first-person affairs where your party attacks mostly static sprites, the feel and presentation of the battles more than makes up for the tradeoff. While I would have preferred fully 3D, animated fights like those of Nocturne, this upgraded version of what we saw in Shin Megami Tensei: Strange Journey works well with the dual screen setup of the 3DS, and they did manage to work in fully 3D backgrounds for battles, with some dynamic camera changes for battle position. There are also flashy spell/attack animations and some minor enemy movement to keep things lively. Now that I've spent a fair bit of time enjoying them, I'd like to think the first-person battles were more of a design choice, and that it had less to do with hardware limitations. If anything, the 3DS shows that it has plenty enough graphical muscle in SMT IV's world exploration segments. Gone are the boxy, flat, low resolution dungeons of Strange Journey, replaced by expansive and nicely detailed cityscapes. These areas are open and freely explorable in a third-person view, just as you'd expect from a console JRPG. We're talking PS2-era 3D graphics here, complete with shadows and lighting effects. I don't think that Atlus was trying to squeeze a console game onto a portable, but they did manage to give players some console RPG conveniences and features.  The presentation of SMT IV really benefits from the 3DS dual screens. With menus, stats, and maps on the bottom screen (all of which support both touch input and buttons), the top screen is free to display world exploration and battles without any kind of user interface overlay. This makes for a clean, distraction-free presentation. There's a nifty technical tie-in that relates to the story (we won't spoil it) that plays on both the UI presentation as well as the use of the bottom touch screen. And it's all attractive and beautifully streamlined to boot.  All of Shin Megami Tensei IV looks great with the 3D slider turned on. 3D gives world exploration depth, and it makes battles flashy and fun. This is one of the very few 3DS games I was happy to play in 3D.  Shin Megami Tensei IV is also a treat for the ears, though those expecting Shoji Meguro's poppy vocal themes may be disappointed. Composer Ryota Kozuka steps up to bring some very dark and creepy themes to SMT IV. There are more than a few pieces that would have worked perfectly in a survival horror game, and they're a perfect fit for exploration in the darkest parts of the game's world. Not all of the battle themes managed to float my boat, and some of the middle ages-type tunes are a bit bland, but the mood and ambient music later in the game hit the mark exactly. And in true Atlus style, there are some really weird selections that pop up during your exploration. They're so strange that I find myself looking forward to visting the locales that feature them. Atlus is known for their strong characters, fantastic settings, and deep stories, and with SMT IV they do not disappoint. There's a varied cast of characters spread over two worlds (you'll see) to meet, judge, and then later change your mind about as the story strings you through several surprises, some tough choices, and some pretty big plot twists. Atlus brings loud, handsome, and eye-catching character designs in a big way, from the main cast to the new demons. Series fans will be thrilled to see a few references to past Shin Megami Tensei games thrown in. I won't ruin the surprises. You'll start out fighting to hold back the demon invasion with your fellow Samurai recruits, Walter, Jonathan and Isabeau. But things take a strange turn when you start to realize that there are deeper motives behind your superiors' mission assignments.  Again, we won't spoil all that this game has in store for you, but know that this is a full-on, deep, mature drama -- no kiddie stuff here. This game revels in its own darkness and that makes it delightful. Between its mission-based structure and Burroughs, your sexy voiced computerized tour guide, you'll always know where you're going and what you're doing, though you're free to explore on your own, take side missions, or grind. Don't get discouraged by the early town navigation, which relies on menus. Trust me -- it really opens up in a big way. It would take about 35 to 40 hours to march through all that Atlus has laid out for the story, but with a world this interesting and bizarre, you'll get much more mileage out of SMT IV through exploring and experimenting. Shin Megami Tensei IV feels much more open than any of their previous portable titles thanks to the fully 3D third-person exploration. Instead of dungeons, expect maps. You'll walk an overworld-style map to enter locations that you'll explore on foot, not unlike Nocturne. In both the overworld and in these areas you'll find that enemies are free-roaming, represented as floating static blobs. In most cases you'll be able to juke about to avoid encounters, though it's easier to do in the third-person view than it is in the overworld view. There are a few times where battles are forced on you, and in them you'll find the encounter rate to be fairly high. This is just one more aspect of the stiff difficulty that SMT IV puts forth. If you're a fellow glutton for punishment you'll love these bits. If not, soldier on through, as they don't last for long. Shin Megami Tensei IV may have been developed for two little screens, but it's a massive, uncompromising game that feels just as big as any console RPG release. It's as deep and gratifying as you'd expect from Atlus' original key franchise, and now it's fully portable (with a save anywhere function). In fact, the only real problem you're going to have with Shin Megami Tensei IV is keeping your 3DS battery charged up, because it's the best RPG for 3DS to date.
SMT IV review photo
Atlus' key franchise goes portable
It has been nine long years since we've enjoyed Atlus' role-playing masterwork, Shin Megami Tensei III: Nocturne. Yep, it's been nine long years since we've seen a numbered title in Atlus' core franchise (though Shin Megami T...

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